Cool set,a taunter of your own will basically shut down any checks (except greninja taunt ugh )I've been having some success with this Regice Set.
Regice @ Light Clay
Ability: Ice Body
EVs: 248 HP / 8 SpA / 252 SpD
IVs: 0 Atk
- Aurora Veil
- Thunder Wave
With it's Monstrous Defenses, it can set up Veil on basicly anything that isn't running Taunt.
It gets Leftovers Recovery with Ice and chips away with Hail.
T-Wave is to slow down fast mons and it can tear appart Flying Types with it's perfect accuracy Blizzards or swap to one of my sweepers.
On a unrelated note, Iron Head + Zen Headbutt Jirachi is for big smelly cowards.
What stops this Drampa set from being easily taken care of by double prio or water shuriken?Drampa @ Focus Sash
Ability: Sap Sipper
EVs: 1 SpA
IVs: 0 Spe
- Dragon Rage
Baby Drampa is pretty straightforward (if somewhat gimmicky.) If you get it in under TR (which is easier than ever in linked) then it kills anything, from any %HP, with the exception of ghost and fairy types.
Chansey, while being stally in normal game, is alright in non stall teams. It punishes offensive mons with TWave, making them easy to revenge kill. Its a free switch in, with only grounds/electrics able to switch safely. Taunt can be used to stop Chansey but its rarely seen and can be played around. It also walls every special attacker, bar Taunt, Eruption Camerupt, or Z/dual attack Volc with Soft Boiled/Wish as the link.Chansey, the latter of which can't place itself in this largely offensive metagame.