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Pet Mod Legends Z-A OU

Should Heavy-Duty Boots be allowed


  • Total voters
    177
  • Poll closed .
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Time to drop my team (ignore the GXE I didn't start with the same team) since I'm #1 and there are choice items now which I've been scouting for the all day lmao.

:sableye-mega: :sylveon: :slowbro: :skarmory: :tyranitar: :clefable: Fast TTar Stall


:sableye-mega:
Sableye-Mega @ Sablenite
Ability: Prankster
Tera Type: Dark
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Recover
- Knock Off
- Will-O-Wisp
- Parting Shot

Just started with Mega Sab because of Magic Bounce and I saw on ladder it got Parting Shot, so I put it over the usual Protect. Nothing special, it now can pivot around against weaker special attackers with the slowest non Slowtwins pivot. Remember to give it Prankster.

:sylveon:
Sylveon @ Leftovers
Ability: Pixilate
Tera Type: Fairy
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Hyper Voice
- Heal Bell

This can switch into the special Mega Greninja variants and take a Nasty Plot boosted Hydro Pump and KO back. It can switch into bascially anything strong that is a special attacker, Wish pass, cure status and now scout Choiced items with Protect.

:slowbro:
Slowbro @ Rocky Helmet
Ability: Regenerator
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Teleport
- Ice Beam
- Slack Off
- Scald

Probably the goat of the team. It runs Ice Beam over Body Press or Future Sight to easily deal with Pokemon such as the banned Mega Salamence, Dragonite, Zygarde and a very safe switch into Garchomp when you don't know what set it is running (Rocks + Spikes with Rocky Helmet, standard SD, Mixed LO... 252 SpA Life Orb Garchomp Draco Meteor vs. 252 HP / 4 SpD Slowbro: 239-282 (60.6 - 71.5%) -- guaranteed 2HKO after Stealth Rock and 1 layer of Spikes - It also helps with Excadrill when Skarmory is heavily damaged and it's threatened by +2 Rock Slide flinches. You could now run Boots since they're here but idt that's needed. Rocky Helmet helps dealing with Mega Starmie by punishing Flip Turn and all of its attacking moves. The running star is the main reason Slowbro is in the team, everything else is just a bonus.

:skarmory:
Skarmory @ Rocky Helmet
Ability: Sturdy
Tera Type: Steel
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
IVs: 0 Atk
- Roost
- Defog
- Iron Defense
- Body Press

I needed a Defogger (there are so few mons this is the best I've found), I needed something to stop physical attackers. This helps mainly with Excadrill (probably #1 mon, both used and in practice, as Clas mentioned too), Scizor, Mega Metagross, SD Garchomp and more. Steel types are always valued and it also punishes U-turns.

:tyranitar:
Tyranitar @ Leftovers
Ability: Sand Stream
Tera Type: Rock
EVs: 248 HP / 12 SpD / 248 Spe
Careful Nature
- Stealth Rock
- Knock Off
- Pursuit
- Roar

Mono Dark Fast Ttar coming to save the day. Item pretty self explanatory, Rocks mandatory in any team, Knock and Pursuit to remove items and trap/chip stuff. Roar for slow sweepers like CM Clef and force Sand + Rocks damage. The spread is to outspeed fast Aegislash, which if scouted improperly, will sweep your team with ease.

:clefable:
Clefable @ Leftovers
Ability: Unaware
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Knock Off

Unaware needed in any stall team. Bulky enough to survive shit for 3HKOs. It's also our set up and a third Knock Off user so that it's not dead weight in the early game. It helps dealing with what Skarmory and the rest of the team can't deal with, like Calm Mind Clefable, Mega Feraligatr after chip from Rocks / Sand / Rocky Helmet from Slowbro, and more. It also can survive a Flash Cannon from Modest Aegislash and retaliate with Knock Off in case you somehow manage to switch in at 100%.

Threats:

:zap-plate: :jolteon:
Electric types, mainly Jolteon since it's the only one I've seen so far, have free Volt Switches with 0 resists, which can be a problem if people start using them more.

:aegislash:
This fucker can sweep the whole team when played properly, which is why Tyranitar is full Speed and I've considered running Kasib Slowbro and Protect Tyranitar. If you manage to catch your opponent off guard you can get a free kill with Ttar after switching into anything not named Close Combat.

:gengar:
I'm pretty sure it could easily rip off the whole team with the right set, but people don't seem to be running it. In case it wasn't using a damage boosting item, Tyranitar can survive a Focus Blast. Sab can also switch in but not repeated times, specially since Shadow Ball can drop your Special Defense.

https://replay.pokemonshowdown.com/gen9legendszaou-2466108501-9s9e1c2bqs8mb0dtk5iw0rsmep6embopw Replay of over 200 turns when I was #3 vs #4, which resulted being the last match to take #1
 
I absolutely hate the meganium change
It made it a very nice Greninja check /overall good bulk mon with a good stab move
It wasn't insane like Delphox or Greninja but a really fun utility attacker
I'd like triage back and not the boring ass leaf guard that's way too situational
 
:sv/lopunny-mega:
Mega Lopunny returning is absolutely nuts. Having the new movepool additions AND Return uhhh returning makes Mega Lopunny by far the best Mega around.
Lopunny @ Lopunnite
Ability: Limber
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Quick Attack/Mach Punch
- Return
- Close Combat
Imagine if Flutter Mane had Nasty Plot. You can't intimidate it and after +2 you're OHKOing everything.
For reference
+2 252 Atk Lopunny-Mega Close Combat vs. 252 HP / 252+ Def Steelix-Mega: 312-368 (88.1 - 103.9%) -- 31.3% chance to OHKO
+2 252+ Atk Lopunny-Mega Close Combat vs. 252 HP / 252+ Def Steelix-Mega: 342-404 (96.6 - 114.1%) -- 81.3% chance to OHKO
 
I absolutely hate the meganium change
It made it a very nice Greninja check /overall good bulk mon with a good stab move
It wasn't insane like Delphox or Greninja but a really fun utility attacker
I'd like triage back and not the boring ass leaf guard that's way too situational
I meant flower veil but same beans
 
Ok, this might be a little out there, but seeing as this is Mega Steelix's first time getting a Pokedex entry, which is pretty different than the base form entries, might I suggest a new ability that it'd actually use? :Steelix-Mega:
To protect itself from opponents' attacks, it uses magnetism to control pieces of its hard outer shell that have flaked off.
Now while this does scream Shield Dust, the signifant moves whose secondary effect that it'd prevent are either negligible (Rock Slide), it's already immune to (Sludge Bomb/Thunder), or they'd outright destroy it (Scald). I instead propose making use of it's magnetism to only benefit itself, it uses it offensively with the ability Magnet Pull.
This would allow it to destroy any opposing Steel type in the tier (potentially setting up a Specs Noivern to go to town?) but also (and this may be a bit uncompetitive) set up multiple Iron Defenses to Body Press every non Ghost type. You'd have to go fully invested with defense, but even Mega Excadrill barely has a chance at doing 50%. We've essentially seen minature versions of this in lower tiers with Probopass, but this has a much better defensive typing, much better offense, and isn't helpless against Ghost types since uninvested Earthquake or Heavy Slam is still considerable.
:Audino-Mega: Another new Dex entry would be Mega Audino's, so clearly it should get Static but for sleep Regenerator is fine
:Chandelure: Chandelure is cool, but imo it already has a hard time in a Nat Dex based meta (Pursuit), and Delphox and Charizard Y makes running it as you defacto Fire Mega option somewhat not ideal. All of Chandelure's dex entries in Gen 9 mention either drawing in soul for power or burning, so I think it's Mega ability should incorporate that, while promoting something cool like Wisp usage.
New Ability: Soul Siphen - Ghost type moves heal user for 50% of the damage dealt. If target is burnt all moves used heal for 50%.
Definitely agree that it should get something like that, though I think being a simple Storm Drain clone for either Ghost or Dark (the dex mentions drawing in hatred) type moves is more in line with the dex entry.
:Delphox: While Levitate looks like it'd fit in well due to the model, we're not talking about Mega Greninja having it too while there is great precedence for obviously levitating pokemon like Magnezone and Porygon2 to not have it. I also don't think many dex entries explicitly state that a pokemon "dazzles" its opponents. Being immune to Shadow Sneak, Sucker Punch, Prankster, and especially a buffed Water Shuriken might make Dazzling a better ability. Edit: Tested it on Showdown, but priority boosted Pursuit doesn't appear to be negated by Dazzling. I don't have my 3ds right now to confirm that this works on cartridge, but I can't find talk of this interaction on the forums besides the speculation when Bruxish was revealed, so maybe it was looked past?
:Pyroar: Tbh I've never really liked this pokemon and it's entry, " This Pokémon spews flames hotter than 18,000 degrees Fahrenheit. It swings around its grand, blazing mane as it protects its allies", makes Friend Guard a much more thematic fit. Less so a suggestion and more of a prediction.
 
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Hey I have been laddering with Mega Feraligatr, although the dragon maw calcs are funny at times given its speed staying the same, I think it would better to maybe emphasize immediate power overall, maybe with adaptability, or sheer force. Another concept I was thinking about was giving Mega Feraligatr Stakeout, stakeout puts an emphasis on a complete different play style and Alligators quite literally are know for stakeouts. Punishing switch ins would be very cool and a good change of pace outside of the typical set up and try and sweep.
 
A few ideas for Chandelure

Mega Evolution: Chandelure
New Ability: Absolving Darkness
Ability Description: Gain all the resistances, weaknesses, immunities and properties of the Dark type
Reasoning: Its dex entry says it grows stronger by absorbing hatred. Dark was the closest thing to a "hateful" type I could think of, and it'd be a completely unique concept that a format like this could explore a bit. It'd lose the Weaknesses to Dark & Ghost but also lose the Fairy resistance

Mega Evolution: Chandelure
New Ability: No Guard
Reasoning: the other parts of Chandelure's dex entries are about souls getting burned within it. the best Ability would be one that specifically traps Ghost types but i figure the next best thing would be to have nothing be able to escape its attacks

Mega Evolution: Chandelure
New Ability: Drought
Reasoning: It would be funny
 
Here's a stall team I've been having a lot of fun with
https://pokepast.es/526a3eee14771847

I got the idea off a similar team by fusi using meganium + hatt + stack, subbing in espeon in this format to dunk on common setters like Skarm and clef. I don't think the rest of the team requires too much of an explanation because it's a very standard game plan, though you do need to be very proactive with espeon. Encore Sableye is there mainly as a way to limit setup spam because mixed unaclef wasn't cutting it with the megas in the tier being so strong off rip. I think the only real dark type that sets up is gren, which meganium can handle. Ttar is mostly defensive/pursuiting in this meta from what I can see, but even dd variants should be handled by meganium. Meg is also really good into zygarde and drill, giving extra cushioning for skarm and sableye, and making your lines less readable. It's also your main revenge tool with the max 143 modest giga drains, and can solo many teams with just one or two hazards up and dtail.

I also tried to take into consideration the addition of boots when making this team, and it should function just as well if they get added, since you've got 2 knockers. If boots do get added, you could even swap out espeon for mgclef and throw boots onto glowking and sableye, giving you a better cleric, but I do have a lot of fun shutting down Skarm and clef with espeon haha.

This team isn't perfect and I'm sure there are holes I've missed, but I've been testing it for a few hours and this is my favourite version. Tspikes + ttar pursuit on opposing glowking is a really nasty combo when you have Skarm and sableye to punish spin, and as I said opposing Skarm is easily dealt with by this team (if it's even running fog, otherwise it's a clean wash for you). You can invest some atk into ttar to guarantee knock out maxhp glowking with pursuit, but many glowkings I've ran into now run colbur or some physdef, so I didn't bother and just went for more consistent spdef.

Anyway thank you for reading and enjoy and please leave feedback if you end up using it and notice room for improvement : )

Edit: meganium doesn't have triage anymore I wasted all my time smh
 
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Hello!

This project is very cool and I’m glad to see something like it come up, I just want to share a thought or two, as well as an potential idea to help push the Legends Z-A mons even more.

:meganium:

Im not entirely sure on Flower Veil as the ability and how it functions, but if im not mistaken, the ability only works for the allies like it says in its description, and not on the user. This makes Mega Meganium noticeably worse, and while returning to Triage is a fine enough idea, I agree with ausma (who stole my idea) in giving it Filter, or something like Grassy Surge to help for it’s Dex entries of it being able to spread vitality to plants around it.

:delphox:

I may be a fan of that one ROM hack, but I do believe Magic Guard is the way to go for Delphox; it makes sense both thematically and mechanically, but I do like the idea of Dazzling as well. Psychic Surge is a pretty hard no, because Expanding Force Mega Delphox sounds not fun at all.

While this isn’t specific to the Pet Mod itself, I do think that having a good way to access these new Mega Pokémon and their ZA changes alongside other tiers like SV OU would be amazing. The limited Dex is fun to toy with, but having some way to add them into Gen 9 tiers would be great as well!
 
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Mega Évolution: Alakazam
New Ability: a spoonfull
Effect: 1.2X damage on Ice and water types
Explanation: it can now eat Ice cream and soup idk what else to eat with a spoon. Trace not very useful when you're getting OHKO'd by anything speed boosted so I figured it could use damage buff to stuff like Johto slowking and Mega Froslass

Mega Evolution: Mega Banette
New Ability: Cursed Doll
Ability Effect: If it lands a hit, Curse is applied on the Target
Reasoning: Banette receives no Love and not even a new move or sum. Poltergeist + That would make it a Physical Attacker that Bullies switch ins, and like that'd make it usable, esp with stuff like Taunt Cursing Hella annoying for defensive teams. pair this with like Sylveon Wishpass Heal Bell and u ball.
 
One of the things that I think is quite meme-like but also makes sense is that they gave Mphox levitate when he just gained Exp. Force, like, totally suffering from azelf syndrome, but I think levitate is fair.

That said, I think it would be good for Mphox to have magic bounce or magic guard, like, come on, it's not a psyche surge of life but one of the two could be more beneficial for the fox than "just" levitate
 
Hello!

This project is very cool and I’m glad to see something like it come up, I just want to share a thought or two, as well as an potential idea to help push the Legends Z-A mons even more.

:meganium:

Im not entirely sure on Flower Veil as the ability and how it functions, but if im not mistaken, the ability only works for the allies like it says in its description, and not on the user.
Not sure whether this is the right call for Meganium but Flower Veil does in fact work on the user

:chandelure:
Personally, I am in support of G-Luke's ability idea for this Mega

:dragonite:
Not sure if I agree with Soul-Heart here. Not even just as a lore thing, I just don't feel like Mega Dragonite would get an ability that lets it snowball like that (in fact I feel like a "boosts sp atk on KO" ability could work better for Pyroar). Personally I expect it to gain either of Drizzle or Gale Wings

:scolipede:
I believe this one should either have Stamina or a Defense clone of Speed Boost. I think it would be pretty fitting for Scolipede's stat-boosting identity and fit with the stats going from Fast --> Bulky


Interested to see how the mod develops. Glad to have yall on the Pet Mods subforum!
 
Hello!

This project is very cool and I’m glad to see something like it come up, I just want to share a thought or two, as well as an potential idea to help push the Legends Z-A mons even more.

:meganium:

Im not entirely sure on Flower Veil as the ability and how it functions, but if im not mistaken, the ability only works for the allies like it says in its description, and not on the user. This makes Mega Meganium noticeably worse, and while returning to Triage is a fine enough idea, I agree with ausma (who stole my idea) in giving it Filter, or something like Grassy Surge to help for it’s Dex entries of it being able to spread vitality to plants around it.

:delphox:

I may be a fan of that one ROM hack, but I do believe Magic Guard is the way to go for Delphox; it makes sense both thematically and mechanically, but I do like the idea of Dazzling as well. Psychic Surge is a pretty hard no, because Expanding Force Mega Delphox sounds not fun at all.

While this isn’t specific to the Pet Mod itself, I do think that having a good way to access these new Mega Pokémon and their ZA changes alongside other tiers like SV OU would be amazing. The limited Dex is fun to toy with, but having some way to add them into Gen 9 tiers would be great as well!
Filter makes more sense in steel type Pokémon, and fluffy would be overkill for her bc of 4x weak to fire

Triage could be good IF have draining kiss, and heal pulse is for only for VGC

Grassy(Mainly)/Misty terrain could be good for her, we don't have the gorilla in this metagame
 
Im not entirely sure on Flower Veil as the ability and how it functions, but if im not mistaken, the ability only works for the allies like it says in its description, and not on the user. This makes Mega Meganium noticeably worse, and while returning to Triage is a fine enough idea, I agree with ausma (who stole my idea) in giving it Filter, or something like Grassy Surge to help for it’s Dex entries of it being able to spread vitality to plants around it.
It works with any Grass type on your side of the field. For over a decade it was useless in singles since only non-grass types got it, and Meganium getting it means its immune to status and stat drops.
 
not sure if this has been posted yet but

:emboar: long reach could be could on a breaker, no rocky helmet chip is huge. probably worse than supreme overlord meta wise.

:chandelure: give it illuminate lmao. no but fr turboblaze could be fitting without being insanely broken even tho gf would never actually give it turboblaze we can believe damn it
 
doggggg idk about these changes

:choice band::choice scarf::choice specs::heavy-duty boots: easily the four most braindead items in mainline. enables bullion on mons that absolutely do not deserve it
if these are staying could we get pinch berries at least (for the hypothetical one guy running gluttony victreebel)

:meganium: no chance into waters/drill without priority special. compounded by the fact there WILL be scarfers running around
iunno why they removed draining kiss from this after prerelease that shit's so inconsequential

:eelektross: gets pigeonholed into using its worse offensive stat. it's 10pts all things considered but no mixed mega has this issue
abomasnow, glalie, diancie, altaria, chomp, camerupt, i guess sableye/venu
whenever they got an offensive ability it'd be universal
 
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:malamar:

Malamar now has a new ability, called Contrarian:

This Pokemon has its stat changes inverted and doubled.

Hopefully it's less horrible now.
So the "Super Contrary" idea was chosen huh? I guess, but I still personally prefer the "auto-Topsy-Turvy" concept.

Mega Malamar's stats are so ass that you kinda need it to provide value immediately, and needing to spend a turn clicking an unSTAB Fighting move just to even get going still doesn't sound worthwhile (never mind the issues of being pivoted around and/or getting forced out anyway). Automatic Topsy-Turvy not only lets Mega Malamar contribute immediately, it also gives M-Malamar a unique and powerful identity as a "reactive Mega Evolution", kinda similar in function as Prankster Destiny Bond/Encore Mega Banette as a way to respond to a boosted threat. The cost is that Mega Malamar poses little offensive threat against neutral opponents, but you can still keep your Malamar un-Mega'd to stack Contrary boosts if you so choose and then pop the Mega to thwart an opponent's sweep.
 
Filter makes more sense in steel type Pokémon, and fluffy would be overkill for her bc of 4x weak to fire
Im not sure where Fluffy was mentioned nor is Meganium 4x weak to fire, but plants do naturally have the ability to filter stuff like air, toxins, water and heat through transpiration. I think Filter is a good fit for Meganium because of this.

I would also like to add onto the discussion for Mega Dragonite and its ability, and I stand by the choice for No Guard as the ability. I definitely get the reasoning for Soul-Heart, but No Guard feels like a way more interesting and unique play style that can help expand and improve MDnite’s ways of performance
 
:meganium:

Meganium's ability is now Flower Veil, I saw a lot of feedback saying Triage was not good with Giga Drain due to no good setup on Meganium either, which I agree with. Hopefully this improves its defensive capabilities somewhat.
absolutely unfathomably incorrect. most people were not using meganium and i was the only one that was for some reason, and dear god was it insanely good at just making consistent progress while being a really good wall. with triage, meganium was probably the 4th or 5th best mega pre-patch but now theres literally no reason to use it.

im not even gonna try touching meganium anymore, its not worth it. you cant even really use flower veil in the tier outside of leaf storm which it doesnt prefer over triage gdrain.
 
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Disclaimer I'm still low ELO and this team probably sucks but wanted to share
https://pokepast.es/c1be7132a9efd2c3
:Jolteon: Good pivot with volt switch, add thunderbolt for damage and HP Ice for coverage, 4th move could be whatever but I like shadow ball personally. Specs is preferred but scarf could be better depending on how the meta shifts.
:Gengar: Spin blocker + toxic Spikes remover, shadow ball and sludge wave for damage, encore for messing with setup or hazard mons, and then 4 move probably should be nasty plot but I use destiny bond to stop battle bond Greninja and to wall break.
:Meowstic: Hazards and taunt, psychic noise for more utility, maybe the EVs could be optimized but idk
:Skarmory: Hazard removal and good wall, I run brave bird to help my Greninja with it's weaknesses but iron defense is also an option.
:Greninja: (not sure if it's a bug that regular Greninja with battle bond can't mega evolve by that's why it's protean) Main sweeper, uses a revenge kill to set up battle bond in the late game then sweeps, outspeeds every common non-scarf Mon, moveset is very flexible but I like the pivot with flip turn and ice beam for coverage.
:Excadrill: Spinner and sweeper if it can set up, gets checked by a lot but also can get a lot of kills
 
Mega Evolution: Drampa
New Ability: Raging Storm
Ability Description: Summon Rain and Electric Terrain on switch-in
Ability Reasoning: Leans more into the "summoning storm clouds" while giving it a bit of a boost to offense and support. I could also see Rain Dish + Drizzle working, since Rain Dish actually goes well with Drizzle and gives him some sustainability, but it feels too straight forward and doesn't buff his 160 base SpA, which Electric Terrain would indirectly do with Electric moves and makes it more rewarding to use in my opinion.
 
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