Basically, this is why this would be horrible for an enjoyable metagame:
Want to run two sweepers but hate choice items? Sorry, you're out of luck. You can only put Life Orb on one.
Want to run a halfway defensive team? Sorry, you're out of luck, enjoy figuring out which one single pokemon to put Lefties on.
Want to run a halfway decent LC defense team? Sorry, you're out of luck; just the one Eviolite for you.
Basically, this is why this would be horrible for an enjoyable metagame:
Want to run two sweepers but hate choice items? Sorry, you're out of luck. You can only put Life Orb on one.
Want to run a halfway defensive team? Sorry, you're out of luck, enjoy figuring out which one single pokemon to put Lefties on.
Want to run a halfway decent LC defense team? Sorry, you're out of luck; just the one Eviolite for you.
The OP says that since new items came, freeing up more possiblities, we should limit those to 1 per team. Basically open new possibilities just to close them. It's BW2 OU all over again.
I don't understand where people's annoyances are coming from. Why would someone care if most items are the same? Most natures are the same, most IVs are the same. Everyone is level 100. OU is a set of about 50 pokemon that you see over and over again. Why the hate for redundant items? So what if someone wants to use 3 life orbs?
I don't understand where people's annoyances are coming from. Why would someone care if most items are the same? Most natures are the same, most IVs are the same. Everyone is level 100. OU is a set of about 50 pokemon that you see over and over again. Why the hate for redundant items? So what if someone wants to use 3 life orbs?
here's no need to "force people to be creative." If you're seeking metagames with creative players, go to the Other Metagames subforum.
some people are against the focus on so few pokemon for no real reason other than someone basically telling them they are the only ones worth using (which is false), and are against it. The other stuff is just part of all competitive pokemon.
lol, a mod who actually admits the Smogon stuff stifles Creativity.
There's plenty of room for creativity in Smogon Metagames, and I've seen plenty of it. But the people complaining about it in this thread clearly have had other experiences. You also have to consider that people use the stuff they use because it works and because it's good. If you're tired of the same tried and true stuff topping usage statistics, I don't know what to tell you outside of go check another metagame out. CB Scizor is going to be popular with or without Item Clause. So is Life Orb Mamoswine. So are a lot of other things. The only thing Item Clause would be doing is limiting the amount of viable sets Pokemon can run. You might be able to find a rare gem by being forced to run lesser used items, but you're also burying a lot of others that we've already seen and limiting entire playstyles.lol, a mod who actually admits the Smogon stuff stifles Creativity.
We never encouraged you to be uncreative, there's just no point in forcing someone to be creative.
There's plenty of room for creativity in Smogon Metagames, and I've seen plenty of it. But the people complaining about it in this thread clearly have had other experiences. You also have to consider that people use the stuff they use because it works and because it's good. If you're tired of the same tried and true stuff topping usage statistics, I don't know what to tell you outside of go check another metagame out. CB Scizor is going to be popular with or without Item Clause. So is Life Orb Mamoswine. So are a lot of other things. The only thing Item Clause would be doing is limiting the amount of viable sets Pokemon can run. You might be able to find a rare gem by being forced to run lesser used items, but you're also burying a lot of others that we've already seen and limiting entire playstyles.
Why exactly do you have a problem with "people looking up 6 standard Smogon movesets and slop them together?" It's fine if YOU want to be creative, but why are you so obsessed on forcing others to be?
Item Clause unnecessarily stifles teambuilding in a 6v6 singles metagame. In official Nintendo formats, including GBU and VGC, not all six Pokemon are used in a battle, which means it is going to be much more fast-paced and offensive than standard Smogon Metagames. As such, using Leftovers as a filler item on everything isn't really necessary. But in a 6v6 environment, you're dealing with a lot of switching, entry hazards, passive damage, etc. People have already pointed out that a metagame with Item Clause is going to be more offensive, and this is pretty much the reason for that. Adding Item Clause wouldn't improve any of our metagames at all and would probably only hurt them. Plus, it would be adding unnecessary restrictions during teambuilding. There's no need to "force people to be creative." If you're seeking metagames with creative players, go to the Other Metagames subforum.
There's plenty of room for creativity in Smogon Metagames, and I've seen plenty of it. But the people complaining about it in this thread clearly have had other experiences. You also have to consider that people use the stuff they use because it works and because it's good. If you're tired of the same tried and true stuff topping usage statistics, I don't know what to tell you outside of go check another metagame out. CB Scizor is going to be popular with or without Item Clause. So is Life Orb Mamoswine. So are a lot of other things. The only thing Item Clause would be doing is limiting the amount of viable sets Pokemon can run. You might be able to find a rare gem by being forced to run lesser used items, but you're also burying a lot of others that we've already seen and limiting entire playstyles.
This is basic combinatorics. There are MORE possibilities if you can use copies of items. There are less different possible teams if every item must be different. Suppose I've narrowed my team down to 6 pokemon. If there are 100 different items then I have 100^6 different item possibilities. If you force me to use different items then there are only 100*99*98*97*96*95 item possibilities. That's way less.