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Kingdra Revamp

[OVERVIEW]
Kingdra's incredible speed in the rain thanks to Swift Swim, unique typing, and access to the spread move Muddy Water make it a top choice for a rain team. It is an exceptional late-game sweeper when backed by the rain boost due to the STAB Water-type spread move combined with its quite decent Special Attack stat. Kingdra's unique typing also gives it many benefits; traditional Water-type checks such as Kyurem-B and Hydreigon are blown back by its secondary STAB move, and defensively, the typing only leaves it with two weaknesses while giving it handy resistances to common attacking types like Water and Fire. However, Kingdra has very mediocre stats across the board, including both defenses. It is wide open to being sniped by priority attacks such as Talonflame's Brave Bird and Bisharp's Sucker Punch after only a bit of prior damage. It also faces competition from other common Swift Swim users such as Ludicolo and Mega Swampert; the former can break past bulky Water-types, the bane of Kingdra, and the latter is immune to Thunder Wave, which cripples Kingdra for the entirety of the match. Finally, Kingdra is nearly worthless without its preferred field conditions intact. If it is not raining or the opponent has the speed advantage from using Trick Room or Tailwind, Kingdra is completely ineffective.

[SET]
name: Rain Attacker
move 1: Muddy Water
move 2: Draco Meteor
move 3: Hydro Pump
move 4: Protect
item: Life Orb
ability: Swift Swim
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========
Muddy Water functions as Kingdra's primary STAB move, dealing significant damage under the rain to neutral targets while also OHKOing many Fire-, Ground-, and Rock-types such as Heatran, Landorus-T, and Terrakion. It also has a 30% chance to drop accuracy, which is useful for having a chance to avoid attacks from slower enemies. Draco Meteor is Kingdra's powerful secondary STAB attack that covers the Dragon-types such as Kyurem-B and Hydreigon that resist Muddy Water. It also dents Pokemon such as Amoonguss and Volcanion that can take Water-type attacks with ease. Hydro Pump is a single-target move that nukes anything it hits, which is useful for finishing off Pokemon that are not in the range for Muddy Water. Because it is not a spread attack, it hits the foes through Wide Guard's protection, allowing Kingdra to hit the common users, Conkeldurr and Aegislash, for massive damage. Protect is a staple move in Doubles, giving Kingdra the ability to stall out field conditions like Trick Room and allowing its partner to improve Kingdra's position. Substitute is a potential option that makes Kingdra exponentially more difficult to deal with. This shields it from status and allows it to avoid getting hit by Sucker Punch from Pokemon like Bisharp and Mega Kangaskhan, as well as taking a strong hit for Kingdra.

Set Details
========
As an offensive powerhouse, Kingdra needs all the investment it can get into Special Attack, so it opts for as much power as possible as well as a Modest nature. Maximum Speed investment is used to tie with opposing Kingdra and outspeed positive-natured base 70s like Breloom when rain is not up or when the opposition is under Tailwind. Swift Swim gives Kingdra the speed necessary to function well. Life Orb allows Kingdra to hit harder while retaining the ability to switch up moves, which is valuable for a late-game cleaner that needs to position itself well on the field with Protect. 152 HP / 160 SpA / 60 SpD / 136 Spe is an option for a more bulky spread with Substitute. This EV spread lets Kingdra's Substitutes survive an Amoonguss Giga Drain while still outspeeding neutral-natured base 70s outside of rain.

Usage Tips
========
Due to its insane power, spread, and lack of drawbacks, Muddy Water is the main attack Kingdra will be using unless it desperately needs to KO a certain Pokemon currently on the field. Be very wary of using Draco Meteor, as having to switch Kingdra out or leave in a crippled one can lead to a huge loss of momentum. Using Draco Meteor on a switch-in that resists it also gives up a ton of momentum. Note that -2 Kingdra is still a threat with its Water-type moves. Try to save Kingdra for the late-game, as it is very hard for a weakened team to be able to tank rain-boosted Muddy Waters, but make sure priority users such as Talonflame and Thundurus are out of the way first. Sacrificing Politoed after rain has run out in the late-game for a free switch in to Kingdra tends to be an effective maneuver, as it leaves Kingdra untouched with five or eight fresh turns of rain. If using Substitute, attempt to set up it on predicted Protects or Sucker Punches, which are especially easy to predict when the opponent is stalling out rain turns.

Team Options
========
Politoed is mandatory with Kingdra, as it provides rain with its ability. Its access to Helping Hand can help Kingdra sweep, and its own Water-type attacks can weaken Kingdra's checks for later. Mega Gengar traps problematic Grass-types with Shadow Tag to get rid of them and can help trap other weather setters like Mega Charizard Y and Abomasnow. Though a somewhat rare situation, it can also prevent the opponent from pivoting around to lure Kingdra into dropping its Special Attack with Draco Meteor. Teammates that take out threats to Kingdra such as Mega Charizard Y and Talonflame are appreciated. Some examples include Terrakion and Mega Diancie. Kingdra requires teammates that can break down bulky Water-types like Suicune. Electric- and Grass-types such as Thundurus and Mega Venusaur work quite well.

[STRATEGY COMMENTS]
Other Options
=============
Scald is a more reliable option to Hydro Pump with an additional chance to burn but lacks the immediate power that Kingdra desires. Similarly, Dragon Pulse is a more reliable Dragon-type STAB move but suffers the same drawback as Scald. Lum Berry is an option to prevent status, specifically paralysis from Thunder Wave users such as Thundurus. Disable disrupts the opponent's move choices and works quite well with Politoed's common support move of Encore, forcing the foe to Struggle, and Mega Gengar's Shadow Tag ability, disallowing the ability to switch. Ice Beam finishes off weakened Amoonguss without forcing Kingdra to incur Draco Meteor's Special Attack drop but suffers from having largely redundant coverage. Splash Plate increases the power of Kingdra's most spammable option while keeping it healthy and out of range of strong priority, though it gives Kingdra less power and does not boost Draco Meteor's damage output.

Checks & Counters:
=========

**Grass-types**: Bulky Grass-types like Ferrothorn and Amoonguss switch into Water-type attacks with ease and are generally Kingdra's best counters, retaliating with Power Whip and Spore, respectively.

**Water-types**: Kingdra struggles to break through bulky Water-types such as Suicune and Assault Vest Ludicolo, which can proceed to threaten Kingdra or its partner in return.

**Fairy-types**: Fairy-types such as Sylveon and Azumarill can switch into Draco Meteor thanks to their immunity and stomach a Water-type attack while retaliating with a STAB Fairy-type move.

**Opposing Weather**: When the rain is not up, Kingdra struggles to do anything meaningful to the opposing team, as it loses out on the Swift Swim speed boost. Weather setters such as Mega Charizard Y and Abomasnow, while being directly threatened by Kingdra's strong attacks, are very annoying to deal with, as they get rid of Kingdra's most valuable asset.

**Paralysis, Tailwind, and Trick Room**: The most effective way of preventing a Kingdra from barreling through a team is a Prankster Thunder Wave from a Pokemon such as Thundurus. A paralyzed Kingdra is unable to do its job and can be easily KOed due to its mediocre defenses. Trick Room, coming from Pokemon such as Cresselia and Reuniclus, and Tailwind, used commonly by Suicune and Hydreigon, also mess with its Speed advantage and prevent it from cleaning up late-game.

**Priority Attacks**: Due to Kingdra's mediocre defenses, it is unable to clean up late-game when threatened by strong priority attacks such as Talonflame's Brave Bird and Bisharp's Sucker Punch.
 
Last edited:
take these laycomments and put them somewhere safe
stamp them if you want idgaf
it's also really late so my comments are going to be all over the place

[OVERVIEW]
  • "... resistances to many common moves..." specify?
Maybe put somewhere in overview how access to Draco --> common rain checks a la kyube/latios/hydreigon (dragons) don't check kingdra, ie a reason to use Kingdra > Ludi/Swamp. You mention competition and how they're better, so should detail how Kingdra is better

Also somehow work in (maybe not overview) that Kingdra is the swifty swimmbles with the best char y mu, compared to Swampert (ohkod) and Ludi (lawnmowered by heat waves)

[SET COMMENTS]
Moves
========
  • "Hydro Pump is used to pick up kills that Muddy Water can't ..." maybe detail some of these KOs? Idk what they are personally
  • "Substitute..." Ok so is this a real set? Idk... sub + draco on the same set just seems so strange. I know it was a thing in xy, but I can't remember anyone ever using sub kingdra personally
  • "... partner deals with the a threat, .."
Usage Tips
========
  • "Be very wary of using Draco Meteor ... " Detail how Draco doesn't like hitting aegis/steels switchins? idk if "yo watch out for this switchin" is something you want to put in an analysis but like it's Draco so..
When you say "weakened team" also stress somewhere/somehow in that sentence that Kingdra's checks/counters are severely weakened/dead. Like, hey look ferro is at 40% now I can fuck shit up with my muddy misses
Team Options
========
  • Dainsy somewhere plz :/ cuz kang/char/talon + it's diancie it loves rain teams slaughtering opposing lando
[STRATEGY COMMENTS]
Other Options
=============
  • "Specs gives up the ... of power." notably ohkos Kang with Hydro iirc
Ok call me retarded if you like but I swear surf Kingdra is really good. After so many muddy water misses you kinda just like get super fucking pissed and then say fuck it idgaf if I'm doing 40% to my politoed every turn if I'm slaughtering their team without having to hold my breath and do ritualistic prayer. Especially applicable to specs

Checks and Counters
===================


**Speed Control**: "The most effective way ... defenses" add sum of that tr/tailwind

Speed tag for priority? not sure what tag that is but you mention it in your overview so like shit like "once Kingdra is weakened it drops to a bbird" or something idk




vvvQtVK.png
this is totally unrelated but still a quality image
 
^Do all of what check suggested except for surf kingdra lol don't run that. Substitute can be delegated to just a moves mention, no slash. For me it's kind of on the border of OO but I really like the set so for now I'm gonna leave it and if other QC disagree it'll become OO.

In addition to that, here's a couple more notes n_n

  • [Moves] List Kyub in your "Dragons that are usually rain checks but drop to Draco" bullet point, it's the most commonly used as a raincheck of all the dragons afaik
  • [Moves] Sub is also easier to set when the opponent is attempting to stall out the rain using Protect
  • [Set Details] Max Speed also helps with the Kingdra mirror - that's the main reason you wouldn't want to run 28 / 252 / 228, which still outspeeds Breloom.
  • If using Sub, 152 HP / 160 SpA / 60 SpD / 136 Spe with a Modest Nature is a cool spread I've used that means Amoonguss can't break your sub, while still outspeeding Bisharp outside of the rain so that you can play Sucker mindgames. Depending on your decision this would either go in Set Details or OO, unless you think I'm dumb in which case oh well. Also point out that Leftovers works well with this bulkier Sub set.
  • [Team Options] Politoed also provides Helping Hand, making Muddy Water that much more devastating
  • [Other Options] Dragon Pulse > Draco on the Sub set if you don't want the drops, although this plays pretty differently from the main set.
  • [Other Options] Lum isn't just for the Sub set, I've used it on regular Kingdra before and had decent success since rain-boosted Hydro dunks fast Thund anyway.
  • [Checks & Counters] Also mention TR in the Speed Control tag
Do check's check (except for Surf) and mine, and take your first QC 1/3 as a badged user :>
 
In the Moves section, you should also add Ground-types (i.e. Lando-T) to the list of things Muddy Water hits.

This is somewhat nitpicky, but Hydro should be listed before Draco on both the moveset and the Moves section, the former is much more spammable in Rain, and doesn't needlessly lower your SpA.

On that note...I think the primary item should be Splash Plate. Life Orb hampers Kingdra's actually decent bulk, and as you mentioned, makes it more vulnerable to strong priority; besides, you're spamming either one of its Water moves anyway (Draco is only for predicted Water-resistant switchins).

LO can still be mentioned in either Set Details or OO though.

As for Substitute, I'm really on the fence as to whether it deserves to stay in Moves, or dropped to OO, but I'll leave that up to QC.
 
maybe you could add jirachi in team options as well so you can follow me the damage from stuff like kanga and opposing dragons :3

oh also maybe you could say that you should try to preserve politoed as long as you can so you can make use of its drizzle + helping hand utility
 
Good job, implement this for 2/3 n_n

Overview
  • Mention access to Muddy Water as spread, as it's one of the main selling points of Kingdra.
  • IDK about saying Kingdra has a "much better" matchup against sun compared to other options, I wouldn't say it's that much better. Also it feels strange to say this then immediately say how lack of rain neuters Kingdra.
Moves
  • Mention Hydro Pump having a chance to OHKO Mega Kangaskhan in rain.
Set Details
  • Just talk about tying with opposing Kingdra rather than mentioning base 85s, as the only other relevant ones are Cresselia and Suicune and they won't be running anywhere near max speed.
Usage Tips
  • Specify on the main "checks and counters" that you need removed for Kingdra, i.e. priority users in Talonflame and Thundurus.
  • In your point about Draco Meteor, mention that even at -2 Kingdra still does a good amount of damage to Water-weak foes.
  • Mention that Muddy Water is the main attack Kingdra will be using unless it really need to use Draco/Hydro to KO certain mons.
Team Options
  • Mention that Mega Gengar also prevents the foe from pivoting around Draco Meteor for the drops.
  • Mention that Kingdra also deals with Mega Diancie for Fighting-types.
  • Mention that Thundurus can also be a secondary rain setter.
  • Mention using Quick Guard users to help protect Kingdra from priority.
Other Options
  • LO Hydro is a roll on Kang, so I would change the bit about Specs to say it guarantees the OHKO.
Checks and Counters
  • Looks fine.
 
Due to the changes in the system, C&C Tags should be as follows:

**Grass-type Pokemon**:
**Fairy-type Pokemon**:
**Water-type Pokemon**:
**Opposing Weather**:
**Paralysis, Tailwind, and Trick Room**:

also, you've got a little more than a week to write this up so don't forget about it
 
they still check decently though as they can usually take a Muddy Water and hit back. Azu can take both of Kingdra's STABs too
 
fix the spacing fam

OV: Highlight the fact that it has access to a rain-boost STAB spread move in Muddy Water, put it in your lead sentence. Muddy Water is pretty much the biggest thing it has going for it when compared to the other SSers. Also at the very end, mention something about not having a Speed advantage leaving it prone to a lot of stuff, and instead of mentioning just Trick Room, add other stuff as well like "speed control such as Trick Room or opposing Tailwind"

good overview

moves: when you mention Sub, also mention the fact that it can take a generally strong hit for Kingdra too

usage tips: can u use another word and not "hemorrhages" because man lol that's too big of a word for the common reader.

to: right now, every recommendation in this section is something specific. This isn't exactly a good thing since it doesn't tell the reader what kind of teammates it appreciates, leaving readers stuck with just the mentions you gave when building. Instead of the way you got it up right now, you should give general recommendations such as "teammates that can take out Waters / Grasses / ZardY / etc." A specific mention is fine if it provides Kingdra with something exclusive to that mon, like MGar being able to trap stuff"

take out "new gay c&c things" in the actual thing fam

c&c: give examples of stuff that can set Room and Wind, respectively.

tag when implemented, good analysis
 
make sure all your apostrophes look like this: ' instead of this: ’

GP 1/2
[OVERVIEW]
Kingdra's incredible speed in the rain thanks to Swift Swim, unique typing, and access to ability to learn the spread move Muddy Water make it a top choice for a rain team. It is an exceptional late-game sweeper when backed by the rain boost due to the spread move access. Its Special Attack stat is quite decent, allowing it to deal heavy damage to the opponent opposing team with its Water-type moves due to the boosts they get from STAB and the rain. Kingdra's unique typing also gives it many benefits; traditional Water-type checks such as Kyurem-B and Hydreigon are blown back by its secondary STAB move, and defensively, the typing only leaves it with two weaknesses while giving it having handy resistances to common attacking types like Water and Fire. However, Kingdra has very mediocre stats across the board, including both defenses. It is very wide open to being sniped by priority attacks such as Talonflame's Brave Bird and Bisharp's Sucker Punch after only a bit of prior damage. It also faces competition from other common Swift Swim users such as Ludicolo and Mega Swampert; the former can break past bulky Water-types, the bane of Kingdra, and the latter is immune to Thunder Wave, which cripples Kingdra for the entirety of the match. Finally, Kingdra is nearly worthless without its preferred field conditions intact. If it is not raining is down or the opponent has the speed advantage by using Trick Room or Tailwind, it Kingdra is completely ineffective.

[SET]
name: Rain Attacker
move 1: Muddy Water
move 2: Draco Meteor
move 3: Hydro Pump
move 4: Protect
item: Life Orb
ability: Swift Swim
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========
Muddy Water functions as Kingdra's primary STAB move, dealing significant damage under the rain to neutral targets while also OHKOing many Fire-, Ground-, and Rock-types such as Heatran, Landorus-T, and Terrakion. Muddy Water also has a 30% chance to side effect of dropping accuracy, which is useful for having a chance to avoid attacks from slower enemies. Draco Meteor is Kingdra's powerful secondary STAB attack that which covers the Dragon-types such as Kyurem-B and Hydreigon that resist Muddy Water. It also dents Pokemon such as Amoonguss and Volcanion that can take Water-type attacks with ease. Hydro Pump is a single-target move that nukes anything it hits, which is useful for finishing off Pokemon that are not in the range for Muddy Water. Because it is not a spread attack, it hits the opponent foes through Wide Guard's protection, allowing Kingdra to hit the common Wide Guard users, Conkeldurr and Aegislash, for massive damage. Protect is a staple move in Doubles, giving Kingdra the ability to stall out field conditions like Trick Room and allowing allows its partner to improve Kingdra's position. Substitute is a potential option that makes Kingdra exponentially more difficult to deal with. This shields it from status and allows it to avoid getting hit by Sucker Punch from Pokemon like Bisharp and Mega Kangaskhan, as well as taking a strong hit for Kingdra.

Set Details
========
As an offensive powerhouse, Kingdra needs all the investment it can get into Special Attack, so it opts for as much power as possible as well as a Modest nature. Maximum Speed investment is used to tie with opposing Kingdra and outspeed positive-natured speed nature base 70s like Breloom either when rain is not up for or when the opposition is under Tailwind. Swift Swim gives Kingdra the speed necessary to function well. Life Orb allows Kingdra to hit harder while retaining the ability to switch up moves, which is valuable for a late-game cleaner that needs to position itself well on the field with Protect. 152 HP / 160 SpA / 60 SpD / 136 Spe is an option for a more bulky spread with Substitute. This EV spread lets Kingdra's Substitutes survive an Amoonguss Giga Drain while still outspeeding neutral-natured base 70s outside of rain.

Usage Tips
========
Due to its insane power, spread, and lack of drawbacks, Muddy Water is the main attack Kingdra will be using unless it desperately needs to KO a certain Pokemon currently on the field. Be very wary of using Draco Meteor, as either switching Kingdra out or leaving in a crippled one can lead to a huge loss of momentum. Using Draco Meteor into on a switch-in that resists it also gives up a ton of momentum. Note that -2 Kingdra is still a threat with its Water-type moves. Try to save Kingdra for the late-game, as it is very hard for a weakened team to be able to tank rain-boosted Muddy Waters, but make sure priority users such as Talonflame and Thundurus are out of the way first. Sacrificing Politoed after rain has run out in the late-game for a free switch in to Kingdra tends to be an effective maneuver, as it leaves Kingdra untouched with 5 or 8 fresh turns of rain. If using Substitute, attempt to set up it on predicted Protects or Sucker Punches, which are especially easy to predict when the opponent is stalling out rain turns.

Team Options
========
Politoed is mandatory with Kingdra, (AC) as it provides rain with its ability. Its access to Helping Hand can help Kingdra sweep, (AC) and its own Water-type attacks can weaken Kingdra's checks for later. Mega Gengar traps and gets rid of problematic Grass-types with Shadow Tag and can help trap in other weather setters like Mega Charizard Y and Abomasnow. Though a somewhat rare situation, it can also prevent the opponent from pivoting around to lure Kingdra into dropping its Special Attack with Draco Meteor. Teammates that take out threats to Kingdra such as Mega Charizard Y and Talonflame are appreciated. Some examples include Terrakion and Mega Diancie. Kingdra requires teammates that can break down bulky Water-types like Suicune. Electric- and Grass-types such as Thundurus and Mega Venusaur work quite well.

[STRATEGY COMMENTS]
Other Options
=============
Scald is a more reliable option to Hydro Pump with an additional chance to burn but lacks the immediate power that Kingdra desires. Similarly, Dragon Pulse is a more reliable Dragon-type STAB move but suffers the same drawback as Scald. Lum Berry is an option to prevent status, specifically paralysis from Thunder Wave users such as Thundurus. Disable disrupts the opponent's move choices and works quite well with Politoed's common support move of Encore, forcing the foe them to Struggle, and Mega Gengar's Shadow Tag ability, disallowing the ability to switch. Ice Beam finishes off weakened Amoonguss without forcing Kingdra to incur Draco Meteor's Special Attack drop but suffers from having largely redundant coverage. Splash Plate increases the power of Kingdra's most spammable option while keeping it healthy and out of range of strong priority, though it gives Kingdra less power and does not boost Draco Meteor's damage output.

Checks & Counters:
=========

**Grass-types**: Bulky Grass-types like Ferrothorn and Amoonguss switch into Water-type attacks with ease and are generally its Kingdra's best counters, retaliating with Power Whip and Spore, respectively.

**Water-types**: Kingdra struggles to break through bulky Water-types such as Suicune and Assault Vest Ludicolo, which can proceed to threaten Kingdra or its partner in return.

**Fairy-types**: Fairy-types such as Sylveon and Azumarill can switch into Draco Meteor thanks to their immunity and stomach a Water-type attack, (RC) while retaliating with a STAB Fairy-type move.

**Opposing Weather**: When the rain is not up, Kingdra struggles to do anything meaningful to the opposing team, (AC) as it loses out on the Swift Swim speed boost. Weather setters such as Mega Charizard Y and Abomasnow, while being directly threatened by Kingdra's strong attacks, are very annoying to deal with, (AC) as it gets they get rid of Kingdra's most valuable asset.

**Paralysis, Tailwind, and Trick Room**: The most effective way of preventing a Kingdra from barreling through a team is a Prankster Thunder Wave from a Pokemon such as Thundurus. A paralyzed Kingdra is unable to do its job and can be easily KOed due to its mediocre defenses. Trick Room, coming from Pokemon such as Cresselia and Reuniclus, and Tailwind, used commonly by Suicune and Hydreigon, also mess with its Speed advantage and prevent it from cleaning up late-game.

**Priority Attacks**: Due to Kingdra's mediocre defenses, it is unable to clean up late-game when threatened by strong priority attacks such as Talonflame's Brave Bird and Bisharp's Sucker Punch.
 
Last edited:
i like kingdra

remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]
Kingdra's incredible speed in the rain thanks to Swift Swim, unique typing, and access to the spread move Muddy Water make it a top choice for a rain team. It is an exceptional late-game sweeper when backed by the rain boost due to the Water-type STAB spread move access (RP) combined with its quite decent Special Attack stat is quite decent, allowing it to deal heavy damage to the opposing team with its Water-type moves due to the boosts they get from STAB and the rain. (redundant phrasing) Kingdra's unique typing also gives it many benefits; traditional Water-type checks such as Kyurem-B and Hydreigon are blown back by its secondary STAB move, (AC) and defensively, the typing only leaves it with two weaknesses while giving it handy resistances to common attacking types like Water and Fire. However, Kingdra has very mediocre stats across the board, including both defenses. It is wide open to being sniped by priority attacks such as Talonflame's Brave Bird and Bisharp's Sucker Punch after only a bit of prior damage. It also faces competition from other common Swift Swim users such as Ludicolo and Mega Swampert; the former can break past bulky Water-types, the bane of Kingdra, and the latter is immune to Thunder Wave, which cripples Kingdra for the entirety of the match. Finally, Kingdra is nearly worthless without its preferred field conditions intact. If it is not raining or the opponent has the speed advantage by from using Trick Room or Tailwind, Kingdra is completely ineffective.

[SET]
name: Rain Attacker
move 1: Muddy Water
move 2: Draco Meteor
move 3: Hydro Pump
move 4: Protect
item: Life Orb
ability: Swift Swim
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========
Muddy Water functions as Kingdra's primary STAB move, dealing significant damage under the rain to neutral targets while also OHKOing many Fire-, Ground-, and Rock-types such as Heatran, Landorus-T, and Terrakion. Muddy Water It also has a 30% chance to drop accuracy, which is useful for having a chance to avoid attacks from slower enemies. Draco Meteor is Kingdra's powerful secondary STAB attack that covers the Dragon-types such as Kyurem-B and Hydreigon that resist Muddy Water. It also dents Pokemon such as Amoonguss and Volcanion that can take Water-type attacks with ease. Hydro Pump is a single-target move that nukes anything it hits, which is useful for finishing off Pokemon that are not in the range for Muddy Water. Because it is not a spread attack, it hits the foes through Wide Guard's protection, allowing Kingdra to hit the common Wide Guard users, Conkeldurr and Aegislash, for massive damage. Protect is a staple move in Doubles, giving Kingdra the ability to stall out field conditions like Trick Room and allowing its partner to improve Kingdra's position. Substitute is a potential option that makes Kingdra exponentially more difficult to deal with. This shields it from status and allows it to avoid getting hit by Sucker Punch from Pokemon like Bisharp and Mega Kangaskhan, as well as taking a strong hit for Kingdra.

Set Details
========
As an offensive powerhouse, Kingdra needs all the investment it can get into Special Attack, so it opts for as much power as possible as well as a Modest nature. Maximum Speed investment is used to tie with opposing Kingdra and outspeed positive-natured base 70s like Breloom when rain is not up or when the opposition is under Tailwind. Swift Swim gives Kingdra the speed necessary to function well. Life Orb allows Kingdra to hit harder while retaining the ability to switch up moves, which is valuable for a late-game cleaner that needs to position itself well on the field with Protect. 152 HP / 160 SpA / 60 SpD / 136 Spe is an option for a more bulky spread with Substitute. This EV spread lets Kingdra's Substitutes survive an Amoonguss Giga Drain while still outspeeding neutral-natured base 70s outside of rain.

Usage Tips
========
Due to its insane power, spread, and lack of drawbacks, Muddy Water is the main attack Kingdra will be using unless it desperately needs to KO a certain Pokemon currently on the field. Be very wary of using Draco Meteor, as either switching having to switch Kingdra out or leaving leave in a crippled one can lead to a huge loss of momentum. Using Draco Meteor on a switch-in that resists it also gives up a ton of momentum. Note that -2 Kingdra is still a threat with its Water-type moves. Try to save Kingdra for the late-game, (AC) as it is very hard for a weakened team to be able to tank rain-boosted Muddy Waters, but make sure priority users such as Talonflame and Thundurus are out of the way first. Sacrificing Politoed after rain has run out in the late-game for a free switch in to Kingdra tends to be an effective maneuver, as it leaves Kingdra untouched with 5 five or 8 eight fresh turns of rain. If using Substitute, attempt to set it up it on predicted Protects or Sucker Punches, which are especially easy to predict when the opponent is stalling out rain turns.

Team Options
========
Politoed is mandatory with Kingdra, as it provides rain with its ability. Its access to Helping Hand can help Kingdra sweep, and its own Water-type attacks can weaken Kingdra's checks for later. Mega Gengar traps and gets rid of problematic Grass-types with Shadow Tag to get rid of them (similar error to "Scizor lures in and KOes Heatran with Superpower) and can help trap other weather setters like Mega Charizard Y and Abomasnow. Though a somewhat rare situation, it can also prevent the opponent from pivoting around to lure Kingdra into dropping its Special Attack with Draco Meteor. Teammates that take out threats to Kingdra such as Mega Charizard Y and Talonflame are appreciated. Some examples include Terrakion and Mega Diancie. Kingdra requires teammates that can break down bulky Water-types like Suicune. Electric- and Grass-types such as Thundurus and Mega Venusaur work quite well.

[STRATEGY COMMENTS]
Other Options
=============
Scald is a more reliable option to Hydro Pump with an additional chance to burn but lacks the immediate power that Kingdra desires. Similarly, Dragon Pulse is a more reliable Dragon-type STAB move but suffers the same drawback as Scald. Lum Berry is an option to prevent status, specifically paralysis from Thunder Wave users such as Thundurus. Disable disrupts the opponent's move choices and works quite well with Politoed's common support move of Encore, forcing the foe to Struggle, and Mega Gengar's Shadow Tag ability, disallowing the ability to switch. Ice Beam finishes off weakened Amoonguss without forcing Kingdra to incur Draco Meteor's Special Attack drop but suffers from having largely redundant coverage. Splash Plate increases the power of Kingdra's most spammable option while keeping it healthy and out of range of strong priority, though it gives Kingdra less power and does not boost Draco Meteor's damage output.

Checks & Counters:
=========

**Grass-types**: Bulky Grass-types like Ferrothorn and Amoonguss switch into Water-type attacks with ease and are generally Kingdra's best counters, retaliating with Power Whip and Spore, respectively.

**Water-types**: Kingdra struggles to break through bulky Water-types such as Suicune and Assault Vest Ludicolo, which can proceed to threaten Kingdra or its partner in return.

**Fairy-types**: Fairy-types such as Sylveon and Azumarill can switch into Draco Meteor thanks to their immunity and stomach a Water-type attack while retaliating with a STAB Fairy-type move.

**Opposing Weather**: When the rain is not up, Kingdra struggles to do anything meaningful to the opposing team, as it loses out on the Swift Swim speed boost. Weather setters such as Mega Charizard Y and Abomasnow, while being directly threatened by Kingdra's strong attacks, are very annoying to deal with, as they get rid of Kingdra's most valuable asset.

**Paralysis, Tailwind, and Trick Room**: The most effective way of preventing a Kingdra from barreling through a team is a Prankster Thunder Wave from a Pokemon such as Thundurus. A paralyzed Kingdra is unable to do its job and can be easily KOed due to its mediocre defenses. Trick Room, coming from Pokemon such as Cresselia and Reuniclus, and Tailwind, used commonly by Suicune and Hydreigon, also mess with its Speed advantage and prevent it from cleaning up late-game.

**Priority Attacks**: Due to Kingdra's mediocre defenses, it is unable to clean up late-game when threatened by strong priority attacks such as Talonflame's Brave Bird and Bisharp's Sucker Punch.
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