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Pet Mod Legends Z-A OU

Should Heavy-Duty Boots be allowed


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Just in case you guys didn’t hate Magearna enough and thought it was fine.
Magearna @ Grassy Seed
Ability: Soul-Heart
Tera Type: Steel
EVs: 12 HP / 16 Def / 252 SpA / 228 Spe
Modest Nature
IVs: 0 Atk
- Shift Gear
- Calm Mind
- Draining Kiss
- Stored Power
With Grassy Seed and Grassy Terrain, Magearna effortlessly tanks Earthquake from Excadrill, basically the only check to Magearna.
252+ Atk Excadrill Earthquake vs. +1 0 HP / 0 Def Magearna in Grassy Terrain: 110-132 (36.5 - 43.8%) -- 98.6% chance to 3HKO after Grassy Terrain recovery
252 Atk Excadrill Earthquake vs. +1 0 HP / 0 Def Magearna in Grassy Terrain: 102-120 (33.8 - 39.8%) -- 20.4% chance to 3HKO after Grassy Terrain recovery
With this, you can easily set up a Shift Gear and possibly 2 Calm Minds. Draining Kiss at +2 heals off nearly the same amount of damage as Jolly would do and you can then Stored Power Excadrill the following turn.
+2 252+ SpA Magearna Draining Kiss vs. 0 HP / 0 SpD Excadrill: 127-150 (35.1 - 41.5%) -- 80.8% chance to 3HKO after Grassy Terrain recovery
+2 252+ SpA Magearna Stored Power (180 BP) vs. 0 HP / 0 SpD Excadrill: 305-359 (84.4 - 99.4%) -- guaranteed 2HKO after Grassy Terrain recovery
And oh yeah, that Grassy Seed contributed to Stored Power’s power and after KOing Excadrill you have a 200 BP Psychic move off a +3 130 Modest SpA.
The EVs allow you to outspeed Mega Zeraora after Shift Gear and your HP is divisible by 16 to maximize Grassy Terrain healing. Rest is in Def to help you tank more physically by a bit.
oh. grassy seed. because this thing totally needed a way to boost defense, a free +20 to stored power, and chip heal. absolute nightmare
 
Okay ykw, removing soul heart from Dnite was a mistake imo. That ability gave the thing genuinely cleaning potential but now it's about to rely on 70% accurate hurricanes for some mid wallbreaking power that alot of other things can pull off better.

Sand rush mega drill is INSANE, like, 165 attack + double speed? Don't think it's gonna be broken, just think it opens up more ideas for the thing (before was kind of just a slightly better utility drill.) it's also the ability it's PROBABLY going to get.

I cannot wait to mess around with chestnaut now. This seems genuinely good.
imo drizzle is basically no guard for its important moves but without zap cannon being an issue
 
IMG_2799.png

USE THIS FUCKING THING

please? :3

Before the recent changes to certain Mega’s abilities, Mega Clefable was seen, correctly, as a worse version of its normal self. Losing Magic Guard stinged, and Serene Grace absolutely did not make up for it. While the stat buffs are nice, losing its main niche made it not worth it.

The moment they gave it Prankster, the entire frame shifted.

Prankster is one of the best abilities M-Clef could have asked for. In fact, you could probably plug in a typical 2 attack Calm Mind set and see immense benefit from the ability. Priority healing is just that nice to have, so is being able to spam Calm Minds in the face of strong special attackers. However, there is one specific set that I’ve been using:

Clefable-Mega @ Clefablite
Ability: Magic Guard
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Encore
- Calm Mind
- Soft-Boiled

Encore on this thing teeters on what would be considered “braindead”. It completely invalidates what is otherwise one of the best ways to break through Clef, that being boosting past it. Not only does it let you invalidate setting up against it, Encore kinda makes you able to switch into… anything? Like, in no world should Clefable of all mons be an Excadrill switch in, but if its coming in against an EQ, then its never gonna actually hit you. This just gives Clef free setup opportunities, which it really appreciates!

At least, this is what I’ve been using. There are many things that I have yet to try but I’m sure are good (Cosmic and Stored Power are looking real good on the teambuilder rn), but I’ll let other people figure that out. This is just an appreciation post of the Mega of my favorite Pokémon.

Oh yeah, almost forgot. This thing also has priority Swagger. It isn’t like… good, but its probably very annoying and unfun. If they don’t plan on changing its ability again (which I hope is the case) then at least Swagger should be banned.
 
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USE THIS FUCKING THING

please? :3

Before the recent changes to certain Mega’s abilities, Mega Clefable was seen, correctly, as a worse version of its normal self. Losing Magic Guard stinged, and Serene Grace absolutely did not make up for it. While the stat buffs are nice, losing its main niche made it not worth it.

The moment they gave it Prankster, the entire frame shifted.

Prankster is one of the best abilities M-Clef could have asked for. In fact, you could probably plug in a typical 2 attack Calm Mind set and see immense benefit from the ability. Priority healing is just that nice to have, so is being able to spam Calm Minds in the face of strong special attackers. However, there is one specific set that I’ve been using:

Clefable-Mega @ Clefablite
Ability: Magic Guard
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Encore
- Calm Mind
- Soft-Boiled

Encore on this thing teeters on what would be considered “braindead”. It completely invalidates what is otherwise one of the best ways to break through Clef, that being boosting past it. Not only does it let you invalidate setting up against it, Encore kinda makes you able to switch into… anything? Like, in no world should Clefable of all mons be an Excadrill switch in, but if its coming in against an EQ, then its never gonna actually hit you. This just gives Clef free setup opportunities, which it really appreciates!

At least, this is what I’ve been using. There are many things that I have yet to try but I’m sure are good (Cosmic and Stored Power are looking real good on the teambuilder rn), but I’ll let other people figure that out. This is just an appreciation post of the Mega of my favorite Pokémon.
I will use phychic Surge Indeedee just to mess with this pink little shit.
Btw prankster on a Bulky Mega seems too broken to stay in OU. People have ragequit against my Prankster Sableye despite it's paper thin bulk and this thing is just the Ultra Pro Max version of it.
It will either get banned or get another ability.
Gollisopod with Regenerator was strong but it was honestly healthy for the meta unlike whatever Clefable will be.
Again RIP to my goat Annhilape you did not deserve the ban
 
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holy prankster clef when did Jacinthe threaten the council and if so thank you this is hugely better and more fitting

Levitate Glim is funny. Unlikely, and still not Merciless, but a funny niche and probably the best it can be.
 
:chesnaught: Chesnaught-Mega: Bulletproof -> Grassy Surge: quite cool well Chesnaught gets everything other then U-turn to make it Rillaboom 2.O but I feel it sort of lose his identity
:clefable: Clefable-Mega: Serene Grace -> Prankster: Well not the best option but better then Serene Grace
:dragonite: Dragonite-Mega: Soul-Heart -> Sheer Force: Really really nice finally decent flying stab with air slash and boosted moves include thunderbolt, thunder, Ice Beam Hurricane, Heat Wave, Flamethrower, Focus Blast Fire Blast, Chilling Water, Blizzard and Air Slash by 1,3x
:drampa: Drampa-Mega: Drizzle -> Adaptability: Good stab options will hit even harder Hyper Voice Tri Attack and Draco Meteor Dragon Pulse
:excadrill: Excadrill-Mega: Mold Breaker -> Sand Rush: I woudn't say a buff since I don't like weather dependent ability but fine
:glimmora: Glimmora-Mega: Rocky Payload -> Levitate: Really really good decision not as broken as Heatran with earth eater was but still good
:golisopod: Golisopod-Mega: Regenerator -> Heatproof: Nerfed but now having only 2x weakness to fire is sweet
:heatran: Heatran-Mega: Earth Eater -> Filter: Really Really really good it was too broken
:annihilape: Annihilape: Not Banned -> Banned: also nice
 
Haven't played with it enough (and I'm dangerously low elo so I guess take it with a grain of salt) but Prankster Mega Clef is kinda crazy lmfao. This thing is gonna be really good for more defensive orientated teams, it probably can work alright for offensive ones but it's just really good at hanging in the back and being annoying. Prankster Soft-Boiled is infinitely more valuable than I thought it'd be lmfao
 
Haven't played with it enough (and I'm dangerously low elo so I guess take it with a grain of salt) but Prankster Mega Clef is kinda crazy lmfao. This thing is gonna be really good for more defensive orientated teams, it probably can work alright for offensive ones but it's just really good at hanging in the back and being annoying. Prankster Soft-Boiled is infinitely more valuable than I thought it'd be lmfao
the crazy part is that since it makes clef into a knock absorber, that whole thing about clef being able to just run it normally as a 'just in case' item is actually true now lol
 
Annihilape is way stronger than Solgaleo.
Also Solgaleo isn’t even being unbanned on the main OU ladder, it’s just an alternate ladder.
Annhilape was balanced and I will die on this hill. It has 4 prominent weakness of Flying, ghost, psychic, fairy almost every team carries atleast one of these, working around ragefist is super easy unboosted it's just 50 base power so cripple it with wisp/encore or boost your own Atk/Spa for guaranteed ko. The other attack it usually carries is drain punch which unless your name is Lucario you're not dying from it so setup is free.
It's physical bulk isn't great so any super effective physical atk is killing it or 2hko if it has bulk up a few times.
Despite it's 90 speed it's slower since no one invests speed on Annhilape unless it's final gambit ape so you're always outspeeding it unless it's a definitive slow mon like Melmetal or Clefable.
It can get 3 bulk ups in a row and still get it's shit rocked in 100 ways while all Magerna needs is 1 shift gear for most games.
 
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There was a picture of two maroon and dark blue Mega Stones in the r/stunfisk Subreddit. I can't find it
I remember seeing it, looked very Xerneas/Ceruledge/Aurorus and Yveltal/Armarouge/Tyrantrum.

People were also claiming they could be Meowstic/Magearna in the weird lighting though. I'm unsure myself but I don't think the whites would look that block colour even in that light.
 
I remember seeing it, looked very Xerneas/Ceruledge/Aurorus and Yveltal/Armarouge/Tyrantrum.

People were also claiming they could be Meowstic/Magearna in the weird lighting though. I'm unsure myself but I don't think the whites would look that block colour even in that light.
One was dark blue and the other was maroon. They're both unreleased Mega Stones. They don't exist in the datamine either yet. They were only shown in a trailer
 
Annhilape was balanced and I will die on this hill. It has 4 prominent weakness of Flying, ghost, psychic, fairy almost every team carries atleast one of these, working around ragefist is super easy unboosted it's just 50 base power so cripple it with wisp/encore or boost your own Atk/Spa for guaranteed ko. The other attack it usually carries is drain punch which unless your name is Lucario you're not dying from it so setup is free.

in OU,

Flying types: Corviknight, Dragonite, Talonflame, Gyarados, Skarmory.

Of these Gyara is mediocre and lacks flying stab, Talon is passive and not very good, and Dragonite doesn’t really like running its flying stab because its a mid move and has better choices, while Corv and Skarm just get farmed by Taunt+BU.

Ghost types: AbsolZ, Ceruledge and Gholdengo.

Absol is fragile AF and dies +1 Rage Fist if it got boosted to 100bp by any prior attack (incredibly easy to achieve/force). And Gholdengo can’t even OHKO without specs and trades itself for Ape, who on some sets can just rest after the scuffle and wake up with chests berry. And Ceru is limited to certain offense teams.

Psychic types: Hoopa-U, Latios, Mega Meowstic, Slowking G, Slowbro, Mega Starmie.

Hoopa is hard to fit though it does work, Mega Meow fits on faster teams and so it doesn’t solve the problem Balance has against Ape, and both Slowbro and Glowking just lose to it. Mega Starmie needs Zen Headbutt to beat Ape. And remember none of these can even switch directly into it, but you also can’t just click pivot moves on it or you make Rage Fist stronger.

Fairy Types: Clefable, Magearna, Slurpuff

Clef straight loses to BU+Ape, not doing enough damage damage and especially against RestChesto just feeds it boosts. Mag is probably the best so called check, but there were sightings of Ape making its way through Mag anyways and still doing a ton of damage to those teams. And Slurpuff is of course a lead and HO only.

So when you break it down, it LOOKS like there’s many options but in practice many of them have shaky match ups or just don’t actually work against it reliably (can’t switch in which gives it time to boost with BU, often will survive a hit anyways and KO back) and several of these just don’t fit on balance and that’s the team which suffered the worst against it to an unhealthy degree.

There is three encore users in OU and its a weird fit on all of them since you have to give up a crucial slot. But Mag is the best user of this, and the surprise only works once. It’s a temporary stop at most. As for Wisp, only two Pokémon are faster and have room to fit it, Talonflame and Darkrai. The former again is not nearly as good anymore as past metagame, and the latter is a single Pokémon that dies to +1 Drain Punch if Wisp misses. Plus Darkrai can’t sufficiently threaten Ape who can just boost over and over to offset to burn and KO Darkrai anyways.

As for boosting, what Pokémon is boosting in front of it?? What balance team Pokémon has the luxury of being able to do this.
It's physical bulk isn't great so any super effective physical atk is killing it or 2hko if it has bulk up a few times.
Despite it's 90 speed it's slower since no one invests speed on Annhilape unless it's final gambit ape so you're always outspeeding it unless it's a definitive slow mon like Melmetal or Clefable.
It can get 3 bulk ups in a row and still get it's shit rocked in 100 ways while all Magerna needs is 1 shift gear for most games.

And this is just wrong. Especially vs balance and bulkier teams, even a single BU defense boost makes a huge difference and makes it very hard to get off the field without strong SE hits. Which as I pointed out above, isn’t exactly automatically fit on teams because the options available are not all reliable. Of the ones I listed that fit well on balance and can win against it decently often, there’s Gholdengo, Mega Starmie (maybe), Latios and Magearna. Talonflame is mediocre and not something you fit usually, and straight up loses without Brave Bird because Ape can just boost to offset Wisp (restchesto sets can even do this and then heal off the burn later). Yes, offense and generally faster teams have an easier time against it since it won’t get as many chances to boost, but the stuff it does to balance and bulkier teams and restricts them is way unbalanced and unhealthy.

Also towards the end of its time I know some players were using pivot spam teams with wish support to further support it and make it ridiculous.
 
Imma be honest Pyroar itself was solid but it wasn't pulling the real weights, it was the annoying defensive combo of Clef and Slowbro. I would lowkey throw my phone out the window if I was bullied by that combo.
Also WHAT THE FUCK 99 TURN MATCH ONLY FOR +15!!
 

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Yes, offense and generally faster teams have an easier time against it since it won’t get as many chances to boost, but the stuff it does to balance and bulkier teams and restricts them is way unbalanced and unhealthy.
That I kinda agree with, almost all my teams are hyper offensive since I hate long matches so Ape never really bothered me.
But still it sucks, if only it had poltergeist instead of Ragefist.

And I hate there's no defiant mons left in OU now. One of my favorite strats is to set hazards, ops switch to Corviknight/Talonflame for obvious defog, I switch to Ape and get free +2 atk.
If only Kingamit was allowed, I will even take just Bisharp!
 
That I kinda agree with, almost all my teams are hyper offensive since I hate long matches so Ape never really bothered me.
But still it sucks, if only it had poltergeist instead of Ragefist.

And I hate there's no defiant mons left in OU now. One of my favorite strats is to set hazards, ops switch to Corviknight/Talonflame for obvious defog, I switch to Ape and get free +2 atk.
If only Kingamit was allowed, I will even take just Bisharp!
meowstic F into mega is OU with competitive and leans offense
 
That I kinda agree with, almost all my teams are hyper offensive since I hate long matches so Ape never really bothered me.
But still it sucks, if only it had poltergeist instead of Ragefist.

And I hate there's no defiant mons left in OU now. One of my favorite strats is to set hazards, ops switch to Corviknight/Talonflame for obvious defog, I switch to Ape and get free +2 atk.
If only Kingamit was allowed, I will even take just Bisharp!
Well if you’re playing HO then yeah Annihilape isn’t as much of a problem.
Annihilape becomes a problem when you are using teams designed to be faster pace and constantly trading blows or sweeping. When you play with any other archetype, Annihilape causes problems.
 
Mega starraptor is such a great mon rn.
140 base attack, tough claws, and two STAB attacks that are base 120 power each is so great. Especially since only ghold/Aegislash resist both. (And are easily covered by knock)
Raptor is also somewhat bulky to, neutral to rocks and immune to spikes, has intimidate on first switch in, and access to roost.
This means that it doesn't even need to kill itself to function really well, it can use brave bird then find an opportunity to use roost on one of the countless amounts of switches it easily forces .
It's funny to use too, since almost nothing switches in. If you read a play right, the opposing pokemon genuinely just gets ohkoed.

This was the true justice for raptor. I just hope it keeps this in the main game and doesn't get something stupid like reckless.
 
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