Lapras (Analysis)

Nope I assumed he used max hp & max def which I had to right to. What the hell is the point of running defensive Lapras with speed? It baffles the mind, if you were going to run speed you might as well run attack EVs. Defensive Lapras is trying to do too many things at once and it fails miserably at all of them.

You assumed. Have you at least tried it out in battle at least once or twice?? You run Speed so you don't get outsped, not to sweep immediately. There is nothing wrong with being defensive and fast at the same time. With this Lapras, apart from Ferrothorn, you can either just DD up in their face and sweep, or if you can't do that, you just use Toxic and stall the crap out of them. It baffles my mind that you haven't seen a defensive Pokemon that runs Speed. Ever seen spreads like 252 HP / 4 SpA / 252 Spe with a +ve nature?
 
I have my own series of ideas and thoughts concerning this game and have no time or desire to test out sets that i consider inferior or weak. Please don't take this the wrong way, I have nothing against you or the OP, I just thing that set is terrible. If you really want to contest this go to talk to another QC member.
 
There was a QC discussion regarding this analysis, and PK Gaming did a great job of covering everything that was discussed.

There's one thing that I'd like to say, however. Make the Offensive Dragon Dance the first set listed; it's definitely the most destructive set Lapras can run. Also, Ice Shard shouldn't be listed first in the last slot of the Curse set: Toxic should, since it allows you to beat Jellicent and Quagsire one on one.

Anyway, I read through this, and there are a lot of things wrong with the content. Let's see:

Lapras wasn't UU in Gen 4; it was NU.

Quagsire isn't beating Lapras if it runs Toxic (which is why Toxic should be the main slash, as I said above).

A boosted Waterfall under rain does more damage than Rock Smash. 60 x 1.5= 90 > 80.

Thundurus isn't really a counter - it's a check. Counters are supposed to be able to switch in on a move without taking any significant damage. Thundurus doesn't like switching in on Waterfall if rain is play.

Remove these sentences. Lapras should never use Water Absorb: Hydration + Rest is the only reason lapras is even getting an OU analysis. The moves Lapras can run by using Water Absorb over Hydration don't even offer it any significant coverage.

No, Hydration isn't what separates Lapras from other bulky Waters. Vaporeon gets Hydration as well. What differentiates Lapras from other bulky Water-types is its ability to use BOOSTING MOVES (Curse / Dragon Dance) + HydrationRest. If Lapras didn't have access to these boosting moves, Hydration Vaporeon would be infinitely better.

Return isn't really a coverage move; it's actually resisted by Steel, Rock, can't hit Ghost-types, and normal isn't super effective on any type. Return should be described as a way Lapras can hit Pokemon that are resistant to Waterfall, such as Gyarados and Rotom-W.

Most of Lapras' sets are physical, and without any special attack investment, HP Fighting isn't do squat to Ferrothorn, since it has an excellent Special Defense stat. Even with 252 SpA and a Modest Nature, HP Fighting is only doing 24.4% - 29% to standard Ferrothorn that run Special Defense, and 31.8% - 37.5% vs 252/0 neutral natured ones.

Attract isn't a competitive move and should never be used in serious competitive play; remove the mention.

This shouldn't really be mentioned either. These moves are banned from standard play and these analyses are supposed to be competitive - Sheer Cold, Horn Drill, and Fissure aren't competitive moves. Remove the mention.

Exactly, Life Orb is much better. Expert Belt shouldn't even be mentioned anywhere; it's not like Lapras will be hitting much super effectively with just Waterfall and Return / Ice Shard, thus making Expert Belt useless.

Dual Screens don't help Lapras "stay around for a very long time" - they help him set-up Dragon Dance better. Dual Screens only last for a limited amount of turns!

Fix all of the above; once you do, I'll approve this.
Wow, sorry about all of the misinformation. Regardless, thanks for all of the corrections / changes. All of them have now been implemented into the analysis (hopefully there are no more mistakes...).
 
The DD'er gets outsped by Terakion and Infernape with these EV's. I'd say put at least 220 EV's in speed to outspeed base 108 at +1. At which point you might as well use 236 to outspeed Thundrus.
 
The DD'er gets outsped by Terakion and Infernape with these EV's. I'd say put at least 220 EV's in speed to outspeed base 108 at +1. At which point you might as well use 236 to outspeed Thundrus.

Lapras does best by using its bulk to attain multiple boosts. Two will get you to outspeed them anyways, but it may be a good idea to give these Speed values (or an alternate spread including them) a mention in AC for those who want it to start attacking sooner.
 
Lapras does best by using its bulk to attain multiple boosts. Two will get you to outspeed them anyways, but it may be a good idea to give these Speed values (or an alternate spread including them) a mention in AC for those who want it to start attacking sooner.

12HP an 68 SpD isn't gonna make much difference, Lapras is naturally bulky. Personally I'd just go for 252at 252spe. Getting outsped and killed by Terakion and Thundrus isn't worth the tiny amount of extra bulk.

Perhaps the 12HP have some small use in turning seismic toss into a 5hko but Chansey/blissey/duclops are setup fodder anyway with hydrorest.
 
The DD'er gets outsped by Terakion and Infernape with these EV's. I'd say put at least 220 EV's in speed to outspeed base 108 at +1. At which point you might as well use 236 to outspeed Thundrus.
I'll put a mention in the AC, but Lapras should set up DD's on pokemon it can nab multiple boosts on so it may be in prime condition to sweep, and face the likes of Terakion once it is at +2 or +3. However, it is a legitimate problem, so I'll mention a spread to outspeed base 108's in the AC.
 
I'm just gonna stress my point one more time. Timid Life Orb Gengar does a minimum of 260 with Thunderbolt with 68 EV's in SpD. Without any investment it's 282, a 7.2 percent difference. Does the SpD stop something specific and relevant from 2HKOing Lapras?

In the perfect scenario Lapras can acquire multiple boosts but with rain support (which is obviously crucial) it hits hard with one boost. Missing out on KO'ing the genies, Gengar, Infernape and Terakion is huge. Is that really worth 7% more special bulk?
 
I'm just gonna stress my point one more time. Timid Life Orb Gengar does a minimum of 260 with Thunderbolt with 68 EV's in SpD. Without any investment it's 282, a 7.2 percent difference. Does the SpD stop something specific and relevant from 2HKOing Lapras?

In the perfect scenario Lapras can acquire multiple boosts but with rain support (which is obviously crucial) it hits hard with one boost. Missing out on KO'ing the genies, Gengar, Infernape and Terakion is huge. Is that really worth 7% more special bulk?
As it says in the analysis, lapras should be setting up on pokemon he needn't fear being KO'd by. The special bulk allows Lapras to set up on a greater amount of foes so he may sweep. If the opponent switches a base 108 after one DD and Lapras sets up another one on the switch, he already outspeeds them, letting him attack with a +2 STAB Waterfall under the rain. The extra bulk also grants Lapras can take any unboosted special hit dished out by the genies, allowing him to set up another DD if needed.


Is it me or it sounds wrong
Fixed it to avoid any confusion.

(On a side note, I messed up on the evs on the DD set (I was thinking in terms of Substitute), and Lapras doesn't need to run any HP evs, since it has 401 HP naturally, meaning Seismic Toss / Night Shade fails to 4HKO anyway.)
 
While Block + Perish Song + Hydration is illegal, as far as I know Whirlpool + Perish Song + Hydration isn't. With the item that boosts moves like Whirlpool and Fire Spin's number of turns to 5 always (Grip Claw iirc), you have yourself an OO mention. People used it a bit in Gen 4. Even though it will have a few turns to Spike or whatever, you trap Ferrothorn, as well as other Waters (minus Water Absorbers) pretty easily. Good job on the analysis!

EDIT: Nevermind Whirlpool is in fact an egg move my bad
 
While Block + Perish Song + Hydration is illegal, as far as I know Whirlpool + Perish Song + Hydration isn't. With the item that boosts moves like Whirlpool and Fire Spin's number of turns to 5 always (Grip Claw iirc), you have yourself an OO mention. People used it a bit in Gen 4. Even though it will have a few turns to Spike or whatever, you trap Ferrothorn, as well as other Waters (minus Water Absorbers) pretty easily. Good job on the analysis!

EDIT: Nevermind Whirlpool is in fact an egg move my bad
I'm not 100% sure, but I believe that Lapras found in Dream World can be both male and female. If that's the case, it is possible for Hydration + Whirlpool. I'll mention it in the OO, but if it ends up Dream World Lapras are only male, I'll remove it.
 
I'm just gonna stress my point one more time. Timid Life Orb Gengar does a minimum of 260 with Thunderbolt with 68 EV's in SpD. Without any investment it's 282, a 7.2 percent difference. Does the SpD stop something specific and relevant from 2HKOing Lapras?

In the perfect scenario Lapras can acquire multiple boosts but with rain support (which is obviously crucial) it hits hard with one boost. Missing out on KO'ing the genies, Gengar, Infernape and Terakion is huge. Is that really worth 7% more special bulk?

I think I get what he means, but I just did a couple calculations, and speed boosting natures on Thundurus and Terrakion mean that they barely miss out on the KO. While this is normally very critical, Lapras has a 100% healing move to heal with, shortly after it takes Thundurus and Terrakion out with a +2 rain boosted STAB Waterfall.

But that also means that it is now important to keep entry hazards off the field if Lapras wants to contend with these guys.

-Zane

Edit: FML. I forgot to put on an item. Yeah, Life Orb means all bets are off for Lapras. Actually, I think I also left Timid on my calculator when I changed to Terrakion. I'm brilliant right now. But yeah. In conclusion, he has a point. You can't set up a second Dragon Dance if they switch in on your first Dragon Dance, and they can KO you with their STAB attacks because they're still faster than you. (Even if Terrakion is Timid. lololololololol)

More Edit: Calculations...

Thundurus' Timid Life Orb Thunderbolt vs. 0/80 Neutral Natured Lapras 102.99% - 120.9% (OHKO)
Terrakion's Jolly Life Orb Sacred Sword vs. 0/0 Neutral Natured Lapras 114.46% - 134.66% (OHKO)
Terrakion's Jolly Life Orb Rock Slide vs. 0/0 Neutral Natured Lapras 95.76% - 112.22% (74.35% OHKO, 100% with Stealth Rock or Spikes)
Gengar's Timid Life Orb Focus Blast vs. 0/80 Neutral Natured Lapras 81.59% - 96.02% (100% with Stealth Rock, Thunderbolt is 100% with Stealth Rocks and one layer of Spikes)
Infernape's Naive Life Orb Close Combat vs. 0/0 Neutral Natured Lapras 130.92% - 154.11% (OHKO)

However, Lapras can only 100% KO a Thundurus (in the rain, of course) with Stealth Rock support. I'm not even going to bother calculating Waterfall against the other threats, considering they're all hit for super effective damage.

So yeah. Switch in on Dragon Dance, and it's pretty much a goner, since it can't get up another one. I would support putting a higher speed spread in AC, as these are vital threats (especially Thundurus and Gengar, who are rather efficient against rain teams).
 
The higher speed has a mention in the AC, however, when I said Lapras can set up a second DD on the switch, I meant that it can set up one DD on something it can set up on, and when they switch in their base 108 Lapras sets up the second DD, meaning he's ready to sweep. Again, Lapras shouldn't try to set up on opponents that you know can take him out, but rather on opponents he can nab a couple of boosts on and Rest up. Even with the alternate evs, if an unboosted Lapras tries to set up on a Terakion, Ifernape, or Thundrus, they can KO him before he has the chance, so he'll be switching out either way. The 80 SpD evs let him set up on other pokemon so he'll be able to get to +2 to face the aformentioned threats.
 
Every setup sweeper ever sets up against pokes that can't take it out! However that poke will switch out for something that does threaten you. With your ev's a prediction of DD costs Lapras it's sweep against at least 5 very threatening pokes. Pokemon it could easily OHKO in return. All that for a tiny amount of special bulk.

I rest my case...
 
The higher speed has a mention in the AC, however, when I said Lapras can set up a second DD on the switch, I meant that it can set up one DD on something it can set up on, and when they switch in their base 108 Lapras sets up the second DD, meaning he's ready to sweep.

That scenario doesn't ever happen. Here's how it goes:

Lapras switch in vs setup fodder
Lapras DDs and setup fodder switches to a check
Lapras with low speed investment is outsped and KO'd

This is how the situation has always been, setup fodder does not stay in to be just that... I think you should definitely be able to outspeed base 110s as well such as Latios / Gengar who can OHKO easily, and if you've gone that far you may as well just max speed
 
I think you missed either the rain or the +1 Atk because it does a minimum of 127% to Thundrus with LO +1 Rain boosted Waterfall.

Oh. The rain boost wasn't calculated in. I believe you're correct, sorry.

That scenario doesn't ever happen. Here's how it goes:

Lapras switch in vs setup fodder
Lapras DDs and setup fodder switches to a check
Lapras with low speed investment is outsped and KO'd

This is how the situation has always been, setup fodder does not stay in to be just that... I think you should definitely be able to outspeed base 110s as well such as Latios / Gengar who can OHKO easily, and if you've gone that far you may as well just max speed

+1. That's what we're saying. The only time the scenario you are introducing to us would happen is if they expected a Curse build, or if they just kind of sucked. I mean, Lapras could easily just switch out to a Ground- or Ghost-type (depending on the move), and try and set up later, but it also means that you're potentially facing a +2 Thundurus or whatever, as they may predict your switch. And it's not like you can really begin a sweep until these threats are eliminated.

-Zane
 
Looks fine now, but on the Curse set, you should remove some mentions in AC such as Level Field and Perish Song, as they don't really have any use on the set. Other than that, it looks like Bloo's changes have also been made so,

QC APPROVED (2/3)
 
Looks fine now, but on the Curse set, you should remove some mentions in AC such as Level Field and Perish Song, as they don't really have any use on the set. Other than that, it looks like Bloo's changes have also been made so,

QC APPROVED (2/3)
Thank you for the check! Level Field and Perish Song have both been removed from the AC on the Curse set. One more to go!
 
[Overview]

<p>Lapras was always
quite a unique pokemon. Back in Gen 4, Lapras was one among many bulky Waters running around the lower tiers. However, this shellfish distinguished himself from his brethren with a great movepool, both offensive and supportive alike. He could strike opponents hard with the notorious BoltBeam combo, force switches with Perish Song, or even sweep through teams with the boosting moves Curse and Dragon Dance. Now, in Gen 5, Lapras has received two godsends that only boost its potential to insane levels: Hydration and Drizzle Politoed. Because of Dream World, Lapras gets Hydration as an ability. This Lapras's Dream World ability, Hydration, coupled with Rest, unlimited Rain, and Lapras’ natural bulk, means he can allows him to hold his own with Drizzle support. Lapras can also use a 100% accurate Thunder under the Rain to damage other bulky Waters, or can nab a couple of boosts through Curse or Dragon Dance, safely Rest up thanks to Hydration, and attempt a sweep. Lapras also has a great support movepool, with moves like Perish Song and Toxic, which in conjunction with Rest can allow him to force switches or effectively stall out opponents respectively.</p>

<p>Though Lapras is a versatile pokemon with many strengths, he is not without his flaws. Unlike other Waters, such as Cloyster and Omastar, Lapras missed out on one of the best boosting moves: Shell Smash. His Ice typing also grants him a weakness to Stealth Rock, though it isn’t too much of a problem thanks to Hydration + Rest. Lapras also falls prey to the many new Fighting-types lurking around the standard environment, and is weak to the priority moves Vacuum Wave and Mach Punch. Lapras also has a low base 60 Speed, meaning Dragon Dance is the only way he can hope to outspeed anything in the metagame. One final significant problem for Lapras is the presence of various weather changers, all of whom can ruin Hydration. Despite his drawbacks, Lapras functions
great excellently alongside Politoed and should seriously be considered for use on any Rain team.</p>

[SET]
name: LapDance (Dragon Dance)
move1: Dragon Dance
move2: Waterfall
move3: Return / Ice Shard
move4: Rest
item: Life Orb
ability: Hydration
evs: 252 Atk / 80 SpD / 176 Spe
nature: Jolly / Adamant

[SET COMMENTS]

<p>Though he missed out on Shell Smash, Lapras still retains a great boosting move in Dragon Dance. The point of this set is to send Lapras out against a foe
he who doesn’t threaten to KO you, nab a couple of boosts, Rest if necessary and proceed to sweep. Waterfall is your main Water-type STAB move, and at +1 can deal hefty amounts while under the Rain, coupled with a chance to flinch the opponent. Return is used in the third slot to hit foes who may resist Waterfall, such as Gyarados and Rotom-W. However, Ice Shard can be used to provide Lapras with an Ice-type STAB move, as well as letting him hit faster Scarfers. Rest is a must for this set, as it grants Lapras the ability to recover up all of his health before attempting to sweep.</p>

<p> The choice of nature depends on what you want Lapras to outspeed. With Jolly and the given EVs, Lapras can outspeed all positive base 100’s after a single boost. However, Adamant gives you
the jump on neutral base 100’s while also giving you the ability to hit harder, while still outrunning neutral-natured base 100s. Life Orb is the preferred option on this set, as Lapras wants to be hitting as hard as it possibly can; the Attack EVs provided allow Lapras to do just so, while the Speed EVs are for what has been explained above. The remaining EVs have been placed in Special Defense so Lapras may better take hits aimed at his better defensive side.</p>

[ADDITIONAL COMMENTS]

<p> Lapras can use Ice Shard in slot four to grant him three attacking moves, as Hydration can still be used to rid
yourself Lapras of any paralysis or unsightly burns or paralysis. However, Rest is definitely the better choice, as it allows Lapras to recover all of its health before sweeping. Bulldoze can be used so Lapras can hit Jellicent, who walls you Lapras otherwise. The move also provides Lapras him with decent coverage, and the Speed drop can be used to so Lapras may force switches. Body Slam is an option over Return due to its chance of paralysis, though Lapras will outspeed most forms of opposition after a few Dragon Dances. Substitute is always there so Lapras can guarantee a Dragon Dance boost on a predicted switch. However, this means Lapras either has to sacrifice Rest or an attacking move, which it really should not do. Lapras can also run an alternative spread of 252 Atk / 36 SpD / 220 Spe with a Jolly nature so he may outspeed threatening base 108’s, such as Terakion and Infernape.</p>

<p>As far as teammates go, Drizzle Politoed is an absolute must, as the unlimited Rain keeps Hydration in effect
allows Lapras’ Hydration to be kept intact. Ferrothorn is another great partner for Lapras, as the entry hazard support means Lapras may have an easier time picking off weaker foes. Packing a Dual Screener also benefits Lapras, as the temporary increase in bulk allows him to set up extra Dragon Dances. Good candidates for this include Reuniclus and Cresselia, both of whom can come in on any Fighting-type attack aimed at Lapras and safely set up screens thanks to their natural bulk. Speaking of which, Fighting-type attacks in general give Lapras a great deal of trouble. To get by this, Lapras should be paired with a bulky Ghost-type, such as Spiritomb or Cofagrigus, who can come in on any Fighting-type attacks Lapras may lure and use Will-O-Wisp to cripple the foe. Physical walls, namely Skarmory, can give Lapras a fair amount of trouble. Though Skarmory doesn’t like a +6 Rain boosted STAB Waterfall, it’s always nice to pair Lapras with Zapdos, who can KO Skarmory with a 100% accurate STAB Thunder.</p>

<p>Toxic Spikes support is also greatly appreciated on this set, as it allows Lapras to outstall the likes of Jellicent and Unaware Quagsire, both who can easily wall you. Tentacruel is a good candidate, as he also benefits from the Rain thanks to Rain Dish, and can come in on Fighting attacks aimed at Lapras. However, since Tentacruel shares a weakness
many weaknesses with Lapras, Forretress is another option, as he shares nice type synergy with Lapras and can set up both Toxic Spikes and Stealth Rock, as well as being able to Rapid Spin away any entry hazards set up by the opponent.</p>

<p>Two incredibly effective counters for this set are Unaware Quagsire and Water Absorb Jellicent. The former ignores all of Lapras’ Dragon Dance boosts and can force Lapras to switch, while the latter walls Lapras completely, only taking a small amount from Ice Shard. Ferrothorn also walls this set with great ease, and can use Lapras for set up fodder for Leech Seed and entry hazards and proceed to Power Whip away. However, he does not appreciate a +6 Waterfall under the Rain. Rotom-W also walls those who do not carry Return, and can either slowly
wither wear down Lapras with Thunderbolt or Will-O-Wisp on the switch. Thunderus and Whimsicott also make good checks for Lapras, as they can stop an unboosted Lapras from setting up and beat Lapras with Thunderbolt and SubSeed respectively either Thunderbolt or SubSeed respectively.</p>

[SET]
Name: Curse
move1: Curse
move2: Rest
move3: Waterfall
move4: Toxic / Ice Shard
item: Leftovers / Life Orb
ability: Hydration
evs: 252 HP / 4 Def / 252 SpD
nature: Careful

[SET COMMENTS]

<p>Unlike the Dragon Dancer, this Lapras sacrifices Speed so he may boost both his physical attack and Defense stats
, which is exactly what Curse allows him to do. Both Curse an Rest are pretty self-explanatory, and the point of the set is essentially the same as the Dragon Dancer: find a good switch-in on whom you can set up on, gain a few boosts, and Rest before attempting a sweep. The latter is also very crucial for Lapras survivability, as it becomes an immense pain to take out once it has a few Curse boosts. Waterfall remains Lapras’s best STAB choice, as it packs quite a punch while under the Rain. Toxic is the best option for slot 4, as it lets Lapras beat the likes of Quagsire, Rotom-W, and Jellicent. However, if only one attacking move does not appeal to you, Ice Shard is the alternative, as it gives Lapras an Ice-type STAB move, as well as priority to bypass the Speed drops as a result of Curse.</p>

<p>For the choice of item, Leftovers is generally the better way to go if Lapras is only running Waterfall, as the Rain boost means Lapras can afford not to run a Life Orb. However, if you're using both Waterfall and Ice Shard and feel that Rest is all the recovery you need, Life Orb can be used for a push in power. The EVs given maximize Lapras’s special bulk so he may take both physical and special hits once he has obtained a few Curse boosts.</p>

[ADDITIONAL COMMENTS]

<p>Because of his lack of a stellar physical movepool, Lapras really does not have too much else he can utilize. Return can be used do Lapras may hit Rotom-W and Gyarados, both of whom resist your STAB Waterfall. Bulldoze can be used to hit Empoleon, but finds little use outside of that. Avalanche is an interesting option, as it provides Lapras with an alternative Ice-type STAB
. The negative priority is of little consequence thanks to the Speed drops from Curse, and when at full power its destructiveness easily makes up for this The negative priority also does not matter due to Curse dropping Lapras’s Speed, and it also means that the move will almost always be operating at full power (bar if the opponent switches or uses a set up move).</p>

<p>
Just like all sets Lapras can runAs with all Lapras sets, Drizzle Politoed is the most important teammate, as the unlimited Rain support means Lapras can abuse Hydration + Rest to the fullest extent. Ferrothorn, once again, also makes a good partner for Lapras, as the entry hazard support gives Lapras an easier time KOing certain foes. If running Ice Shard in slot four, Toxic Spikes is are crucial for beating Quagsire and Jellicent. Tentacruel and Forretress make good choices, with the former benefiting from the Rain and the latter sharing a nice type synergy with Lapras. Packing a bulky Ghost-type, such as Cofagrigus or Evolite Dusclops, is a very efficient way for Lapras to deal with Fighting-type opposition, as the two can come in on any Fighting-type moves Lapras attracts and cripple the foe with Will-O-Wisp.</p>

<p>When countering this set, Ferrothorn does the best job, as he resists Lapras Water-type STAB and is immune to Toxic. Once sent in, Ferrothorn can use Lapras to set up Leech Seed and entry hazards and start Power Whipping. However, when Lapras reaches +6, Power Whip will not be inflicting as much damage, and Ferrothorn will not like taking a +6 Waterfall under the Rain. If not carrying Toxic, Unaware Quagsire can cause quite a problem, as he can ignore all of Lapras’ boosts and stall him out with a combination of Earthquake and Recover. Jellicent can do this as well, though a +6 Ice Shard can cause quite some damage.</p>

<p>As always, weather changers are a massive problem, as they easily nullify Lapras’s Hydration + Rest strategy. Bringing in a Tyranitar or Ninetales on a weakened Lapras means that the shellfish will either have to Rest or switch out, allowing a free setup
meaning the two can set up a Dragon Dance or Nasty Plot respectively. However, they must beware when to switching in, as a predicted +6 Waterfall will seriously dent, if not KO the two weather changers (+6 waterfall would obviously KO. Also might want to mention switching in on Rest as an effective strategy).</p>

[Other Options]

<p>Lapras has a rather vast movepool, so the options he can utilize are not limited. Lapras can run a generic choice set, as he has enough of a movepool on both sides of the spectrum to do so. Due to instant recovery in the form of Rest, Lapras can run a Toxic stalling set with Substitute, Toxic, Rest, and Surf / Ice Beam. However, his bulk falls a bit short of abusing it to its fullest potential. Lapras can also use Thunder, Confuse Ray, and Waterfall to pull off a Parafusion set, though Lanturn generally pulls it off better.</p>

<p>Lapras has access to a fantastic special movepool as well, especially the use of the BoltBeam combo. Thunder can be used, as it receives 100% accuracy under the Rain. Lapras can also be used on a Hail team and abuse a 100% accurate Blizzard. However, because of Hydration, Rain is the best form of weather
that for Lapras should be under. Ice Breath is an interesting move Lapras can utilize on a special set, as it always results is a critical hit. Lapras also has access to Sleep Talk, but because of Hydration, the move is completely useless (err yeah completely useless and quite possibly illegal with Hydration). Sing is a way in which Lapras can provide sleep support; however, the 55% accuracy really is not worth it. Foresight give the Dragon Dancer a way to hit Jellicent, but however, it faces incredible competition to find a slot (in all honesty this is an awful idea). Lapras can also utilize a Perish trapper set with the moves Perish Song, Whirlpool, Rest, and Surf / Ice Beam along with a Grip Claw to KO troubling foes.</p>

[Checks and Counters]

<p>When countering Lapras, Jellicent is the first thing to come to mind. With his typing and Water Absorb, he is immune to both Waterfall and Return and resists Ice Shard, and can stall out variants who do not carry Toxic. Ferrothorn is another great counter, as he resists Lapras’s Water-type STAB and can use Lapras as a set up fodder. However, Ferrothorn must be wary, as
and a Waterfall at +6 while under the Rain can seriously put a dent his in its HP. Quagsire who pack Unaware also wall Lapras, as they can ignore all of his boosts and slowly Earthquake away. However, they must be wary when facing the Curse set, as Lapras can easily outstall Quagsire with Toxic.</p>

<p>Preventing Lapras from initially setting up
in the first place is always a good thing to do, as you needn’t fear the consequences later. Thunderus and Whimsicott do a fine job at of this, as they can easily Taunt either Curse or Dragon Dance set thanks to Prankster, and use Thunderbolt and Leech Seed, respectively The duo can then either Thunderbolt or Leech Seed Lapras respectively.</p>

<p>In general, Fighting-types give Lapras a tough time, since they can easily threaten his set up. Conkeldurr deserves a special mention, as he can bypass the Dragon Dance variant’s speed with a STAB super effective Mach Punch. Conkeldurr also does not mind taking a Toxic from the Curse set due to Guts, and can retaliate with a Drain Punch.</p>
Sorry that it took 9 days to get round to this.
GP check 1
 
Small nitpick: you mention BoltBeam coverage in the overview yet it's never seen in the rest of the analysis.
 
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