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Pet Mod Legends Z-A OU

Should Heavy-Duty Boots be allowed


  • Total voters
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  • Poll closed .
Meganium, Emboar, and Feraligatr have their abilities confirmed!

- Meganium: Mega Sol (Solar Beam/Synthesis are always used as if its in harsh sunlight)
- Emboar: Mold Breaker
- Feraligatr: Dragonize (Dragon-type -ate)
IMG_4699.jpeg

Was about to post this. This came from the new trailer.
 
i'm still skeptical at no mention of meganium's new ability and the fact that emboar getting mold breaker wasn't mentioned despite mold breaker announcing itself when the pokemon switches into the field.

also, misty surge clefable. lol.
I think that's because it was the only info the source had. Of course, still keep a grain of salt. But I don't think the absence of information makes it more likely to be fake.
 
:sv/meganium:
Meganium @ Meganiumite
Ability: Overgrow
Tera Type: Grass
EVs: 4 Def / 252 SpA / 252 Spe
Timid/Modest Nature
IVs: 0 Atk
- Synthesis
- Solar Beam
- Earth Power/Dazzling Gleam
- Weather Ball
Mega Sol is very similar to Comatose but instead of Sleep it treats its moves like they are always in Sun. That's pretty solid since it means Meganium will always have 2/3rds healing at all times. It also means Solar Beam is now actually reliable, and it has always reliable Fire moves in Weather Ball, which might get Weather Boost too. The better part is that opposing Weather Pokemon can't deny you your own moves. So Drizzle Pokemon can't safely switch in and switch out against Meganium using Solar Beam. Additionally, Meganium can hit Pokemon like Corviknight and Skarmory with Weather Ball.

:sv/feraligatr:
Feraligatr @ Feraligite
Ability: Sheer Force
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Body Slam/Facade/Double-Edge
- Liquidation
- Ice Punch/Earthquake
Dragonize is definitely a step up from Strong Jaws. It makes Feraligatr alright. Feraligatr doesn't learn that many normal type moves, just the generic ones that most Pokemon learn anyways. It is better than having to rely on Outrage or non-LD/SL Scale Shot. Double-Edge with Dragonize hits hard. You have Body Slam to paralyze foes, which is pretty important since you're pretty slow. And you also have Facade as an anti-status move especially against Burns.
Feraligatr's potential main niche now might be Scald absorber with Facade. It has a 4x resist and Facade makes sure you're dealing massive damage back against Scald users. Also should be noted there are currently no Scald users that are Fairy or Steel outside of CAP and regular NatDex, and the only Steel types with Scald in ZA are Mega Golisopod and Galar Stunfisk.
 
:sv/meganium:
Meganium @ Meganiumite
Ability: Overgrow
Tera Type: Grass
EVs: 4 Def / 252 SpA / 252 Spe
Timid/Modest Nature
IVs: 0 Atk
- Synthesis
- Solar Beam
- Earth Power/Dazzling Gleam
- Weather Ball
Mega Sol is very similar to Comatose but instead of Sleep it treats its moves like they are always in Sun. That's pretty solid since it means Meganium will always have 2/3rds healing at all times. It also means Solar Beam is now actually reliable, and it has always reliable Fire moves in Weather Ball, which might get Weather Boost too. The better part is that opposing Weather Pokemon can't deny you your own moves. So Drizzle Pokemon can't safely switch in and switch out against Meganium using Solar Beam. Additionally, Meganium can hit Pokemon like Corviknight and Skarmory with Weather Ball.

:sv/feraligatr:
Feraligatr @ Feraligite
Ability: Sheer Force
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Body Slam/Facade/Double-Edge
- Liquidation
- Ice Punch/Earthquake
Dragonize is definitely a step up from Strong Jaws. It makes Feraligatr alright. Feraligatr doesn't learn that many normal type moves, just the generic ones that most Pokemon learn anyways. It is better than having to rely on Outrage or non-LD/SL Scale Shot. Double-Edge with Dragonize hits hard. You have Body Slam to paralyze foes, which is pretty important since you're pretty slow. And you also have Facade as an anti-status move especially against Burns.
Feraligatr's potential main niche now might be Scald absorber with Facade. It has a 4x resist and Facade makes sure you're dealing massive damage back against Scald users. Also should be noted there are currently no Scald users that are Fairy or Steel outside of CAP and regular NatDex, and the only Steel types with Scald in ZA are Mega Golisopod and Galar Stunfisk.
nah im running max hp max spa synth growth 2 attacks and larping as hydrapple
 
nah im running max hp max spa synth growth 2 attacks and larping as hydrapple
Meganium doesn’t currently learn Growth (yeah I don’t know why either).
Plus you’d still want to have some Speed. The last thing you want is for your opponent to realize you have no speed investment and are in enough range to be KO’d by Tyranitar or Kingambit. Inversely, the last thing your oppoment wants is to realize their Indeedee, Overqwil, or Gholdengo they didn’t invest speed into is slower than your Mega Meganium.
 
Meganium, Emboar, and Feraligatr have their abilities confirmed!

- Meganium: Mega Sol (Solar Beam/Synthesis are always used as if its in harsh sunlight)
- Emboar: Mold Breaker
- Feraligatr: Dragonize (Dragon-type -ate)
I have to say it's really funny that people started going "No, we can't do custom abilities for ZAOU, because it gets a little too crazy, it's kinda ridiculous, etc.," (rightfully so I think, it was a fair thing to assume), and meanwhile the actual abilities Game Freak were cooking up were "Sun but only for me" and "Dragon type aerilate".

Like, the weirdest custom ability was somehow less wacky than "Mega Meganium gets permanent, exclusive sun". (Not even like that'll be CRAZY broken, but you get the idea.)
 
Mega Meganium might honestly be a really good choice for rain teams. Since it should be noted that only Meganium's moves act as if it's harsh sunlight, it won't boost the opposing Fire-type moves that are weakened by Rain, and at the same time, it gets one-turn, Full Power Solar Beams and potentially Fire-type Weather Balls that are unbothered by rain (dependant on what "always behave as if sun is active" means) to melt some of the best answers to Rain teams, such as Ferrothorn. There's a lot of potential here dependant on how the ability works.

There'd also be the potential terror of it getting Growth...
 
I have to say it's really funny that people started going "No, we can't do custom abilities for ZAOU, because it gets a little too crazy, it's kinda ridiculous, etc.," (rightfully so I think, it was a fair thing to assume), and meanwhile the actual abilities Game Freak were cooking up were "Sun but only for me" and "Dragon type aerilate".

Like, the weirdest custom ability was someone less wacky than "Mega Meganium gets permanent, exclusive sun". (Not even like that'll be CRAZY broken, but you get the idea.)
It is at least reasonable to not have custom abilities since they could have been anything and gave people a dusadvantage for not knowing some brand new ability invented here.
It was also pretty bad when Victreebel got Corrosive but an altered version that acted like Poison type Scrappy. So even if a person saw [new ability] and had the foresight to look it up on here or in the petmod room, they wouldn’t for Corrosive since they’d think it’s like the original ability. So they could have easily fought someone that knew about the change and lost a Steel type to it.

Still holding out for Guard Pod on Mega Golisopod.
 
I'm honestly shocked Gamefreak didn't go the easy route and give Feraligatr Strong Jaw, but I'm also shocked they went the easy route for Emboar.
 
It is at least reasonable to not have custom abilities since they could have been anything and gave people a dusadvantage for not knowing some brand new ability invented here.
It was also pretty bad when Victreebel got Corrosive but an altered version that acted like Poison type Scrappy. So even if a person saw [new ability] and had the foresight to look it up on here or in the petmod room, they wouldn’t for Corrosive since they’d think it’s like the original ability. So they could have easily fought someone that knew about the change and lost a Steel type to it.

Still holding out for Guard Pod on Mega Golisopod.
Oh, absolutely. I'm not saying it was a bad call at all, but more just, "it's really, really funny how things played out". I do agree that yeah, custom abilities were a pain to look up. I'd sometimes just have this thread open just to cross-ref inbetween matches so I wasn't doing something stupid.
 
I like how Mega Feraligatr's game plan is the opposite of base Feraligatr w/Sheer Force. Base Gatr gives up secondary effects for more power, while Mega Feraligatr punishes switch-ins with defense drops from Liquidation and paralysis from Body Slam. As well as potentially punishing status with Facade.

A DD set also isn't necessary, you can go SD and pick off faster or defense-dropped Pokemon with Aqua Jet
 
There'd also be the potential terror of it getting Growth...
actually, i don't think it'd be that broken with growth? Mainly due to just how important the other moves kits are. Particularly when it comes to recovery and coverage.

If you forego Synthesis for Growth, you lose out on the incredible healing of Synthesis, leaving MegaMegan weak to chip damage, making its otherwise very solid bulk and surprisingly useful Defensive typing less overall effective. And it makes a mon
Dropping a grass move, like Solar Beam isn't worth it in my opinion, primarily due to not having STAB making your damage output weaker than it should be, despite allowing you to hit more. Fire / Ground leaves you super bullied by Rotom-Wash, and Fire / Fairy just makes your already unfortunate matchup against Fires even worse, ESPECIALLY Heatran, who already bullies you thoroughly

Dropping one piece of Coverage / STAB (I.e Earth Power, Weather Ball, Dazzling Gleam) also leaves you significantly weaker against a few mons. Running Solar Beam and Earth Power gimps you against a surprising amount of Pokemon, including Flying Types and other Grass types.
Solar Beam and Weather Ball (which is Fire in this case) also leaves you bodied by Fire types, similarly to the Fire / Fairy matchup, and Grass / Fairy is.. the worst of all worlds, leaving you walled to hell and back by Heatran and Slowking

I think Growth sets would be delegated to a specific role, one that is much more close to setting up and breaking other than being a bulky, hard-hitting tank, like a cleaner.
(also, remember that MegaMegan has only 80 speed, if you're not invested, a surprising amount of mons can get the jump on you. Sometimes the bulk isn't the most useful)

tl;dr - Mega Meganium would benefit from growth, but it is nothing to worry about. It's probably going to be getting it soon :^D
 
I have to say it's really funny that people started going "No, we can't do custom abilities for ZAOU, because it gets a little too crazy, it's kinda ridiculous, etc.," (rightfully so I think, it was a fair thing to assume), and meanwhile the actual abilities Game Freak were cooking up were "Sun but only for me" and "Dragon type aerilate".

Like, the weirdest custom ability was somehow less wacky than "Mega Meganium gets permanent, exclusive sun". (Not even like that'll be CRAZY broken, but you get the idea.)
Neither of these looks obnoxiously overpowered compared to SV’s own signature Abilities, with Mega Feraligatr’s being based on the -Ate abilities as a throwback, which is pretty cool. (Felt like Mega Emboar should get a new Ability, but alas)

Fun fact, Mega Meganium’s PokéDex entry in Z-A calls it’s Solar Beam attack as “Mega Sol Cannon”, which turned out to be foreshadowing to the Ability in question all along.
 
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