I enjoy Mega-Kangaskhan, but I feel his place is primarily as a revenge killer when not used in teams volt-turn-heavy, because his type is pretty abyssmal for switching in.
Right now I have a set in theory for a revenge killer Kanga, but I'd like some feedback, since this is one of the pokemon I have yet to breed 6IVs in.
Para-Flinch-Abuse Revenge Killer
Kangaskhan @ Kanghaskhanite
Ability: Scrappy
EVs: 252 Spe / 252 Atk / 4 Hp (Placeholder until I calculate out how many speed EVs I can practically lower for more hp)
Adamant Nature
- Fake Out
- Sucker Punch
- Rock Slide
- Power-up Punch/Body Slam/Return/Earthquake
My team in question also runs Togekiss and Slowbro on thunder wave, and is meant to abuse flinch rates and be truly annoying. Kanga is meant not only to revenge-kill, but also to get over potential problems by bullying the flinch rate coupled with paralysis, as well as the team makes up for Kanga's less-than-stellar speed. Rock Slide I think can stay on this set, but that leaves me with a dire case of four-moveslot syndrome. I can either use a strong stab, another paralysis setup, rock/ground coverage, boosting on weaker opponents. It's a tough call.
I am kind-of against removing Rock Slide, as that's part of the team's gimmick, but could some people convince me towards one or the other fourth move options?
Right now I have a set in theory for a revenge killer Kanga, but I'd like some feedback, since this is one of the pokemon I have yet to breed 6IVs in.
Para-Flinch-Abuse Revenge Killer
Kangaskhan @ Kanghaskhanite
Ability: Scrappy
EVs: 252 Spe / 252 Atk / 4 Hp (Placeholder until I calculate out how many speed EVs I can practically lower for more hp)
Adamant Nature
- Fake Out
- Sucker Punch
- Rock Slide
- Power-up Punch/Body Slam/Return/Earthquake
My team in question also runs Togekiss and Slowbro on thunder wave, and is meant to abuse flinch rates and be truly annoying. Kanga is meant not only to revenge-kill, but also to get over potential problems by bullying the flinch rate coupled with paralysis, as well as the team makes up for Kanga's less-than-stellar speed. Rock Slide I think can stay on this set, but that leaves me with a dire case of four-moveslot syndrome. I can either use a strong stab, another paralysis setup, rock/ground coverage, boosting on weaker opponents. It's a tough call.
I am kind-of against removing Rock Slide, as that's part of the team's gimmick, but could some people convince me towards one or the other fourth move options?