Its_A_Random
A distant memory
Hello, if you are not involved, please do not post in this thread until the completion of this battle. Thank you.
"Hello one & all, we are back at the ASB Tournament Arena to bring you live coverage of the Doubles Rubber between Team jassmashpwn & Team Order's Requiem! Team jassmashpwn won their Round 1 Matchup against Team Those Three Guys Who Used to Scramble, while Team Order's Requiem enjoyed a Bye Round 1! Now, let us recap the rules & regulations of the match."
4v4 Doubles
2 Day Player DQ Time (Strict)
2/3 Day Ref DQ Time (Strict)
5 Recoveries/5 Chills per Pokemon
2 Substitutions
Sequences=OFF
(Switch Method Roll [OK/KO]: 1579/10000; OK)
Switch=OK
Abilities=ALL
Items=OFF
"And what Arena are we on?"
"Now, with that done, it is time to meet today's combatants!"
"First, representing Team jassmashpwn...It is Pwnemon!"
TEAM PWNEMON
(Pyroak) Hot Potato (M)
Nature: Rash (+ SpA, - SpD)
Types: Grass / Fire
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 100
Atk: 3
Def: 4
SpA: 4 (+)
SpD: 2 (-)
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: FULL
MC: 0
DC: FULL
Attacks:
Wood Hammer
Flare Blitz
Sweet Scent
Growth
Absorb
Ember
Leech Seed
Bullet Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume
Zap Cannon
Earth Power
Counter
Dragonbreath
Aromatherapy
Sunny Day
SolarBeam
Fire Blast
Will-O-Wisp
Hidden Power (Ice, 7)
Endure
Light Screen+
Substitute+
Protect
Gliscor Aerotoxin (F)
Nature: Jolly (+15% spe, +14 acc boost, -1 SpA)
Types: Ground / Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.
Stats:
HP: 100
Atk: 3
Def: 5
SpA: 1 (-)
SpD: 3
Spe: 110 +
+14 ACC
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: FULL
MC: 1
DC: FULL
Attacks:
Ice Fang
Fire Fang
Thunder Fang
Poison Jab
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Acrobatics
Guillotine
U-turn
Screech
Counter
Cross Poison
Night Slash
Agility
Sky Attack
Tailwind+
Toxic
Earthquake
Taunt
Roost
Substitute
Stealth Rock
Torment
Dig
Protect
Aerial Ace
Rock Slide
Struggle Bug
Brick Break
Colossoil(THE UNDERMINER) (M)
Nature: Jolly (15% increase to speed, 1 stage decrease to SpA, 22% flat acc boost to attacks)
Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
EC: Full
MC: 0
DC: Full
Stats:
HP: 120
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 110+
Size Class: 5
Weight Class: 10
Base Rank Total: 22
14% flat acc boost
moves:
Drill Run
Leer
Peck
Horn Attack
Bite
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit
Body Slam
Dig
Crunch
Bounce
Megahorn
Encore
Fake Out
Dive
Sucker Punch
Endure+
Taunt
Protect
Substitute
Earthquake
Snatch
Dragon Tail
U-turn
Quash+
Rock Slide
Sableye (Gemcraft) (M)
Types: Ghost/Dark
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Nature: Brave (+1 Atk, -15% spe, -10% evasion)
Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
-10 EVA
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
EC: FULL
MC: 0
DC: FULL
Attacks:
Leer
Scratch
Foresight
Night Shade
Astonish
Fake Out
Fury Swipes
Detect
Shadow Sneak
Zen Headbutt
Foul Play
Metal Burst
Recover
Sucker Punch
Magic Coat
Gravity
Icy Wind+
Taunt
Dig
Payback
Will-O-Wisp
Toxic
"And now, representing Team Order's Requiem...It is MrcRanger97!"
TEAM MRCRANGER97
Lucario [Libra] (M)
Nature: Naive (+15% Speed, +12% Accuracy, -1 SpD)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Steadfast: Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW): Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (90*1.15=103.5=104)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Quick Attack*
Foresight*
Endure*
Counter*
Force Palm*
Feint*
Reversal*
Screech*
Dark Pulse
Metal Claw
Bone Rush
Metal Sound
Extremespeed
Heal Pulse
Aura Sphere
Close Combat
Detect*
Iron Defense*
Sky Uppercut*
Magnet Rise
Helping Hand
Hi Jump Kick
Ice Punch
Bulk Up*
Brick Break*
Shadow Claw*
Substitute
Rock Slide
Focus Blast
Kitsunoh (Envy) (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks
Scratch
Iron Defense
Tail Whip
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Metal Burst
Copycat
Imprison.
Fake Out
Perish Song
Shadow Claw
Shadowstrike
Iron Head
Revenge
Yawn
Meteor Mash
Metal Sound
Protect
Dig
Substitute
Earthquake
U-turn
Torment
Rock Slide
Will-o-Wisp
Pain Split
Super Fang
Revenankh (Hoenhiem) (M)
Nature: Rash (+1 SpA, -1 SpD)
Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3 (-)
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
MC: 0
DC: 5/5
Attacks:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Hammer Arm
Moonlight
Punishment
Destiny Bond
Drain Punch
Counter
Wide Guard
Pain Split
Ice Punch
Shadow Ball
Earthquake
Brick Break
Rock Slide
Protect
Taunt
Gengar (Pride) (M)
Nature: Naughty (+1Atk, -1SpD)
Type: Poison/Ghost
Poison: poison STAB; immunity to Poison/Toxic, see and breathe through Smog/Smokescreen/Haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ghost: ghost STAB; brief intangibility that nullifies Normal and Fighting-type Attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's ability and retain Levitate.
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 3
Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Ball
Dark Pulse
Shadow Punch
Nightmare
Dream Eater
Destiny Bond
Will-o-Wisp
Fire Punch
Thunder Punch
Endure
Explosion
Toxic
Venoshock
Psychic
Taunt
Torment
"And now, with that done, both player must send in two Pokemon & then I'll coinflip who attacks first! On your marks, get set, DUEL!!!"
TURN ORDER
Pwnemon/Pwnemon's Ghost & MrcRanger97 send to me, via Smogon PM, their starting two Pokemon.
Its_A_Random posts who is sent out, & coinflips who goes first.
"Hello one & all, we are back at the ASB Tournament Arena to bring you live coverage of the Doubles Rubber between Team jassmashpwn & Team Order's Requiem! Team jassmashpwn won their Round 1 Matchup against Team Those Three Guys Who Used to Scramble, while Team Order's Requiem enjoyed a Bye Round 1! Now, let us recap the rules & regulations of the match."
4v4 Doubles
2 Day Player DQ Time (Strict)
2/3 Day Ref DQ Time (Strict)
5 Recoveries/5 Chills per Pokemon
2 Substitutions
Sequences=OFF
(Switch Method Roll [OK/KO]: 1579/10000; OK)
Switch=OK
Abilities=ALL
Items=OFF
"And what Arena are we on?"
Arena: ASB Tournament Arena
Field Type: Neutral
Complexity: Simple
Format: All
Restrictions: No Restrictions
Description: Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the centre of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball centre). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide and creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than 18m). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle.
Field Type: Neutral
Complexity: Simple
Format: All
Restrictions: No Restrictions
Description: Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the centre of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball centre). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide and creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than 18m). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle.
"Now, with that done, it is time to meet today's combatants!"
"First, representing Team jassmashpwn...It is Pwnemon!"
TEAM PWNEMON
(Pyroak) Hot Potato (M)
Nature: Rash (+ SpA, - SpD)
Types: Grass / Fire
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 100
Atk: 3
Def: 4
SpA: 4 (+)
SpD: 2 (-)
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: FULL
MC: 0
DC: FULL
Attacks:
Wood Hammer
Flare Blitz
Sweet Scent
Growth
Absorb
Ember
Leech Seed
Bullet Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume
Zap Cannon
Earth Power
Counter
Dragonbreath
Aromatherapy
Sunny Day
SolarBeam
Fire Blast
Will-O-Wisp
Hidden Power (Ice, 7)
Endure
Light Screen+
Substitute+
Protect
Gliscor Aerotoxin (F)
Nature: Jolly (+15% spe, +14 acc boost, -1 SpA)
Types: Ground / Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.
Stats:
HP: 100
Atk: 3
Def: 5
SpA: 1 (-)
SpD: 3
Spe: 110 +
+14 ACC
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: FULL
MC: 1
DC: FULL
Attacks:
Ice Fang
Fire Fang
Thunder Fang
Poison Jab
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Acrobatics
Guillotine
U-turn
Screech
Counter
Cross Poison
Night Slash
Agility
Sky Attack
Tailwind+
Toxic
Earthquake
Taunt
Roost
Substitute
Stealth Rock
Torment
Dig
Protect
Aerial Ace
Rock Slide
Struggle Bug
Brick Break
Colossoil(THE UNDERMINER) (M)
Nature: Jolly (15% increase to speed, 1 stage decrease to SpA, 22% flat acc boost to attacks)
Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
EC: Full
MC: 0
DC: Full
Stats:
HP: 120
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 110+
Size Class: 5
Weight Class: 10
Base Rank Total: 22
14% flat acc boost
moves:
Drill Run
Leer
Peck
Horn Attack
Bite
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit
Body Slam
Dig
Crunch
Bounce
Megahorn
Encore
Fake Out
Dive
Sucker Punch
Endure+
Taunt
Protect
Substitute
Earthquake
Snatch
Dragon Tail
U-turn
Quash+
Rock Slide
Sableye (Gemcraft) (M)
Types: Ghost/Dark
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Nature: Brave (+1 Atk, -15% spe, -10% evasion)
Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
-10 EVA
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
EC: FULL
MC: 0
DC: FULL
Attacks:
Leer
Scratch
Foresight
Night Shade
Astonish
Fake Out
Fury Swipes
Detect
Shadow Sneak
Zen Headbutt
Foul Play
Metal Burst
Recover
Sucker Punch
Magic Coat
Gravity
Icy Wind+
Taunt
Dig
Payback
Will-O-Wisp
Toxic
"And now, representing Team Order's Requiem...It is MrcRanger97!"
TEAM MRCRANGER97
Lucario [Libra] (M)
Nature: Naive (+15% Speed, +12% Accuracy, -1 SpD)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Steadfast: Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW): Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (90*1.15=103.5=104)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Quick Attack*
Foresight*
Endure*
Counter*
Force Palm*
Feint*
Reversal*
Screech*
Dark Pulse
Metal Claw
Bone Rush
Metal Sound
Extremespeed
Heal Pulse
Aura Sphere
Close Combat
Detect*
Iron Defense*
Sky Uppercut*
Magnet Rise
Helping Hand
Hi Jump Kick
Ice Punch
Bulk Up*
Brick Break*
Shadow Claw*
Substitute
Rock Slide
Focus Blast
Kitsunoh (Envy) (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks
Scratch
Iron Defense
Tail Whip
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Metal Burst
Copycat
Imprison.
Fake Out
Perish Song
Shadow Claw
Shadowstrike
Iron Head
Revenge
Yawn
Meteor Mash
Metal Sound
Protect
Dig
Substitute
Earthquake
U-turn
Torment
Rock Slide
Will-o-Wisp
Pain Split
Super Fang
Revenankh (Hoenhiem) (M)
Nature: Rash (+1 SpA, -1 SpD)
Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3 (-)
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
MC: 0
DC: 5/5
Attacks:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Hammer Arm
Moonlight
Punishment
Destiny Bond
Drain Punch
Counter
Wide Guard
Pain Split
Ice Punch
Shadow Ball
Earthquake
Brick Break
Rock Slide
Protect
Taunt
Gengar (Pride) (M)
Nature: Naughty (+1Atk, -1SpD)
Type: Poison/Ghost
Poison: poison STAB; immunity to Poison/Toxic, see and breathe through Smog/Smokescreen/Haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ghost: ghost STAB; brief intangibility that nullifies Normal and Fighting-type Attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's ability and retain Levitate.
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 3
Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Ball
Dark Pulse
Shadow Punch
Nightmare
Dream Eater
Destiny Bond
Will-o-Wisp
Fire Punch
Thunder Punch
Endure
Explosion
Toxic
Venoshock
Psychic
Taunt
Torment
"And now, with that done, both player must send in two Pokemon & then I'll coinflip who attacks first! On your marks, get set, DUEL!!!"
TURN ORDER
Pwnemon/Pwnemon's Ghost & MrcRanger97 send to me, via Smogon PM, their starting two Pokemon.
Its_A_Random posts who is sent out, & coinflips who goes first.