Leftover Prototype Gen 3 Pokémon Data: First Looks

Blitz

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Information regarding Gen 3 before its release has been discovered. This information IS dated close to release, hence much of this will look similar to the end result.

However, the unfortunate news: there are no sprites to see these in action - perhaps these will come at a later date. Stay tuned!

Now the relevant information:

Leftover prototype Gen 3 Pokémon data:
- Base data: https://protocrystal.neocities.org/agbmons.html
- Level-up moves: https://protocrystal.neocities.org/wazaoboe.html
- Evolutions: https://protocrystal.neocities.org/shinka.html

Anon on /vp/ has translated a few for us. Below are descriptions for the Hoenn Dex, my notes in BOLD:

Combusken was Fire monotype
Marshtomp was named ドローダ (Dorouda) and Water monotype
Swampert was named クレイボス (Gureibosu) and Water monotype
Silcoon was named バッカラー (Bakkaraa)
Dustox was named ドクガード (Dokugaado) and a Bug/Flying type
Nuzleaf was named タネビルー (Tanebiruu)
Shiftry is listed as Normal monotype, probably as a mistake?
Ninjask was named ニンニン (Nin'nin)
Taillow line was Flying monotype
Breloom was named フリクス (Furikusu) and brown colored
Spinda was red colored
Wingull line was Flying/Water
Surskit used to only have hidden abilities Mistake. Any mention of Hidden Ability is Secondary Ability.
Skitty line used to have Run Away as main ability and Cute Charm as hidden ability
Baltoy was named ドグロベー (Dokurobee), its line wasn't genderless and had Soundproof as its ability
Claydol was name シャコウド (Shakoudo)
On Nosepass' place was a Pokémon named カエン (Kaen) which was a genderless, green, Fire monotype with Flame Body as its ability.
On Torkoal's place was a Pokémon named カエンオー (Kaen'ou) which was a genderless, green, Fire monotype with Flame Body as its ability.
Sableye had Insomnia as its hidden ability
Barboach was named ナマゾ (Namaji), its line had no abilities, was genderless and was black colored
Whiscash was named ナマゾン (Namajin)
Luvdisc was named ラブウオ (Rabuon) and had Cute Charm as its ability
Corphish was named ザリザリ (Zarizari) and its line was genderless and had no hidden ability
Crawdaunt was named ザリガー (Zarigaa) and was a Water monotype
Feebas was named ウオ (Uo), had Wonder Guard as its ability and was green colored, its line was genderless
Milotic was named ギョ (Gyo) and was red colored
Carvanha was genderless
Sharpedo had no abilities
Trapinch only had only one ability, SUNAOKOSI This is Sand Stream
Vibrava was named イトトン (Itoton), was pure Ground type and its line only had Compound Eyes as its ability.
Makuhita was named タップン (Tappun) and its line only had Huge Power as its ability
Electrike was named リュウ (Ryuu), was blue colored and its line had Volt Absorb and Magnet Pull as its abilities
Manectric was named ラクライ (Rakurai/Electrike)
Camerupt was brown colored
Spheal had Water Absord as its secondary ability
Sealeo was named セイウッチ (Seiucchi)
Walrein was named アザランド (Azerando), was genderless and gray colored
Cacnea was named サボッテ (Sabotte) and its line ability was Cloud Nine
Cacturne was named サボテール (Saboteeru)
Snorunt was named ノーズ (Noozu) and its ability was Sand Veil
Glalie was named オニゴオリ (Onogoori) and had no abilities
Lunatone had Synchronize as its ability
Solrock had no abilities
Azurill had no abilities
Spoink was named プピョコ (Pupyoko), was red colored and its line had Early Bird as its ability
Grumpig was named ブーパル (Buuparu)
Plusle was named バチン (Bachin)
Minus was named バチコーン (Bachikoon)
Mawile was named フタクチ (Futakuchi/ Two Mouths) and had Insomnia as its ability
Meditite was named ヨガル (Yogaru), was Fighting monotype, had Water Absorb as its ability and was yellow colored
Medicham was named ヨスギール (Yosugiiru), was Fighting monotype, had no abilities and was purple colored
Swablu was named コット (Kotto), was Flying monotype and had no abilities
Altaria was named ライライ (Rairai), was Flying/Dragon type, no abilities and was white colored
Wynaut had no abilities
Duskull had no abilities
Dusclops was named ハイカイン (Haikain) and had Pickup as its secondary ability
Roselia was named ラビアン (Rabian) and had no secondary ability
Slakoth was named ナマケロウ (Namakerou) and was genderless
Vigoroth was named ヤルキング (Yarukingu) had Hustle and Guts as its abilities
Slaking was black colored
Gulpin was named ゴックン (Gokkun/ What the hell were they thinking? lmao)
Loudred had Huge Power as its ability
Exploud had Drizzle as its ability
Clamperl had Illuminate as its ability and was purple colored
Huntail was purple colored
Gorebyss was named ウツポ (Utsupo) and had Serene Grace as its ability
Absol had trace as its ability
Shuppet was named チャーク (Chaaku) and had Run Away as its ability. It's current japanese name was related to Wobbufet's prototype name (カゲボーズ)
Banette was named カゲボーズ (Kageboozu/ oh wow) and had Shadow Tag as its ability alongside Run Away
Zangoose was named マングー (Manguu)
Relicanth had no second ability and was purple colored
Aron was Metal Steel monotype, its line had no secondary ability and was brown colored
Aggron was named ギガコドラ (Gigakodora)
Castform was named ポワワ (Powawa)
Volbeat had no abilities and was red colored
Illumise had no abilities
Lileep was named カセキ (Kaseki/Fossil), its line was Rock monotype, was genderless and had no abilities
Cradily was named カセキング (Kasekikingu/Fossil king) and was purple colored
Anorith was named タイコ (Taiko), its line was Rock monotype, was genderless, had no abilities and was red colored
Armaldo was named タイコング (Taikongu)
Ralts was named サイコ (Saiko/Psych) and its line had no abilities, was genderless and was purple colored
Kirlia was named サイオー (Saioo/ Psy King?)
Gardevoir was named サイキング (Saikingu/ Psy King)
Bagon was named タツノコ (Tatsuneko) and its line had no abilities
Shelgon was named ロンロン (Ronron) and was blue colored
Salamence was name ドラッゴ (Doraggo) and was Dragon monotype
Beldum was named コテツ (Kotetsu), had no abilities and its line was gray colored
Metang was named コウテツ (Koutetsu) and had no abilities
Metagross was named ゴウキーン (Goukiin) and had Pressure as its ability
Regirock had Pressure as its ability
Regice had Pressure as its ability
Registeel had no abilities
Kyogre had Static as its ability
Groudon had no abilities and was brown colored
Rayquaza was named タイクーン (Taikuun), had no abilities and was white colored
Latias and Latios had gender Gender Ratios
Jirachi was named ガンボー (Ganboo) and was gray colored
Chimecho was named ジーゲン (Jiigen), was genderless and was black colored

Evolution Data:

Poochyena evolves into Mightyena at Level 20 instead of 18.

Wurmple evolution method still not set. Silcoon and Cascoon still evolve as expected.

Lotad evolves into Lombre at Level 13 instead of 14.

Lombre evolves into Ludicolo at Level 26 instead of with a Water Stone.

Seedot also evolves into Nuzleaf at Level 13 instead of 14.

Nuzleaf evolves into Shiftry at Level 26 instead of with a Leaf Stone.

Shedinja special evo method still not programmed in yet.

Taillow evolves into Swellow at Level 20 instead of 22.

Shroomish evolved into Breloom at Level 33 instead of 23.

Wingull evolved into Pelipper at Level 35 instead of 25.

Surskit evolved into Masquerain at Level 20 instead of 22.

Wailmer evolved into Wailord at Level 20 instead of 40.

Skitty evolved into Delcatty at Level 20 instead of with a Moon Stone.

No evolution data set for Claydol.

unused Pokemon Kaen evolves into Kaenou at Level 20.

Barboach evolves into Whiscash at Level 20 instead of 30.

Corphish evolves into Crawdaunt at Level 20 instead of 30.

Feebas evolved into Milotic at Level 20 instead of needing 170 or more Beauty.

Carvanha evolved into Sharpedo at Level 20 instead of 30.

Trapinch evolved into Vibrava at Level 15 instead of 35.

Vibrava evolved into Flygon at Level 30 instead of 45.

Makuhita evolved into Hariyama at Level 30 instead of 24.

Spheal evolved into Sealeo at Level 15 instead of 32.

Sealeo evolved into Walrein at Level 30 instead of 44.

Cacnea evolved into Cacturne at Level 20 instead of 32.

Snorunt evolved into Glalie at Level 20 instead of 42.

Azurill had no evolution data set.

Spoink evolved into Grumpig at Level 20 instead of 32.

Bachin (Plusle?) evolved into Bachicorn (Minun?) at Level 20.

Meditite evolved into Medicham at Level 20 instead of 37.

Swablu evolved into Altaria at Level 30 instead of 35.

Duskull evolved into Dusclops at Level 30 instead of 37.

Slakoth evolved into Vigoroth at Level 15 instead of 18.

Vigoroth evolved into Slaking at Level 30 instead of 36.

Gulpin evolved into Swalot at Level 20 instead of 26.

Whismur evolved into Loudred at Level 15 instead of 20.

Loudred evolved into Exploud at Level 30 instead of 40.

No evolution data set for Clamperl.

Shuppet evolved into Banette at Level 20 instead of 37.

Aron evolved into Lairon at Level 15 instead of 32.

Lairon evolved into Aggron at Level 30 instead of 42.

Lileep evolved into Cradily at Level 20 instead of 40.

Anorith evolved into Armaldo at Level 20 instead of 40.

Ralts evolved into Kirlia at Level 15 instead of 20.

Bagon evolved into Shelgon at Level 15 instead of 30.

Shelgon evolved into Salamence at Level 30 instead of 50.

Beldum evolved into Metang at Level 15 instead of 30.

Metang evolved into Metagross at Level 30 instead of 45.

Moveset Data is pretty boring but:

Pokémon with only Tackle:

Mightyena, Linoone, Wurmple, Silcoon, Beautifly, Cascoon, Dustox, Ludicolo, Shiftry, Taillow, Swellow, Surskit, Masquerain, Wailord, Delcatty, Nosepass, Numel, Camerupt, Azurill, Corphish, Crawdaunt, Feebas, Milotic, Carvanha, Vibrava, Flygon, Sealeo, Walrein, Cacnea, Cacturne, Snorunt, Glalie, Claydol, Spoink, Grumpig, Plusle, Minun, Mawile, Meditite, Medicham, Slakoth, Vigoroth, Slaking, Gulpin, Swalot, Whismur, Loudred, Exploud, Clamperl, Huntail, Gorebyss, Absol, Shuppet, Banette, Seviper, Zangoose, Aron, Lairon, Aggron, Castform, Lileep, Cradily, Anorith, Armaldo, Ralts, Kirlia, Gardevoir, Bagon, Shelgon, Salamence, Beldum, Metang, Metagross, Regirock, Regice, Registeel, Kyogre, Groudon, Rayquaza, Jirachi, Deoxys.

Lotad:
- Flail

Wailmer:
- Splash, Water Gun, Surf

Kecleon:
- Scratch, Faint Attack, Lick

Sharpedo:
- Bite, Leer, Surf

Latios/Latias just have 4 moves but I can't find what they are.

Anything not listed, such as Lombre, has full movesets programmed in.

Non-placeholder stats compiled by sb879:

These are in HP/Atk/Def/SpA/SpD/Spd, order, not the HP/Atk/Def/Spd/SpA/SpD used internally and on the neocities page.

Grovyle: 50/55/45/75/65/80

Combusken: 55/70/50/80/60/55
Blaziken: 75/110/70/110/70/95

Marshtomp: 60/80/60/60/60/50
Swampert: 90/110/90/90/90/60

Poochyena: 35/50/35/30/30/50
Mightyena: 55/70/55/50/50/70

Zigzagoon: 55/45/45/25/25/55
Linoone: 75/65/65/45/45/75

Ludicolo: 80/70/70/80/90/70

Nuzleaf: 60/80/30/70/30/70
Shiftry: 80/100/50/90/50/90

Nincada: 35/45/90/30/30/25
Ninjask: 70/90/45/50/50/150
Shedinja: "1"/45/90/60/90/25

Taillow: 40/60/30/30/30/70

Breloom: 70/120/70/50/70/70

Spinda: 75/65/70/35/80/45

Wingull: 45/55/40/50/35/85
Pelipper: 75/85/70/80/65/55

Baltoy: 30/30/35/45/30/35
Claydol: 60/60/70/60/140/90

Sableye: 71/90/60/75/50/94

Swablu: 40/35/55/35/70/45
Altaria: 70/75/95/75/110/75

Aron: 40/50/80/20/20/30
Lairon: 50/60/90/30/30/40
Aggron: 70/80/110/50/50/60

Latias: 90/90/100/120/140/120
Latios: 90/100/90/140/120/120

Notes by him:
  • Blaziken had 95 speed, albeit with slightly lower 110 attack
  • Mightyena and Linoone were super horrible
  • Shedinja still had 1 HP, but its best stats were its defenses
  • Spinda had a real, though still poor stat spread (which is very disorienting to see its beta-looking stat spread in the "Final" column)
  • Pelipper had 85 base attack at the cost of its defense
  • Claydol had 90 base speed
  • Sableye was a fragile physical sweeper
  • The entire Aron had much worse attack and defense
  • Lati@s were absurd with +10 in every stat compared to final

More interesting bits (if any) to follow!
 
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Blitz

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How are you going to give Loudred Huge Power and then give Exploud Drizzle?

What was the logic there?
It's very likely a lot of these are placeholders OR took the place of other existing Pokémon at the time. We won't know til we get more information sadly.

Evolution Data:

Poochyena evolves into Mightyena at Level 20 instead of 18.

Wurmple evolution method still not set. Silcoon and Cascoon still evolve as expected.

Lotad evolves into Lombre at Level 13 instead of 14.

Lombre evolves into Ludicolo at Level 26 instead of with a Water Stone.

Seedot also evolves into Nuzleaf at Level 13 instead of 14.

Nuzleaf evolves into Shiftry at Level 26 instead of with a Leaf Stone.

Shedinja special evo method still not programmed in yet.

Taillow evolves into Swellow at Level 20 instead of 22.

Shroomish evolved into Breloom at Level 33 instead of 23.

Wingull evolved into Pelipper at Level 35 instead of 25.

Surskit evolved into Masquerain at Level 20 instead of 22.

Wailmer evolved into Wailord at Level 20 instead of 40.

Skitty evolved into Delcatty at Level 20 instead of with a Moon Stone.

No evolution data set for Claydol.

unused Pokemon Kaen evolves into Kaenou at Level 20.

Barboach evolves into Whiscash at Level 20 instead of 30.

Corphish evolves into Crawdaunt at Level 20 instead of 30.

Feebas evolved into Milotic at Level 20 instead of needing 170 or more Beauty.

Carvanha evolved into Sharpedo at Level 20 instead of 30.

Trapinch evolved into Vibrava at Level 15 instead of 35.

Vibrava evolved into Flygon at Level 30 instead of 45.

Makuhita evolved into Hariyama at Level 30 instead of 24.

Spheal evolved into Sealeo at Level 15 instead of 32.

Sealeo evolved into Walrein at Level 30 instead of 44.

Cacnea evolved into Cacturne at Level 20 instead of 32.

Snorunt evolved into Glalie at Level 20 instead of 42.

Azurill had no evolution data set.

Spoink evolved into Grumpig at Level 20 instead of 32.

Bachin (Plusle?) evolved into Bachicorn (Minun?) at Level 20.

Meditite evolved into Medicham at Level 20 instead of 37.

Swablu evolved into Altaria at Level 30 instead of 35.

Duskull evolved into Dusclops at Level 30 instead of 37.

Slakoth evolved into Vigoroth at Level 15 instead of 18.

Vigoroth evolved into Slaking at Level 30 instead of 36.

Gulpin evolved into Swalot at Level 20 instead of 26.

Whismur evolved into Loudred at Level 15 instead of 20.

Loudred evolved into Exploud at Level 30 instead of 40.

No evolution data set for Clamperl.

Shuppet evolved into Banette at Level 20 instead of 37.

Aron evolved into Lairon at Level 15 instead of 32.

Lairon evolved into Aggron at Level 30 instead of 42.

Lileep evolved into Cradily at Level 20 instead of 40.

Anorith evolved into Armaldo at Level 20 instead of 40.

Ralts evolved into Kirlia at Level 15 instead of 20.

Bagon evolved into Shelgon at Level 15 instead of 30.

Shelgon evolved into Salamence at Level 30 instead of 50.

Beldum evolved into Metang at Level 15 instead of 30.

Metang evolved into Metagross at Level 30 instead of 45.
 

Blitz

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Moveset Data is pretty boring but:

Pokémon with only Tackle:

Mightyena, Linoone, Wurmple, Silcoon, Beautifly, Cascoon, Dustox, Ludicolo, Shiftry, Taillow, Swellow, Surskit, Masquerain, Wailord, Delcatty, Nosepass, Numel, Camerupt, Azurill, Corphish, Crawdaunt, Feebas, Milotic, Carvanha, Vibrava, Flygon, Sealeo, Walrein, Cacnea, Cacturne, Snorunt, Glalie, Claydol, Spoink, Grumpig, Plusle, Minun, Mawile, Meditite, Medicham, Slakoth, Vigoroth, Slaking, Gulpin, Swalot, Whismur, Loudred, Exploud, Clamperl, Huntail, Gorebyss, Absol, Shuppet, Banette, Seviper, Zangoose, Aron, Lairon, Aggron, Castform, Lileep, Cradily, Anorith, Armaldo, Ralts, Kirlia, Gardevoir, Bagon, Shelgon, Salamence, Beldum, Metang, Metagross, Regirock, Regice, Registeel, Kyogre, Groudon, Rayquaza, Jirachi, Deoxys.

Lotad:
- Flail

Wailmer:
- Splash, Water Gun, Surf

Kecleon:
- Scratch, Faint Attack, Lick

Sharpedo:
- Bite, Leer, Surf

Latios/Latias just have 4 moves but I can't find what they are.

Anything not listed, such as Lombre, has full movesets programmed in.
 
Yeah guessing this build leaked out at a time where they were reshuffling the ability list around. Some of these are probably more probable in terms of "we wanted this" (Vibrava's compound eyes comes to mind) than others.


I assume this is from the same trickle of leaks from the big Nintendo hack earlier this year, yeah? Guess that makes sense, we had the gen 1 & 2 protos and some debug gen 6 & 7, and presumably those gen 4 stuff was also from around this time.

From the descriptors, I imagine we'll get sprites sooner than later.

It's very likely a lot of these are placeholders OR took the place of other existing Pokémon at the time. We won't know til we get more information sadly.

Evolution Data:

Poochyena evolves into Mightyena at Level 20 instead of 18.

Wurmple evolution method still not set. Silcoon and Cascoon still evolve as expected.

Lotad evolves into Lombre at Level 13 instead of 14.

Lombre evolves into Ludicolo at Level 26 instead of with a Water Stone.

Seedot also evolves into Nuzleaf at Level 13 instead of 14.

Nuzleaf evolves into Shiftry at Level 26 instead of with a Leaf Stone.

Shedinja special evo method still not programmed in yet.

Taillow evolves into Swellow at Level 20 instead of 22.

Shroomish evolved into Breloom at Level 33 instead of 23.

Wingull evolved into Pelipper at Level 35 instead of 25.

Surskit evolved into Masquerain at Level 20 instead of 22.

Wailmer evolved into Wailord at Level 20 instead of 40.

Skitty evolved into Delcatty at Level 20 instead of with a Moon Stone.

No evolution data set for Claydol.

unused Pokemon Kaen evolves into Kaenou at Level 20.

Barboach evolves into Whiscash at Level 20 instead of 30.

Corphish evolves into Crawdaunt at Level 20 instead of 30.

Feebas evolved into Milotic at Level 20 instead of needing 170 or more Beauty.

Carvanha evolved into Sharpedo at Level 20 instead of 30.

Trapinch evolved into Vibrava at Level 15 instead of 35.

Vibrava evolved into Flygon at Level 30 instead of 45.

Makuhita evolved into Hariyama at Level 30 instead of 24.

Spheal evolved into Sealeo at Level 15 instead of 32.

Sealeo evolved into Walrein at Level 30 instead of 44.

Cacnea evolved into Cacturne at Level 20 instead of 32.

Snorunt evolved into Glalie at Level 20 instead of 42.

Azurill had no evolution data set.

Spoink evolved into Grumpig at Level 20 instead of 32.

Bachin (Plusle?) evolved into Bachicorn (Minun?) at Level 20.

Meditite evolved into Medicham at Level 20 instead of 37.

Swablu evolved into Altaria at Level 30 instead of 35.

Duskull evolved into Dusclops at Level 30 instead of 37.

Slakoth evolved into Vigoroth at Level 15 instead of 18.

Vigoroth evolved into Slaking at Level 30 instead of 36.

Gulpin evolved into Swalot at Level 20 instead of 26.

Whismur evolved into Loudred at Level 15 instead of 20.

Loudred evolved into Exploud at Level 30 instead of 40.

No evolution data set for Clamperl.

Shuppet evolved into Banette at Level 20 instead of 37.

Aron evolved into Lairon at Level 15 instead of 32.

Lairon evolved into Aggron at Level 30 instead of 42.

Lileep evolved into Cradily at Level 20 instead of 40.

Anorith evolved into Armaldo at Level 20 instead of 40.

Ralts evolved into Kirlia at Level 15 instead of 20.

Bagon evolved into Shelgon at Level 15 instead of 30.

Shelgon evolved into Salamence at Level 30 instead of 50.

Beldum evolved into Metang at Level 15 instead of 30.

Metang evolved into Metagross at Level 30 instead of 45.
Judging by this, most of their evolution placeholder data was 20 for a second stage and 30 for a second stage. With an occasional 15 thrown in here and there.

Pretty curious about Kaen's line
 

Blitz

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I assume this is from the same trickle of leaks from the big Nintendo hack earlier this year, yeah? Guess that makes sense, we had the gen 1 & 2 protos and some debug gen 6 & 7, and presumably those gen 4 stuff was also from around this time.

From the descriptors, I imagine we'll get sprites sooner than later.


Judging by this, most of their evolution placeholder data was 20 for a second stage and 30 for a second stage. With an occasional 15 thrown in here and there.

Pretty curious about Kaen's line
Correct, most of this is from that leak. They just release it when they care to :p

The people holding onto this information are confirmed to have more information, which could include sprites.

Curiosity about Kaen's line: These are the only 2 cut Pokémon on the list so far (replaced by Nosepass and Torkoal). In the German Debug Ruby released many years ago, there are 2 (and only 2) unused cries alongside everyone else's. Perhaps these belonged to the Kaen line?

You can listen to the cries here:
 
Correct, most of this is from that leak. They just release it when they care to :p

The people holding onto this information are confirmed to have more information, which could include sprites.

Curiosity about Kaen's line: These are the only 2 cut Pokémon on the list so far (replaced by Nosepass and Torkoal). In the German Debug Ruby released many years ago, there are 2 (and only 2) unused cries alongside everyone else's. Perhaps these belonged to the Kaen line?

You can listen to the cries here:
Seems like a reasonable theory to me, it seems like these 2 got pretty far along before getting cut. Guess they didn't want a second 2-stage fire line for some reason?

I wouldn't be surprised if Plusle/Minun, which seemed to have only been partially implemented, replaced a separate 2-stage line. Their designs as-is don't really lend themselves to an evolution. Has anyone figured out what their names might have meant? Same with Kaen's line.
 
I wouldn't take the abilities as proof of anything, really. Kyogre inexplicably has Static as its ability (and is the only one of its trio with an ability to begin with), Registeel had no abilities unlike the rest of its trio, etc.
 
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Blitz

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I wouldn't take the abilities as proof of anything, really. Kyogre inexplicably has Static as its ability (and is the only one with an ability to begin with), Registeel had no abilities unlike the rest of its trio, etc.
I agree with this. Being an experimental phase or something, but there's a lot of stuff that thematically could pass, so it's not that ALL of them weren't maybe planned at one point. Things like Compoundeyes Vibrava, Hustle Vigoroth, Shadow Tag Banette, and Insomnia Sableye aren't unrealistic in the slightest.

Other random tidbits:



Apparently this image is proof that you could combine moves in Double Battles to form new moves? (Ember + Gust = Heat Wave) It's likely this concept was deemed too complicated to code and scrapped - the Pledge moves in Gen V are probably the first "realization" of this somehow.

Team Aqua and Team Magma were called Team Marine and Team Tunnel.

There's a bunch of mockups and pre-FRLG sprite stuff if anyone cares about that too I suppose.
 
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I agree with this. Being an experimental phase or something, but there's a lot of stuff that thematically could pass, so it's not that ALL of them weren't maybe planned at one point. Things like Compoundeyes Vibrava, Hustle Vigoroth, Shadow Tag Banette, and Insomnia Sableye aren't unrealistic in the slightest.

Other random tidbits:



Apparently this image is proof that you could combine moves in Double Battles to form new moves? (Ember + Gust = Heat Wave) It's likely this concept was deemed too complicated to code and scrapped - the Pledge moves in Gen V are probably the first "realization" of this somehow.

Team Aqua and Team Magma were called Team Marine and Team Tunnel.

There's a bunch of mockups and pre-FRLG sprite stuff if anyone cares about that too I suppose.
Combination moves were pretty common in the anime, where "double battles" first started so I wouldn't be surprised if combo moves were considered here too, likely some overlap in inspiration. Might have inspired the combo system in Contests as well.

I'd love to see some mockups & pre-FRLG sprites, you never know what interesting things you might find. But could you reupload them? If you just hotlink from 4chan they tend to break...

Interesting that Taillow and and Swablu are pure Flying. Also interesting that Kaen is a green Fire-type. Maybe it eventually became Numel? Numel is one of only two Fire-types with green on it (the other being Alolan Marowak) and I don't see it on that list.
I just remembered that Chatot was initally reported as a pure flying with its unveil. We all attributed it to just a corocoro mixup but now I wonder if them considering the birds to just be Pure Flying has been a longer-reaching thing. iirc one of Spaceworld birds was also pure flying? Either something they were toying with or they just put Flying as a place holder until later, in case they want to put anotehr type onto it I guess?
 
Apparently this image is proof that you could combine moves in Double Battles to form new moves? (Ember + Gust = Heat Wave) It's likely this concept was deemed too complicated to code and scrapped - the Pledge moves in Gen V are probably the first "realization" of this somehow.
Traces of that are still in the final game, and RS still has the unused function to combine the moves. (https://github.com/pret/pokeruby/blob/master/src/battle_util.c (ctrl+F combine)) The only defined one seems to be Ember + Gust = Heat Wave, and there's even a message for it.
From https://github.com/pret/pokeruby/blob/master/src/data/battle_strings_en.h
Code:
const u8 BattleText_WindHeatWave[] = _("The wind turned into a\nHEAT WAVE!");

Reuploaded:
1589856428194.png
 
These are in HP/Atk/Def/SpA/SpD/Spd order, not the HP/Atk/Def/Spd/SpA/SpD order used internally and on the neocities page.

Grovyle: 50/55/45/75/65/80

Combusken: 55/70/50/80/60/55
Blaziken: 75/110/70/110/70/95

Marshtomp: 60/80/60/60/60/50
Swampert: 90/110/90/90/90/60

Poochyena: 35/50/35/30/30/50
Mightyena: 55/70/55/50/50/70

Zigzagoon: 55/45/45/25/25/55
Linoone: 75/65/65/45/45/75

Ludicolo: 80/70/70/80/90/70

Nuzleaf: 60/80/30/70/30/70
Shiftry: 80/100/50/90/50/90

Nincada: 35/45/90/30/30/25
Ninjask: 70/90/45/50/50/150
Shedinja: 1/45/90/60/90/25

Taillow: 40/60/30/30/30/70

Breloom: 70/120/70/50/70/70

Spinda: 75/65/70/35/80/45

Wingull: 45/55/40/50/35/85
Pelipper: 75/85/70/80/65/55

Wailord: 150/90/55/90/55/80

Kecleon: 60/70/70/60/120/40

Baltoy: 30/30/35/45/30/35
Claydol: 60/60/70/60/140/90

Sableye: 71/90/60/75/50/94

Makuhita: 70/60/30/20/30/25
Hariyama: 140/120/60/40/60/50

Numel: 60/60/40/60/40/35
Camerupt: 70/100/70/100/70/40

Swablu: 40/35/55/35/70/45
Altaria: 70/75/95/75/110/75

Duskull: 20/30/90/30/90/25
Dusclops: 40/60/130/60/130/25

Aron: 40/50/80/20/20/30
Lairon: 50/60/90/30/30/40
Aggron: 70/80/110/50/50/60

Latias: 90/90/100/120/140/120
Latios: 90/100/90/140/120/120

Stats I could find that weren't placeholders. Highlights:
  • Blaziken had 95 speed, albeit with slightly lower 110 attack
  • Mightyena and Linoone were super horrible
  • Shedinja still had 1 HP, but its best stats were its defenses
  • Spinda had a real, though still poor stat spread (which is very disorienting to see its beta-looking stat spread in the "Final" column)
  • Pelipper had 85 base attack at the cost of its defense
  • Claydol had 90 base speed
  • Sableye was a fragile physical sweeper
  • The entire Aron line had much worse attack and defense
  • Lati@s were absurd with +10 in every stat compared to final
 
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There are a lot of internal notes/revisions on Emerald in emerald_20040722_jp. As a start, emerald\資料\eme-smc-jisaku\エメラルド自作資料一時保存(0708)\Dチーム自作資料\エメラルド・エンカウント資料\PMGBA encountE040525.xls contains wild encounter data and some notes. Most seem to be about version swaps. Here are some I picked out.
Desert Underpass is noted to be a place to gain HP EVs (HP努力値稼ぎ場所)​
Rusturf Tunnel for HP​
Mt Pyre 1-3 for Attack​
Magma Hideout for Defence​
Route 113 for Special Attack​
Route 114 for Special Defence​
Route 118 for Speed​
Route 130 Wynaut only exists on Mirage Island​
Seems like gamefreak actually thought this all out. Thank you game freak.

EDIT:
Another example: the トレーナーヒル folder in the same place has a file cataloguing the Trainer Hill rewards and how they work. Pretty in depth, and it seems like there are development documents for just about anything that could be documented. It's probably easier to tell what something's about beforehand if you can read Japanese.
1589861994033.png

トレーナーヒルご褒美アイテムテーブルとパターン表
テーブル1時間パターン1パターン2パターン3パターン4パターン5パターン6パターン7パターン8パターン9パターン10
11分59秒以内ふしぎなアメゴージャスボールげんきのかたまりピーピーリカバーピーピーエイダー05ほえる36ヘドロばくだん06どくどく11にほんばれ26じしん
12分59秒以内ピーピーエイドピーピーエイドピーピーエイドピーピーエイドピーピーエイドピーピーエイドピーピーエイドピーピーエイドピーピーエイドピーピーエイド
13分59秒以内まんたんのくすりまんたんのくすりまんたんのくすりまんたんのくすりまんたんのくすりまんたんのくすりまんたんのくすりまんたんのくすりまんたんのくすりまんたんのくすり
15分59秒以内げんきのかけらげんきのかけらげんきのかけらげんきのかけらげんきのかけらげんきのかけらげんきのかけらげんきのかけらげんきのかけらげんきのかけら
17分59秒以内エネコのしっぽエネコのしっぽエネコのしっぽエネコのしっぽエネコのしっぽエネコのしっぽエネコのしっぽエネコのしっぽエネコのしっぽエネコのしっぽ
18分以上スーパーボールスーパーボールスーパーボールスーパーボールスーパーボールスーパーボールスーパーボールスーパーボールスーパーボールスーパーボール
パターン1~5についてはテーブル1、2ともに同じアイテム配列になっている
テーブル2時間パターン1パターン2パターン3パターン4パターン5パターン6パターン7パターン8パターン9パターン10
11分59秒以内ふしぎなアメゴージャスボールげんきのかたまりピーピーリカバーピーピーエイダー31かわらわり41いちゃもん48スキルスワップ19ギガドレイン45メロメロ
12分59秒以内ピーピーエイドピーピーエイドピーピーエイドピーピーエイドピーピーエイドピーピーエイドピーピーエイドピーピーエイドピーピーエイドピーピーエイド
13分59秒以内まんたんのくすりまんたんのくすりまんたんのくすりまんたんのくすりまんたんのくすりまんたんのくすりまんたんのくすりまんたんのくすりまんたんのくすりまんたんのくすり
15分59秒以内げんきのかけらげんきのかけらげんきのかけらげんきのかけらげんきのかけらげんきのかけらげんきのかけらげんきのかけらげんきのかけらげんきのかけら
17分59秒以内エネコのしっぽエネコのしっぽエネコのしっぽエネコのしっぽエネコのしっぽエネコのしっぽエネコのしっぽエネコのしっぽエネコのしっぽエネコのしっぽ
18分以上スーパーボールスーパーボールスーパーボールスーパーボールスーパーボールスーパーボールスーパーボールスーパーボールスーパーボールスーパーボール
テーブル・パターン決定条件(開発資料の説明)簡易説明
カード8枚のIDを全て足して、256で割った値が偶数(0を含む)ならテーブル1を使用、奇数ならテーブル2を使用チェック用カードIDは不明なので、実際は下記の組み合わせ例を参考にテーブルとパターンをチェックする
パターン6~10については、クリア前はそれぞれがパターン1~5のものに対応する点に注意
(パターン6~10は「10で割った余り+1」の後半にあたるが、クリア前のパターン「5で割った余り+1」だとパターン1~5に相当する)
クリア前:カード8枚のIDの下5ビットをすべてXORし、5で割った余り+1がテーブルのパターン番号になる
クリア後:カード8枚のIDの下5ビットをすべてXORし、10で割った余り+1がテーブルのパターン番号になる

EDIT 2: Dチーム自作資料\編集中\計算機\ポケっと検索040528(EME技教え対応版).xls is a spreadsheet that displays mon data along with a stat hexagon. This leak has truly gone beyond any of my expectations, thank you game freak.
1589864505972.png
 
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There are a lot of internal notes on Emerald in emerald_20040722_jp. As a start, emerald\資料\eme-smc-jisaku\エメラルド自作資料一時保存(0708)\Dチーム自作資料\エメラルド・エンカウント資料\PMGBA encountE040525.xls contains wild encounter data and some notes. Most seem to be about version swaps. Here are some I picked out.
Desert Underpass is noted to be a place to gain HP EVs (HP努力値稼ぎ場所)​
Rusturf Tunnel for HP​
Mt Pyre 1-3 for Attack​
Magma Hideout for Defence​
Route 113 for Special Attack​
Route 114 for Special Defence​
Route 118 for Speed​
Route 130 Wynaut only exists on Mirage Island​
Seems like gamefreak actually thought this all out. Thank you game freak.
True. I trained my Battle Frontier mons in those places specifically. Except I went to the ununsed Alternate Cave for Speed (infinite Zubats!)
 

breh

強いだね
Changed name etymologies:

Names formatted as English final | japanese proto | Japanese final
Explanation follows
Not sure about "Jiigen" corresponding to "Deoxys" at this point. It is a dummied out psychic type in Deoxys's slot so I have no clue wtf it actually is.
Some Pokemon are clearly not finalized; ascertaining name meaning is difficult when the design may also be different

Marshtomp | dorōda | Numakuro
"doro" (mud); maybe play on "da" (is) or "lord"
Swampert | kureibosu | Raguraji
clay + boss
Silcoon | bakkarā | Karasarisu
(questionable) possibly bake (transform) + kara (shell)
Dustox | dokugādo | Dokukeiru
"doku" (poison) + guard
Seedot | tanebō | Tanebo
"tane" (seed) + bou ((bald) child)
Nuzleaf | tanebirū | Konohana
(questionable) "tane" (seed) + build (cf "Build Up" (Bulk Up)))
Ninjask | ninnin | Tekkanin
"Nin" of ninja
Breloom | furikusu | Kinogassa
(questionable) "Flicks"?
Baltoy | dogurobē | Yajiron
shakouki dougu + yajirobee
Claydol | shakōdo | Nendoru
shortening of Shakouki dougu
Nosepass | kaen | Nozupasu
"kaen" (flame); dummied Torkoal prevo?
Torkoal | kaen'ō | Kotasu
"kaen" (flame) + "ou" (king)
Barboach | namazo | Dojotchi
corruption of "namazu" (catfish)
Whiscash | namazon | Namazun
corruption of "namazu" (catfish), possibly play on amazon lost in final
Luvdisc | rabūo | Rabukasu
love + "uo" (fish)
Corphish | zarizari | Heigani
play on "zarigani" (crayfish); also maybe "zarizari" (crunching noises)
Crawdaunt | zarigā | Shizariga
corruption of "zarigani" (crayfish)
Feebas | uo | Hinbasu
"uo" (fish)
Milotic | gyo | Mirokarosu
"gyo" (fish)
Vibrava | itoton | Biburaba
shortening of itotonbo (damselfly) (thanks to a TCRF user)
Makuhita | tappun | Makunoshita
(questionable) shuffling and corruption of "tsuppari" (Arm Thrust). taッpuン < tuッpaリ note visual similarity of ン・リ (n / ri)
Electrike | ryū | Rakurai
"ryuu" (flow / current)
Manectric | rakurai | Raiboruto
final name of Electrike
Sealeo | seiutchi | Todogura
"seiuchi" (walrus)
Walrein | azarando | Todozeruga
(questionable) "azarashi" (seal) + land?
Cacnea | sabotte | Sabonea
conjugation of saboru, "sabotte" (to skip something out of laziness, ex. skipping school) + "saboten" (cactus)
Cacturne | sabotēru | Nokutasu
conjugation of saboru, "sabotteru" (to skip something out of laziness, ex. skipping school) + "saboten" (cactus)
Snorunt | nōzu | Yukiwarashi
nose
Spoink | pupyoko | Banebu
"pu" (pig noises?) + "pyokopyoko" (bouncing noises) + "ko" (child)
Grumpig | būparu | Bupiggu
"buu" (pig noises) + pearl
Plusle | bachin | Purasuru
(questionable) "bachibachi" (crackling noises) + ? Relationship difficult to ascertain due to apparent evolutionary line rather than paired pokemon
Minun | bachikōn | Mainan
(questionable) "bachibachi" (crackling noises) + ? Relationship difficult to ascertain due to apparent evolutionary line rather than paired pokemon
Mawile | futakuchi | Kuchito
"futa" (two) + "kuchi" (mouth); see futakuchi onna
Meditite | yogaru | Asanan
corruption of yoga
Medicham | yosugīru | Charemu
yoga + "yosugiru" (too good)
Swablu | kotto | Chirutto
cotton
Altaria | rairai | Chirutarisu
(questionable) "rai" (thunder)?
Dusclops | haikain | Samayoru
(questionable) "hai" (grey) + "kai" (monster, ghost, etc.)
Roselia | rabian | Rozeria
"La vie en [rose]" (thanks to GoldS_TCRF, thanks to Minibug for tipping me off)
Slakoth | namakerō | Namakero
nearly identical
Vigoroth | yarukingu | Yarukimono
"yaruki" (will to do something) + king
Gulpin | gokkun | Gokurin
"gokkun" (swallowing noises)
Loudred | dogōn | Dogomu
"dogou" (bellow)
Gorebyss | utsupo | Sakurabisu
(questionable) "utsukushii" (beautiful) + ? or simple corruption of utsubo (eel) (thanks to GoldS_TCRF, thanks to Minibug for tipping me off)
Shuppet | chāku | Kagebozu
"chakku" (zipper)
Banette | kagebōzu | Jupetta
final name of Shuppet
Zangoose | mangū | Zangusu
corruption of mongoose
Aggron | gigakodora | Bosugodora
giga + kodora
Castform | powawa | Powarun
same etymology as final name
Lileep | kaseki | Ririra
"kaseki" (fossil)
Cradily | kasekingu | Yureidoru
"kaseki" (fossil) + king
Anorith | taiko | Anopusu
taiko (ancient times) (did not realize until reading TCRF that this wasn't the instrument, so thanks to whoever added this)
Armaldo | taikongu | Amarudo
taiko + kong
Ralts | saiko | Rarutosu
psycho
Kirlia | saiō | Kiruria
psycho + "ou" (king) or part of "saiougauma" (proverb that alludes to fable with moral that the fortunes and misfortunes of the future cannot be predicted)
Gardevoir | saikingu | Sanaito
psycho + king
Bagon | tatsunoko | Tatsubei
"tatsu no ko" (dragon's child)
Shelgon | ronron | Komoru
???
Salamence | doraggo | Bomanda
corruption of dragon
Beldum | kotetsu | Danbaru
"koutetsu" (steel) + "ko" (child)
Metang | kōtetsu | Metangu
"koutetsu" (steel)
Metagross | gōkīn | Metagurosu
"goukin" (alloy)
Rayquaza | taikūn | Rekkuza
"taikun" (tycoon) + "taikuu" (to stay in the air) (thanks Minibug); possibly also "taifuu" (typhoon)
Jirachi | ganbō | Jirachi
"ganbou" (desires)
Deoxys | jīgen | Deokishisu
(questionable) presumably "gene" and "genome"? potentially also "gen" (origin)

note that "plusle" evolves into "minun" - they have dummied out but increasing stats (all 40s become all 60s), plus and minus respectively, and a proper evolution into one another in the evolution diff. no clue wtf happened with this lol, very possible they were a totally different line that they worked over (hence abilities) but didn't change stats / evolution status of until later. please no mention of ball shaped tigers

I searched through levelup movepool differences as well. Most are either in some state of being unfinished (while having similar flavor), very similar to final but missing some moves (especially moves that are new to gen 3, which are largely missing entirely), or the Swablu line. I'll post the more relevant differences, but I'll ignore the ones that are near identical, unfinished, or lack moves entirely.

Treecko line: all of them have lick for some reason (simultaneously stellar mental image or suggestion that proto would be more of a traditional lizard (ex. with a tongue that flicks out of its mouth)). no leaf blade since no new moves mostly
Torchic line: a lot more birdy with no fighting type moves at all, no blaze kick for blaziken, but it does get sky attack
Mudkip line: unfinished but gets Dig by level
Nuzleaf: has Bide, which is mildly interesting, since that may suggest that it was comparatively more plant-y than final "anthro with leaf head"
Shedinja: has Destiny Bond, replaced by Grudge in final (rip)
Spinda: doesn't have Teeter Dance but does have Petal Dance (lol). Has Uproar (new move)
Pelipper: gains Hydro Pump in final. Has Stockpile / Swallow (new moves)
Sableye: gains Fake Out in final
Makuhita line: gains Fake Out in final. Mildly floored by this one since Fake Out is very low in the index number but literally nothing has it at this point, neither the sumo wrestlers that gave the technique its name nor the literal cats that are encompassed in its name.
Camerupt: already has Eruption, which is I think the highest index number move present on Pokemon
Azurill: gets Surf by level lol
Swablu line: seems to have gone through a pretty decent tone change. Initially had Cotton Spore, both Mist and Haze (White Mist / Black Mist in Japanese, respectively) learned simultaneously, Smog, and Drill Peck. Final has it learning Singing moves (Sing, Perish Song) as well as (mercifully for Altaria) Dragon Dance. It's pretty bizarre that this is the only line that changes this much.
Duskull line: lacks Will-o-wisp, which was very generously given to it in final
Illumise: randomly has Petal Dance
 
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breh beat me to the highlights, but here's all the beta Hoenn learnsets that are different in some way (prevos omitted unless they have something unique, as well as duplicate Level 1 moves):
Sceptile: Pound (1), Leer (1), Absorb (6), Lick (11), Swift (17), Screech (23), Mega Drain (29), Agility (35), Slam (43), Detect (51), Giga Drain (59)

Combusken: Flamethrower (48)
Blaziken: Peck (1), Growl (1), Sand Attack (7), Ember (13), Fury Attack (20), Quick Attack (27), Mirror Move (34), Fire Punch (36), Drill Peck (43), Sky Attack (52)

Swampert: Tackle (1), Growl (1), Mud-Slap (7), Water Gun (13), Foresight (20), Protect (27), Dig (34), Hydro Pump (43), Double-Edge (52)

Poochyena: Tackle (1), Leer (5), Sand Attack (10), Bite (15), Roar (20), Screech (25), Thief (30), Swagger (35), Crunch (40), Scary Face (45), Snatch (50)

Zigzagoon: Tackle (1), Growl (1), Tail Whip (1), Sand Attack (8), Take Down (15), Faint Attack (22), Flail (29), Rest (36), Double-Edge (43)

Lombre: Flail (1), Absorb (1), Water Gun (13), Fury Swipes (17), Screech (21), Mega Drain (25), Mist (29), Swagger (33), Rain Dance (37), Giga Drain (41), Hydro Pump (45)

Nuzleaf: Bide (1), Peck (1), Razor Leaf (13), Pursuit (17), Torment (21), Fury Attack (25), Thief (29), Synthesis (33), Thrash (37), Knock Off (41), Solar Beam (45)

Nincada is identical and by extension so are Ninjask/Shedinja's moves before 20
Ninjask: Swift (20), Slash (26), Swords Dance (34), Baton Pass (43), Agility (52)
Shedinja: Destiny Bond over Grudge

Shroomish: Growth (35), Giga Drain (41), Spore (49)
Breloom: Absorb (1), Stun Spore (11), Leech Seed (19), Mega Drain (25), Headbutt (29), Poison Powder (31), Mach Punch (33), Counter (37), Mind Reader (45), Dynamic Punch (55)

Spinda: Hypnosis and Uproar swapped, Petal Dance instead of Teeter Dance at 34??

Wingull: Gust (1)
Pelipper: Growl (1), Water Gun (1), Wing Attack (10), Bubblebeam (20), Protect (25), Mist (32), Stockpile (39), Spit Up (39), Swallow (39), Whirlwind (46)

Wailmer: Splash (1), Water Gun (1), Surf (1)

Skitty: Growl (1), Tackle (1), Tail Whip (4), Attract (7), Sing (10), Double-Slap (16), Swift (22), Assist (28), Heal Bell (37), Double-Edge (46)

Kecleon: Scratch (1), Faint Attack (1), Lick (1)

Claydol: Confusion (1), Harden (4), Rapid Spin (7), Mud-Slap (11), Psybeam (15), Self-Destruct (20), Ancient Power (31), Sandstorm (38), Hyper Beam (45), Explosion (53)

Sableye: Leer (1), Scratch (1), Foresight (7), Night Shade (13), Fury Swipes (19), Detect (25), Faint Attack (31), Knock Off (37), Mean Look (43), Shadow Ball (49)

Sharpedo: Bite (1), Leer (1), Surf (1)

Trapinch: Bite (1), Sand Attack (1), Faint Attack (1), Dig (1)

Hariyama: Tackle (1), Focus Energy (4), Sand Attack (10), Knock Off (13), Vital Throw (19), Whirlwind (22), Fury Attack (31), Belly Drum (33), Seismic Toss (41), Endure (46), Double-Edge (54), Reversal (59)

Manectric: Thunder Wave (1), Leer (5), Quick Attack (9), Spark (13), Roar (21), Bite (33), Charge (43), Thunder (54)

Numel: Double-Edge and Flamethrower are swapped
Camerupt: Fissure and Eruption are swapped

Spheal: Encore (1), Growl (1), Water Gun (1), Rest (7), Blizzard (10)

Lunatone: Tackle (1), Harden (1), Confusion (10), Rock Throw (14), Harden (23), Rage (27), Psychic (36), Sandstorm (40), Explosion (49)

Azurill: Bubble (1), Tail Whip (1), Slam (1), Surf (15)

Altaria: Peck (1), Growl (5), Cotton Spore (9), Safeguard (13), Fury Attack (19), Haze (25), Mist (25), Dragon Breath (30), Smog (36), Drill Peck (49), Mirror Move (62)

Dusclops: Night Shade (1), Disable (1), Foresight (7), Confuse Ray (13), Pursuit (19), Curse (25), Faint Attack (33), Mean Look (41), Future Sight (49)

Roselia: Absorb (1), Poison Sting (6), Stun Spore (11), Mega Drain (16), Synthesis (21), Sweet Scent (26), Ingrain (31), Giga Drain (36), Toxic (41), Petal Dance (46)

Tropius: (A second) Synthesis > Magical Leaf

Relicanth: Tackle (1), Harden (1), Water Gun (8), Ancient Power (15), Take Down (22), Rest (29), Flail (36), Double-Edge (43), Hydro Pump (50)

Lairon: Harden (1), Metal Claw (1), Leer (1), Headbutt (9), Roar (17), Take Down (25), Protect (33), Scary Face (41), Iron Tail (49)

Volbeat: Tackle (1), Confuse Ray (1), Double Team (6), Moonlight (15), Quick Attack (20), Protect (29), Hyper Beam (34), Double-Edge (43)

Illumise: Tackle (1), Sweet Scent (1), Charm (6), Moonlight (15), Quick Attack (20), Flatter (29), Encore (34), Petal Dance (43)

Lati@s: Recover (1), Dragon Breath (1), Confuse Ray (1), Psywave (1)

Lunatone learns Rage I guess?? And yeah in general these are heavily lacking in new Hoenn moves. Snatch, Torment, Knock Off, Uproar, Assist, Charge, Eruption, Ingrain, and Flatter are all of them I believe (though there may be some more on Pokemon who's movesets were already finalized). Highest indexed is Snatch at 289, and Hoenn's new moves go up to 354 in the final version.
 
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note that "plusle" evolves into "minun" - they have dummied out but increasing stats (all 40s become all 60s), plus and minus respectively, and a proper evolution into one another in the evolution diff. no clue wtf happened with this lol, very possible they were a totally different line that they worked over (hence abilities) but didn't change stats / evolution status of until later. please no mention of ball shaped tigers
NO
NOT AGAIN
 

destinyunknown

Banned deucer.
EDIT:
Another example: the トレーナーヒル folder in the same place has a file cataloguing the Trainer Hill rewards and how they work. Pretty in depth, and it seems like there are development documents for just about anything that could be documented. It's probably easier to tell what something's about beforehand if you can read Japanese.
View attachment 246901
トレーナーヒルご褒美アイテムテーブルとパターン表
テーブル1時間パターン1パターン2パターン3パターン4パターン5パターン6パターン7パターン8パターン9パターン10
11分59秒以内ふしぎなアメゴージャスボールげんきのかたまりピーピーリカバーピーピーエイダー05ほえる36ヘドロばくだん06どくどく11にほんばれ26じしん
12分59秒以内ピーピーエイドピーピーエイドピーピーエイドピーピーエイドピーピーエイドピーピーエイドピーピーエイドピーピーエイドピーピーエイドピーピーエイド
13分59秒以内まんたんのくすりまんたんのくすりまんたんのくすりまんたんのくすりまんたんのくすりまんたんのくすりまんたんのくすりまんたんのくすりまんたんのくすりまんたんのくすり
15分59秒以内げんきのかけらげんきのかけらげんきのかけらげんきのかけらげんきのかけらげんきのかけらげんきのかけらげんきのかけらげんきのかけらげんきのかけら
17分59秒以内エネコのしっぽエネコのしっぽエネコのしっぽエネコのしっぽエネコのしっぽエネコのしっぽエネコのしっぽエネコのしっぽエネコのしっぽエネコのしっぽ
18分以上スーパーボールスーパーボールスーパーボールスーパーボールスーパーボールスーパーボールスーパーボールスーパーボールスーパーボールスーパーボール
パターン1~5についてはテーブル1、2ともに同じアイテム配列になっている
テーブル2時間パターン1パターン2パターン3パターン4パターン5パターン6パターン7パターン8パターン9パターン10
11分59秒以内ふしぎなアメゴージャスボールげんきのかたまりピーピーリカバーピーピーエイダー31かわらわり41いちゃもん48スキルスワップ19ギガドレイン45メロメロ
12分59秒以内ピーピーエイドピーピーエイドピーピーエイドピーピーエイドピーピーエイドピーピーエイドピーピーエイドピーピーエイドピーピーエイドピーピーエイド
13分59秒以内まんたんのくすりまんたんのくすりまんたんのくすりまんたんのくすりまんたんのくすりまんたんのくすりまんたんのくすりまんたんのくすりまんたんのくすりまんたんのくすり
15分59秒以内げんきのかけらげんきのかけらげんきのかけらげんきのかけらげんきのかけらげんきのかけらげんきのかけらげんきのかけらげんきのかけらげんきのかけら
17分59秒以内エネコのしっぽエネコのしっぽエネコのしっぽエネコのしっぽエネコのしっぽエネコのしっぽエネコのしっぽエネコのしっぽエネコのしっぽエネコのしっぽ
18分以上スーパーボールスーパーボールスーパーボールスーパーボールスーパーボールスーパーボールスーパーボールスーパーボールスーパーボールスーパーボール
テーブル・パターン決定条件(開発資料の説明)簡易説明
カード8枚のIDを全て足して、256で割った値が偶数(0を含む)ならテーブル1を使用、奇数ならテーブル2を使用チェック用カードIDは不明なので、実際は下記の組み合わせ例を参考にテーブルとパターンをチェックする
パターン6~10については、クリア前はそれぞれがパターン1~5のものに対応する点に注意
(パターン6~10は「10で割った余り+1」の後半にあたるが、クリア前のパターン「5で割った余り+1」だとパターン1~5に相当する)
クリア前:カード8枚のIDの下5ビットをすべてXORし、5で割った余り+1がテーブルのパターン番号になる
クリア後:カード8枚のIDの下5ビットをすべてXORし、10で割った余り+1がテーブルのパターン番号になる
The tables here indicate the reward obtained for completing that ''Trainer Hill'' according to 2 factors, the columns indicate ''Pattern'' (which I assume is difficulty, or maybe it was a labyrinth with varying shapes? thinking it could be like the Trick House), meanwhile the rows indicate time spent (less than 11 minutes 59 seconds is the best, more than 18 minutes is the worst).

What I don't get is there being two tables, I'll try to read the disclaimers at the bottom of the tables when I have more time to see if there's a clue. Perhaps it's simply a difference between Ruby and Sapphire given there's two tables and the rewards for the patterns 1-5 are the same.

EDIT: I can't understand it perfectly but the disclaimers do talk about how table and pattern are chosen. Seems like there's some calculation with the Trainer ID that decides whether it's table 1 or 2, and then another to pick the pattern. There's also something about the formula changing before and after ''completion''... hard to tell what that means without more context.
 
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Trainer Hill had a bunch of different "labyrinths" for what you could scan in as an e-reader (the west simplified this greatly for the better) which would also determine the prizes. It was based on the order you scanned them in, and how many you scanned and I think there was a few extra modifications you could throw in.

It's kind of poorly documented in the west.
 
There are also a bunch of debug roms + playtester/lot check saves from various languages making up the bulk of the folders. Some of their nicknames are cute, but some really make you think. This one is ABCDEFG.bin from French FRLG.
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This Emerald save (PokeEme\savedata\レコード交換チェック用\pme1.bin) beat the game in 4 hours. Swampert is EQ/Strength/Surf/Ice Beam @ Amulet Coin. Safari Zone Dodrio is in a lot of parties for some reason, and its only noteworthy move is Secret Power.
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RS debug is pretty similar to the german one. The pmagb_us 1st final is slightly different in that it contains a menu option that turns all the text into numbers.

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FRLG has some sleek menus and interesting options. Use R+A when loading a save to load with debug powers, like holding R to walk through walls at high speed.
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Sheen
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The only Emerald one is in Japanese. There's a debug mode manual in emerald_20040722_jp\emerald\資料\eme-smc-jisaku\エメラルド自作資料一時保存(0708)\Dチーム自作資料\デバッグモード. The ingame debug menu is like RS, but nicer to look at and probably has more features. Somehow I got an egg with glitch moves and a 'menu' that just played the Superpower animation.
pmeme_d_04063002.png
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pmeme_d_04063007.png
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pmeme_d_04063050.png
 
Im guessing the secret power dodrio present in most of the debug saves are for testing the secret base feature. Also interesting that blaziken's typing may have had a last minute change since the movepool is mostly made up of flying moves
 

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