i honestly dont know where i should post this or if im allowed to post this but whatever this post can be deleted.
i honestly dont think murkrow needs an update. the writing on it is too good for the small changes that happened to murkrow. i would just get rid of the bulky supporter and parafusion set, and we can seperately add offensive cm murkrow. then its just small prose changes, in places like the last para of the other options section. we shouldnt completely update for the sake of updating if the analysis is extremely well written, imo
I'll concede that FD CM is crap now, but offensive CM krow I've found is actually very effective. With CM, a lot of murkrow's usual counters like chinchou, porygon, magnemite are easily beaten and it also makes a really great misdreavus counter provided they don't carry t-bolt (and even then you can still win if SR isn't up and you win the speed-tie).
While you can't check as many things as you could previously with sucker punch, you can sweep much more effectively. I think it's worthy of its own set, especially seeing as you have stuff like parafusion murkrow up there (though, admittedly, it's quite debatable if it should be up).
This post is a couple of days late but I just want to throw it out there that I'm not allowing updates yet; the LC QC team is going to be reviewing all of the current analyses and determining which ones need revamps and which ones don't (like the 'lists' you've seen in the other C&C sub-forums).
What does offensive Calm Mind do better than MixKrow?
I'm assuming your set is Eviolite, Life Orb, and Timid with the moveset Calm Mind/Roost/Dark Pulse/Heat Wave/Hidden Power Grass/Hidden Power Flying. Such a moveset isn't even possible, but since you haven't specified I'll just account for every option.
With CM, a lot of murkrow's usual counters like chinchou, porygon, magnemite are easily beaten and it also makes a really great misdreavus counter provided they don't carry t-bolt (and even then you can still win if SR isn't up and you win the speed-tie).
Chinchou with Thunderbolt defeats any Murkrow set regardless. A Thunderbolt when you're at +2 followed by a Thunderbolt at +3 will still KO you regardless. Using Roost doesn't really help either, as you're still dead after Stealth Rock. Even if you spin, Chinchou can simply keep Thunderbolting until it gets paralysis, at which point you lose. A +1 HP Grass doesn't always KO 0/0 Eviolite Chinchou. MixKrow, on the other hand, will take out Chinchou with HP Grass + Sucker Punch.
Porygon will not be OHKOed even ny a +2 Dark Pulse, and OHKOes back with Ice Beam even if you're at +2. MixKrow, on the other hand, has a shot at a 2HKO with Brave Bird (and will almost always get it with Stealth Rock), and actually does a better job at beating Porygon because Porygon will not have Prankster Recover.
Magnemite dies, but it dies to Heat Wave from MixKrow anyways.
Both sets defeat Misdreavus anyways and lose to Thunderbolt Misdreavus. MixKrow is more afraid of Will-O-Wisp, but it revenges better with Sucker Punch.
While you can't check as many things as you could previously with sucker punch, you can sweep much more effectively.
I don't think you're going to get Calm Minds on any Pokemon in the metagame. Standard Murkrow checks (Porygon, Chinchou, etc.) do just as well against your set anyways. Also, Sucker Punch is ridiculously good on Murkrow.
I think it's worthy of its own set, especially seeing as you have stuff like parafusion murkrow up there (though, admittedly, it's quite debatable if it should be up).
Which calculator are you using? Because I swear I've never seen any of those pokemon do what you've said they can do.
Every time I've faced chinchou, thunderbolt does >80% with thunderbolt when murk is at +1 (this is using a spread that grants it 12 def + eviolite) so if it switches in on your CM, just CM again, roost for a while until you're about 65% which is what a neutral t-bolt will leave you with at +2 or so at least and then OHKO all offensive chinchou with a +2 dark pulse. Granted, choice scarf is a bit more issue, but that can't switch in at all. Offensive porygon goes down to a +2 dark pulse as well while the defensive set is easily 2hkoed. I'll try and get some logs for you, but I think it's a good set.
Offensive Porygon isn't even used outside of Choice Scarf, which wrecks you. Defensive sets OHKO you with Ice Beam.
I'm not even going to argue with you here anymore, because this is not the right place for it and you still haven't clarified what set you are using. Post a skeleton of the set to QC and we'll look at it there.
I'd like to take this moment to remind you that you shouldn't bite off more than you can chew, so we're limiting everybody to reserving only 2 analyses at a time. Finish those, then we'll talk.
Once you've reserved a revamp, a moderator will come by and approve your reservation by editing your post.
From this point, please take a look at the QC lists to find out why we think the Pokemon needs a revamp in the first place. It is vital that you include these changes so that QC can approve your skeleton quickly and the process can be efficient.
OK. There are some of you that reserved Pokemon before we had this list (blarajan, iss, dragonboy, heysup). Some of those Pokemon we approved reservations on didn't end up making the list though. I removed those reservations. For the Pokemon that did end up on the list, I kept those reservations. Check the OP for clarification.
The above four posts are fine. Prem, just remember that Houndour isn't really reserved by you until you finish Scraggy though.
In other news, I put [Unreserved.] tags next to the pokemon we're allowing reservations on, mostly just because I like having multiple colors in the index.