Accepting.I challenge Zipo to a battle of epic proportions!!!!!
FE 3v3 (middle power) singles
Arena - her choice
2/5 recovers/chills
1 sub
ASB Arena.
1 day DQ.
Switch: KO.
Items: On.
Abilities: One.
Ref?
King Serperior said:Riolu
Riolu [Goku] (male)
Nature: Naughty (+1 Atk, -1Sp.Def)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steadfast: (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster: (Innate)The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 6/6 Maxed
MC: 4
DC: 5/5 Maxed
KOC: 0
Attacks:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Screech(*)
Nasty Plot
Crunch(*)
Bullet Punch(*)
Detect(*)
Rock Slide(*)
Shadow Claw(*)
Earthquake(*)
Ice Punch
Swords Dance
Dig
Move Number: 18
Magikarp
Magikarp [Bane] (Male)
Nature: Lonely (-1 Def, +1 Atk)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Swift Swim: (Innate)The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rattled: (Innate)These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 1
SpD: Rank 1
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 9
EC: 6/6 Maxed
MC: 11
DC: 5/5 Maxed
KOC: 0
Attacks:
Splash
Tackle
Flail
Bounce
Bubble (event)
Reversal (event)
Move Total: 6
Heracross
Heracross (Metabee) [Male]
Nature: Jolly (-Sp.Atk, +Speed [+15% speed] +11 Acc)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Swarm: (Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Guts: (Innate)This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moxie(DW - Locked): (Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-1)
SpD: Rank 3
Spe: 85 -> 97.75 -> Rounded to 98 Speed.
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: N/A
MC: 0
DC: 0/5
KOC: 0
Attacks:
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter
Focus Punch
Double Edge
Bide
Swords Dance
Earthquake
Stone Edge
Move Total: 15
King sends out first, chooses ability, equips item.Ziposaki said:
Lanturn(*) [L] (F)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Water/Electric
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Illuminate: (Can Be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Stats:
HP: 120
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 18
EC: 6/6
MC: 1
DC: 5/5
Attacks:
Bubble(*)
Thunder Wave(*)
Supersonic(*)
Flail(*)
Water Gun(*)
Confuse Ray(*)
Spark(*)
Take Down(*)
Signal Beam
Hydro Pump
Agility(*)
Whirlpool(*)
Shock Wave(*)
Psybeam
Thunderbolt(*)
Scald(*)
Ice Beam (*)
Discharge
Surf
Toxic
Charge Beam
Protect
Total: 22
L is the "sunshine and rainbows", forever positive girl of the team, which irritates X a lot. X personally thinks L absorbed one too many volts as a child and that's what made her like this, and someday those volts are going to fly out of her and she's going to become sane. There is so far no backing to this theory. L has this strange obsession with mascara, which is strange since she has no eyelashes to apply it to. Everyday she just paints it on to her eyelids (she's found the Kingdra's Ink brand is the most water-resistant) and at the end of the day, she can usually just rinse it off with a special saltwater solution (that's why L only swims in freshwater). How L applies the mascara with stubby arms that can't reach her face, no one is quite sure.
Hariyama [H] (M)
Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 125
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 4
Weight Class: 6
Base Rank Total: 19
EC: 6/6
MC: 6
DC: 5/5
Attacks:
Tackle
Focus Energy
Sand Attack
Brine
Arm Thrust
Vital Throw
Fake Out
Whirlwind
Knock Off
Smelling Salt
Belly Drum
Force Palm
Bullet Punch
Revenge
Faint Attack
Ice Punch
Thunder Punch
Fire Punch
Foresight
Rock Slide
Poison Jab
Brick Break
Bulldoze
Protect
Total: 23
H is basically the Snorlax of the team: eats constantly, sleeps constantly, and hits like a truck. The most people can get out of him when he's awake is he's pretty relaxed and laid-back, not really getting into or intervening in fights. However, he is very sensitive about his missing belly spot, and flies into a rage if you mention it.
Dodrio [D] (M)
Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Tangled Feet (DW): (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.
Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 17
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Peck
Growl
Pursuit
Quick Attack
Pluck
Fury Attack
Tri Attack
Rage
Uproar
Drill Peck
Faint Attack
Quick Attack
Supersonic
Return
Toxic
Facade
Steel Wing
Protect
Substitute
Reflect
Total: 19
D is the one who likes to argue and nag over every little thing. At least it is mainly restricted to his own heads instead of the trickster and pranksters of the group. His left and right heads are constantly arguing over everything they can think of, while the center just yells at both of them. The only thing they can agree on is the magnificence of their tail feathers, which are exceptionally long for a Dodrio (and exceptionally shiny and well preened, the left head claims, before the right head retorts they should use especially instead of exceptionally, to which they start arguing before the center screams at them to shut up and anyways, they shouldn't brag).
Then Ziposaki sends out, chooses ability, equips item, and orders.
King orders.
I ref.
Etc.
Sorry to skimp on the flavor, I'm not feeling too well.
Good luck to you both, let's get this battle rolling!