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Jolteon (Yawn)

Mn looks good, but I'd like to hear more opinions before changing things.

CIM
I talked to Gouki on IRC about Substitute, and he said that Protect needed to be the only option for it to differentiate itself from other sets. I'd like more feedback on this issue.
 
Protect is for the most part strictly inferior to Substitute. It doesn't matter if it "needs it to differentiate itself from other sets" because Substitute is the obvious better move. Yawn forces switches, Sub allows you to best capitalize on those switches. Protect just leaves you hanging in the wind if they choose to switch. That said, Protect has utility against scarfers, since they can hit you before you can throw up a substitute, so Protect should at least get a slash.
 
Protect is also fantastic at blocking U-Turns from things like Flygon (and Scizor) which will look to escape Sleep.
 
Not necessarily though. Protect + Yawn, imo, loses a lot of value once the set becomes known to players. The enemy can always simply switch out once they know they have been yawned. Substitute on the other hand, is always a good move, and even against scarfers like flygon, it's still very useful.

Consider Yawn + Substitute Jolteon.

Vaporeon v. Jolteon, Vaporeon is looking to switch out, Jolteon attacks against the switch in.

Enemy switched in Flygon
Jolteon uses Substitute.

Now in this turn, Jolteon simply uses Substitute instead of Yawn as its primary move. This is probably safer for the frail jolteon than yawning outright anyway, since with its great speed, it should be ducking behind the substitute and avoiding a direct hit should the enemy not switch.

Now, Jolteon can use Yawn with considerable safety. It will either yawn the flygon as it earthquakes (and then easily switch to any number of EQ immune teammates), or because Flygon is faster, it will get to Yawn the incoming switch.

Seems good for Jolteon just fine there.
 
Changes
- Substitute / Protect
- Wish is mentioned in AC [would be a slash, but I think there are too many]
 
What the hell? Protect is unnecessary on this set and AC at best. I'm 100% sure Yawn Jolteon used to be a set on the analysis something like :

Yawn
Substitute
Thunderbolt
Baton Pass / Hidden Power Ice / Hidden Power Grass

You always Yawn immediately when jolteon gets in. You will get a Substitute up the turn after or the following turn.

Scenario 1:
Flygon switches in!
Jolteon used Yawn!
Flygon used U-turn!
Jolteon used Substitute!
Slower pokemon comes in!
Jolteon used Baton Pass!

Scenario 2:
Flygon switches in:
Jolteon used Yawn!
Flygon used Earthquake!
Jolteon fainted!
Flygon fell asleep!
Free switch in... Sleeping Flygon locked into EQ? I'll take it.

Scenario 3!
Tyranitar switches in:
Jolteon used Yawn!
Jolteon used Substitute!
Tyranitar used Earthquake!
Tyranitar fell asleep!
Jolteon used Baton Pass!

Scenario 4:
Tyranitar switches in:
Jolteon used Yawn!
Tyranitar switches out!
Jolteon used Substitute!
Jolteon used Baton Pass!

Am I missing something?
 
If you use Wish though, using Protect on the set is a good move to form the obvious Wish + Protect combo to assure Jolteon stays healthy. Might be worth mentioning on the actual write up.
 
If you use Wish though, using Protect on the set is a good move to form the obvious Wish + Protect combo to assure Jolteon stays healthy. Might be worth mentioning on the actual write up.

Without good prediction Wish is a very very risky move for Jolteon to be trying to pull. Wish is best reserved for pokes with good bulk like Vappy and Bliss, not those that are easily OHKOd by neutral STAB attacks. You are very lucky to get more than 1 useful wish off in a match, nevertheless that Wish could be game winning. Furthermore it is very difficult to justify removing at least 1 of sub/baton pass to shoe in the Wish/Protect combo. Without the Sub to scout, Wishing becomes way more difficult, and without Baton Pass you lose a fantastic scouting utility and the possiblity to pass on Subs.
I've tried running Wish/Protect on Jolteon before and I just found it landed me in more bother more often than using Sub/Pass.
 
Maybe Charge Beam should be considered since Jolteon will be causing switches with Yawn.

That if it can even live a hit or two.
 
Maybe Charge Beam should be considered since Jolteon will be causing switches with Yawn.

That if it can even live a hit or two.

I hope that's not a serious suggestion because I don't see the connection between Charge Beam and 'causing switches' at all. Besides, this Jolteon has already got enough on its plate without trying to somehow set up using Charge Beam. Not to mention most things that are switching in are either Electric resists or immune, good luck if you're depending on Charge Beam.
 
Maybe Charge Beam should be considered since Jolteon will be causing switches with Yawn.

That if it can even live a hit or two.

What? No. Jolteon has no moveslot to put it in and needs Thunderbolt.

Related: I've been having quite a bit of success with Thunderbolt / Yawn / Substitute / Baton Pass. And I agree with what RaikouLover says: being KO'd to be able to set up on a sleeping Flygon locked on EQ is amazing.
 
Woah this set is awesome, I can't believe it slipped my radar. Also, Protect is highly superior to Substitute in this case. The whole point is to yawn the switch-in, which is likely to be something like Scarf Flygon, or Scarf something else which is faster, so Substitute won't protect you there. Most Flygon will attempt to U-turn out either way, and Protect will screw them over.

QCstamp.png


QC Approved 1/3
 
I'd rather this not be lost in the void. Some QC attention would be nice, even if they're rejections!
 
I tried it, it's good. I much preferred Substitute over Protect, simply because I'd rather have an advantage when Flygon switches out, and if it kills me, well, I get to set up on it for free, and it can't come back in and revenge kill me. Huzzah.

QC APPROVED (3/3)
 
Writing now.

I wish this post had more substance.

E: Done! Beware, it's long and - in places - awkward. That sentence just proved it.
 
<Fatecrashers> alch when your yawn jolteon analysis gets written i am going to gp check the shit out of it
<Alch> yeah 8D
<Alch> I was hoping you would
<Fatecrashers> you have no idea
<Fatecrashers> all my comments will be
<Fatecrashers> lrn 2 english noob
<Alch> lol
<Alch> but I am english D: lol

GP check 1

Deletions in Red
Additions in Blue

[SET]
name: Yawn
move 1: Yawn
move 2: Protect / Substitute
move 3: Thunderbolt
move 4: Hidden Power Grass / Hidden Power Ice
item: Life Orb / Leftovers
nature: Timid
evs: 252 SAtk / 4 SpD / 252 Spe

[Set Comments]

<p>Jolteon, though a respectable force in OU, is often quickly shut down by Blissey, or other Pokémon who resist—or are immune to—his attacks. This set aims to avoid that situation, while still dismantling the opposition with Jolteon's STAB Thunderbolt. Its strategy is simple—force a switch using Jolteon's offensive presence and use Yawn as the opponent switches in on the switch-in. Normally the switch-in this will be a faster, scarved Scarfed Pokémon aiming for a free switch in to gain momentum or simply kill off our electrical puppy—the most common of these is being Scarf Flygon. After using Yawn, use Protect Use Protect after Yawn to block any, likely fatal, attacks (if using Substitute, only use it if faster than the switch-in—if not, switch out to a Pokémon immune to Ground-type attacks.) If your opponent stays in—as they likely willthey will now be happily dancing around in the Land of Nod, ready for one of your other Pokémon to take advantage of a crippled revenge killer. Teams also only tend to carry one check for Jolteon and if it is gets slept, it increases his Jolteon's usefulness increases tenfold.</p>

[Additional Comments]

<p>Yawn and Protect form the sleep-inducing combo that is key to this set, while the rest of Jolteon's moves are dedicated to capitalizing on his good power and coverage: Thunderbolt is an the obligatory STAB attack, while Hidden Power Grass is used to hit Swampert. Hidden Power Ice can be used instead to hit Flygon and Gliscor, but it is often better to let another one of your Pokémon take advantage of these sleeping foes instead of killing them going for the kill. The EVs are as simple as can be; maximum Special Attack and Speed, as is standard for most of Jolteon's sets. Though all variations of Jolteon are made more potent with entry hazard support, this set is made especially destructive. Yawn will undoubtedly force many switches, racking up entry hazard damage that is key to a Pokémon such as Jolteon for late-game sweeping. To amplify the shuffling of the opponent's team, Baton Pass can be used to switch to an appropriate counter. Shadow Ball can be used over Hidden Power to hit Rotom-A for decent damage, but it is often not worth the loss in coverage. Another option is Wish, but due to Jolteon's general frailty it is not recommended.</p>

<p>Dragonite makes a fantastic partner for this set. Scarf Flygon is a primary check for Dragon Dance Dragonite, and with it fast asleep the latter is free to sweep. Jolteon also easily eliminates problem Pokémon for Dragonite, such as Skarmory and—if using Hidden Power Grass—Swampert. Dragonite also has a handy immunity to Ground-type attacks, which are Jolteon's sole weakness. Lucario also benefits from this set's sleeping capabilities, though it lacks the typing-synergy that Dragonite possesses. However, Jolteon can sleep Hippowdon, who is not OHKOed by a +2 Close Combat from Lucario, granting another turn for the latter to batter your opponent. As with every Jolteon set, Blissey utterly walls this set you. It also has Natural Cure to get rid of sleep as it switches out—thankfully, it is easy to eliminate with Pursuit users such as Scizor and Tyranitar. If using Hidden Power Ice, Swampert takes this set on admirably—even when sleeping! RestTalk Rotom-A can absorb sleep nonchalantly and is not even 3HKOed by any of Jolteon's attacks.</p>

lrn 2 english noob

gp2.png
 
GP CHECK 2/2

pink is grammar edits
blue is prose edits

[SET]
name: Yawn
move 1: Yawn
move 2: Protect / Substitute
move 3: Thunderbolt
move 4: Hidden Power Grass / Hidden Power Ice
item: Life Orb / Leftovers
nature: Timid
evs: 252 SAtk / 4 SpD / 252 Spe

[Set Comments]

<p>Jolteon, though a respectable force in OU, Jolteon is often quickly shut down by Blissey, or other Pokémon who resist—or are immune to—his attacks. This set aims to avoid that situation while still dismantling the opposition with Jolteon's STAB Thunderbolt. The strategy is simple—force a switch using Jolteon's offensive presence and use Yawn on the switch-in. Normally this will be a faster, Scarfed Pokémon aiming for a free switch-in to gain momentum or simply KO our electrical puppy—the most common of these switch-ins being Scarf Flygon. Use Protect after Yawn to block any attacks (if using Substitute, only use it if faster than the switch-in—if not, switch out). If your opponent stays in—as they likely willthey will now be happily dancing around in the Land of Nod, ready for one of your other Pokémon to take advantage of a crippled revenge killer. Teams also only tend to carry one check for Jolteon, so if said check gets slept, Jolteon's usefulness increases tenfold.</p>

[Additional Comments]

<p>Yawn and Protect form the sleep-inducing combo that is key to this set, while the rest of Jolteon's moves are dedicated to capitalizing on his good power and coverage: Thunderbolt is the obligatory STAB attack, while Hidden Power Grass is used to hit Swampert. Hidden Power Ice can be used instead to hit Flygon and Gliscor, but it is often better to let another one of your Pokémon take advantage of these sleeping foes instead of going for the kill. The EVs are as simple as can be: maximum Special Attack and Speed, as is standard for most of Jolteon's sets. Though all variations of Jolteon are made more potent with entry hazard support, this set becomes especially destructive. Yawn will undoubtedly force many switches, racking up entry hazard damage that is key to a Pokémon such as Jolteon for late-game sweeping. To amplify the shuffling of the opponent's team, Baton Pass can be used to switch to an appropriate counter to whomever your opponent switches in. Shadow Ball can be used over Hidden Power to hit Rotom-A for decent damage, but it is often not worth the loss in coverage. Another option is Wish, but due to Jolteon's general frailty it is not recommended.</p>

<p>Dragonite makes a fantastic partner for this set. Scarf Flygon is a primary check for Dragon Dance Dragonite, and with it fast asleep the latter is free to sweep. Jolteon can also easily eliminate problem Pokémon for Dragonite, such as Skarmory and—if using Hidden Power Grass—Swampert. Dragonite also has a handy immunity to Ground-type attacks, Jolteon's sole weakness. Lucario also benefits from this set's sleeping capabilities, though it lacks the type synergy that Dragonite and Jolteon possess. However, Jolteon can sleep Hippowdon, who is not OHKOed by a +2 Close Combat from Lucario, granting another turn for the latter to batter your opponent. As with every Jolteon set, Blissey utterly walls you. It also has Natural Cure to get rid of sleep as it switches out—thankfully, it is easy to eliminate with Pursuit users such as Scizor and Tyranitar. If using Hidden Power Ice, Swampert takes this set on admirably, even when sleeping. RestTalk Rotom-A can absorb sleep and is not 3HKOed by any of Jolteon's attacks.</p>

cool stuff! the main thing in this analysis was that you were missing spaces in a lot of word strings, but this is probably due to C+Ping fatecrasher's edits. nice job :)

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Just a small note: when using "sleep" for a verb, you're usually impying that you are going to vacate in sleep in the future or present, or sheltering people in rest. "Sleep" does not necessary mean that you are inducing sleep, so if you could replace the verb "sleep" with something plausible, like "induce sleep".
 
Just a small note: when using "sleep" for a verb, you're usually impying that you are going to vacate in sleep in the future or present, or sheltering people in rest. "Sleep" does not necessary mean that you are inducing sleep, so if you could replace the verb "sleep" with something plausible, like "induce sleep".

"sleep" is used all the time in analyses to indicate inducing sleep, so it's completely fine for it to be used like that in this analysis.
 
So, I was reading the analysis and noticed that there are still a few errors in it, and also some sentences / phrases that sound a bit awkward. I asked Rising_Dusk if he could do the third GP check, and he agreed.
 
Additions in bold, removals in red.
[SET]
name: Yawn
move 1: Yawn
move 2: Protect / Substitute
move 3: Thunderbolt
move 4: Hidden Power Grass / Hidden Power Ice
item: Life Orb / Leftovers
nature: Timid
evs: 252 SAtk / 4 SpD / 252 Spe

[Set Comments]

<p>Jolteon, Although a respectable force in OU, Jolteon is often quickly shut down by Blissey, or other Pokémon Pokemon who resistor are immune tohis attacks. This set aims to avoid that situation being put in an awkward position by forcing the opponent to fight Jolteon with their secondary checks. while still dismantling the opposition with Jolteon's STAB Thunderbolt. The strategy is simple,force a switch using Jolteon's offensive presence and use Yawn on the switch-in. Normally, this will be a faster, Scarfed Pokémon Choice Scarf-equipped Pokemon aiming for a free switch-in to gain momentum or simply KO our electrical puppy—the most common of these switch-ins being Jolteon. Scarf Flygon. Use Protect after Yawn to block any attacks. If instead of Protect, you are using Substitute, only use it if Jolteon is faster than your opponent's Pokemon. If Jolteon is slower, switch out. Substitute is particularly useful if your opponent switches a second time to avoid falling asleep from Yawn. (if using Substitute, only use it if faster than the switch-in—if not, switch out). If your opponent stays in, however,—as they likely willthey will now be happily dancing around in the Land of Nod, they will fall asleep and be easily taken advantage of ready for by Jolteon or one of your other Pokemon. Pokémon to take advantage of a crippled revenge killer. Teams also only tend to carry one solid check for Jolteon, so if said check gets slept, Jolteon's usefulness increases tenfold.</p>

[Additional Comments]

<p>Yawn and Protect form the sleep-inducing combo that is key to this set, while the rest of Jolteon's moves are dedicated to capitalizing on his good power and coverage.: Thunderbolt is the obligatory STAB attack, while Hidden Power Grass is used to hit Swampert. Hidden Power Ice can be used instead to hit Flygon and Gliscor, but it is often better to let another one of your Pokémon Pokemon take advantage of these sleeping foes instead of going for the kill. The EVs are as simple as can be,: with investment focused in maximum Special Attack and Speed, as is standard for most of Jolteon's sets. Though all variations of Jolteon are made more potent with entry hazard support, this set becomes especially destructive. Yawn will undoubtedly force many switches, racking up entry hazard damage that is key to a Pokémon such as Jolteon for and enabling a clean late-game sweeping. To amplify the shuffling of the opponent's team, Baton Pass can be used to switch to an appropriate counter to whomever your opponent switches in. This is especially useful if Jolteon can safely set up a Substitute. Shadow Ball can be used over Hidden Power to hit Rotom-A for decent damage, but it is often not worth the loss in coverage. Another option is Wish, but due to Jolteon's general frailty, it is not recommended.</p>

<p>Dragonite makes a fantastic partner for this set. Choice Scarf Flygon is a primary check for Dragon Dance Dragonite, and with it fast asleep, the latter Dragonite is free to sweep. Jolteon can also easily eliminate problem Pokémon Pokemon for Dragonite, such as Skarmory and,if using Hidden Power Grass,Swampert. Dragonite also has a handy immunity to Ground-type attacks, Jolteon's sole weakness. Lucario also benefits from this set's sleeping capabilities, though it lacks the type synergy that Dragonite and Jolteon possess. However, Jolteon can put sleep Hippowdon to sleep, who is can normally reliably check Lucario. is not OHKOed by a +2 Close Combat from Lucario, granting another turn for the latter to batter your opponent. As with every Jolteon set, Blissey utterly walls you it. It As if to make matters worse, Blissey also has Natural Cure to get rid of sleep as it switches out.—thankfully, Blissey can be dealt with it is easy to eliminate with by powerful Pursuit users such as Scizor and Tyranitar. If using Hidden Power Ice, Swampert will cause some problems, even if it gets put to sleep. takes this set on admirably,even when sleeping. RestTalk Rotom-A can also absorb sleep and is not 3HKOed by any of Jolteon's attacks.</p>
I fixed a lot of really weird prose issues and tried to make the analysis at large sound a bit less immature. We really need to avoid things like "electric puppy" and stuff. I tried to maintain your voice in the analysis elsewhere, though, while taking care of whatever issues I found. Good stuff overall!

PS: There were a few issues with spacing and very awkward sentences. I suspect it was from copying and pasting previous edits. Make sure to review the writeup and not let any of those slip in!

Cheers.

GP Check 3/3
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