LEVEL 7: JABU JABU'S BELLY

So yeah, here's a new Ubers RMT. I played OU for a while, and then UU, but Ubers is really my home.
Shrang's new mission: Popularise Choice Specs Palkia. Seriously, why does no one use that thing?? He has the "I have Base 150 SpA Draco Meteor" to brag along with Dialga, but also has "I can 2HKO Blissey with a special move" to play with Kyogre. Seriously, he is the fusion of those two, and while Blissey can easily switch into Specs Dialga, she can't with Palkia, while Latias can't easily switch into Palkia when she can with Kyogre.
Yeah, so I played in one of the #Stark Cups and decided to try something different, which was the mighty Choice Specs Palkia. It worked really well, totally catching people off guard, who mistakened it for the usual Scarf Palkia. "Oh wait how the hell does Palkia 2HKO my CB Scizor with Draco Meteor". Yeah, you get the drift. If you ask what a good Specs user in Ubers is, you'll hear "Kyogre". Well of course, SpecsOgre is a monster. You ask if there are more, people will say "Dialga". Any more?? "Um, I dunno, Heatran in the Sun??" Yeah, that was made up, but no-one even considers Specs Palkia, who by the way is deadlier than all of the Ubers Specs users, in my opinion. I'm not going to say much more now, because I'm going to expand on this in Palkia's description. Yeah. So how to get Palkia used more?? Simple. Make a team with it and get a high leaderboard spot and hope people read the RMT, lol.
The team is based on one of the coolest Zelda dungeons ever, the 7th dungeon of the Oracle of Ages, Jabu Jabu's Belly. Sure, it has the same name as the one in Ocarina of Time. This dungeon is awesome because IT'S ALL WATER (Except the top level, but whatever). The music for it is pretty epic too (Apparently it was supposed to give you a hard mindfucking while you try to solve the dungeon's puzzles). If you want to listen to it (And maybe bring back some memories), here it is:
http://www.youtube.com/watch?v=FcprRlsMByw
The team is based on one of the coolest Zelda dungeons ever, the 7th dungeon of the Oracle of Ages, Jabu Jabu's Belly. Sure, it has the same name as the one in Ocarina of Time. This dungeon is awesome because IT'S ALL WATER (Except the top level, but whatever). The music for it is pretty epic too (Apparently it was supposed to give you a hard mindfucking while you try to solve the dungeon's puzzles). If you want to listen to it (And maybe bring back some memories), here it is:
http://www.youtube.com/watch?v=FcprRlsMByw
Team making process (Yes I'm stealing your format Jibaku):






[Tyranitar][Kyogre][Garchomp][Scizor][Palkia][Wobbuffet]
Yeah, so this was the original team for the #Stark Cup, which was hastily made. The idea was to both weathers running. When it was raining Palkia Hydro Pumps for the lols and when Sand was up, I would try to set up SD Chomp, with possibly some help with Wobb. However, it was kind of crappy, it had no Ground switch-ins whatsoever, so yeah.






[Tyranitar][Kyogre][Garchomp][Scizor][Palkia][Shaymin]
So I decided to solve my Ground-weakness by trying out Shaymin. Not Skymin, Shaymin. Wobbuffet was meh on the team anyway. Basically, the reason I used Shaymin and not Skymin was "because I can", and I wanted to just test Shaymin (Also because she was bulkier and not SR weak, but whatever). It was slightly better, since it had a Ground-resist.






[Tyranitar][Kyogre][Garchomp][Jirachi][Qwilfish][Palkia]
Here is where I started to try and support Palkia as much as possible. This is also where I started spamming CB Chomp in tandem with Specs Palkia and it went really nicely. However, I still had Tyranitar in my team because I was a stubborn ass and really liked it (I mean why wouldn't you, he beats pretty much every lead, can come back later and eat Lati@s for breakfast and etc). However, it finally took a weird Machamp lead (I hate that thing) to convince me to get rid of TTar. I also sniffed a Toxic Spikes weakness, and Palkia and Garchomp hate Toxic Spikes. I didn't want to use Forretress again, he was useful, because he completely slowed down the momentum. Giving up Rapid Spinning, I decided to add a Poison type to my team and found Qwilfish. I never looked back =D.






[Metagross][Kyogre][Garchomp][Jirachi][Qwilfish][Palkia]
So yeah, Machamp got to me, and I finally switched out TTar. Metagross came in as the "Beat all leads while setting up SR" Pokemon. However, I went back to a very Ground weak team again (Same as before), so yeah, I had to change something. I was also getting curbstomped left and right be Lati@s, so not cool.






[Giratina-O][Kyogre][Garchomp][Jirachi][Qwilfish][Palkia]
After thinking long and hard, I decided to swap out Metagross for Giratina-O. It fit perfectly. Here I have a Ground immunity, and since my team has quite a bit of entry hazard abusing, a Spin blocker!! Perfect.
THE TEAM IN DETAIL:

Long Switch (Giratina-o) @ Platinum Orb
Ability: Levitate
EVs: 248 Atk/196 Spd/64 SAtk
Naive nature (+Spd, -SDef)
- Draco Meteor
- Outrage
- Hidden Power [Fire]
- Shadow Sneak
Description/Moveset: I hate Deoxys-S leads. I seriously do. The only time I like them is when I'm abusing it and get up 2 layers and sweep with something. You will notice every one of my Ubers teams (Except my Ho-oh team, but that has Forry in it) has a thing for defeating Deoxys-S leads immediately. Giratina-O was also the newest member of my team. He can beat a lot of leads, Spin-block and be a great Ground immunity. G-O checks a lot of dangerous Pokemon too, such as RP Groudon, Lati@s at lower health, Mewtwo at lower health and BEATS THOSE STUPID DEOXYS-S LEADS. It also stops Forretress leads from being annoying too, since HP Fire takes care of them. With SR and Toxic Spikes going up later in the match, Giratina-O makes sure the opponent never gets any reprieve by blocking Rapid Spin, making sure Palkia gets maximum fist-punching time. The moves are just standard Spin blocking Giratina-O moves. Draco Meteor and Outrage hurts everything that doesn't resist it, while Hidden Power Fire roasts Forretress and Scizor, common Dragon resists. Shadow Sneak takes down weakened Lati@s, Mewtwo, DEOXYS-S LEADS, Deoxys-A and just "almost dead" Pokemon in general.
Giratina-O vs Top leads:
Deoxys-S: Shadow Sneak twice
Kyogre: Bail. I'd normally go to my own Kyogre to probe its set, then see how much damage it did. I would then respond accordingly
Dialga: Ew. Go to Jirachi to take the Draco Meteor, then set up Stealth Rock. If it carries Fire Blast, I would go to Kyogre (-2 Fire Blast doesn't do much, heh)
Deoxys-A: Shadow Sneak twice
Darkrai: Ew. Go to Kyogre to take the obvious Dark Void. Trick will fuck me up a lot, though.
Mew: Mew can't do much against me, so I can just patiently chip down its health with Shadow Sneak.
Groudon: Draco Meteor twice does a lot. I could also go to Kyogre.
Forretress: HP Fire
Rayquaza: Go to Jirachi to take the Draco Meteor, then switch to Kyogre for the Fire attack.
Giratina-O: My lead is generally faster than other Giratina-O leads, since they run Fireburn's spread. I'd just go out attacking.










EVs/Item: Well Griseus Orb in default, since Giratina-O won't be G-O without it. The EVs are standard G-O Spinblocker EVs. 196 Spe with HP Fire allows Giratina-O to outspeed Adamant SD Rayquaza (Jolly ones have a noticeable power drop). 248 Atk allows Giratina-O to hit very hard with Outrage and the rest go into SpA. If you're wondering I'm not using the lead EVs that Fireburn came up with in the OP of the Uber Leads thread, I chose normal EVs so G-O has better mid-game utility (The lead ones are 252 Atk/216 SpA/40 Spe Lonely). With the standard EVs, G-O can check your Adamant SD Ray, your RP Groudon much more easily than with the Lonely set.
Name: The Long Switch is the key item in Jabu Jabu's Belly, which allows you to switch places with an item that is far away. There isn't much reason why I named G-O this anyway, probably the only reason is that G-O is "long".

Rolling Sea (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/4 Atk/252 SDef
Careful nature (+SDef, -SAtk)
- Wish
- Stealth Rock
- U-turn
- Ice Punch / Protect / Thunder Wave
Description/Moveset: This was originally Scarf Jirachi, but with entry hazards and Draco Meteors flying everywhere, Jirachi without SpDef investment and recovery gets whittled down faster than I thought it would. He was also unbelievably weak. I also needed a Stealth Rock user now that I had replaced Metagross with Giratina-O. So, I decided to relegate all that to Jirachi, and he does that quite well. He can switch into DMs and only take about 30% now, and set up Stealth Rock, Wish support and a whole bunch of things. With Wish, Giratina-O's lack of recovery is alleviated a little bit, while my Choice users will find it useful too. Stealth Rock is pretty much obligatory these days, and it will especially be important because Palkia does not 2HKO Blissey with Leftovers without SR. U-Turn is there for scouting and Wobb escaping (Whom I would go immediately to Giratina-O to lay waste on Wobb), and also dents Lati@s enough on the switch to Giratina-O for him to pick off with Shadow Sneak. A slow U-Turn is good because I can let Jirachi take the abuse (Which he can take a lot of) and my counter come in unharmed (Unless it happens to be Focus Punch, lol). I originally had Body Slam in the last spot to paralyse stuff, but since I put Thunder Wave on Kyogre, it became kind of redundant. Ice Punch can kill Ray, Chomp and Mence stuck in Outrage for me, which is a huge plus. Thunder Wave can be used if I decide to use Calm Mind on Kyogre.
EVs/Item: Leftovers are there because Jirachi can heal, obviously. Max HP and max Special Defense allows Jirachi to take Dragon moves like a champ, Wish it off and be an ass at the same time. A Careful nature increases this.
Name: Again, I had to name Jirachi SOMETHING, and since stars have a circular sort of look when seen from far away, "Rolling" was fitting. The Rolling Sea is the 7th Essense of Time you get in Labrynna and the reason for entering Jabu Jabu's Belly in the first place.

Jabu Jabu (Kyogre) @ Leftovers
Ability: Drizzle
EVs: 240 HP/232 Def/36 Spd
Modest nature (+SAtk, -Atk)
- Surf
- Rest
- Sleep Talk
- Thunder Wave / Calm Mind
Description/Moveset: Well, Kyogre makes this team work. Rain boosts Hydro Pump for Palkia, allowing him to muscle past Blissey, it allows Qwilfish to be faster than everything and it reduces Fire attacks on Jirachi. Thunder Wave also catches those damn Lati@s that I keep suggesting in my team rates. Basically, this is the "Tank" set with Thunder Wave replacing Calm Mind/Ice Beam/Thunder/Roar/Toxic. I saw mtr QC this (kudos to him), and it's worked pretty well. I could have used the Thunder Wave lead set, but this set allows Kyogre to check Darkrai as well as stick around for a long time. It worked really nicely. With the EV spread, it can check RP Groudon pretty well (As long as it's not SD/RP, in which case I'm in a lot of trouble). Surf is STAB, Rest is recovery, Sleep Talk lets me cripple Darkrai with Thunder Wave or kill it with Surf. Thunder Wave is just awesome for more offensive teams, hehe. I can easily switch to Calm Mind if stall decides to come back up in usage, but for now I'm sticking with Thunder Wave.
EVs/Item: Again, Leftovers are really cool because Kyogre can take a bite and regain health. The EVs are just standard mono-attacker EVs, 240 HP gives you a Leftovers number, while 36 Spe is used to outspeed standard Ho-oh. The rest are plowed into Defense so Kyogre can take heaps of physical hits (Incidentally, I've 2HKO'd a Salamence with Surf thinking they can set up on me, which is pretty awesome. +1 Outrage fails to OHKO, hehe).
Name: Well, Kyogre is this team, pretty much. Without Kyogre, this team is poop. Without Jabu Jabu, the 7th dungeon won't exist, since you're swimming inside him to get the Rolling Sea. Jabu Jabu is a massive fish. Kyogre is a massive whale.

Boss Key (Garchomp) (M) @ Choice Scarf
Ability: Sand Veil
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Outrage
- Earthquake
- Dragon Claw
- Stone Edge / Rock Slide
Description/Moveset: Garchomp is the glue, I guess. Originally, I had SD Haban Chomp here, then I decided to try out CB Chomp. It was really cool, 2HKOing heaps of would be opponents (And with Spikes support from Qwilfish, OHKOing a lot of them too). However, people starting spamming Scarf Palkia AND Lati@s (I mean, what?!), so CB Chomp wasn't getting as much fun any more. Scarf Chomp came back to kill both easily, and this was especially important because my whole team hated Lati@s. This did open me up a lot more to Stall, though, although Stall isn't as common at this time and Palkia is still there to smash down Stall anyway. The moveset is again, standard. Outrage is the main STAB, although Dragon Claw is used more early game so Chomp doesn't have to lock himself in. EQ is the other STAB, for hitting Steels. Stone Edge is really filler and can get Ho-oh. Seriously, I really can't find another reason to use Stone Edge (I could just use Rock Slide). It hits Lugia, I guess.
EVs/Item: Scarf to outrun a lot of the tier. Max 252 Speed and Jolly nature gets the jump on DDers not named Kingdra, while Max attack is for max attack, I guess.
Name: I seriously did not know what what to call Garchomp, but the Boss Key is a relatively important item in any Zelda dungeon, so yeah, Chompy ended up being the Boss Key. Crappy, I know.

Plasmarine (Palkia) @ Blindfold (Yea, it's Choice Specs)
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Draco Meteor
- Hydro Pump
- Thunder
- Dragon Pulse / Spacial Rend
Description/Moveset: I really intended this thing to be my MVP, since I built the team around it. However, it's not, and basically, the reason is the reason the item is "Blindfold" and the reason I'm forced to use Dragon Pulse instead of Spacial Rend. Basically, it's because PALKIA MISSES LIKE A FUCKING HOBBO.
Warning: rant ahead
<rant>It's so ironic that I give the thing a pair of specticals and its accuracy goes DOWN. Seriously, relying on this Palkia to win a game for you is worse than relying on Gengar to Focus Blast his way to victory. There have been SO many times where Palkia could have completely wiped something like Dialga off the map on the switch with Draco Meteor and missing. But that's okay, I'll just do it again. Guess what, Palkia misses again. So yeah, Palkia fails me, even though I built the whole team to accommodate it. Buh. </rant>
<rant>It's so ironic that I give the thing a pair of specticals and its accuracy goes DOWN. Seriously, relying on this Palkia to win a game for you is worse than relying on Gengar to Focus Blast his way to victory. There have been SO many times where Palkia could have completely wiped something like Dialga off the map on the switch with Draco Meteor and missing. But that's okay, I'll just do it again. Guess what, Palkia misses again. So yeah, Palkia fails me, even though I built the whole team to accommodate it. Buh. </rant>
Anyway, with that off my chest, Choice Specs Palkia is a fantastic Pokemon. I'm going to go as far as naming him the most dangerous Choice Specs user in the game. The reason?? Absolutely NOTHING, with the exception of Shedinja, can switching in without thinking twice. Something like Specs Kyogre, you can easily stick Latias in front of him and not worry, Specs Dialga, you can stick Blissey in front of him and you're done. However, you can't do any of that crap with Specs Palkia. To put this in perspective, Hydro Pump in the rain, boosted by Choice Specs, does 43.71% - 51.53% to standard Ubers Blissey, and that is a 60.16% chance to 2HKO after Stealth Rock. No longer your nice safe switch any more. If I add Toxic Spikes to that, Blissey is only living if Palkia does a blindfold like he always does and misses the 2nd Hydro Pump (Which isn't unlikely, I guess). Okay, why am I being so hyper about this when Kyogre can do exactly the same thing?? Let's turn our attention to Kyogre's counters now. Latias and Palkia?? BOOM OHKO'd by Draco Meteor. Ludicolo and Quagsire?? Not a chance. Have I got the awesomeness into you yet?? Hopefully I have, because against Specs Palkia, it really IS a prediction based switch, even when you know the set, while if you know Kyogre is Specs'd, you can switch in Latias, when you know Dialga is Specs'd, you can switch in Blissey, and so on. The moveset is rather simple. Draco Meteor is there because it hurts everything, even your Steels, who take 50%+ from a single attack. Hydro Pump rounds out the coverage by 2HKOing Blissey and OHKOing many of the Steels that switch into DM in the Rain (I mean, it does 70%+ so some variants of Dialga, so yeah). If you avoided my rant, the reason Dragon Pulse is used over Spacial Rend is above. It also has more PP than Spacial Rend, so that's a bonus too. I mean, Latias, Dialga and other Dragons get by just fine with Dragon Pulse, why not Palkia?? If he can't control his unique weapon (Missing with Spacial Rend, which happens more often than it should), then he shouldn't be allowed to keep it. I would run Surf instead of Thunder too, because Palkia really doesn't need the extra coverage, but ever since I introduced CM Manaphy to everyone I'm really paranoid of people using it against me. CM Kyogre would cause me trouble too if I don't use Thunder either.
EVs/Item: Well Specs is obvious, since it is the reason this team is here. The EV spread is basic. Max Special Attack to hit VERY hard, while max Speed is there to outspeed things, duh. I'm not using Modest (Which 2HKOs Blissey 100% of the time with Hydro Pump) because one of Palkia's main attractions is its Speed. Wasting that would be bad.
Name: Plasmarine is the boss of Jabu Jabu's Belly. Even though Plasmarine is probably one of the easiest Zelda bosses ever, he's still the boss of the dungeon and Palkia is supposed to be the boss of the team.
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(Yeah, they didn't have a Human-Qwilfish pic, so that's kinda sad)
Angler Fish (Qwilfish) (M) @ Splash Plate
Ability: Swift Swim
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Waterfall
- Destiny Bond / Explosion
- Taunt
- Toxic Spikes / Spikes
Description/Moveset: While Palkia is supposed to be the star of the show, this tiny thing is my actual MVP, partially because of the contents of my rant. However, Qwilfish is not merely named MVP just because of Palkia's shortcomings. He can pretty much do EVERYTHING (Apart from Stall, but since when has Qwilfish ever been a staller??). I'll just name everything Qwilfish can do first, then I'll explain. He can absorb Toxic Spikes which fuck up a lot of my team. He can set up hazards which ensure Blissey's demise against Palkia (And ensures the opponent gets very uncomfortable too). He can stall break by Taunting enemy Lugia and all that jazz. He can revenge a fast opponent like +1 Salamence/Kingdra in the rain with Destiny Bond. He can even sweep late game when your water resists are gone (Which is relatively easy, since Palkia absolutely smashes through them). I'm only worried that when I set out to sell Specs Palkia, I'll end up selling this Qwilfish set instead (Hopefully everyone would still spam Specs Palkia because it's awesome). Basically, this Qwilfish is a jack-of-all-trades, but master of them all. Okay, how does Qwilfish do all these things?? Absorbing Toxic Spikes is simply a matter of switching in. Setting up hazards sounds hard to accomplish (And it is against offensive teams), but against balanced and stall, he can easily switch into a wall not named Groudon and set up Toxic Spikes at will (And he can Taunt the wall). Qwilfish can easily switch into Lugia and stuff like that, Taunt it, set up Toxic Spikes and Destiny Bond when his time is up. With Water-resists removed, Qwilfish can literally spam Waterfall in the rain and clean up if need be. Just a quick figure, Waterfall in the rain 2HKOs ScarfChomp (And outspeeds). So yeah, this Qwilfish is great, and I was about to write an analysis on it until I spoke to Theorymon about it and found out he's already done it, lol. Waterfall is the primary STAB, Taunt stops setup and stalling, while Toxic Spikes makes the opponent's life difficult. The reason I'm not using Explosion is that Destiny Bond can kill more things, for example Giratina-O, which is a big threat to Qwilfish. It also catches Groudon off guard (I mean who runs Jolly Groudon, seriously), clearing the way for Rain.
EVs/Item: The EVs are simple. With Max Speed and a Jolly nature, Qwilfish reaches 590 Speed in the Rain, which outspeeds Choice Scarf Shaymin-S (Which I could just lol and Destiny Bond if I want to). The rest go into Attack to make Waterfall hit hard. Splash Plate is used, since the only attack I have on Qwilfish is a Water-type attack, and the difference between it and Life Orb isn't very big, and I like to keep Qwilfish around if possible.
Name: Angler Fish is the mini-boss of Jabu Jabu's Belly. While another easy boss, Qwilfish fits the name because i) He is a puffer fish, and the shape is similar to an angler fish, and ii) Qwilfish is pretty much the 2nd most (If not THE most important) Pokemon on my team outside of Kyogre.
So yeah, here's my team, threat list coming up shortly.
P.S. Anyone wondering where I got the Human-Pokemon pictures, they are located here: http://s4.photobucket.com/albums/y113/SZubuza/Human Pokemon/?start=400