Metagame Linked

thesecondbest

Just Kidding I'm First
I got a question: If my Pokemon is wearing a choice item, and the link starts with Trick/Switch-a-roo. Will the second attack in the link be used or will it be ignored?

Example:
Ribombee @ Choice Scarf
Ability: Shield Dust
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Trick
- Sticky Web
- U-turn
- Stun Spore

If I start by using Trick, will I still use Sticky Web? (In the obvious case that the opponent doesn't have a choice item)
No it doesn't work, the link is calculated before the turn so even though you no longer are choiced it doesn't work.

Also, tired of sturdy/disguise red card shenanigans? Try bonemerang marowak! Works great on trick room. I have SD shadow bone as the link. Still has trouble with unaware so double attack is also viable.
 
I have a set that I made in less than a minute, but it can work with other pokemon, I think.

Mismagius @ Sitrus Berry
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Hex
- Protect
- Psychic

Basically, it uses Thunder Wave for powering up Hex, so if the enemy survives there's a chance for it to don't use any move.
 
What do you think about this set?

Golisopod @ Red Card
Ability: Emergency Exit
252 HP / 252 Atk / 4 SpD
Brave Nature
- Aqua Jet
- First Impression
- Sucker Punch / Knock Off / Drill Run / Filler
- Leech Life / Liquidation / Filler

With First Impression and Aqua Jet, it probably has the strongest priority in the game (aside from maybe Pinsir-Mega), and its ability can be used to gain lots of momentum when paired with a Red Card by switching into a strong attack.
Thanks to its low speed, it also works well under Trick Room with its non-priority attacks.
 
"Jirachi looks like a very haxxy mon in linked"
Togekiss: “hold my berry juice”

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Ancient Power
- Ominous Wind/silver wind
- Dazzling Gleam/air slash
- Soft-Boiled/coverage
I really liked this set. It helped me clutch a battle.
http://replay.pokemonshowdown.com/gen7linked-729060747
It also can cause a forfeit when I get 3 or more boosts. :blobwizard:
 

Jaajgko

I will disband the soccer club
is a Tiering Contributor Alumnus
I saw someone using Swagger+Thunder Wave on the ladder ? Is it a bug or is it allowed ?
 
Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 248 HP / 56 Atk / 60 SpD / 144 Spe
Adamant Nature
- Horn Leech
- Rock Tomb
- Superpower
- Wood Hammer

Been getting good results with this Bulu set. While Rock Tomb isn't the most powerful, it's still enough to OHKO Volcarona and Charizard, and the -1 to speed makes the opponent more manageable as well.
 
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Call of Winter

Banned deucer.
I saw someone using Swagger+Thunder Wave on the ladder ? Is it a bug or is it allowed ?
Why wouldn't it be allowed? Swagger has been unbanned for quite a while I believe.

On a related note, might as well post something I fiddled around with:

Banette-Mega @ Banettite
Ability: Prankster
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Thunder Wave
- Swagger
- Headbutt
- Shadow Sneak

It's not great by any means, really only a WIP at most but figured I might as well share since I'm posting anyway.
 
I came up with a pretty cool Porygon-Z set. I cleaned up a couple of the games I used it in, but I don't have any replays.

Porygon-Z @ Normalium Z
Ability: Adaptability
EVs: 252 Spe / 4 Def / 252 SpA
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Discharge
- Conversion
- Ice Beam

Z-conversion boosts stats, grants immunity to t-wave (this happened against a slower Jirachi once), and allows Porygon to hit like a truck. Ice beam gives BoltBeam coverage hitting grounds, dragons, and grass that resist the electric nuke.
One of the partners I was using was a screener tapu koko, which helped it set up safely and gave the stab moves another boost.
Still gets walled by things like unaware quag though
All calcs done under Electric Terrain with thunderbolt adjusted to 170 bp
+1 252 SpA Porygon-Z Thunderbolt vs. 0 HP / 4 SpD Tapu Koko in Electric Terrain: 270-318 (96 - 113.1%) -- 75% chance to OHKO
+1 252 SpA Porygon-Z Thunderbolt vs. 0 HP / 4 SpD Tyranitar-Mega: 244-288 (71.5 - 84.4%) -- guaranteed 2HKO (in sand)
+1 252 SpA Porygon-Z Ice Beam vs. 252 HP / 0 SpD Landorus-Therian: 728-860 (190.5 - 225.1%) -- guaranteed OHKO
+1 252 SpA Porygon-Z Thunderbolt vs. +1 152 HP / 8 SpD Hawlucha in Electric Terrain: 822-968 (245.3 - 288.9%) -- guaranteed OHKO
+1 252 SpA Porygon-Z Ice Beam vs. 252 HP / 0 SpD Zygarde: 632-744 (150.4 - 177.1%) -- guaranteed OHKO
+1 252 SpA Porygon-Z Thunderbolt vs. 0 HP / 4 SpD Lopunny-Mega in Electric Terrain: 441-519 (162.7 - 191.5%) -- guaranteed OHKO
+1 252 SpA Porygon-Z Ice Beam vs. 56 HP / 0 SpD Serperior: 316-372 (103.6 - 121.9%) -- guaranteed OHKO
+1 252 SpA Porygon-Z Thunderbolt vs. +1 252 HP / 4 SpD Unaware Clefable in Electric Terrain: 209-246 (53 - 62.4%) -- guaranteed 2HKO after Leftovers recovery
+1 252 SpA Porygon-Z Thunderbolt vs. 4 HP / 0 SpD Magnezone in Electric Terrain: 233-275 (82.6 - 97.5%) -- guaranteed 2HKO
Bro I dunno if one of us messed up the calcs but +1 adaptability tbolt+discharge is WAY stronger than ur calcs give it credit for:
+1 252 SpA Adaptability Porygon-Z Thunderbolt (170bp) vs. 0 HP / 4 SpD Tapu Koko in Electric Terrain: 540-636 (192.1 - 226.3%) -- guaranteed OHKO

+1 252 SpA Adaptability Porygon-Z Thunderbolt (170bp) vs. 0 HP / 4 SpD Tyranitar-Mega in Sand: 326-384 (95.6 - 112.6%) -- 68.8% chance to OHKO

Even Clefable is scared of this thing
+1 252 SpA Adaptability Porygon-Z Thunderbolt (170bp) vs. 252 HP / 4 SpD Unaware Clefable: 414-488 (105 - 123.8%) -- guaranteed OHKO
+1 252 SpA Adaptability Porygon-Z Thunderbolt (170bp) vs. +2 252 HP / 4 SpD Unaware Clefable: 208-246 (52.7 - 62.4%) -- 99.6% chance to 2HKO after Leftovers recovery

Oh and just for fun:
+1 252 SpA Adaptability Porygon-Z Thunderbolt (170bp) vs. 152 HP / 8 SpD Hawlucha in Electric Terrain: 2460-2896 (734.3 - 864.4%) -- guaranteed OHKO
lol

A resisted tbolt+discharge is almost as strong as a super-effective ice beam, and if you have electric terrain it's basically useless outside of hitting ground types.
+1 252 SpA Adaptability Porygon-Z Thunderbolt (170bp) vs. 248 HP / 56 SpD Assault Vest Tapu Bulu: 187-221 (54.5 - 64.4%) -- guaranteed 2HKO after Grassy Terrain recovery
+1 252 SpA Porygon-Z Ice Beam vs. 248 HP / 56 SpD Assault Vest Tapu Bulu: 200-236 (58.3 - 68.8%) -- guaranteed 2HKO after Grassy Terrain recovery
Now I haven't played this meta yet so I'm not too sure about the viability of the set in question, but I just thought I'd let u all know about the power of this beast :)

Speaking of which, what kind of team would be good to start with in this meta? Trick room seems pretty heat, mega lopunny also seems pretty potent especially since the hawlucha *cough* err I mean unburden ban. Any tips? Thankss
 
try testing endure. Its pretty much a big counter to any HO by giving an oppertunity to abuse its priority and to boost

Cloyster @ White Herb
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Endure
- Shell Smash
- Icicle Spear
- Liquidation

This is just a sample set i had just worked out for demonstration
 
try testing endure. Its pretty much a big counter to any HO by giving an oppertunity to abuse its priority and to boost

Cloyster @ White Herb
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Endure
- Shell Smash
- Icicle Spear
- Liquidation

This is just a sample set i had just worked out for demonstration
That won't work unless you're faster - endure will have +0 priority in that link which kind of defeats the purpose. And honestly Cloyster's better off just running a sash and linking shell smash or rock blast with icicle spear
 
I have finally come up with a decent team to use.

Carracosta @ Salac Berry
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Guard Swap
- Aqua Jet
- Stone Edge
Shell Smash is cool, giving you increased Attack and with Guard Swap, the opponent receives decreased Defence. Kill with Aqua Jet or Stone Edge.

Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 184 HP / 252 SpA / 4 SpD / 68 Spe
Modest Nature
IVs: 0 Atk
- Pain Split
- Volt Switch
- Trick
- Defog
Trick disables links, and Choice Scarf also can serve as a fast way to use Volt Switch by itself. Pain Split + Volt Switch is nice for momentum.

Pyukumuku @ Rocky Helmet
Ability: Unaware
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Pain Split
- Recover
- Counter
- Memento
One of the more annoying things to face.

Espeon @ Focus Sash
Ability: Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psych Up
- Stored Power
- Shadow Ball
- Dazzling Gleam
Revenge kill setup + attack sweepers.

Gardevoir @ Rocky Helmet
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Encore
- Disable
- Mean Look
- Destiny Bond
Just for Encore + Disable + Mean Look :)

Beedrill-Mega @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- X-Scissor
- Drill Run
- Poison Jab
Only real attacker.
 
An interesting strategy I've been trying out is slot 1 + destiny bond. This means you can click destiny bond every turn. The slot 1 move removes the destiny bond then it can be reset again immediately after. So long as you get that first destiny bond off you're almost guaranteed a kill due to the offensive nature of this meta. There's so many possible ways to use this, I've only tried it on a qwilfish as of now and it's been effective at getting up spikes while the opponent decides what to sack to the bond. The only problem is that destiny bond has only 8 PP, so it can be worked around. But the idea I had in mind was a way to get up hazards without letting up momentum.
 
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Probably he forgot to change Porygon's typing to Electric in the calcs. Without that, neither STAB nor Adapt boosts would apply.
Yeah, I probably did that.
+1 252 SpA Adaptability Porygon-Z Thunderbolt vs. 244 HP / 12 SpD Eviolite Chansey: 362-426 (51.5 - 60.6%) -- guaranteed 2HKO
77.2 - 90.8% to Chansey under Electric Terrain
Does a sizable chunk to Chansey too
 

Kyo

In Limbo
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National Dex Leader
Greninja @ Splash Plate
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Work Up
- Surf
- Dark Pulse
- Water Shuriken
Neat set I came up with. It's a lot harder to stop gren from getting its ash form when it's constantly boosting sp att. I prefer splash plate on this but z move works or even LO if you dont mind the recoil
 
from my experience so far, here are the most common leads:

Sticky Web: araquanid, ribombee, shuckle
Dual Screens/Veil: koko, klefki, zapdos, alolatales, froslass
Trick Room: uxie, carbink
Anti-Leads: greninja, aerodactyl (taunt), m-medicham, weavile (double priority)

Webs is hard checked by serp, which gains a +1 speed boost, effectively outspeeding everything bar unviable scarfers and possibly sweeping. Dual screens can be defogged away.
Then there's Trick Room. Maybe it's just me, but there are no good trick room checks. Either use a bunch of slow and/or bulky pokemon which isn't how hyper offense works, or stall out tr turns, or use priority, but none of them seem to be effective. And it seems like around 15-20% of teams are trick room which isn't a lot but definitely not insignificant.

edit: ribombee set (suicide lead):

Ribombee @ Focus Sash
Ability: Shield Dust
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Quiver Dance
- Moonblast
- Hidden Power [Fire]

Sets up webs and hopefully does some damage before fainting. 2nd and 3rd slots can be switched, but double attacking leads are rare so getting a QD boost seems better. HP ground can be run if heatran is an issue.

Beats most leads because of its 381 Spe, but loses to double priority and is rendered useless by prankster or faster taunt users.

Getting webs is really important especially for jirachi and kingdra, which can flinch and crit, respectively, the opponent to death without needing a speed boost. Scarfers are rare and generally unviable in this meta.
 
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If your running trick room, you have to try Azumarill I'm quite lazy to provide calcs but it can OHKO resist's with +6 liquidation, you don't need to run play rough on this set as unaware users are more of an issue.

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Liquidation
- Toxic
- Aqua Jet


and my favourite anti/trick room sticky web lead

Araquanid @ Red Card/focus sash
Ability: Water Bubble
EVs: 248 HP / 8 Atk / 248 Def / 4 SpD
Relaxed Nature
- Liquidation
- Waterfall
- Magic Coat
- Sticky web
Outslows mega mawile and common trick roomers while preventing/getting hazards and a acts as a wallbreaker. Red card- for double attacks, focus sash for single set up attacks.
Finally my staple mon.

Mimikyu @ Red Card
Ability: Disguise
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Swords Dance
- Play Rough
- Shadow Sneak
- Trick Room
can be run on trick room and offense teams to reverse trick room
 

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