So far the only way to deal with M-Kang that I see is to burn it and switch like a madman while praying that you predict the incoming move correctly.
Crunch, though.Another way to stop him - gengar with substitute? Once he mega evolves, his only attack worth anything against gengar is sucker punch and usually just bringing out gengar is enough to force the switch; wiping his p-u-p boosts away and letting you get some momentum. If somebody's already considered that, sorry, but I don't always carry WoW or scald, so I'm wondering if there's checks other than just outspeeding him?
On a totally different note, there's no chance of MegaKhan getting banned like MGengar did, right? I'm still mad about how I bred a gastly just for its Mega, and had to re breed because I didn't have an egg move that made Gengar worth using when its Mega didn't need it.
Gengar can do a pretty good job against already Mega Evolved Khan that are lacking Crunch but if they do run Crunch it's going kill your Gengar through sub and if you burn it will still do a ton of damage. You also have to be very careful switching Gengar into Khan if it hasn't Mevolved yet because with Gengars frail defense it wont appreciate getting hit with a Stab Return form just regular Khan.Another way to stop him - gengar with substitute? Once he mega evolves, his only attack worth anything against gengar is sucker punch and usually just bringing out gengar is enough to force the switch; wiping his p-u-p boosts away and letting you get some momentum. If somebody's already considered that, sorry, but I don't always carry WoW or scald, so I'm wondering if there's checks other than just outspeeding him?
On a totally different note, there's no chance of MegaKhan getting banned like MGengar did, right? I'm still mad about how I bred a gastly just for its Mega, and had to re breed because I didn't have an egg move that made Gengar worth using when its Mega didn't need it.
Physically bulky Sableye works. Problem is, Talonflame and Kang are always on the same team, so Ideally you'd have rocks up too. Full HP sableye can beat talonflame too, but then it loses it's ability to switch into Kang. Volcorona is even worse, hitting from the other side and murdering Sableye.I run counters on every team for Khan, in fact I improvise counters as well, but it is still way too OP. Try testing a bunch of pokemon against it with khan running ideal sets. Not much works. In fact, my improvised counters are solely based on usage stats, which will not get you very far against someone who goes a bit out of their way to run crunch.
That is a lie. Having attempted, used, and watched good stall teams in action, I honestly cannot see how Mega Kangaskhan pounds stall as hard as people tend to imply. Pokemon is a game of planning and opportunity coverage, and it's not hard for stall to not place itsself in a position in which Mega Kangaskhan can gain an overwhlemingly large amount of momentum. Don't Pursuit trap that Pokemon with a Choiced Ttar if Kang has yet to switch in; actually take a moment to calmly scout Mega Kang's moveset before combating it upfront; maintaining patience and composure is something players have always done to tackle top offensive threats, such as early BW Dragonite, and Gyarados in DP, for in each generation. Granted, Mega Kang operates differently from the aformentioned but it's being treated the same way, and is most definitely handleable with smart play.I find that garbage. Mega khan is not easy to stop, even for experienced players, esp stall users.
Sorry, but I've already showed that even 248/252+ Mandibuzz is not a Megakahn answer, as it is guaranteed to be KO'd by Adamant Mega Kangaskahn PuP + Return. It has a small chance to survive against Jolly versions, but Foul Play only has a 12.5% to OHKO Jolly Megakahn, so either way it's a losing proposition. Even if you come in at at 100% after sacrificing something, a +2 Adamant Return has a 25% chance to OHKO Mandibuzz.I run Mandibuzz as my Mega Khan answer. Thing is, to kill Khan, I have to come in @ full HP on the first PuP, then eat a Return to the face while I kill it with +2 Foul Play. That's not always easy, and I often have to sac' something to it anyway to let Mandy come in safe and get off the Foul Play.
Two things:I honestly think this thing hasn't even hit its peak yet; eventually people are going to learn to stop mega evolving on the first turn when the super obvious ghost switch is coming and scrappy return instead, which wacks even 252/252+ def sableye for 41.7 - 49.6%, forcing it to recover and setting up an advantage situation.
...implying that the moment you do encounter a MegaKanga with Fire Punch, your anti-Kanga core is screwed.I run a successful team at 2039 with a single loss (not bragging about that, just saying im facing experienced and smart mkangashkan player)
I run Ferrothorn and subdisable gengar, and this combo is enough to stop all kangashkan not running fire punch.
Ferrothorn is the obvious first switch in, because classic kangashkan cant really touch it, so the idea is to chip away some dmg on him and force him to mega evolve.
if the guy mega evolve, it will take 25% of its life just by iron barbs and PuP. Even at +2, earthquake/crunch wont do too much and i will be able to leech seed protect to recover quite a bip of hp.
Then the guy is just basically a sub fodder for Gengar.
If kangashkan runs Crunch, its already harder, it can predict my gengar switch and destroy me. Luckily, ferrothorn can tank +2 crunch fairly well with a leech seed and between my gengar sub and ferro protect, i have little troubles to check the moves and adapt.
What i like with this combo of checks, is that they are not useless elsewhere. Gengar is still a very effective and powerful poke by itself, the subdisable set still as good, and ferrothorn will always be one of the most reliable all around wall in the game
The ability to invalidate most anti-(name of the poke) cores / switch-ins with a niche move or even a niche set while still packing massive damage output
That is a lie. Having attempted, used, and watched good stall teams in action, I honestly cannot see how Mega Kangaskhan pounds stall as hard as people tend to imply. Pokemon is a game of planning and opportunity coverage, and it's not hard for stall to not place itsself in a position in which Mega Kangaskhan can gain an overwhlemingly large amount of momentum. Don't Pursuit trap that Pokemon with a Choiced Ttar if Kang has yet to switch in; actually take a moment to calmly scout Mega Kang's moveset before combating it upfront; maintaining patience and composure is something players have always done to tackle top offensive threats, such as early BW Dragonite, and Gyarados in DP, for in each generation. Granted, Mega Kang operates differently from the aformentioned but it's being treated the same way, and is most definitely handleable with smart play.
We're still in this... 'shiny new thing' phase. Stop being so adamant about adapting to a new, genuinely top offensive threat lol
P.S-Personally, I use SkarmCent on stall--not for the sole purpose of checking Mega Kangaskhan, but because they synergize with the team well--and have yet to have a problem with Mega Kang. On a similar note, I've yet to make a offensive team that doesn't go far out of its way to keep Mega Kang in its place; I usually pack Terrakion, Keldeo, CB Talonflame, Swift Swimmers / Chloromons / Doryuuzu, etc, so Mega Kang is pretty hardpressed to even attempt to sweep.
Can Mandibuzz switch in on a PuP and then take a Return though? I'm a firm believer in Mandibuzz but I doubt it.tbh i feel like Mandibuzz is one of the best Megakhan counters out there. if the megakhan user attempts PuP on a Mandibuzz, it's all over. Foul Play completely wrecks megakhan in one hit after a PuP and even if its running something like rock slide, Mandi can still take it on. my Mandibuzz has single handedly wrecked every megakhan i've encountered so far. never ever ever use PuP on a Mandibuzz, you will get wrecked and so many people make this mistake.
To be fair, if you read his post, he wasn't arguing that Umbreon could switch in on a PuP...can umbreon survive a plus 2 return? let's find out
drumroll please...
+2 252 Mega Kangaskhan Return vs 252/252+ Umbreon: 83.2-98.2%
This is max Defensive Umbreon who has a very small chance to survive a Jolly PuP (22% min) to +2 Return, it definitely doesn't survive adamant Mega Kanga
As I've said many times before (and as much as I love Mandi), no, it can't.Can Mandibuzz switch in on a PuP and then take a Return though? I'm a firm believer in Mandibuzz but I doubt it.
Stop bringing these guys up. They can't switch in, they are nearly KO'd themselves and must be at 100% to even have a chance.tbh i feel like Mandibuzz is one of the best Megakhan counters out there. if the megakhan user attempts PuP on a Mandibuzz, it's all over. Foul Play completely wrecks megakhan in one hit after a PuP and even if its running something like rock slide, Mandi can still take it on. my Mandibuzz has single handedly wrecked every megakhan i've encountered so far. never ever ever use PuP on a Mandibuzz, you will get wrecked and so many people make this mistake.
This thread has gotten to the point where the arguments are "<insertPokemonHere> can't switch in and can barely survive a boosted hit even at max HP but if I sacrificed something and my <Pokemon> is somehow always at 100% HP and my opponent is an idiot then <Pokemon> is a great counter/check/etc!!!"
Okay...