Actually, Terrakion owes a lot of it's awesomeness to it's speed and SR resistance.People are very prone to mention the fighting/steel weakness in terms of weakness to priority (Mach/Bullet Punch). The only reason this can be seen as a threat is when coupled with Stealth Rock weakness, considering that Terrakion is also weak to those moves, and in terms of natural bulk, Kyurem-B outclasses Terrakion. Also, other than Speed and Sp. Defense, where there is a tie, it outclasses Terrakion in every stat. And Terrakion is pretty good, so yeah.
Terrakion resists Rock instead of being weak to it, which means it can actually survive some super-effective priority attacks Kyurem-B can't because it's weak to SRPeople are very prone to mention the fighting/steel weakness in terms of weakness to priority (Mach/Bullet Punch). The only reason this can be seen as a threat is when coupled with Stealth Rock weakness, considering that Terrakion is also weak to those moves, and in terms of natural bulk, Kyurem-B outclasses Terrakion. Also, other than Speed and Sp. Defense, where there is a tie, it outclasses Terrakion in every stat. And Terrakion is pretty good, so yeah.
I also thought something like that, but a Hail version of it, with Substitute/Dragon Claw (Or Outrage)/Fusion Bolt/Blizzard, but I don't have a Hail team (I prefer Sand :P) so I haven't tested itI've always found myself using the mixed set or the sub + 3 attacks set. I have tried band, and despite its awesome power I always found myself getting revenged easily. The mix set allows it to hit hard on both sides of the spectrum, no one can really ignore that nice base 120 special attack. While the sub cube can set up a sub on weak attacks and just go to town, and cannot be easily revenged. Kyurem B has excellent bulk that can be abused, and the Sub d claw set looks quite interesting, as does the sub hone claws that I will test soon.
The only other mixed dragon in ou thats really any good as a stand out set is salamence an the only downside to mence is the fact he is considerably weaker. Typing, move pool, speed all go to mence, as to who is better, I have no opinion on the matter.I also thought something like that, but a Hail version of it, with Substitute/Dragon Claw (Or Outrage)/Fusion Bolt/Blizzard, but I don't have a Hail team (I prefer Sand :P) so I haven't tested it
Most people complain that Kyurem-B's gigantic 170 Attack is wasted with its poor physical movepool. They are right, but they don't remember Kyurem-B also has a high 120 Special Attack stat that has a far more useful movepool
It may not be the physical nightmare we expected it to be before BW2 was released, but it's now one of the best Mixed Dragons in OU, if not the best, with its Speed and its Bullet Punch weakness as its only problems
lol man, I've always wondered to myself "when would a Lax nature be even remotely useful? perhaps a mixed attacking tank that for some reason can't sacrifice its Speed?" and here it is. You know you're desperate when you're running Lax; I'd say Relaxed is the better nature so you don't sacrifice any of its bulk. Honestly, with Lax, you're not even outrunning Jolly Tyranitar (although getting the jump on 16 Speed Tentacruel is cool I guess).Kyurem-Black @ Expert Belt
Trait: Teravolt
EVs: 248 HP / 200 Def / 60 Spd
Lax Nature
- Outrage
- Fusion Bolt
- Ice Beam
- Hidden Power [Fire]
Survive all the attacks, if his speed is holding him back rely on his bulk instead! Can take CB Scizors bullet punch after rocks, Breloom's mach punch in the same fashion and KO with coverage. 2hko's ferrothorn outside of rain, can take scarfed STAB SE 120 base attacks up to Adamant Haxorus's outrage and KO back with his own outrage. Almost the same attack as Adamant Haxorus with silly bulk.
CB Kyurem-B + Scarf MoxieMence actually works really well, a bit like the Raquaza+Salamence combo.I've revisited Kyurem-B's oft-laughed at Choice Band set and I have been really pleased. A very simple Drag-Mag team has gotten me high on the PS! ladder and Kyurem-B plays a crucial part in it simply because its Outrage is so strong that it can weaken a stall to a point where only 1 hit is needed to take it out with another Dragon. It also nets a lot of surprise KO's. You may be wondering how a poke with 170 base Atk gets surprise KO's: I am using max HP as opposed to max Speed. Surprisingly when you run Max HP, almost all the crap the is supposed to revenge kill you after SR misses out on the KO. Since you bring in Kyurem-B on slower targets to outrage on, they can not tell the difference between you running max speed (which is the standard) or not. Here some calcs to illustrate:
Techniloom / LO Scizor (same attack stat and base power priority moves)
252+ Atk Life Orb Technician Breloom Mach Punch vs. 0 HP / 0 Def Kyurem-B: 283-335 (72.37 - 85.67%) 75% chance to OHKO after SR
252+ Atk Life Orb Technician Breloom Mach Punch vs. 252 HP / 0 Def Kyurem-B: 283-335 (62.33 - 73.78%) 0% chance to OHKO after SR
Lefties/Scarf Keldeo
252 SpA Keldeo Secret Sword vs. 0 HP / 0 Def Kyurem-B: 278-330 (71.09 - 84.39%) 68% chance to OHKO after SR
252 SpA Keldeo Secret Sword vs. 252 HP / 0 Def Kyurem-B: 278-330 (61.23 - 72.68%) 0% chance to KO after SR
Lefties Gengar
252 SpA Gengar Focus Blast vs. 0 HP / 0 SpD Kyurem-B: 286-338 (73.14 - 86.44%) 75% chance to OHKO after SR
252 SpA Gengar Focus Blast vs. 252 HP / 0 SpD Kyurem-B: 286-338 (62.99 - 74.44%) 0% chance to OHKO after SR
There are other but these are some I have encountered so far.
With SubPunch, you hit in one turn if they don't hit you. Freeze Shock takes two turns instead, so its incredibly easy to switch a resist in, and you can basically just keep an electric resist in to wall it, since Freeze Shock broadcasts that you're using it and they can switch in an Ice resist.There is not much resisting Freeze Shock, and Fusion Bolt rounds off for pretty decent coverage as only Water/Fire/Steel and Ice resist its STAB move and gets 2HKO'd by Freeze Shock or by Fusion Bolt after. And beeing under a sub Kyurem-B can just roost up and switch out, or hit again and that hard. Try to be positive, you've seen the power from SubPunch sets, this has the same idea.
Yes this is true, but when forcing the opposing pokemon out you will still hit, and yeah I kinda got the point as Focus Punch charge before it get hitted so that kinda sux tho..With SubPunch, you hit in one turn if they don't hit you. Freeze Shock takes two turns instead, so its incredibly easy to switch a resist in, and you can basically just keep an electric resist in to wall it, since Freeze Shock broadcasts that you're using it and they can switch in an Ice resist.