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Kingdra

Lol Sandstreamers. I don't think Tyranitar or Hippowdon will want to come face-to-face with STAB Waterfall or Hydro Pump anytime soon.

Kingdra can still work, as it doesn't need all 4 moveslots thanks to coverage, so it can afford to run Rain Dance.
 
Has anyone tried using anti-meta/weather team with swsw Kingdra? I've been doing ok with it...peaking around 60-ish (I'm just not too great with weatherless teams I suppose).
I've been running LO spA and specs and I've had moe success with spa LO set.
 
How about:



Name: Special Attacker
Item: White Herb
255 HP / 255 SpA
Nature: Modest



-Hydro Pump
-Ice Beam / Blizzard
-Signal Beam
-Draco Meteor


This set can be used to torment your foe with moves of completely different types (genius points to whoever got the Pokemon Stadium reference in there). Blizard or Ice Beam and Draco Meteor are for dealing with Kingdra's only weakness, Dragon. Hydro Pump is for STAB, and Signal Beam is for Grass coverage if don't want to deal with the horrible accuracy of Blizzard. Ice Beam is a little better, bearing more PP and a higher chance of hitting, with less power.
 
i dont know why you have signal beam on there.

nothing is doubly weak to bug and a neutral hydro pump or draco meteor (or at leaast ice beam) out damages a supereffective signal beam
 
i dont know why you have signal beam on there.

nothing is doubly weak to bug and a neutral hydro pump or draco meteor (or at leaast ice beam) out damages a supereffective signal beam

Shiftry. If you let it, Shiftry can DESTORY teams. I know, I use it in DW Ubers.
 
LOL FORGOT ABOUT CELEBI, i was thinkiing

"ummm... dark psychic, nope. no dark/psychic pokes"
THAT THING IS NEVER SEEN IN OU. thats why i forgot
 
What about Cacturne? Bug is doubly effective against it, but no one seems to be using it. Destiny Bond sure can be a kick in the groin, though...
 
What about Cacturne? Bug is doubly effective against it, but no one seems to be using it. Destiny Bond sure can be a kick in the groin, though...

Cacturne isn't used at all. It's 70/60/60 defenses mean that it will be OHKO'd any Dragon attack coming from Kingdra.
 
Celebi (and Abomasnow, to a lesser extent) is the only reason to ever use Signal Beam. Outside of that, feel free to 2HKO Jellicent with Dragon Pulse + Draco Meteor. Alternatively, Ice Beam is always an option for Grass-type Pokemon, though at this point your time must have offensive support for them.
 
jelli isn't 2hko'd, celebi can take two ice beams if its sp.def, abomasnow can't take meteors well at all, even max / max sp.def calm. unless you're using specs only use kingdras stabs.
 
252SpAtk Life Orb Kingdra (+SAtk) Dragon Pulse vs 248HP/0SpDef Leftovers Jellicent (Neutral): 40% - 47% (163 - 192 HP).
252SpAtk Life Orb Kingdra (+SAtk) Draco Meteor vs 248HP/0SpDef Leftovers Jellicent (Neutral): 62% - 73% (253 - 297 HP).

DP + DM deals 96-114%
any prior damage (entry hazards, sandstorm, random U-Turn...) and Jellicent is guaranteed to faint.

Specs DM 2hkos Jellicent easily (102-121%)
 
How about:



Name: Special Attacker
Item: White Herb
255 HP / 255 SpA
Nature: Modest



-Hydro Pump
-Ice Beam / Blizzard
-Signal Beam
-Draco Meteor


This set can be used to torment your foe with moves of completely different types (genius points to whoever got the Pokemon Stadium reference in there). Blizard or Ice Beam and Draco Meteor are for dealing with Kingdra's only weakness, Dragon. Hydro Pump is for STAB, and Signal Beam is for Grass coverage if don't want to deal with the horrible accuracy of Blizzard. Ice Beam is a little better, bearing more PP and a higher chance of hitting, with less power.

Hi dude. I like that people like u decide to make custom sets. You just need to learn a bit more on the OU metagame.
Kingdra NEEDS Speed EV's so it can outspeed threats like non-scarfed T-tar or non-scarfed Heatran. Blizzard should be removed (unless a crazy person wants to use Kingdra on hail) and Signal Beam..... is definetely not worth it. I suggest that u change it for Dragon Pulse. Draco just does a bit less damage to Celebi and it doesn't hit anything else that Draco doesn't hit harder. Change the nature to Timid. Finally, I suggest that u change the item for Leftovers or Life Orb.
 
Bump due to a pretty huge metagame shift. Rain has a stranglehold now, and this guy is pretty anti-meta. His choice specs set coming off a somewhat low base 95 spA, still destroys a lot of things. With swift swim he's able to outspeed Tornadus-T and scarfed Thundurus-T. Even outside of rain, stuff like Draco Meteor is still incredibly powerful. He's getting pretty close to the OU line as well.
 
Yeah, Kingdra's great, but it's not being helped by the fact that there are many new prominent threats such as AmoongBro to worry about. A lot of people are also going for Specs Keldeo, who hits way harder both in and out of Rain, and isn't crippled without it. Ferrothorn is still here to give Kingdra all sorts of trouble, and it isn't going anywhere anytime soon. Still, he has a niche as Rain counter, that I won't disagree with.
 
I've been using Kingdra a lot on a team of mine for BW2. It's probably one of the most underrated Pokemon to use in OU right now, it consistently performs well even when Rain isn't up. When Rain is up however, you gain a great revenge killer, and it forces so many switches it's pretty easy to begin setting up if you're running Sub DD / Rest DD.

Kingdra @ Leftovers
Ability: Swift Swim
Nature: Adamant
EVs: 40 HP / 224 Atk / 16 Def / 228 Spe
- Waterfall
- Outrage
- Substitute
- Dragon Dance

Given that you're using Kingdra, you're more than likely using it to deal with Rain. When facing standard Rain Teams, you'll want to know when to bring Kingdra in safely. I have been using Amoonguss in conjunction with Kingdra to absorb Toxic Spikes, and crippling mons with Stun Spore / Spore. This status easily gives free switches to Kingdra, making it easier to set up. The set here allows Kingdra to set up on common defensive threats in Rain Teams, most notably Jirachi and Tentacruel. Politoed is also used as setup fodder when Amoonguss Spores it, as it prevents Politoed from using Perish Song.

If you're going to want to use Kingdra correctly, the right support is essential. It's all well and good saying Kingdra is easily walled by Ferrothorn, but if you're smart, you'll carry a good offensive partner that deals with Ferrothorn, such as Terrakion or Magnezone. It's all about giving Kingdra the right support it needs, I've found that it loves Toxic Spikes support, especially when in Rain it can get a quicker Sub up against pretty much everything and avoid the Will-O-Wisp / Toxic / Thunder Wave that is pretty much the only thing in Kingdra's way as it sets up -- given that Kingdra's adequate bulk means it can deal with common priority, such as Ice Shard, Extremespeed and Bullet Punch.
 
Specs Kingdra is better than Dragon Dance right now, I think. Scalds are everywhere and burn will make Kingdra worthless, even in Rain. You hit hard right from the start, and OHKO or 2HKO pretty much everything on a rain team anyway, with the expection of Ferrothorn, but it takes roughly 45% from Hydro Pump in the rain so you can easily put some damage on it before hand to 2HKO.

If you're outside of Rain, A simple Hidden Power Fire will OHKO.
 
still, don't underestimate DDdra. It's better than Specs outside of Rain, because in two turns of set up it is in Rain condition- x2 spe and atk. Jirachi's set also had Substitute, and since substitute blocks scald burns and kingdra is x4 resistand to water and has great SpDef, Scald is not a way to take it down.
 
I think Dragon Dance Kingdra is better than Specs Kingdra. It doesn't rely on Rain to be able to sweep. And you equip it with Lum Berry to stop Thunder Wave, Toxic and Scald Burns.

I've had great success with this set:

230.png

@ Lum Berry
Swift Swim
Adamant nature
36 HP / 252 Atk / 220 Spe
~ Dragon Dance
~ Outrage
~ Waterfall
~ Disable

Switch into one of Kingdra's many resistances and then Dragon Dance up. Depending on what your opponent does next, you have all the answers. If they hit you with their best attack and go for the 2HKO, you simply use Disable next turn and remove that move from their arsenal, rendering them helpless. Disable will usually go first after the speed boost from Dragon Dance (and Swift Swift is your opponent is unlucky enough to be running a rain team). Then you can choose to Dragon Dance again to boost your Attack and Speed further, or you can begin the carnage and start spamming Outrage or Waterfall. Even counters like Ferrothorn and Jirachi die to this set. They can be 2HKO'd by either move after you have Dragon Danced twice, and Waterfall's flinch effect also helps. And if need be you can Disable their Power Whip or Body Slam, rendering them powerless.

To counter a Kingdra Sweep your opponent will throw Sleep, Burn and Paralysis at you, but Lum Berry makes that strategy null and void. And Lum Berry also works wonders when Outrage finishes and you're saved from confusion.

It's not unbeatable, but so far the results from testing this set have been amazing and it shows Disable is really underrated as a move (100% accuracy, disables for 4-7 turns). It functions similar to Substitute in other mentioned sets, but this is more permanent and doesn't drain your HP.
 
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