How about this Landorus set?
Landorus @ Life Orb
Ability: Sheer Force
Nature: Hasty / Naive
EVs: 252 Sp.Atk, 252 Speed, 4 Att
- Earth Power
- Psychic
- HP Fire
- Rock Slide
First of all, the great thing about the set is that opponents will just assume that Landorus is a physical attacker, so it will catch them off guard.
So here's the deal: With max Sp. Att EVs, Life Orb, and Sheer Force, Landorus is essentially attacking with a Special Attack stat of 556 when it uses Earth Power or Psychic, 428 when using HP Fire (since Sheer Force is not applied), and 485 when using Rock Slide (since that's using its Physical Attack stat).
Let's see how Landorus does against several notable Pokemon:
Scizor: 1HKOed by HP Fire 100% of the time
Breloom: 1HKOed by HP Fire 100% of the time
Forretress: 1HKOed by HP Fire 100% of the time
Ferrothorn: 2HKOed by HP Fire 100% of the time (100% 1HKO in the Sun)
Skarmory: 2HKOed by HP Fire 100% of the time with HP Fire (100% 1HKO in the Sun)
Gliscor: 2HKOed by Psychic 100% of the time
All of the above Pokemon are likely to be switched into Landorus by your opponent for various reasons (presumably with the thought that Landorus will be a physical attacker).
Obviously Earth Power is the primary attack. Coming off of a 556 Sp.Att stat to go along with STAB, it's basically 2HKOing everything that doesn't resist it (sans Blissey).
HP Fire hits the Grass and Bug types that resist Earth Power, and Rock Slide hits the Flying types that are immune to Earth Power. This combination of attacks assures that Pokemon who aren't hit hard by Earth Power are still going to be hit for super effective damage - meaning almost no Pokemon is safe.
Lastly, Psychic takes full advantage of Sheer Force, and can be used to 1HKO many Fighting type Pokemon (as well as Gengar).
Overall this Landorus is just a beast, hitting for massive damage against almost anything without suffering from being locked into attacks with Choice Band/Specs and without suffering from Life Orb recoil, having a Base Speed of 101 (crucially outspeeding everything with Base 100 Speed and below lacking a Choice Scarf), and almost certainly catching your opponent completely off guard (initially because they won't know that Landorus is a special attacker, and also because they won't know what moves its packing).
Alternative Move Choices: It's also nice not to have to resort to using Focus Blast with its horrible 70% accuracy. Grass Knot is an option if you really want to hit bulky waters. HP Ice can be used over HP Fire if you want to be able to hit Flying/Dragons and Flying/Ground types extra hard while still being able to punish Grass types. If HP Ice over HP Fire then Rock Slide should be replaced either by Grass Knot or Focus Blast. In this case Landorus should also be given a Jolly nature since it will no longer be using its Physical Attack stat.
Also note that this Landorus is even more dangerous on a Sun team because of the extra damage Hidden Power Fire will do, although this is far necessary.
Counters: Blissey, Cresselia, very bulk Water-types. Obviously, Landorus has to worry about anything that can outspeed it and do damage do it, but Landorus should not be left in against things that will outspeed and kill it. Furthermore, many of the things that outspeed Landorus will sustain massive damage while switching into Landorus.
Landorus @ Life Orb
Ability: Sheer Force
Nature: Hasty / Naive
EVs: 252 Sp.Atk, 252 Speed, 4 Att
- Earth Power
- Psychic
- HP Fire
- Rock Slide
First of all, the great thing about the set is that opponents will just assume that Landorus is a physical attacker, so it will catch them off guard.
So here's the deal: With max Sp. Att EVs, Life Orb, and Sheer Force, Landorus is essentially attacking with a Special Attack stat of 556 when it uses Earth Power or Psychic, 428 when using HP Fire (since Sheer Force is not applied), and 485 when using Rock Slide (since that's using its Physical Attack stat).
Let's see how Landorus does against several notable Pokemon:
Scizor: 1HKOed by HP Fire 100% of the time
Breloom: 1HKOed by HP Fire 100% of the time
Forretress: 1HKOed by HP Fire 100% of the time
Ferrothorn: 2HKOed by HP Fire 100% of the time (100% 1HKO in the Sun)
Skarmory: 2HKOed by HP Fire 100% of the time with HP Fire (100% 1HKO in the Sun)
Gliscor: 2HKOed by Psychic 100% of the time
All of the above Pokemon are likely to be switched into Landorus by your opponent for various reasons (presumably with the thought that Landorus will be a physical attacker).
Obviously Earth Power is the primary attack. Coming off of a 556 Sp.Att stat to go along with STAB, it's basically 2HKOing everything that doesn't resist it (sans Blissey).
HP Fire hits the Grass and Bug types that resist Earth Power, and Rock Slide hits the Flying types that are immune to Earth Power. This combination of attacks assures that Pokemon who aren't hit hard by Earth Power are still going to be hit for super effective damage - meaning almost no Pokemon is safe.
Lastly, Psychic takes full advantage of Sheer Force, and can be used to 1HKO many Fighting type Pokemon (as well as Gengar).
Overall this Landorus is just a beast, hitting for massive damage against almost anything without suffering from being locked into attacks with Choice Band/Specs and without suffering from Life Orb recoil, having a Base Speed of 101 (crucially outspeeding everything with Base 100 Speed and below lacking a Choice Scarf), and almost certainly catching your opponent completely off guard (initially because they won't know that Landorus is a special attacker, and also because they won't know what moves its packing).
Alternative Move Choices: It's also nice not to have to resort to using Focus Blast with its horrible 70% accuracy. Grass Knot is an option if you really want to hit bulky waters. HP Ice can be used over HP Fire if you want to be able to hit Flying/Dragons and Flying/Ground types extra hard while still being able to punish Grass types. If HP Ice over HP Fire then Rock Slide should be replaced either by Grass Knot or Focus Blast. In this case Landorus should also be given a Jolly nature since it will no longer be using its Physical Attack stat.
Also note that this Landorus is even more dangerous on a Sun team because of the extra damage Hidden Power Fire will do, although this is far necessary.
Counters: Blissey, Cresselia, very bulk Water-types. Obviously, Landorus has to worry about anything that can outspeed it and do damage do it, but Landorus should not be left in against things that will outspeed and kill it. Furthermore, many of the things that outspeed Landorus will sustain massive damage while switching into Landorus.