Inheritance [Prime Council Elected]

SpartanMalice

Y'all jokers must be crazy
So AJA told me to post my RMT here, but since I'm too lazy to edit out all the images and stuff again I'll just post the importable here, if anyone wants to take a better look at it, it's in my sig.:

Code:
Guile (Doublade) @ Eviolite  
Ability: Levitate  
EVs: 248 HP / 4 Atk / 252 Def  
Sassy Nature  
IVs: 0 Spe  
- Stealth Rock  
- Will-O-Wisp  
- Morning Sun  
- Gyro Ball  

Ken (Staraptor) @ Choice Band  
Ability: Adaptability  
EVs: 252 Atk / 4 Def / 252 Spe  
Adamant Nature  
- Extreme Speed  
- Return  
- Close Combat  
- Earthquake  

Poison (Altaria) @ Altarianite  
Ability: Download  
Shiny: Yes  
EVs: 252 Atk / 252 SpA / 4 Spe  
Hasty Nature  
- Extreme Speed  
- Explosion  
- Techno Blast  
- Flamethrower  

Bison (Empoleon) @ Choice Specs  
Ability: Primordial Sea  
EVs: 40 HP / 252 SpA / 216 Spe  
Modest Nature  
- Water Spout  
- Origin Pulse  
- Thunder  
- Ice Beam  

Alex (Mamoswine) @ Choice Scarf  
Ability: Refrigerate  
EVs: 252 Atk / 4 Def / 252 Spe  
Jolly Nature  
- Return  
- Earthquake  
- Ice Shard  
- Explosion  

Gouki (Hoopa) @ Spooky Plate  
Ability: Adaptability  
EVs: 120 HP / 252 SpA / 136 Spe  
Modest Nature  
IVs: 0 Atk  
- Psyshock  
- Shadow Ball  
- Nasty Plot  
- Recover
It was fun having Inheritance as an OmOTM again. Until next time!
 
I suppose I'll do the same. Didn't get to play more than ~30-40 matches due to late-semester business but this is still my favorite OM ladder, wish it was permanent.

Bisharp @ Black Glasses
Ability: Dark Aura
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Knock Off
- Taunt
- U-turn

Sceptile @ Miracle Seed
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Giga Drain
- Dragon Pulse
- Hidden Power [Fire]

Raikou @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 SpA / 30 SpD
- Thunderbolt
- Ice Beam
- Rapid Spin
- Recover

Braviary @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Earthquake
- Close Combat

Aerodactyl @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Endeavor
- Head Smash
- Earthquake

Glalie @ Glalitite
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Earthquake
- Fire Punch

Modified version of my team from last ladder, but the loss of Gale Wings Salamence really hurt me. I modified it a bunch of times (mostly Braviary's moveset), but it has still served me well. If you want details for the sets, I posted about this team a while ago back when it had Salamence -- what I will say about this new version is that Multiscale Dragon Dance Glalie is amazing and catches everyone off-guard.

Replays:
http://replay.pokemonshowdown.com/inheritance-289100369
http://replay.pokemonshowdown.com/inheritance-289319499
http://replay.pokemonshowdown.com/inheritance-289444157


Cobalion @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Drain Punch
- Belly Drum
- Play Rough
- Gastro Acid

Greninja @ Mystic Water
Ability: Primordial Sea
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Water Spout
- Origin Pulse
- Thunder
- Ice Beam

Heatran @ Choice Scarf
Ability: Desolate Land
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Eruption
- Fire Blast
- Earth Power
- Solar Beam

Kyurem @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Wish
- Ice Beam
- Heal Bell
- Thunder Wave

Garchomp @ Lum Berry
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Earthquake
- Taunt

Doublade @ Eviolite
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Rapid Spin
- Stealth Rock
- Stone Edge

I challenged myself to make a team with no priority and no Mega, and this actually was a more consistent team than my other one. Typically I lead with Greninja and click Water Spout, as people seemed to be unprepared for high-power Water moves. Heatran was the other part of my weather core and put in a lot of work thanks to its Scarf. Garchomp blasts past Unaware users with Dragon Dance and Magic Bounce users with Taunt thanks to Mold Breaker. Cobalion seems like an odd choice, but I chose it as a Unburden BD sweeper thanks to resistance to most priority and high base Defense. Kyurem serves a neat cleric and Twave jerk. Doublade is a case of extreme role compression, as I needed a SR setter, hazard remover and Espeed check all in one Pokemon. Its lack of recovery is mitigated by Wish support, and very few Physical attackers can take you on without a strong Fire or Dark move.

Only one replay for this one, but it's against a Prime Council Member :3
http://replay.pokemonshowdown.com/inheritance-294484157
 
^Offensive protean cresselia..whyyy
Nice job Regirock, what a cool dude.

I updated my team with the many suggestions I was given, they were good and I appreciate them! For anyone who cares, this is my updated team.
Conkeldurr @ Assault Vest
Ability: Contrary
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Superpower
- Sucker Punch
- Drain Punch
- Rapid Spin

Venusaur @ Venusaurite
Ability: Synchronize
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Soft-Boiled
- Sludge Bomb
- Giga Drain
- Heal Bell

Stoutland @ Toxic Orb
Ability: Poison Heal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Facade
- Knock Off
- Rock Polish
- Swords Dance

Umbreon @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Block
- Toxic
- Foul Play
- Rest

Thundurus-Therian @ Choice Scarf
Ability: Primordial Sea
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder
- Water Spout
- Ice Beam
- Origin Pulse

Hippowdon @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Recover
- Toxic
- Ice Punch

I switched out Sceptile and Snorlax for Venusaur and Stoutland. Hippo has a different set and Conk got Rapid Spin over Fire Punch. I still don't have hazards but I'm not sure what I could afford to give up, so I live without them. This team is already doing better than my old one.

http://replay.pokemonshowdown.com/inheritance-299316757
I have to include this amazing battle I just had, which is my best team against stall. My opponent was great, full of prediction and good plays. 80 turns, but a really good match
 
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Laddered up to #1 for no reason after the reset, figured I'd share my team like everyone else.

Medicham @ Medichamite
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- High Jump Kick
- Swords Dance
- Protect

Chansey @ Eviolite
Ability: Synchronize
EVs: 4 HP / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Transform
- Heal Bell
- Roost
- U-turn

Aegislash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Roost
- Toxic
- Defog
- Shadow Ball

Suicune @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Scald
- Ice Beam
- Haze

Heatran @ Choice Scarf
Ability: Desolate Land
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Eruption
- Earth Power
- Flamethrower
- Focus Blast

Snorlax @ Chople Berry
Ability: Pressure
EVs: 4 Atk / 252 Def / 252 SpD
Careful Nature
- Recover
- Stealth Rock
- Knock Off
- Extreme Speed



I've heard a lot of comparisons to Chopin's sample team, but i've been running it since before that was posted and all the sets are different anyway. I tried a bunch of different HO teams, but have had much more success with this fairly stally build than anything else.
 
I want to post my team as well.
Ditto @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Transform

Doublade @ Eviolite
Ability: Unaware
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Meteor Mash
- Stealth Rock
- Heal Bell
- Wish

Goodra @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Dragon Tail
- Drain Punch
- Earthquake
- Foul Play

Heatran @ Leftovers
Ability: Levitate
EVs: 252 HP / 184 Def / 72 SpD
Calm Nature
- Flamethrower
- Toxic
- Defog
- Roost

Azelf @ Life Orb
Ability: Protean
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Drain Punch
- Knock Off
- Shadow Ball
- Thunderbolt

Altaria @ Altarianite
Ability: Tangled Feet
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Boomburst
- Nasty Plot
- Substitute
- Roost


This team can check a lot of the threats in this meta and revenge kill the threats that it can't check with Ditto. It can also break stall.

It always takes me a very long time to make teams that I'm comfortable laddering with. I'm very confident with the team posted above and I think I could've gotten really high on the Inheritance ladder with this team. But I finished making this team around the 20th, and unfortunately, I never actually got to use it on the ladder after then because of the bug where you cannot use Ditto with imposter. I like donkeys posted about the bug, but no one has got around to fixing it.

Inheritance was the metagame that got me into checking out OMotMs and I'm glad that I got to play it again. Also, is there anything I can change on my team to improve it for the next time Inheritance wins OMotM?
 
http://replay.pokemonshowdown.com/inheritance-299316757
I have to include this amazing battle I just had, which is my best team against stall. My opponent was great, full of prediction and good plays. 80 turns, but a really good match
Laddered up to #1 for no reason after the reset, figured I'd share my team like everyone else.

Medicham @ Medichamite
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- High Jump Kick
- Swords Dance
- Protect

Chansey @ Eviolite
Ability: Synchronize
EVs: 4 HP / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Transform
- Heal Bell
- Roost
- U-turn

Aegislash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Roost
- Toxic
- Defog
- Shadow Ball

Suicune @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Scald
- Ice Beam
- Haze

Heatran @ Choice Scarf
Ability: Desolate Land
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Eruption
- Earth Power
- Flamethrower
- Focus Blast

Snorlax @ Chople Berry
Ability: Pressure
EVs: 4 Atk / 252 Def / 252 SpD
Careful Nature
- Recover
- Stealth Rock
- Knock Off
- Extreme Speed



I've heard a lot of comparisons to Chopin's sample team, but i've been running it since before that was posted and all the sets are different anyway. I tried a bunch of different HO teams, but have had much more success with this fairly stally build than anything else.
I just noticed you two battled in the replay, and posted one after another. That was a pretty epic battle to end this meta's OMoTM, I'm sad to see it go :(
 
Everyone is posting their teams? I guess I'll do so as well:

Salamence (Kingdra) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Roost
- Defog
- Hydro Pump
- Dragon Tail

Murkrow (Mandibuzz) @ Leftovers
Ability: Prankster
EVs: 248 HP / 128 Def / 132 SpD
Bold Nature
- Haze
- Taunt
- Roost
- Foul Play

Quagsire (Suicune) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Ice Beam
- Recover
- Toxic

Xatu (Chansey) @ Eviolite
Ability: Magic Bounce
EVs: 4 HP / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Wish
- Protect
- U-turn
- Toxic

Mew (Slowbro) @ Slowbronite
Ability: Synchronize
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Heal Bell
- Stealth Rock
- Roost

Hydreigon (Heatran) @ Leftovers
Ability: Levitate
EVs: 252 HP / 124 Def / 132 SpD
Bold Nature
- Flash Cannon
- Roost
- U-turn
- Fire Blast


This stall team was made pretty late in the month, so I haven't had a lot of battles with, althought I lost none of them.

Kingdra: Walls PrimSea and DesoLand mons, while also walling M-Charizard X with Intimidate. Althought I have a MBouncer in Chansey, hazard removal is key and Kingdra provides that as well. Kingdra also walls most Mixed Protean-sets but it can be shakey.

Mandibuzz: Walls Adaptability Hoopa (and all Hoopa-sets without Focus Blast/Thunderbolt/Ice Beam) and M-Gyarados as wel with Prankster Haze/Taunt. Also takes care of any Stored Power sweeper like Cresselia which can break through Unaware due to Stored Power gaining a very high Base Power.

Suicune: Is there for any physical set-up sweeper. Sets with Mold Breaker to get past Unaware are mostly run on pokemon with a weakness to either Water or Ice (Garchomp, Landorus, other grounds,...) so those won't be a problem and you still have Mandibuzz with Haze if need be. Double Status in Scald/Toxic is nifty.

Chansey: As many know, not many Special-Attackers get past Chansey and that's obviously what it's here for. I don't really like how passive it is but all the moves it runs are necessary and I can't fit anything else on it. Toxic still pressures a bit. Wish/Protect/U-turn is for the safe wish-passing. Inheritance makes for a pretty unpredictable metagame and with this you can fix some misspredictions you made.

M-Slowbro: This set blanket checks any Extreme-Speeder and walls almost every strong physical wallbreaker like M-Medicham or Terrakion. SR is very useful for speeding up the process of weakening your opponents pokemon and Heal bell is for Status.

Heatran: Pretty much only here for M-Gardevoir, can also take care of some special/physical attackers if need be. If M-Gard is running Focus Blast, it can't run Nasty Plot which means Chansey can wall it instead.

Things to watch out for:

CB Adapt TTar: This thing 2HKO every member on my team. Only thing you can do is letting Kingdra take a hit to intimidate it and then swith out to Suicune, which can take the hits at -1.
Mixed Protean: While Kingdra can wall most sets, it can be shakey and if the opponent can get SR on your side of the field, you're screwed.
CM Magic Guard Zapdos: This thing sweeps my team. I have no way of 2HKO'ing it and status does nothing to it. The 2 things that don't care about setup are 2HKO'd by Thunderbolt and at +6 it 2HKO's Chansey. Other Magic Guard set-up sweepers can also be a problem, but most of them are handled by Mandibuzz and/or Suicune.
Poison Heal Snorlax: This thing doesn't threaten my team that much, as Suicune utterly walls it, but it can PP-stall my Suicune. The best way to deal with this is to PP-stall it between Mandibuzz/Suicune/M-Slowbro and Kingdra.

If you want to wall Poison Heal/Magic Guard and stuff better, try putting Worry Seed/Skill Swap somewhere on the team, things like Xatu and Mew do get them.
 
Everyone is posting their teams? I guess I'll do so as well:

Quagsire (Suicune) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Ice Beam
- Recover
- Toxic

CB Adapt TTar: This thing 2HKO every member on my team. Only thing you can do is letting Kingdra take a hit to intimidate it and then swith out to Suicune, which can take the hits at -1.
Suicune is unaware. How can it take hits better at -1?
 
Since people seem to be mostly posting stall and balance teams, I guess I'll post an offense team that I did decently with, haven't played it in a few days due to finals but here it is.
Shuckle (Greninja) @ Red Card
Ability: Sturdy
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sticky Web
- Knock Off
- Encore
- Stealth Rock

Mega Pinsir (Landorus-Therian) @ Choice Band
Ability: Aerilate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Earthquake
- Quick Attack
- Close Combat

Larvitar (Salemence/Kyurem) @ Draco Plate
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Earthquake
- Crunch

Porygon-Z (Jirachi) @ Life Orb
Ability: Adaptability
EVs: 96 Def / 252 SpA / 160 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Psyshock
- Thunderbolt
- Dark Pulse

Mega Lucario (Altaria) @ Altarianite
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Close Combat
- Blaze Kick
- Swords Dance

Flygon (Aegislash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Defog
- Roost
- Toxic
- U-turn
Greninja is the team's lead hazard setter, also checking setup in an emergency and occasionally breaking weak stall. I did a more detailed post about this set upthread, but I should note that Sticky Web serves the dual purpose of scouting out for Levitate users. It has good typing synergy with Landorus-Therian, meaning that each can sometimes switch into attacks meant for the other.

Landorus-Therian is my primary wallbreaker and, under Sticky Web, cleaner. With a Choice Band and STAB Flying/Ground coverage, precious little survives it. I didn't want my entire team to get fucked up by miscellaneous Unaware users, so I opted out of the more popular Dragon Dance set. It also carries Aerilate Quick Attack for occasional revenge killing, and Close Combat lures out Levitran after the opponent gets complacent. Ho-Oh was an option for Sacred Fire and Regenerator, but it doesn't give priority or a Fighting-type move and also its main STAB causes recoil, thus making it more annoying to OHKO things like it's supposed to.

Salamence or Kyurem absorbs burns -- a necessary function, since I do not carry a cleric. Given the general rarity of Guts users in the meta, it's fairly easy to lure something into burning it. A Dragon-type specifically is chosen because I wanted something to resist Water, and Larvitar can give Outrage. Its coverage options are to hit Dragon resists and Ghost-types, respectively. Salamence can survive a single Scarf Eruption from Desolate Tran, but Kyurem is neutral to Ice, which gives me more room to breathe against Mega Glalie and other Refrigerators. The set is the same regardless.

Jirachi is a wallbreaker that checks a few offensive threats. After a Nasty Plot, its Psyshock deals heavy damage to Chansey, Thunderbolt murders Suicune, and Dark Pulse hits Aegislashes and Doublades of all stripes. At base-100 with a +Spe nature, it also outspeeds the Normal-type Extreme Speed users that outspeed Mega Altaria (like Mega Medicham and Staraptor) and can hit them for heavy damage. Hoopa-U also tanks Normal-type Extreme Speed and does a better job of breaking walls, but it is too slow.

Mega Altaria is the team's revenge killer. Mysteriously, most of the things I end up needing to revenge are weak to Fairy, and I needed a Knock Off absorber, so that's why it's not something else. It also is not weak to Stealth Rock post-mega, which is great because I don't like clicking Defog unless I need to. Espeed is obvious, Swords Dance lets it act as yet another potential win condition after I've removed the opposing Extreme Speed user, and the coverage lets it take care of most things that switch into Extreme Speed.

Aegislash is primarily meant to switch into miscellaneous threats and U-Turn out. Roost lets it do this throughout the match, Toxic is for getting chip damage on things that I might need to 1-2HKO later, and Defog is for hazard control. It's not Doublade because I wanted it to have special bulk and not be crippled by Knock Off or whatever. Occasionally, it spinblocks.

The general gameplan is to set up hazards, use the team to break down each other's threats, pivot with Aegislash, and sweep with whatever seems appropriate. Do note that the team has reasonable natural bulk, so you will find switch-in opportunities occasionally. Do not click Defog after your Sticky Web is down unless (A) their remaining team is slower than you already, or (B) they've set up Spikes that you can't handle. Don't lead with Greninja against teams that don't have anything which naturally outspeeds you -- it's far more useful for breaking things like Cresselia.
Scarf Desolate Tran fucks up everything, you need to hit it on the switch-in pretty much or take huge damage from one of its bullshit Fire attacks, unless you can keep Sticky Web up. Aegislash would be Flash Fire but then there's no way to give it hazard control and I don't have room for it anywhere else. Primsea users aren't nearly as difficult, I have good answers to that.

There's also fast offensive things that tank Mega Altaria's Espeed when paired with reliable hazard control, which describes a fair number of teams, so be careful about immediately saccing Greninja, because you may need to set up Sticky Web more than once. Unless said hazard control is on a defensive core you can't properly pressure, this shouldn't be a problem.

As for leads, Magic Bounce leads nerf Greninja, as do Fake Out leads and Dark Void Weavile. You can still lead with Greninja under these circumstances, but make a good decision about what to switch in if they lead with something like that.

Speed Boost and Rock Polish/Agility users can outspeed you even after Sticky Web, so if you can't KO them first or put them in Espeed/Quick Attack range, they will cause problems.

Mega Glalie is a problem if you opt for Salamence over Kyurem, but otherwise you have enough shit to tank it that you'll probably be fine.
Overall 8/10 meta, would have loved to play more, ban primaldon plox

EDIT: As a parting gift, lemme drop a Primal Weather stopper.

Miltank (Chansey) @ Eviolite
Ability: Thick Fat
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Heal Bell
- Thunder Wave
- Seismic Toss
- Milk Drink

Nigh-identical to Chansey's set in standard, but with Thick Fat over Natural Cure. Everything with Flash Fire has an underwhelming defensive movepool, so here you go.

252+ SpA Choice Specs Heatran Eruption (150 BP) vs. 4 HP / 252 SpD Eviolite Thick Fat Chansey in Harsh Sunshine: 156-184 (24.2 - 28.6%) -- 98.7% chance to 4HKO

252 SpA Choice Specs Greninja Water Spout (150 BP) vs. 4 HP / 252 SpD Eviolite Chansey in Heavy Rain: 240-283 (37.3 - 44%) -- guaranteed 3HKO
 
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Suicune is unaware. How can it take hits better at -1?
Welp, for some reason I thought Unaware only ignored positive stat changes of the opponent. Not that is was ever a good solution tho. Becaus it's banded, you can switch into something depending on the move it's locked into:

-1 252+ Atk Choice Band Adaptability Tyranitar Knock Off vs. 252 HP / 252+ Def Mega Slowbro: 152-180 (38.5 - 45.6%) -- guaranteed 3HKO
-1 252+ Atk Choice Band Adaptability Tyranitar Rock Slide vs. 252 HP / 252+ Def Mega Slowbro: 88-104 (22.3 - 26.3%) -- 10.1% chance to 4HKO
-1 252+ Atk Choice Band Adaptability Tyranitar Stone Edge vs. 252 HP / 252+ Def Mega Slowbro: 116-138 (29.4 - 35%) -- 13.2% chance to 3HKO

-1 252+ Atk Choice Band Adaptability Tyranitar Crunch vs. 248 HP / 128+ Def Mandibuzz: 76-90 (17.9 - 21.2%) -- possible 7HKO after Leftovers recovery
-1 252+ Atk Choice Band Adaptability Tyranitar Knock Off (97.5 BP) vs. 248 HP / 128+ Def Mandibuzz: 92-109 (21.7 - 25.7%) -- possible 5HKO after Leftovers recovery

These are the STAB moves Tyranitar could run, either inheriting from Lucario-M or Crawdaunt. Instead of going into Suicune, you can go into M-Slowbro/Mandibuzz instead depending on what move the opponent clicked. Nevertheless Banded Ttar is a threat to this team and you should play around it very carefully.
 
Okay then time to bring back

Inheritance Ubers

Remember when Inheritance Ubers was a thing? It used to have no banlist because... no one set it up. Now, even though it's still an unofficial metagame, the Prime Council (at least me and Aja) decided to make a banlist of it to make this a thing again, so no more complaining of unclear banlist.

Banlist
- Huge Power, Pure Power, Shadow Tag, Arena Trap, Wonder Guard, Parental Bond, Imposter, Sturdy + Shedinja, inheriting from Smeargle are banned.

- Mega Gengar is banned. It can now run anything it wants. It also has Shadow Tag. Because of that, we judged it'll be very cancerous and too much for the meta.

- Mega Rayquaza is unbanned. While people may disagree with this, we decided to test it because on paper, it doesn't look too powerful compared to in regular ubers. Reasoning,
1. In Inheritance Ubers, most stuff can run Unaware or Intimidate, making it easier to check.
2. It requires Rayquaza to run Dragon Ascent in its moveslot, meaning it can only inherit from itself, making it predictable.
3. It got Delta Stream. Even though it's not a bad ability, it doesn't boost it's power. Because of this, stuff like Adaptability Slaking or Kyurem Black is arguably stronger than Mega Rayquaza.

- Just like regular Inheritance, you can use banned Abilities if you don't inherit from anyone, meaning you can still use Imposter if you use Ditto.

- Ubers Clauses with exception of Mega Rayquaza clause (until it gets rebanned).

- Donor Clause. You cannot inherit two pokemon of the same evolutionary line.

- Inheriting from Talonflame, Sableye and Masquerain are unbanned (for now).

Potential suspect:
1. Deoxys-A
2. the reban of Mega Rayquaza
3. inheriting from Sableye and Talonflame (I listed this as possible because there was some complaints about it when Inheritance Ubers was a thing).

People may say something like "this meta is unofficial so who would care?" Thing is, I do. And some people in fact. Even though it's unofficial, we can have fun, right?

Playable on Custom Battle.

List of potential threats coming soon.

 
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Inheritance Ubers
sample team
Groudon @ Red Orb
Ability: Air Lock
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- V-create
- Dragon Dance/Swords Dance
- Earthquake
- Extreme Speed/Dragon Claw/Stone Edge
V-create is the main move on this set. In harsh sunshine coming off Pdon's ridiculous attack, almost everything dies. Dragon Dance is usually better so you can still outspeed walls, but Swords dance is also an option if you run Extreme Speed. Earthquake allows for sweeping and solid damage versus many resists, as well as smacking POgre+inherits. For the last slot, Extreme Speed is preferred to stop easy revenge killing, but Dragon Claw is also an option to hit Palkia and M-Ray much harder. Finally, you can run stone edge to hit Ho-oh, but it has little utility outside of that.
Other options: Rayquaza does have some other neat tools like Dragon Tail, T-wave, Roar, Outrage, and Dragon Ascent, but groudon needs every move it has. You can run a psych up set instead of DD or SD, but that is a lot harder to pull off.

Blaziken @ Blazikenite
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bolt Strike/Fusion Bolt
- V-create
- Brick Break/Fusion Bolt
- Protect
The second part of the main sweeping. Protect is necessary to get to +1 speed safely. V-Create hits everything hard, while Bolt Strike smacks waters and Primordial Sea users hard. Fusion Bolt is also an option if you can't afford to miss. Brick Break is in the third slot as a secondary STAB and because Victini's physical movepool is pretty barren. Fusion bolt is also an option there if you didn't choose it earlier.
Other options: Victini does offer Will O' Wisp, Zen Headbutt, U-Turn, and Reversal, but most of those are outclassed by other moves.

Arceus @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Extreme Speed
- Crunch/Stone Edge
Pretty much a straight improvement over normal E-Killer. Adaptability boosts E-Speed to obscene levels, while Crunch is a better Shadow Claw.

Deoxys-Attack @ Life Orb
Ability: Protean
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Fake Out
- Sucker Punch
- Gunk Shot
- Ice Beam
The moves could use some work, but the sheer power of this set is hard to ignore.

Chansey @ Eviolite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Recover
- Taunt
- Metal Burst
This is the old Sableye Chansey that was banned earlier. Will O' Wisp stops physical attackers, Priority recover is nice, while taunt stops setup sweepers and opposing taunt. Metal burst KO's all non ohko's in return.

Suicune @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Soft-Boiled
- Cosmic Power/Calm mind
- Thunder Wave
- Stored Power/Moonblast
This is the answer to setup sweepers. Unaware ignores the boosts, while cosmic power lets you setup alongside. Calm mind allows you to deal more damage, but at the cost of physical bulk. Softboiled allows you to heal away any damage, while T-wave drops the opponents speed and allows for crippling of opposing walls. Stored power does more damage in the last slot, but Moonblast has no immunities.

The goal of this team in for Blaze and Pdon to break each other's counters, while clearing the way for the other to sweep. Arceus revenge kills, Suicune and Chansey wall, and Deoxys-A crushes opposing walls.
Note that Slaking or Regigigas can be used instead of Arceus
 
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Okay then. List of some potential threats

Rayquaza (Groudon) @ Red Orb
Ability: Air Lock
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- V-create
- Swords Dance
- Earthquake
- Extreme Speed

Primal Raydon, probably one of the most powerful threats in Inheritance Ubers. V-Create in the Sun coming from 180 base Attack will destroy everything, even resisted ones. Fire/Ground provides near perfect coverage against almost everything. Swords Dance is preferable because Dragon Dance seems counterproductive with V-create because of the Speed lowering side effect.

Charizard (Groudon) @ Red Orb
Ability: Blaze
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Roost
- Flare Blitz
- Earthquake
- Will-o-wisp/Dragon Dance

This set makes use of Pdon's huge Base Defense, making it quite hard to break. Because it only has a weakness, it can be hard to take down. Charizard provides a reliable Recovery in form of Roost. You can inherit from pokes with Synthesis or Moonlight because sun lets you recover 66% of your health each use, but I kinda doubt anything with Morning Sun, Synthesis or Moonlight learns Earthquake and Flare Blitz at the same time, so Charizard seems to be because even though Roost heals less than Morning Sun/Synthesis/Moonlight, it heals more than them.

Volcarona (Groudon) @ Red Orb
Ability: Flame Body
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Quiver Dance
- Morning Sun/Roost
- Fiery Dance
- Solarbeam

Special Pdon. While it's kinda unusual, it can work because it has 150 Special Attack and patch up its kinda frail Special Defense (by Uber standards), making it bulky on both sides. Volcarona also has Morning Sun which recovers 66% health in the sun, which can be good in some situations, though I don't know if it's better than Roost because Roost has more PP.

Venusaur (Groudon) @ Red Orb
Ability: Overgrow
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Growth
- Weather Ball
- Earthquake
- Solarbeam

Wow. Primal Groudon is just so versatile. This is mixed Pdon, which can surprise your opponent if your opponent expect a pure Physically Attacker or Special Attacker. In the sun, Growth gives you both Swords Dance and Nasty Plot at the same time. This set makes use of that. It can be a nice wallbreaker that can catch your opponent off guard and get a free kill or something.

Quagsire (Groudon) @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Recover
- Earthquake
- Scald/Haze/Encore
- Toxic/Curse/Stockpile/Safeguard

Regular Groudon may be outclassed by Primal Groudon, but in has a niche of running Unaware if you think Suicune is too frail by Uber Standard. It can also catch unprepared teams that thinks all Groudons would carry Red Orb, which... maybe true. But yeah, if you need an Unaware poke, this can be considered as Quagsire gives it Curse and Earthquake which makes Groudon a bulky sweeper or something.

Ho-oh (Groudon) @ Red Orb
Ability: Regenerator
EVs: 248 HP / 112 Atk / 148 Def
Adamant Nature
- Sacred Fire
- Roost
- Earthquake
- Toxic

Toxic is completely optional on this set. The set inherits from Ho-oh, and is a great physical tank that spreads burns and just does not die. It counters Primordial Sea and almost every physical attacker in the tier, but I don't need to explain what standard Pdon does. The set manages to hit extremely hard and be very bulky at the same time, making it invaluable.


Talonflame (Rayquaza) @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Steel Wing

Well, here it is, the Flying type with the highest base Attack that's not a mega. You know what this means? Gale Wings. Though I'd argue that Ho-oh is much better suited for Gale Wings because it has STAB on Flare Blitz and has a better stat (Rayquaza's 150 SpA is useless in this case while Ho-oh can make use of its stats better).

Mega Salamence (Rayquaza) @ Life Orb
Ability: Aerilate
EVs: 252 Atk / 4 SpA / 252 Spe
Adamant/Naughty/Naive Nature
- Dragon Dance
- Return/Double Edge
- Earthquake
- Fire Blast/Draco Meteor/Hyper Voice/Roost

Instead of Talonflame, I'd say Rayquaza benefits better from this set, because mega Salamence makes use of both of its offensive stats. This is the standard Offensive Dragon Dance set, which is the most common set. A Choice Band/Scarf set is viable, though in that case, inheriting Mega Pinsir can be better because of Quick Attack, even though Pinsir has no Dragon moves.

Rayquaza @ Life Orb
Ability: Air Lock
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant/Naughty Nature
- Swords Dance/Dragon dance
- Dragon Ascent
- Earthquake/V-create
- Extreme Speed/Fire Blast

Now that Mega Rayquaza is unbanned, it's a threat that can be really underestimated. Yeah, I mentioned that now Mega Rayquaza doesn't as good on paper, but its has some merit that regular Rayquaza don't have, which are bulk and Speed, letting it outspeed most of the Ubers meta. Regular Rayquaza with Aerilate may hit harder than this, but you can't underestimate this because it's a poke that makes Ubers player complain and made a new tier we all know today in Anything Goes.


Corsola (Kyogre) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Scald
- Ice Beam
- Earth Power
- Power Gem

You need a Primsea Palkia stopper? Or Desolate Land Reshiram? This does the job. Yes, it inherits from Corsola, because it gives Earth Power that 2HKO 252 HP/0 SpD Primal Groudon, which means it's has to be careful to switch in. It can pretty much tank almost any Special Attacks and hit back pretty hard with its 150 SpA (unlike Goodra who doesn't have power to be threatening). Inheriting from Slowbro is also an option because it gives you something like Focus Blast or Flamethrower, though you need 252 SpA for Focus Blast to even have chance to 2HKO 252 HP/0 SpD Primal Groudon.

Masquerain (Kyogre) @ Leftovers/Blue Orb
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Quiver Dance
- Roost
- Scald
- Ice Beam

You remember how annoying Masquerain Suicune in regular Inheritance? It's back here with MUCH higher Special bulk and power. Not holding Red Orb lets you have Intimidate effect, which might help checking Physical Attackers, but Blue Orb isn't a bad choice because even though you don't have Intimidate, you have MUCH more power, especially boosted by Heavy Rain. It can also help against Pdon, which is on every team.


Lucario (Slaking) @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Extremespeed
- Close Combat
- Crunch

Okay. Adaptability Slaking with its insanely strong Extremespeed. This is like, the superior Extremekiller that make Normal Arceus looks bad. Of course it's gonna be a threat. A Banded all attacks set hits harder even though it can't use Swords Dance, so it can be a better choice than Life Orb.

Gliscor (Slaking) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Swords Dance
- Facade
- Knock Off
- Roost

One of the best thing about Slaking is it's spread makes it possible to be a Physical tank, making a Poison Heal tank set better than Regigigas. This thing can be hard to take down, especially against Stall teams because you can't status it and Facade coming from base 160 Attack will hit really hard even uninvested. Also it can Swords Dance, which can make it even harder to stop, especially for Stall.


Primal Kyogre (Palkia) @ Choice Specs/Mystic Water
Ability: Primordial Sea
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Water Spout
- Ice Beam
- Thunder
- Origin Pulse

This is the standard Primordial Sea set. Remember gen 3-5 Kyogre? It used to have a set similar like this. Now it retains the power of previous gens Kyogre because it has the same amount of Special Attacks. Be wary of Primal Groudon, though.


Genesect (Salamence) @ Salamencite
Ability: Download
EVs: 252 Atk / 4 SpA / 252 Spe (there maybe a better spread than this)
Hasty Nature
- Shift Gear
- Extremespeed
- Technoblast
- Blaze Kick

Well, -atespeed for days. Genesect's Download allows it to get a free Band or Specs boost, making it's Extremespeed or Technoblast very strong right off the bat. There are actually quite many possibilities for Salamence to inherit, including Rayquaza, Linoone, Dragonite, Arcanine, Arceus and everyone with either Extremespeed or Boomburst, but Genesect seems to be the best variant because it lets you use both of Mega Salamence's Attack and Special Attack, which aren't low. It's also quite bulky, having 130 Defense means it can take a Physical hit.


Victini (Blaziken) @ Blazikenite
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bolt Strike/Fusion Bolt
- V-create
- Brick Break/Fusion Bolt
- Protect

The second part of the main sweeping. Protect is necessary to get to +1 speed safely. V-Create hits everything hard, while Bolt Strike smacks waters and Primordial Sea users hard. Fusion Bolt is also an option if you can't afford to miss. Brick Break is in the third slot as a secondary STAB and because Victini's physical movepool is pretty barren. Fusion bolt is also an option there if you didn't choose it earlier.
Other options: Victini does offer Will O' Wisp, Zen Headbutt, U-Turn, and Reversal, but most of those are outclassed by other moves.


Kecleon/Greninja (Deoxys-Attack) @ Life Orb
Ability: Protean
EVs: 116 Atk / 140 SpA / 252 Spe
Hasty Nature
- Sucker Punch
- Flamethrower/Thunderbolt
- Ice Beam
- Low Kick/Drain Punch

Protean Deo-A is the most broken thing in the tier by far; mixed based 180 attack with stab on everything is utterly unmatched. The coverage is best in general against uber mons, having ice beam for dragons and flying types, and low kick for the number of steel types that attempt to check it. Nothing on the set can one-shot Pdon, though, so the rest of my team has to deal with it.


Mega Altaria (Xerneas) @ Leftovers
Ability: Pixilate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Return
- Earthquake
- Roost

An interesting set I came up with last OMotM turned out to be really good because of the number of fairy weak mons in this tier. Earthquake is perfect coverage to beat Pdon, and having roost access is great for a decently bulky sweeper with a good typing that doesn't need a lot of coverage. This has been a nice sweeper in a tier filled with dragons and primal don.

Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 204 HP / 252 SpA / 52 Spe (there maybe a better spread than this)
Modest Nature
- Geomancy
- Moonblast
- Thunder/Psyshock
- Focus Blast

Standard Ubers Geomancy build. The EV is enough to outspeed Scarf Palkia after a Geomancy while maximizing in bulk. It's the best Geomancy abuser, even though there are some other Geomancy user which is faster like Mewtwo.

Clefable (Xerneas) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Moonlight
- Moonblast
- Stored Power

The Uber version of OU Clefable. This acts exatly the same as it, except with better defenses, though it has to deal with greater damage output as well. It's a nice check for setup sweepers, especially Dragon types. There are many powerhouses that can overpower it, though, as it's defenses is... not that great for uber standard.


Jirachi (Dialga) @ Adamant Orb
Ability: Serene Grace
EVs: 224 HP / 252 SpA / 32 Spe
Modest / Naive Nature
- Doom Desire
- Draco Meteor
- Flash Cannon / Iron Head
- Calm Mind / Energy Ball / Moonblast / Protect / Ancient Power / Whatever

Th speed is just speed creep but could probably be better

Alright, this dialga is a lot weaker than the tinted lens tail glow world destroyer in BH but STAB doom desire hits really hard. Doom desire and draco meteor are stab, a choice of iron head and flash cannon if you can't afford to wait 2 turns, with iron head having a nice 180% to flinch from experience, and the last move is just filler, calm mind is a cheap alternative to tail glow, but you can run coverage or protect instead

Clefable (Dialga) @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Meteor Mash
- Wish
- Protect
- Toxic

Inherits from Clefable. Pretty generic, but notable for the fact that it resists Normal (Extremespeed) Flying (Gale Wings/Aerilate) and Water (Kyogre) while having STAB on Meteor Mash.

Mega Camerupt (Dialga) @ Life Orb
Ability: Sheer Force
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
- Rock Polish
- Flash Cannon
- Earth Power
- Ancient Power / Fire Blast

Inherits from Mega Camerupt, this set is meant to sweep late game. Dialga's niche is not being weak to any form of priority bar Mach Punch and Vacuum Wave, neither of which are especially common. Rock Polish fixes its low Speed, giving enough to outrun Scarf Terrakion with this spread (although more Speed or bulk can be used depending on your preferences). Flash Cannon gets STAB and a Sheer Force boost, hitting about as hard as a STAB Return. Earth Power OHKOes 252/200 Relaxed Primal Groudon after Stealth Rock; physically defensive or offensive variants are OHKOed. Ancient Power OHKOes 248/52 Ho-Oh after any residual damage, while Fire Blast hits much harder and can be used to take out Ferrothorn. I should point out that this set needs to have Kyogre and most special walls down.


Mega Blastoise (Latios) @ Soul Dew
Ability: Mega Launcher
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dragon Pulse
- Aura Sphere/Dark Pulse
- Flash Cannon
- Rapid Spin

Talk about a reliable hazard remover. Soul Dew latios is both very specially bulky and INCREDIBLY powerful, especially for being non-choiced and having no recoil. Mega launcher Soul Dew boosted Dragon Pulse obliterates a very large portion of the tier, and the coverage can 2hko almost anything this tier has to offer.


Cloyster (Kyurem-Black) @ Focus Sash
Ability: Skill Link
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Ice Shard

Kyube is a goooooood. With reliable hazard removal in Latios, this set is absolutely godlike. Sash makes successful shell smashes very easy, and skill link icicle spear will one shot basically the entire tier alone. Ice shard provides insurance against deoxys-attack, which usually carries sucker punch, making it a great way to circumvent an otherwise great revenge killing threat. Again, this is a godlike set that should be used on a lot of teams looking for a cleaner.


Xatu (Lugia) @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Roost
- Stored Power
- Heat Wave

Inherit from Xatu, this can be surprisingly hard to take down after some boosts. Magic Bounce means it can't be Taunted or statused except by Mold Breaker pokes. It may not have a high Special Attack, but if you let it boost too much, it'll sweep you. After just one boost, your only chance to beat this is by a very strong Physical Attack or by a Mold Breaker poke by statusing or Taunting it.


Staraptor (Giratina) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Roost
- Defog
- Toxic
- U-turn

Being one of the bulkiest pokes in the game, Intimidate Giratina is a great check to many things, especially Physical attackers. It's very hard to take down this thing because of its bulk and it's great for U-turning opponent. One of the few defensive threats the metagame and both Balance and Stall teams will definitely appreciate this.


Talonflame (Ho-oh) @ Sharp Beak
Ability: Gale Wings
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Roost
- Swords Dance/U-turn

Being banned in regular Inheritance, Gale Wings is now back and this time, there's a perfect poke to inherit, which is Ho-oh. It's bulky Specially, has a pretty high base Attack and most importantly, Fire/Flying type, which means two of it's main moves, Brave Bird and Flare Blitz got STAB, making it a terrifying sweeper. Because it's Specially bulky, a Bulk Up set can be good because it boosts the weaker Defense, making it bulky on both sides AND hit hard at the same time. A regular Banded set is also good because well, a priority with 120 base power with STAB and Band boost coming from base 130 Attack? Not to mention another STAB move that hits Steel types that resists Flying? Wow. Prepare for this guys.



Credits to xJownage, Quantum Tesseract, jackm, The Guy Who Has Many Alts and ChrystalFalchion for the sets.

More coming soon.
 
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I actually played some of this with xJ the first time Inheritance was OMOTM. I'll share some of my non-obvious sets, I suppose.

Kyogre @ Blue Orb
Ability: Multiscale
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
- Surf
- Hurricane
- Thunder
- Roost

Inherits from Dragonite. Bulky, great coverage, reliable recovery...just overall a really solid option. A QD set from Masquerain is also extremely viable, if that's legal.

Slaking @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Swords Dance
- Facade
- Knock Off
- Roost

Inherits from Gliscor. This thing is insanely hard for stall to stop, killing Ghosts with Knock Off and crushing pretty much everything else under the insane pressure of a +2 Facade. For reference:

+2 252+ Atk Slaking Facade (140 BP) vs. 252 HP / 252+ Def Groudon: 333-393 (82.4 - 97.2%) -- guaranteed 2HKO

That's a MAX DEFENSE GROUDON.

Palkia @ Life Orb
Ability: Levitate
EVs: 248 HP / 84 SpA / 176 Spe
Timid Nature
- Draco Meteor
- Surf
- Roost
- Earth Power

Inherits from Hydreigon. This may seem unexceptional, but it's notable in that it quad resists Fire and is immune to Ground, meaning it can (sort of) serve as an offensive check to Groudon-Primal.

Dialga @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
- Doom Desire
- Wish
- U-turn
- Protect

Inherits from Jirachi. Excellent for putting pressure on the opponent with Doom Desire, as well as team support and overall fun tricks with switching. Alternatively, if utilizing Dialga's wall potential is more your style...

Dialga @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Meteor Mash
- Wish
- Protect
- Toxic

Inherits from Clefable. Pretty generic, but notable for the fact that it resists Normal (Extremespeed) Flying (Gale Wings/Aerilate) and Water (Kyogre) while having STAB on Meteor Mash.

Those are the notables, although I have like 6 teams. If you want to play and I'm on PS you can pm me and I'll probably play.
 
Thanks for the sets guys. Added some of the sets to list of potential threats. More coming soon.

Also got a battle. gg Funbot.

http://replay.pokemonshowdown.com/customgame-302387243

My mvp.

Xatu (Lugia) @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Roost
- Stored Power
- Heat Wave

Inherit from Xatu, this can be surprisingly hard to takedown. Sadly, I thought it's gonna be stronger, but even after +3, Stored Power fails to Ko Skarmory. Maybe because it only has base 90 SpA. But because it's bulk lets it perform well, even with all those powerhouses.
 
Chopin Alkaninoff said:
Corsola (Kyogre) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Scald
- Ice Beam
- Earth Power
- Power Gem

You need a Primsea Palkia stopper? Or Desolate Land Reshiram? This does the job. Yes, it inherits from Corsola, because it gives Earth Power that 2HKO 252 HP/0 SpD Primal Groudon, which means it's has to be careful to switch in. It can pretty much tank almost any Special Attacks and hit back pretty hard with its 150 SpA (unlike Goodra who doesn't have power to be threatening). Inheriting from Slowbro is also an option because it gives you something like Focus Blast or Flamethrower, though you need 252 SpA for Focus Blast to even have chance to 2HKO 252 HP/0 SpD Primal Groudon.
Worth commentary is that Ho-Oh is another Earth Power Regenerator. It won't provide a Water STAB, but it has potential regardless. You could also use Giratina instead if you're inheriting from Ho-Oh -with the advantage of being resistant to Thunder and Solar Beam where Kyogre is vulnerable to both- and Ho-Oh provides STAB Shadow Ball at that point. (No Dragon STAB, but that's okay) Plus U-Turn, which is great for a Regenerator Assault Vest 'mon. Honestly, Giratina seems the superior Regenerator-based Primal Sea/Desolate Land stopper.

Lucario (Slaking) @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Extremespeed
- Close Combat
- Crunch

Okay. Adaptability Slaking with its insanely strong Extremespeed. This is like, the superior Extremekiller that make Normal Arceus looks bad. Of course it's gonna be a threat. A Banded all attacks set hits harder even though it can't use Swords Dance, so it can be a better choice than Life Orb.
Regigigas has somewhat worse Physical bulk but overall better Special bulk, so it's an alternative. Slaking is the superior choice if you want to go mixed for some reason, though, albeit only by a little bit.

---

Some ideas that come to mind to me:

Palkia inheriting from Kingdra and running the Critdra set. Unimpressed by Unaware (And for that matter Special Defense boosting) and packing by monstrous, spammable firepower. There's only one Ubers-tier Fairy, too, and...

252 SpA Palkia Scald vs. 248 HP / 252+ SpD Xerneas on a critical hit: 160-189 (35.1 - 41.5%) -- guaranteed 3HKO

... well, if Xerneas isn't bulky it can't actually tank Critpalkia, particularly since it risks Burns from the Scald. Also? Flash Cannon is in Kingdra's movepool.

252 SpA Palkia Flash Cannon vs. 248 HP / 252+ SpD Xerneas on a critical hit: 214-252 (47 - 55.3%) -- 69.5% chance to 2HKO

Yikes.

Alternatively you could take Dialga for it.

252 SpA Dialga Flash Cannon vs. 248 HP / 252+ SpD Xerneas on a critical hit: 320-378 (70.3 - 83%) -- guaranteed 2HKO

No surprise that Dialga has no fear of the one Fairy in the tier. The one thing that can wall it is Aegislash, which takes a mere

252 SpA Dialga Draco Meteor vs. 252 HP / 252+ SpD Aegislash-Shield on a critical hit: 96-113 (29.6 - 34.8%) -- 10.3% chance to 3HKO

... yeah, usually won't even 3HKO, no need for Leftovers. Alas, Kingdra provides no alternatives for beating it -Scald is actually weaker than resisted Draco Meteor.

Adaptability Extreme Speed? How about Belly Drum Extreme Speed? Just inherit from Linoone.

Yveltal inheriting from Raticate could be strong. Guts+Swords Dance Sucker Punch is nasty against offensive Pokemon not leaning on Extreme Speed, and most teams will only have one or two Extreme Speeders anyway.

A few Ubers can pull off Geomancy builds. Zekrom, Mewtwo, Lugia, Dialga, and Genesect I guess all get STABs and good enough stats to pull their weight. Mewtwo and Lugia are probably the overall best alternatives to Xerneas itself, thanks to STAB Psyshock, though you'll have to watch out for Sucker Punch Yveltal -regular Dark Aura Yveltal is an easy OHKO even on max HP Mewtwo with Sucker Punch. (Max HP Lugia will usually survive a Life Orb and Dark Aura backed Sucker Punch. Usually) Though...

252+ SpA Fairy Aura Mewtwo Moonblast vs. 0 HP / 0 SpD Yveltal: 348-410 (88.5 - 104.3%) -- 25% chance to OHKO

... Yveltal can't just freely switch in.

Naturally, Primal Groudon presents something of an issue to Geomancy builds, too, as they can't pick on its one weakness and it's powerful and omnipresent. Still.

+2 252+ SpA Mewtwo Psyshock vs. 252 HP / 252+ Def Primal Groudon: 168-198 (41.5 - 49%) -- guaranteed 3HKO

+2 252+ SpA Mewtwo Focus Blast vs. 252 HP / 0 SpD Primal Groudon: 356-419 (88.1 - 103.7%) -- 25% chance to OHKO

They can push past it if Primal Groudon is scouted (and weakened, if a more defensive build) a little before heading out.

Here's an odd thought: Tail Glow Giratina. (Origin? Probably Origin if inheriting from Manaphy -even with all the Primal Sea, counting on Hydration is iffy-, but Volbeat gives Prankster Tail Glow and Prankster Roost) Both Manaphy and Volbeat provide Shadow Ball, and as multiple of Ubers premiere walls are weak to Ghost (Aegislash, Giratina, Lugia...) STAB Tail Glow Shadow Ball is quite nasty, even with Chansey being a thing. (Note that Volbeat's access to Encore can be used to ruin non-Magic Bounce Chansey attempts to mess with you) Manaphy has the overall superior movepool of course, but Volbeat has key advantages, including Giga Drain potentially extending longevity.

Also note that Manaphy has Psychic, so Tail Glow Mega Mewtwo Y is totally viable.

+3 252+ SpA Mega Mewtwo Y Psychic vs. 4 HP / 252 SpD Eviolite Chansey: 280-330 (43.6 - 51.4%) -- 6.6% chance to 2HKO

Not as good as Nasty Plot/Simple Calm Mind Psyshock at beating Chansey, obviously, but holy crap anyway. Just beware Yveltal.
 
Arceus @ Toxic Orb
Ability: Poison Heal
EVs: 80 HP / 252 Atk / 176 Spe
Jolly Nature
- Facade
- Swords Dance
- Knock Off
- Earthquake / Protect

(Oh man, this set looks an awful lot like a BH set doesn't it?)

176 Jolly is enough speed to outspeed positive natured base 110

While arceus doesn't possess as much power as slaking/regigigas, arceus is overall bulkier with 120/120/120 bulk. But the main selling point is arceus' amazing speed tier at 120. Arceus is able to outspeed a large portion of the meta, and so is great against offense and while not having base 160 attack is still able to break bulkier teams with swords dance. Also nothing likes taking STAB Facade anyways, with those resisting it being smacked by knock off and earthquake. After an sd arceus could sweep fairly easily even without the raw power of slaking or regigigas and can tank hits when need be

Dialga @ Adamant Orb
Ability: Serene Grace
EVs: 224 HP / 252 SpA / 32 Spe
Modest / Naive Nature
- Doom Desire
- Draco Meteor
- Flash Cannon / Iron Head
- Calm Mind / Energy Ball / Moonblast / Protect / Ancient Power / Whatever

Th speed is just speed creep but could probably be better

Alright, this dialga is a lot weaker than the tinted lens tail glow world destroyer in BH but STAB doom desire hits really hard. Doom desire and draco meteor are stab, a choice of iron head and flash cannon if you can't afford to wait 2 turns, with iron head having a nice 180% to flinch from experience, and the last move is just filler, calm mind is a cheap alternative to tail glow, but you can run coverage or protect instead

Here are some Calcs to show you how powerful dialga is

252+ SpA Adamant Orb Dialga Doom Desire vs. 4 HP / 0 SpD Arceus: 286-337 (74.8 - 88.2%) -- guaranteed 2HKO

252+ SpA Adamant Orb Dialga Doom Desire vs. 0 HP / 0 SpD Mega Mewtwo Y: 286-337 (81 - 95.4%) -- guaranteed 2HKO

252+ SpA Adamant Orb Dialga Doom Desire vs. 248 HP / 52 SpD Ho-Oh: 111-131 (26.7 - 31.5%) -- guaranteed 4HKO

252+ SpA Adamant Orb Dialga Draco Meteor vs. 248 HP / 52 SpD Ho-Oh: 205-243 (49.3 - 58.5%) -- 98.8% chance to 2HKO

252+ SpA Adamant Orb Dialga Doom Desire vs. 252 HP / 200 SpD Primal Groudon: 148-175 (36.6 - 43.3%) -- guaranteed 3HKO

252+ SpA Adamant Orb Dialga Draco Meteor vs. 252 HP / 200 SpD Primal Groudon: 276-325 (68.3 - 80.4%) -- guaranteed 2HKO

252+ SpA Adamant Orb Dialga Doom Desire vs. 0 HP / 0 SpD Mega Salamence: 366-432 (110.5 - 130.5%) -- guaranteed OHKO
 
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xJownage

Even pendulums swing both ways
Inheritance Ubers Sample Team / 6 cool mons:



Deoxys-Attack @ Life Orb
Ability: Protean
EVs: 116 Atk / 140 SpA / 252 Spe
Hasty Nature
- Sucker Punch
- Flamethrower
- Ice Beam
- Low Kick

Protean Deo-A is the most broken thing in the tier by far; mixed based 180 attack with stab on everything is utterly unmatched. The coverage is best in general against uber mons, having ice beam for dragons and flying types, and low kick for the number of steel types that attempt to check it. Nothing on the set can one-shot Pdon, though, so the rest of my team has to deal with it.


Latios @ Soul Dew
Ability: Mega Launcher
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dragon Pulse
- Aura Sphere
- Flash Cannon
- Rapid Spin

Talk about a reliable hazard remover. Soul Dew latios is both very specially bulky and INCREDIBLY powerful, especially for being non-choiced and having no recoil. Mega launcher Soul Dew boosted Dragon Pulse obliterates a very large portion of the tier, and the coverage can 2hko almost anything this tier has to offer.


Groudon @ Red Orb
Ability: Regenerator
EVs: 248 HP / 112 Atk / 148 Def
Adamant Nature
- Sacred Fire
- Roost
- Earthquake
- Toxic

Toxic is completely optional on this set. The set inherits from Ho-oh, and is a great physical tank that spreads burns and just does not die. It counters Primordial Sea and almost every physical attacker in the tier, but I don't need to explain what standard Pdon does. The set manages to hit extremely hard and be very bulky at the same time, making it invaluable.


Xerneas @ Leftovers
Ability: Pixilate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Return
- Earthquake
- Roost

An interesting set I came up with last OMotM turned out to be really good because of the number of fairy weak mons in this tier. Earthquake is perfect coverage to beat Pdon, and having roost access is great for a decently bulky sweeper with a good typing that doesn't need a lot of coverage. This has been a nice sweeper in a tier filled with dragons and primal don.


Kyurem-Black @ Focus Sash
Ability: Skill Link
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Ice Shard

Kyube is a goooooood. With reliable hazard removal in Latios, this set is absolutely godlike. Sash makes successful shell smashes very easy, and skill link icicle spear will one shot basically the entire tier alone. Ice shard provides insurance against deoxys-attack, which usually carries sucker punch, making it a great way to circumvent an otherwise great revenge killing threat. Again, this is a godlike set that should be used on a lot of teams looking for a cleaner.


Palkia @ Choice Scarf
Ability: Primordial Sea
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Water Spout
- Origin Pulse
- Ice Beam
- Thunder

Resident revenge killer and powerful as fuck Ogre variant, here's Palkia. It has better speed, better bulk, and a better typing than Ogre, with the same power we have all come to hate because it makes standard ubers half unplayable. This is actually a nice glue, and it's the closest thing to a primal don check the viable offensive metagame has to offer, so there you go.

Yeah, this is a pretty fun team and all the sets are great. Keep playing Inheritance Ubers, everybody!​
 


Latios @ Soul Dew
Ability: Mega Launcher
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dragon Pulse
- Aura Sphere
- Flash Cannon
- Rapid Spin

Talk about a reliable hazard remover. Soul Dew latios is both very specially bulky and INCREDIBLY powerful, especially for being non-choiced and having no recoil. Mega launcher Soul Dew boosted Dragon Pulse obliterates a very large portion of the tier, and the coverage can 2hko almost anything this tier has to offer.


Groudon @ Red Orb
Ability: Regenerator
EVs: 248 HP / 112 Atk / 148 Def
Adamant Nature
- Sacred Fire
- Roost
- Earthquake
- Toxic

Toxic is completely optional on this set. The set inherits from Ho-oh, and is a great physical tank that spreads burns and just does not die. It counters Primordial Sea and almost every physical attacker in the tier, but I don't need to explain what standard Pdon does. The set manages to hit extremely hard and be very bulky at the same time, making it invaluable.

The other ones are mostly good, so I'm going to comment here. Latios should probably have Dpulse slashed with flash cannon- dark pulse breaks Lugia, who walls that set other wise. Of course, without flash cannon you are Xern bait.

Groudon, on the other hand, seens kind of underwhelming. This set is setup bait for Toxic Heal Slaking and dies to extreme killer Slaking or Regigas. While Sacred Fire's burn is nice, Groudon really misses the sheer power of V-create, and Roost is really underwhelming with all the sheer damage output of this tier. For instance, while it may take on Deoxys-A, it is now useless for the rest of the battle because any of the opponents pokemon can now on-shot it- and what if it runs hp ground (lol) or max spa grass knot?
252+ SpA Life Orb Protean Deoxys-A Grass Knot (120 BP) vs. 248 HP / 0 SpD Primal Groudon: 391-461 (97 - 114.3%) -- 81.3% chance to OHKO
similarly a sash set will beat it, and you can't switch groudon in, making it only a check even if they lack Grass Knot.

This guy is also set up bait for lum MRay/rest MRay (or ordinary Mray 50% of the time) 112+ Atk Primal Groudon Sacred Fire vs. 0 HP / 4 Def Mega Rayquaza: 105-125 (29.9 - 35.6%) -- 30.3% chance to 3HKO

It can't OHKO opposing Pdon either, 112+ Atk Primal Groudon Earthquake vs. 0 HP / 0 Def Primal Groudon: 282-332 (82.6 - 97.3%) -- guaranteed 2HKO, making allowing them to set up as well.
Basically its a bad PDon set most of the time.
 

xJownage

Even pendulums swing both ways
The other ones are mostly good, so I'm going to comment here. Latios should probably have Dpulse slashed with flash cannon- dark pulse breaks Lugia, who walls that set other wise. Of course, without flash cannon you are Xern bait.

Groudon, on the other hand, seens kind of underwhelming. This set is setup bait for Toxic Heal Slaking and dies to extreme killer Slaking or Regigas. While Sacred Fire's burn is nice, Groudon really misses the sheer power of V-create, and Roost is really underwhelming with all the sheer damage output of this tier. For instance, while it may take on Deoxys-A, it is now useless for the rest of the battle because any of the opponents pokemon can now on-shot it- and what if it runs hp ground (lol) or max spa grass knot?
252+ SpA Life Orb Protean Deoxys-A Grass Knot (120 BP) vs. 248 HP / 0 SpD Primal Groudon: 391-461 (97 - 114.3%) -- 81.3% chance to OHKO
similarly a sash set will beat it, and you can't switch groudon in, making it only a check even if they lack Grass Knot.

This guy is also set up bait for lum MRay/rest MRay (or ordinary Mray 50% of the time) 112+ Atk Primal Groudon Sacred Fire vs. 0 HP / 4 Def Mega Rayquaza: 105-125 (29.9 - 35.6%) -- 30.3% chance to 3HKO

It can't OHKO opposing Pdon either, 112+ Atk Primal Groudon Earthquake vs. 0 HP / 0 Def Primal Groudon: 282-332 (82.6 - 97.3%) -- guaranteed 2HKO, making allowing them to set up as well.
Basically its a bad PDon set most of the time.
Latios prefers flash cannon, for the reason you stated; Xerneas is very common in this tier and most are setup variants or support variants of some sort.

Groudon seems underwhelming on paper, but that's until you playtest it. As much as it seems this tier is nothing but deo-a and all kinds of other ridiculous attackers, it's really more common in terms of power, and in all my battles, Pdon has no problem recovering off damage with roost. Sacred Fire also has a lot of utility to deter other setup sweepers. It's also important to note that unboosted max attack groudon-p cannot kill this spread with EQ anyways, so it's an exchange that I'm okay dealing with since it guarantees me a kill if they try to set up rock polish. Lum Mega ray only gets one turn of set up anyways, and is revenged by kyube in an emergency, but is uncommon, and rest mega ray is something I have never even seen. Mega Ray is something the team is a bit weak too, since Palkia revenge killing is my only real answer, but oh well; it rarely gets a chance to set up and if hazards aren't up kyube can revenge kill.
 
Latios prefers flash cannon, for the reason you stated; Xerneas is very common in this tier and most are setup variants or support variants of some sort.

Groudon seems underwhelming on paper, but that's until you playtest it. As much as it seems this tier is nothing but deo-a and all kinds of other ridiculous attackers, it's really more common in terms of power, and in all my battles, Pdon has no problem recovering off damage with roost. Sacred Fire also has a lot of utility to deter other setup sweepers. It's also important to note that unboosted max attack groudon-p cannot kill this spread with EQ anyways, so it's an exchange that I'm okay dealing with since it guarantees me a kill if they try to set up rock polish. Lum Mega ray only gets one turn of set up anyways, and is revenged by kyube in an emergency, but is uncommon, and rest mega ray is something I have never even seen. Mega Ray is something the team is a bit weak too, since Palkia revenge killing is my only real answer, but oh well; it rarely gets a chance to set up and if hazards aren't up kyube can revenge kill.
Why would Pdon be going for a rock polish? Dragon dance/Swords dance, anyone?
Latios does prefer Flash Cannon, but it's a sample team so I felt you should probably slash it. It's not that important, though, because dragon pulse already hits the other main DPulse target, Giratina.
My concern on Groudon is not so much that it's weak, but that its a waste of Groudon. Groudon is still the strongest mon in the tier- it seems a waste to use it on that. It isn't bad by any means, though, so I don't really have a problem. I'd recommend slashing toxic with T-Wave and whirlwind, though.
 

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