pdt
PUPL Champion
UU Trick Room
Abomasnow-Mega @ Abomasite
Ability: Snow Warning
EVs: 200 HP / 252 Atk / 56 SpA
Brave Nature
IVs: 0 Spe
- Blizzard
- Ice Shard
- Wood Hammer
- Earthquake
A pretty standard Mixed Mega Abomasnow moveset, and the EV spread that minimizes Speed so that it out speeds almost anything under Trick Room. 56 SpA EVs guarantees an OHKO on a Physically Defensive Chesnaught and Physically Defensive Zapdos. Abomasnow's unique typing lets it Super Effectively hit pretty much anything that tries to wall this monster. Abomasnow checks Suicune, which is a really common threat, and can check Zapdos under Trick Room, but be careful of Heat Wave. Wood Hammer smacks most Bulky Waters which run rampant in UU right now. Because of this Pokemon's horrible defensive typing, it gets worn down very easily. However, because of the Lunar Dance and Healing Wish support that this team provides, it gives Mega Abomasnow two or three opportunities to come in and smack a few Pokemon, then get out.
Cresselia @ Mental Herb
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Lunar Dance
- Moonblast
- Moonlight
Arguably the best Trick Room setter in UU, with ridiculous BALK and Lunar Dance support, Cresselia is a vital asset to this team. With the comfort of Lunar Dance, the player doesn't have to play around burns, poison, or paralysis when wallbreaking, and can let themselves take damage until they are restored late in the game. I went Moonblast over Psyshock because Dark Types always come in to hit Cresselia super effectively, and I wanted to not be completely walled by them. Because of the 120/120/130 BALK, this Pokemon can pretty much never be OHKO'd by unboosted Pokemon. Mental Herb is to guarantee to get off a Trick Room, so that Pokemon can waste a turn by trying to Taunt Cresselia. This Pokemon is my main switch-in to many physical threats. EVs maximize the physical bulk, and 0 IVs in Speed and Attack make Cresselia faster under Trick Room and to take less damage from Foul Play.
Gardevoir @ Leftovers
Ability: Trace
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Moonblast
- Healing Wish
- Will-O-Wisp
- Trick Room
Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Psyshock
- Focus Blast
- Shadow Ball
- Trick Room
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Aqua Jet
- Crabhammer
- Knock Off
- Swords Dance
Salamence @ Leftovers
Ability: Intimidate
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Dragon Claw
- Roar
- Defog
- Roost
FatMence can also switch in on Pokemon like Sharpedo, absorbing the Crunch so that Cresselia doesn't have to take a huge amount of damage.
THREAT LIST
Ok, so this team doesn't have a lot of Pokemon that just absolutely 6-0 this entire team, because most offensive threats are just neutralized by Trick Room. But, here are the few thingsTaunters: These can be a bit of a problem, because they prevent anyone other than Cresselia from getting Trick Room up. However, Cresselia can only break through Taunters one time, so multiple Taunters can shut down this team.
Heracross + M-Beedrill: Without Trick Room these guys are annoying to deal with, but a combination of Priority from attackers can usually shut it down. If Trick Room is up then it's fine. NOTE: +2 Aqua Jet OHKOs M-Beedrill, so SD on the Protect.
So that wraps up the RMT! The sets shown above ARE importable, so just copy and paste them into Showdown. I hope you guys enjoyed this RMT, and any suggestions or helpful critique would be appreciated! Thanks for your time! Now you can't leave anymore >:)