Snorlax (M) @ Toxic Orb
Ability: Poison Heal
EVs: 108 HP / 168 Def / 232 SpD
Careful Nature
- Bulk Up
- Facade
- Leech Seed / Thunder Punch
- Protect
The King of this team. it looks a like curselax in AAA but didn't have access to crunch or earthquake. facade hit hard with poison boost. bulk up is there to make more bulky. Leech Seed is there to fill Crunch/ Earthquake, and give so much passive healing. this give troubles to unaware mons because you can pp stall their recovery. this set is hardwalled by Magic Bounce / Magic Guard Ghost types or Grass/Ghost types, so thunderpunch is there so it can make a "hit", paralysis chance is nice too. This EV spread can survive Drain Punch from Life Orb Kecleon Pheromosa.
Hoopa-Unbound @ Choice Band
Ability: Strong Jaw
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Crunch
- Psychic Fangs
- Aqua Jet
- Facade
Inheriting from Bruxish. Pretty self eplanatory, this satan's job to make a big hole for opponent, this support snorlax to for removing Doublades and other ghost. Crunch and Psychic Fangs just hit hard and others mostly fillers. The speed ev just to speed creep suicune, but you cando max bulk or max speed too. Why i choose Bruxish other than Adaptability Crawdaunt is a Dual Stab. sadly crawdaunt psychic move only Rest.
Tapu Koko @ Life Orb
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 29 HP
- Bolt Strike
- V-create
- U-turn
- Power-Up Punch
the Hard hitter, usually i lead with this because the fast u-turn. this go as a second cleaner if Snorlax is down.
Doublade @ Eviolite
Ability: Unaware
EVs: 252 HP / 4 Atk / 112 Def / 140 SpD
Relaxed Nature
IVs: 0 Spe
- U-turn
- Gyro Ball
- Roost
- Knock Off
Doublade check so many set-up attacker, switch this if you see a contrary fighting type. this can't wall M-Gyarados, so beware of that.
Chansey @ Eviolite
Ability: Synchronize
EVs: 252 Def / 252 SpD
Impish Nature
- Defog
- Heal Bell
- U-turn
- Roost
i am seeing a bulky defog with access to u-turn and recovery, and i see those on mew, so with combining Chansey bulk, this defogger is going to live long. i use Comatose Chansey before with using rapid spin, but walled by Ghost types losing so much momentum
Mandibuzz @ Leftovers
Ability: Prankster
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Foul Play
- Roost
- Haze
- Toxic
this actually to help doublade weakness, immunity to earthquake and being dark types so this can face 1vs1 other prankster user. Prankster Haze is there to stop setup sweepers especially M-Gyarados.