• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

SPOILERS! Legends ZA Data Dumps - Adding Info to OP

Ever since news for this game began in earnest I've been maintaining a google doc tracking the Pokemon that have Megas, sorted together by region and Pokedex number. If this alleged list of DLC Megas winds up being accurate, we now have...

Kanto, Johto, Hoenn
View attachment 779195
Sinnoh through Paldea
View attachment 779196
Falinks and the 4 Paldea lines are together to stay on one page in the google doc. I also included Hoopa despite no game data hinting at it due to its status as a DLC mascot making a Mega likely. In addition, Groudon and Kyogre are being counted as Mega-adjacents despite their forms being named and working a bit differently.

This leaves us with 90 Mega Evolution users and 96 Mega Evolutions in total.

Something I notice about the list of supposed DLC Megas is that there is at least one Mega for each type, which feels realistic to me, because it’s something that GF have been pretty consistent about with power-up forms. There was at least one G-Max for every type. There was/is at least one Mega for each type in XY and Z-A. ORAS’s Megas almost covered all 18, except for Electric (I wonder if something got scrapped?).

(However, the only Normal-type among the DLC Megas is Staraptor, and I’d be surprised if a Mega Staraptor didn’t shoot for Fighting/Flying given that Close Combat is like, the thing Staraptor is most known for. Unless they also make Chimecho Psychic/Normal or something lol.)
 
I know this is the data dump thread but I'm surprised about how little talk I've seen anywhere about how the actual battle system plays. I'm so curious about how easy it is to dodge attacks and such; in the gameplay I've seen it seems like some attacks won't hit you if you just circle your opponent, where other attacks are massive areas that make it so the game might as well be turn based.
 
The best potential ability for Mega Scolipede out of all that make sense is Tinted Lens. This allows to run both SD and Protect in a single set, getting to +2 and not caring about not being able to hit everything. Megahorn + Rock Slide or Aqua Tail should be able to hit everything at least neutrally with Tinted Lens in mind. Of course, the drawback is that vs fast offensive teams you only get one shot at sweeping, this won't be a hit and run Mon.

Without Tinted Lens, it can't afford to run both Protect and SD, since it would be walled by a lot of things.
You actually read my mind.
Mega Scolipede really needs Tinted Lens or an upgraded version of Tinted Lens to shine in OU.
That was one of Mega Beedrill’s biggest issues. It didn’t matter that it was hitting neutral targets really hard when plenty of bulky Pokemon resisted Bug and Poison.

Realistically, what Mega Scolipede will probably get is either Filter or Stamina with it specing into bulk more, which is still pretty good still for lower tiers.
 
My opinion about the Megas visually (not competitively, I think Mega Barbaracle might be Uber with the Mega):

1760459919585.png



The Spikers stay winning (I hate hazards). Scolipede might have a case going to A, but I think B should have more Mons that A, so there it stays.
 
Eh, you really notice the difference in longevity between Boots Pokemon and Megas when the two are allowed.

Its not entirely a dealbreaker - most Megas can still be good, but it is a big limitation with them. If there are other gimmicks on top of the Mega Evolution like Tera, then the Megas also suffer from not being able to use them.

In gen 9 national dex when Tera was lega, most of the megas kinda just felt like they were missing something due to the lack of Tera + Boots compared to other guys that could make use of both, like Volcarona or Weavile.
At least the Grass megas can offset the hazards with drain moves or leech seed.
 
My opinion about the Megas visually (not competitively, I think Mega Barbaracle might be Uber with the Mega):

View attachment 779331


The Spikers stay winning (I hate hazards). Scolipede might have a case going to A, but I think B should have more Mons that A, so there it stays.
megas.PNG

What a killer batch, dude. Was honestly tempted to put Zygarde together with Drampa, it's the kind of insane raw design you don't see often in this series
 
Besides Mega Starmie and a few other Megas, it’s hard to say where each of the new Megas will be going competitively.
We don’t know their abilities, which are gonna determine how a lot about how viable they really are gonna be. And some of those abilities might even be entire brand new so we can’t even theory craft how well Mega Clefable with [new ability just for it] will be.

Of course Mega Starmie likely will get 100 base Atk and an ability that doubles Atk, considering it and Mawile/Medicham have increased Atk in ZA to to compensate for not having Huge Power (unless it doesn’t and Mega Starmie stole Ash Greninja and Mega Zygarde’s stats pf course which would explain the extra 40 BST). We know that with that, Mega Starmie is a massive threat. Already powercreeping Mega Medicham and Palafin. It’s gonna be great in OU and maybe banned a monster in VGC.

On the flipside, Mega Victreebel and Mega Malamar kind of too much hot garbage stat and typing wise to be saved without something like Wonder Guard.
Mega Dragonite looks fine in a vacuum but suffers because Extreme Speed is too valuable to give up. Similarly SFLO is gonna be hard to give up to use Mega Feraligatr too.

Other than those guys, it’s pretty hard to say how well the other Megas will fair without knowing their abilities.
 
1760463209257.png


Skarmory was already one of my favourite mons and I love the mega. I love pastel colors like pink, purple, clear blue, etc.so almost everything that falls into the fairy-cute topic is an instant favourite, so there's Clefable with its new wings.

Drampa is pretty well designed, I love the storm based design, and I have come to like a lot M-Nite design. Chesnaught is perfect. Quilladin was my favorite starter back on Gen 6 but the original Chesnaught killed it for me. Now this is it. I've always loved Meganium and again, those colors are perfect. I like the white chal on Scrafty and the general design of Scol.

Those on the B tier I like but I feel like they need something more or some changes. To me, Delphox is way better than before, but its still lacking the witch appearance I'd like to see. Feraligatr is funny and I'm pretty sure I'll like its shenanigan when I see it animated. Emboar I'm a bit disappointed. I like it, but there's something about the design that I don't like. Maybe it's too rectangular-shaped, I don't know. Victreebell is funny and Excadrill and Eelektross I just like them.

Ctier are the designs I don't dislike but I don't like the general concept. For example, Mega Hawlucha or Mega Gren are goated designs, but I don't see them as megas.

D tier I dislike.
 
Besides Mega Starmie and a few other Megas, it’s hard to say where each of the new Megas will be going competitively.
We don’t know their abilities, which are gonna determine how a lot about how viable they really are gonna be. And some of those abilities might even be entire brand new so we can’t even theory craft how well Mega Clefable with [new ability just for it] will be.

Of course Mega Starmie likely will get 100 base Atk and an ability that doubles Atk, considering it and Mawile/Medicham have increased Atk in ZA to to compensate for not having Huge Power (unless it doesn’t and Mega Starmie stole Ash Greninja and Mega Zygarde’s stats pf course which would explain the extra 40 BST). We know that with that, Mega Starmie is a massive threat. Already powercreeping Mega Medicham and Palafin. It’s gonna be great in OU and maybe banned a monster in VGC.

On the flipside, Mega Victreebel and Mega Malamar kind of too much hot garbage stat and typing wise to be saved without something like Wonder Guard.
Mega Dragonite looks fine in a vacuum but suffers because Extreme Speed is too valuable to give up. Similarly SFLO is gonna be hard to give up to use Mega Feraligatr too.

Other than those guys, it’s pretty hard to say how well the other Megas will fair without knowing their abilities.
For It's viability in singles I'm not sure but I feel for VGC, Delphox will be in consideration for best mega for psyspam. I doubt it will be as ubiquitous as things like Zard Y, Kangaskhan and Mega Mence/Metagross but I can see it being a defining Mega for the archetype like Mega Swampert is for rain.
 
For It's viability in singles I'm not sure but I feel for VGC, Delphox will be in consideration for best mega for psyspam. I doubt it will be as ubiquitous as things like Zard Y, Kangaskhan and Mega Mence/Metagross but I can see it being a defining Mega for the archetype like Mega Swampert is for rain.
Minus the part if you have to pick a mega for Psyspam, Alakazam exists
 
i was thinking mega excadrill would be great, so i tried running some calcs to see how it might match up against current OU mons vs its base form. it doesn't seem like it really hits any important damage thresholds that i can think of, which is kinda disappointing, but i noticed that uninvested +nature base 165 comes out to 402 attack, which is only a few points less than its current fully invested max of of 405.

i won't pretend to be an actual top tier player or anything so i could totally be wrong, but could the strat for mega drill maybe be to forgo attack investment and put its evs spdef instead? if it goes all in on spdef, that would let it survive things like gholdengo's unboosted focus blast or +2 shadow ball, for example.
 
There was/is at least one Mega for each type in XY and Z-A. ORAS’s Megas almost covered all 18, except for Electric (I wonder if something got scrapped?).
Manectric both already had a Mega and was already the ace of the Hoenn Electric specialist and the only other options in the Hoenn dex were Raichu, Magnezone, Electrode, or Plusle and Minun.
 
Manectric both already had a Mega and was already the ace of the Hoenn Electric specialist and the only other options in the Hoenn dex were Raichu, Magnezone, Electrode, or Plusle and Minun.
Sounds to me like they could have either easily used any of those or grabbed someone outside of the [updated] Hoenn dex like they did with Pidgeot, Beedrill, Slowbro, Steelix, Lopunny (& Audino/Diancie but we were likely never getting someone extra on either those gens)
 
Dang, we're doing tier lists now?
1760465882444.png


honestly, now that I really get a good look at it, it's a real nice roster (save for the raichus they're just here for shits and giggles). but wow, when it's bad, it's BAD. that bottom tier is HEINOUS.
 
Waiter, waiter! More tierlists please!

1760469999812.png


It's a bit of a top-heavy list, but honestly I'm just really happy with how this batch of Megas turned out overall; the only real misses for me so far are the Raichus, who both kinda underwhelm me and I feel should have been condensed into a single design, and Pyroar, who looks terrible.
 
For It's viability in singles I'm not sure but I feel for VGC, Delphox will be in consideration for best mega for psyspam. I doubt it will be as ubiquitous as things like Zard Y, Kangaskhan and Mega Mence/Metagross but I can see it being a defining Mega for the archetype like Mega Swampert is for rain.
The Best new Mega for VGC honestly might still be Starmie followed by Chesnaught.
-Mega Starmie is great against Urshifu-R’s resisting its STABs and threatening to KO with Zen Headbutt
-It can survive Grassy Glide from supportive Rillaboom without investment into bulk
36+ Atk Rillaboom Grassy Glide vs. 0 HP / 0 Def Mega Starmie in Grassy Terrain: 108-128 (80 - 94.8%) -- guaranteed 2HKO after Grassy Terrain recovery
-You get an insanely powerful Aqua Jet for faster frail Pokemon like Flutter Mane
252+ Atk Huge Power Mega Starmie Aqua Jet vs. 4 HP / 108 Def Flutter Mane in Rain: 129-153 (98.4 - 116.7%) -- 87.5% chance to OHKO
-You OHKO Landorus-T through Intimidate and at least 50% to Incineroar with Flip Turn (and OHKO with Rain up)
-1 252+ Atk Huge Power Mega Starmie Flip Turn vs. 244 HP / 188+ Def Incineroar: 102-122 (50.7 - 60.6%) -- guaranteed 2HKO
-1 252+ Atk Huge Power Mega Starmie Liquidation vs. 124 HP / 44 Def Landorus-Therian: 186-218 (103.3 - 121.1%) -- guaranteed OHKO
-1 252+ Atk Huge Power Mega Starmie Liquidation vs. 244 HP / 188+ Def Incineroar in Rain: 218-260 (108.4 - 129.3%) -- guaranteed OHKO
A physical attacker being able to OHKO Incineroar without ignoring Intimidate says a lot.
-You outspeed Jolly base 100s with Adamant for the returning Megas like Kang and Charizard
-And you OHKO Charizard through Sun too
252+ Atk Huge Power Mega Starmie Liquidation vs. 0 HP / 0 Def Charizard-Mega-Y in Sun: 162-192 (105.8 - 125.4%) -- guaranteed OHKO
-It also works well on Rain teams in Restricted formats because it threatens the 2 main Sun setters with its STAB
It brings a lot of value with just its STABs and you have to respect it. It’s hard to argue against it.
 
The Best new Mega for VGC honestly might still be Starmie followed by Chesnaught.
-Mega Starmie is great against Urshifu-R’s resisting its STABs and threatening to KO with Zen Headbutt
-It can survive Grassy Glide from supportive Rillaboom without investment into bulk
36+ Atk Rillaboom Grassy Glide vs. 0 HP / 0 Def Mega Starmie in Grassy Terrain: 108-128 (80 - 94.8%) -- guaranteed 2HKO after Grassy Terrain recovery
-You get an insanely powerful Aqua Jet for faster frail Pokemon like Flutter Mane
252+ Atk Huge Power Mega Starmie Aqua Jet vs. 4 HP / 108 Def Flutter Mane in Rain: 129-153 (98.4 - 116.7%) -- 87.5% chance to OHKO
-You OHKO Landorus-T through Intimidate and at least 50% to Incineroar with Flip Turn (and OHKO with Rain up)
-1 252+ Atk Huge Power Mega Starmie Flip Turn vs. 244 HP / 188+ Def Incineroar: 102-122 (50.7 - 60.6%) -- guaranteed 2HKO
-1 252+ Atk Huge Power Mega Starmie Liquidation vs. 124 HP / 44 Def Landorus-Therian: 186-218 (103.3 - 121.1%) -- guaranteed OHKO
-1 252+ Atk Huge Power Mega Starmie Liquidation vs. 244 HP / 188+ Def Incineroar in Rain: 218-260 (108.4 - 129.3%) -- guaranteed OHKO
A physical attacker being able to OHKO Incineroar without ignoring Intimidate says a lot.
-You outspeed Jolly base 100s with Adamant for the returning Megas like Kang and Charizard
-And you OHKO Charizard through Sun too
252+ Atk Huge Power Mega Starmie Liquidation vs. 0 HP / 0 Def Charizard-Mega-Y in Sun: 162-192 (105.8 - 125.4%) -- guaranteed OHKO
-It also works well on Rain teams in Restricted formats because it threatens the 2 main Sun setters with its STAB
It brings a lot of value with just its STABs and you have to respect it. It’s hard to argue against it.
The issue with Mega Starmie is that Urshifu is right there with the ability to hold an item, ignore Protect, and use other gimmicks such as Terastalization. I think it'll be really crazy in formats without Urshifu though.
 
The Best new Mega for VGC honestly might still be Starmie followed by Chesnaught.
-Mega Starmie is great against Urshifu-R’s resisting its STABs and threatening to KO with Zen Headbutt
-It can survive Grassy Glide from supportive Rillaboom without investment into bulk
36+ Atk Rillaboom Grassy Glide vs. 0 HP / 0 Def Mega Starmie in Grassy Terrain: 108-128 (80 - 94.8%) -- guaranteed 2HKO after Grassy Terrain recovery
-You get an insanely powerful Aqua Jet for faster frail Pokemon like Flutter Mane
252+ Atk Huge Power Mega Starmie Aqua Jet vs. 4 HP / 108 Def Flutter Mane in Rain: 129-153 (98.4 - 116.7%) -- 87.5% chance to OHKO
-You OHKO Landorus-T through Intimidate and at least 50% to Incineroar with Flip Turn (and OHKO with Rain up)
-1 252+ Atk Huge Power Mega Starmie Flip Turn vs. 244 HP / 188+ Def Incineroar: 102-122 (50.7 - 60.6%) -- guaranteed 2HKO
-1 252+ Atk Huge Power Mega Starmie Liquidation vs. 124 HP / 44 Def Landorus-Therian: 186-218 (103.3 - 121.1%) -- guaranteed OHKO
-1 252+ Atk Huge Power Mega Starmie Liquidation vs. 244 HP / 188+ Def Incineroar in Rain: 218-260 (108.4 - 129.3%) -- guaranteed OHKO
A physical attacker being able to OHKO Incineroar without ignoring Intimidate says a lot.
-You outspeed Jolly base 100s with Adamant for the returning Megas like Kang and Charizard
-And you OHKO Charizard through Sun too
252+ Atk Huge Power Mega Starmie Liquidation vs. 0 HP / 0 Def Charizard-Mega-Y in Sun: 162-192 (105.8 - 125.4%) -- guaranteed OHKO
-It also works well on Rain teams in Restricted formats because it threatens the 2 main Sun setters with its STAB
It brings a lot of value with just its STABs and you have to respect it. It’s hard to argue against it.
Starmie and Chesnaught are definitely gonna be good. Huge Power is always strong and Chesnaught just has an insane stat spread.
 
Back
Top