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SPOILERS! Legends ZA Data Dumps - Adding Info to OP

Ever since news for this game began in earnest I've been maintaining a google doc tracking the Pokemon that have Megas, sorted together by region and Pokedex number. If this alleged list of DLC Megas winds up being accurate, we now have...

Kanto, Johto, Hoenn
megas1.PNG

Sinnoh through Paldea
megas2.PNG

Falinks and the 4 Paldea lines are together to stay on one page in the google doc. I also included Hoopa despite no game data hinting at it due to its status as a DLC mascot making a Mega likely. In addition, Groudon and Kyogre are being counted as Mega-adjacents despite their forms being named and working a bit differently.

This leaves us with 90 Mega Evolution users and 96 Mega Evolutions in total.
 
I just found out Lopunny now gets Sword Dance and Mach Punch
Like Jesus Christ. It has perfect duel STAB with Scrappy, is immune to intimidate because of Scrappy, and now you're giving the Mega with the same same speed stat as the Paldea 4 Sword Dance AND another priority move?
Meanwhile a bunch of Poormons like Victreebel and Malamar get SFMA Megas. Show some restraint please.
 
I just found out Lopunny now gets Sword Dance and Mach Punch
Like Jesus Christ. It has perfect duel STAB with Scrappy, is immune to intimidate because of Scrappy, and now you're giving the Mega with the same same speed stat as the Paldea 4 Sword Dance AND another priority move?
Meanwhile a bunch of Poormons like Victreebel and Malamar get SFMA Megas. Show some restraint please.
Lopunny also lost Return iirc so its not entirely left unscathed. But yeah, lopunny fans are eating in general with these movepool buffs on top of U-turn, Scrappy mechanic changes, CC, and Axel.
 
Lopunny also lost Return iirc so its not entirely left unscathed. But yeah, lopunny fans are eating in general with these movepool buffs on top of U-turn, Scrappy mechanic changes, CC, and Axel.
With what it gained via moveset additions, Return isn't even that big of a loss. You could feasibly run a set of Fake Out, Close Combat, U-turn, and Triple Axel just fine and hit a vast majority of mons for big damage.
 
Not sure if it's been said here, but not only do Mega Mawile and Mega Medicham have Attack buffs to compensate for a lack of Huge/Power Power, but so do Meditite and base form Medicham.

Meditite now has 56 Attack boosted from 40, and Medicham has 84 attack boosted from 60.
Ok, this just makes Furfrou’s case all the more puzzling. I could have excused it if it was just a Mega thing, but Meditite and base Medicham can actually have a different ability than Pure Power whereas all Furfrou have Fur Coat as their ability. Its base Def should have been boosted to 84 just like base Medicham’s Atk.
 
With what it gained via moveset additions, Return isn't even that big of a loss. You could feasibly run a set of Fake Out, Close Combat, U-turn, and Triple Axel just fine and hit a vast majority of mons for big damage.
While yes, it lost Return, nothing stops it from running Double Edge for even higher BP

Yeah the recoil yadayada but Lopunny is a glass cannon anyway, if you need it to punch holes then the recoil isnt exactly a huge deal (expecially as you are mostly clicking CC anyway)

I am honestly looking forward for M-Lop on vgc. The scrappy buff alone is insane, and a simple set of Fake Out / CC / U-turn / Protect alone probably gets the job done for a proper hit and run setup
 
I just wonder how the non-stall mons getting bulk is going to pan out for them considering they never got recovery previously.

Mega Dragalge's monstrous special defense and just respectable SpA make it seem not as big a deal as assault vest dragalge... if it keeps adaptability it'll hit like a fucking truck but if it loses it then its not as powerful as specs+adaptability.

Mega Scolipede's 149 def and 140 attack is really slept on (its basically aegislash if not better post-nerf), if it does get +2 pre-mega (or keeps speed boost) then its not easy to take out at all... megahorn and gunk shot are really high BP backed by 140 on a sword's dancer.. and a speed booster. I don't think this is like mega sharpedo where you just switch in your revenge killer and mach punch it, this is 149 defense. Just sad no leech life or recovery to be some kind of toxic staller but it is equipped to do things.

Also not getting to run heavy duty boots is going to be a massive disadvantage for some stuff lol.. I truly think mega excadrill is going to pop off just cause its a mega that can spin away hazards itself and benefit from the speed boost too. Actually starmie too come to think of it... rapid spin into flip turn.
 
While yes, it lost Return, nothing stops it from running Double Edge for even higher BP

Yeah the recoil yadayada but Lopunny is a glass cannon anyway, if you need it to punch holes then the recoil isnt exactly a huge deal (expecially as you are mostly clicking CC anyway)
True, a really AoA set of CC, DE, Mach Punch, and either SD or Fake Out for double priority would go pretty stupid.
 
Not sure if it's been said here, but not only do Mega Mawile and Mega Medicham have Attack buffs to compensate for a lack of Huge/Power Power, but so do Meditite and base form Medicham.

Meditite now has 56 Attack boosted from 40, and Medicham has 84 attack boosted from 60.

I guess we don't know how stat and damage calcs work exactly yet but these compensation buffs seem very reserved.
 
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