actually weavile can still pull protect/boost(until protect receives similar treatment) to pull off a more useful set(4PP per turn)
The reason protect might be broken is that it guarantees fast pokemon a free turn, something that should only be possible with good predictions.protect turn wouldn't be as bad, i doubt protect lasts through a u-turn. and protect pass could work though.
to help hold momentum
Assurance has 60 BP as of genVI instead of 50 BPAnother thought: Super Fang+Assurance. Half their health and then hit them 100 BP move. Note that Sharpedo and Mightyena are the only Pokemon that get this and STAB on Assurance though. (Mega Sharpedo is better off with Crunch)
Ok so if Protect and Fake Out aren't getting banned, this meta is probably going to be insanely fast and filled with pokemon that have multiple priority moves just to prevent these two moves (mostly Fake Out) from dominating. Anything slower than Ambipom (115 base speed) that doesn't have priority can easily give the opponent a free turn because Ambi can just Fake Out+U-turn into whatever teammate it chooses without any fear of that teammate taking a hit on the switch. It makes predictions much less necessary. Anything slower than Infernape (108 base speed) that's not a Ghost could suffer an endless onslaught of switching between Ambipom and Infernape using the Fake Out+U-Turn strategy.
Another thought is that both Ambipom and Infernape could hold Choice Scarves, making them outspeed almost everything except a few rare Scarf holders like Greninja.
(EDIT: Maybe Mega Gallade's Inner Focus ability will actually be useful here to prevent the Fake Out spam!)
Another thought I had just before clicking "Post Reply", Ninjask could be incredibly useful if Protect stays legal. It has 160 base speed, easily outspeeding any Fake Out+U-Turn users, and it can Protect and Swords Dance in one turn while gaining a boost in speed. Assuming the opponent doesn't hit it with priority, I can't imagine it would have much difficulty getting to 4x attack and at least 3.5x speed with a set like this:
Ninjask @ Leftovers
Ability: Speed Boost
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Protect
- Swords Dance
- Substitute
- Baton Pass
Use Protect+Swords Dance the first turn it's out. It's now at 2x attack and 1.5x speed. Then Substitute to take the next hit and avoid the risk of Protect failing. Repeat. It's Ninjask's old strategy of repeatedly using Protect/Sub to set up Speed Boost, but now it's increasing its Attack at the same time.
still wouldnt suggest using any hyperbeam clones - hyperturn seems like a good idea at first, but if hyper beam kos, uturn hits nothing, you dont switch, and get stuck recharging
the only issue with that set is things that link two attacks together(ninjask will always have its sub broken then get killed in those scenarios)Ok so if Protect and Fake Out aren't getting banned, this meta is probably going to be insanely fast and filled with pokemon that have multiple priority moves just to prevent these two moves (mostly Fake Out) from dominating. Anything slower than Ambipom (115 base speed) that doesn't have priority can easily give the opponent a free turn because Ambi can just Fake Out+U-turn into whatever teammate it chooses without any fear of that teammate taking a hit on the switch. It makes predictions much less necessary. Anything slower than Infernape (108 base speed) that's not a Ghost could suffer an endless onslaught of switching between Ambipom and Infernape using the Fake Out+U-Turn strategy.
Another thought is that both Ambipom and Infernape could hold Choice Scarves, making them outspeed almost everything except a few rare Scarf holders like Greninja.
(EDIT: Maybe Mega Gallade's Inner Focus ability will actually be useful here to prevent the Fake Out spam!)
Another thought I had just before clicking "Post Reply", Ninjask could be incredibly useful if Protect stays legal. It has 160 base speed, easily outspeeding any Fake Out+U-Turn users, and it can Protect and Swords Dance in one turn while gaining a boost in speed. Assuming the opponent doesn't hit it with priority, I can't imagine it would have much difficulty getting to 4x attack and at least 3.5x speed with a set like this:
Ninjask @ Leftovers
Ability: Speed Boost
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Protect
- Swords Dance
- Substitute
- Baton Pass
Use Protect+Swords Dance the first turn it's out. It's now at 2x attack and 1.5x speed. Then Substitute to take the next hit and avoid the risk of Protect failing. Repeat. It's Ninjask's old strategy of repeatedly using Protect/Sub to set up Speed Boost, but now it's increasing its Attack at the same time.
All the things you're talking about also run Fake Out. My argument is that Fake Out should be banned. You're just making my point even more valid.Don't forget leopard with unburden/normal gem
also there are lots of other things faster than inferape
like
persian 115 technion stab fakeout
purgly 115
and raichu 110 fake/volt switch
I'd say the the latter seems like a more plausible and balanced way to manage focus punch (assuming that this meta can be balanced XP)Mulan15262 's Mew set brings up an interesting point. How does Focus Punch work if it's in the link? Since I think we decided that all priority would be lowered to that of the lowest priority in the link, wouldn't that mean that both the "focus" phase and the actually attacking phase of Focus Punch would happen simultaneously? Or would the Focus part happen at the start of the turn regardless of where Focus Punch is in the link, and then the attack would happen at the end of the turn? The second option is preferable imo. If the first option were true then Focus Punch would always hit the opponent because there is no opportunity to attack it between the focus and attacking phases of the move.