Nominating Archen be moved from A+ -> A.
Not that my opinion means much, but I fail to see how Archen is that high on the viability list. I feel like its weaknesses outmatch its advantages. Going through all that Archen has to offer:
Pros:
-Great attack.
-Decent speed.
-Earthquake to counter half of its weaknesses.
-Multi roles that it can perform.
-Diverse movepool to counter a variety of threats.
Archen has one of the best attack stats in LC. With 70 base speed, it can start off a game strong with either U-Turn to get momentum going, or just Knock Off to hinder an opponents Eviolite lead. With access to Earthquake, you're hitting three out of its five weaknesses, all of which accounts for threats such as Chinchou, Pawniard, Ponyta, and more. You can either run it as a straight attacker, or attempt to setup rocks/defog with Eviolite. It also has access to a LARGE variety of moves, which further helps it counter multiple threats in LC. A typical moveset could include things like Acrobatics, Rock Slide/Stone Edge, U-Turn, Knock Off, Earthquake, Stealth Rock, Defog, and many more. If that wasn't enough, it's also got odd moves that it can also utilize such as Aqua Tail, Dragon Claw, Facade (for status invokers), Iron Tail, and Shadow Claw. While you almost never see any of those moves on Archen, the ability to have them makes it quite diverse and opens up a lot of creativity for sets (unless you copy/paste from LC dex lul).
Cons:
-Awful defenses (which Eviolite doesn't help).
-An ability that hinders it and nothing more.
-25% damage on stealth rock.
-Weak to five types.
-No (good) priority moves.
While it may have strong attack power, its more of a glass cannon than anything. You can hit hard with it, especially since its Acrobatics is stronger than Fletchlings, but it also gets hit very hard even by sub-par attacks. If Archen gets hit with Knock Off, its almost entirely done for thanks to its ability. Berry Juice is the only thing that keeps Archen at enough power to blow through a mon or two before it dies. Any other item on it isn't good. Despite what some people may think, Eviolite isn't going to help defenses that bad. If it gets hit with a super effective move from any of its five weaknesses, even with Eviolite, its going to be hit to below that 50% mark, thus rendering it dead in the water. The only sets you'd run Eviolite on Archen with are more defensive sets, which will pretty much mean you'll get a Stealth Rock/Defog in and then die the next turn. If you wanted to setup Stealth Rock on something that'll be good for one turn, just use Golett. At least its adorable compared to Archen. Between its ability that feeds off low health and awful defenses, it also doesn't help that Stealth Rock makes that road to killing Archen even easier. Even with Defog, Archen is already hit with 25% damage which makes it very easy to OHKO it. A number of things can make it very easy, thanks to Archen being weak to five different things. A STAB Thunderbolt, Ice Beam/Punch, Iron Head, Rock Slide/Stone Edge, Scald/Waterfall, and plenty of others can ruin Archen. It's not unlikely to see any of these either. There's also the fact that Archen's only priority move is quick attack. If it had Fletchlings ability to give it priority to its Acrobatics, it'd be god. However, it doesn't have anything like that, or even like Mienfoo's Fake Out or Pawniard's Sucker Punch. You have to rely on that 70 base speed, which while it isn't bad, is outspeedable by plenty of A/B rank.
Just from my own look of things, it really doesn't seem like Archen falls into A+ material. If it didn't have its ability weighing it down, maybe I'd feel a little differently, but I think that it just isn't suited for A+ with so many weaknesses to its usage.
Nitpicks:
>it's also got odd moves that it can also utilize such as Aqua Tail, Dragon Claw, Facade (for status invokers), Iron Tail, and Shadow Claw
No one is using these moves at all.
-ATail is covered by EQ (not hitting ground but most ground types are bopped by Arch's EQ)
-DClaw is pisspoor this gen bc of Fairies and hits one type for SE
-Facade is worthless for two reasons. 1) you dont want Archen to be statused at all, you avoid that at all costs. 2) it offers no coverage whatsoever
-Iron Tail when you have a STAB that slaps Fairies harder and a coverage move that deals with Rock types? no.
-SClaw is outdamaged by your STABs (Pump is ruined by itemless Acro, Gastly has no bulk)
>If you wanted to setup Stealth Rock on something that'll be good for one turn, just use Golett.
Amaura, Anorith, Archen, Aron, Baltoy, Bidoof, Binacle, Bonsly, Bronzor, Chimchar, Cranidos, Cubone, Diglett, Drilbur, Dwebble, Geodude, Gible, Golett, Hippopotas, Kabuto, Larvitar, Lileep, Nosepass, Numel, Omanyte, Onix, Phanpy, Pineco, Piplup, Rhyhorn, Roggenrola, Sandile, Sandshrew, Shieldon, Swinub, Tirtouga, Turtwig, Tyrunt
all of these get sr. out of all of these mons, if you're going to pick a useless SR mon, pick one that is less bulky than archen like bidoof/sandile. the comparison of archen to golett is a terrible one since they both have SAME defensive stats and share similiar weaknesses. golett isnt good for one turn if played properly. it has some longevity to it as well as a non hindering ability in iron fist. but i'll save that can of worms for later.
>The only sets you'd run Eviolite on Archen with are more defensive sets, which will pretty much mean you'll get a Stealth Rock/Defog in and then die the next turn.
Untrue, Evio can be slapped on an attacking set combined with Roost to bait a Knock Off in order to lose said item and give some temporary bulk. Then you'll be smashing through your opponent. Archen is kind of frail but it's not as frail as you think. Also most of it's sets can run Roost to mitigate the damage it receives from some of it's SE hits.
>You have to rely on that 70 base speed, which while it isn't bad, is outspeedable by plenty of A/B rank.
Assuming common speed choice (which is max for offensive and base for and no choice scarf on both ends
Archen outspeeds so much of A/B though.
Other than that yeah Archen is totes frail and totes loses to a lot. Yet it's positives (checking birdspam, being a powerhouse, having a good defensive typing with great resists and an immunity, having sr + defog) outweigh some of it's negatives.
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