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Linoone [GP 2/2]

+6 Seed bomb vs Max/Max rhydon (104.35% - 123.67%) (OHKO)
+6 Shadow claw vs Max/Max Cofagrigus (76.88% - 90.63%) (chance of OHKO after stealth) rocks
+6 Seed bomb vs Max/Max Cofagrigus (44.06% - 51.88%) (Chance of 2HKO after stealth rocks)

...why these spreads? None of these are common. The only one I could see would be Cofagrigus, and even then, it's better to run at least 120 SpD EVs on it. Max/Max Rhydon doesn't exist. It really doesn't. Also, do you have any idea how rare support Aggron is? Ridiculously so. Choice Band (the most common set) runs max Speed.

Please use some of atheleteandy's Calcs instead. They're at least for common sets of stuff.
 
lol, that was actually going to do, i was just using those spreads to show linoone's powah! To QC

that just makes the calcs even higher
 
Mention slowpoke as a good teammate because it can block and yawn like gastrodon did last gen, giving linoone almost a guaranteed setup opportunity
 
The Gastrodon/Linoone combo only worked so well because of Gastrodon's access to Memento. Without Memento it's a much clunkier, less reliable process. And since Shellos doesn't learn Block there really is no way of replicating that strategy unless Gastrodon tumbles back down.

edit: actually i've just remembered one of the alternate Linoone partners I used to play around with. Not as effective, but still gets the job done.

Umbreon with minimum speed
- Mean Look
- Yawn
- Baton Pass
- Protect

easy to see how each move serves a purpose similar to those used by Gastrodon. yes, i know Mean Look can't be Baton Passed but that's not what this set is about. Mean Look something, Yawn it. Protect if you suspect it will U-turn. If not, take the hit and Baton Pass out to Linoone exactly as the opponent falls asleep.

double edit: son of a bitch umbreon is uu
 
is ready for GP, will extend if i feel need be.
But you didn't even mention Slowpoke....

Seriously, from battle-tested experience, it works well. The only way it's different from Gastrodon is lack of Memento, and that only makes a difference if the opponent wakes up on the second turn.

Also, about GP, the Other Options is one long run-on, you should learn the difference between too and to, and Linoones is multiple, Linoone's is possessive. That's all I could remember to GP when I read it. I hope I didn't sound too harsh.
 
But you didn't even mention Slowpoke....

Seriously, from battle-tested experience, it works well. The only way it's different from Gastrodon is lack of Memento, and that only makes a difference if the opponent wakes up on the second turn.

Also, about GP, the Other Options is one long run-on, you should learn the difference between too and to, and Linoones is multiple, Linoone's is possessive. That's all I could remember to GP when I read it. I hope I didn't sound too harsh.


i know about OO, im going to edit that later, its okay, its for GP to check.
(i just removed the bullets on OO cause i was lazy)
 
and lol, i know the difference between to and too, and the other crap, i just made mistakes. ill let GP fix the ones i cant find

(GP, I AM BAD AT WRITING, PLEASE BEAr WITH ME)
 
please show me a log of slowpoke working because (and i'm talking from maybe thousands of linoone sweeps over the generations) I cannot so much as even theorymon a realistic scenario where it might work.

the only way it would work is if you Block and Yawn the opponent and then he uses a harmless non-phazing move as you switch to Linoone such as Stealth Rock as you switch but your opponent would have to be indescribably idiotic to do that based on a) Team Preview revealing Linoone and b) the fact they're using a Slowpoke and doing some crazy-ass Block/Yawn combination.

logs please!

edit: wait...you're banking on the opponent sleeping for at least two turns? Given the new sleep mechanics that's just unspeakably 'risky' (risky being one of the more polite terms I could use)
 
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[Overview]

<p>(Remove Space)In the depths of the RU Tier lies an often overlooked pokemon Pokemon, one that trainers wouldn't hesitate to release after the first gym. (Is gym capitalized? I'm not sure) This Pokemon is none other than Linoone, and while it may seem unthreatening nonthreatening, it's anything but. After one turn of setup with its rare/exclusive move, Belly Drum, Linoone can easily tear most teams to pieces easily. Dont Don't think you can outspeed it either, ; (< Semicolon) it gets STAB +2 Priority in Extremespeed ExtremeSpeed, making which makes it's its sweep even harder to end extremely difficult to end. Linoone is not unstoppable, however, as there are still plenty of Pokemon that can put its rampage to a stop. Linoone also needs support to begin its sweep in the first place, as it is incredibly frail. If you can provide Linoone with the help it needs to unleash its potential, however, it won't hesitate to drive your opponent up a tree.</p>

[SET]

(Remove extra space)

Name: Belly drum Drum Sweeper
move1: Belly drum Drum
move2: Extremespeed ExtremeSpeed
move3: Shadow Claw
Move4: Seed Bomb / Rock smash Smash / Return
Nature: Adamant
item: Silk scarf Scarf / Lum berry Berry
Ability: Gluttony
Evs: 252 Hp HP / 252 Atk / 4 Spe

[SET COMMENTS]

<p>This is the key to sweeping with Linoone, ; (< Semicolon) once it sets up a Belly Drum, it can cleanly sweep with Extremespeed ExtremeSpeed. Because Extremespeed has +2 priority, speed doesnt really matter on Linoone, while the bulk helps a lot in setting up a Belly drum to start the storm of hellfire. As Linoone's STAB move has +2 priority, investing in Speed is unnecessary. Instead, some extra bulk makes it much easier for Linoone to set up and bring forth the hellfire. A Silk Scarf allows you Linoone to hit threats much harder with Extremespeed ExtremeSpeed you wouldnt have been able to KO before, while Lum berry Berry gives you Linoone a cushion against statusers status users that may try and to cripple you Linoone as you sweep. Shadow claw allows you it to hit the bulky ghosts Ghost-types, such as Dusknoir and Cofagrigus, (< Add Commas) where it hurts, and a t at +6 it will hurt a lot. The last moves are up to you, ; (< Semicolon) Seed bomb Bomb allows you Linoone to beat Rhydon into submission, while Rock smash Smash makes any Aggron trying to switch into Extremespeed ExtremeSpeed Cry cry. Return is a Secondary secondary STAB attack move (Use move rather than attack when discussing moveslots) that hits much harder than Extremespeed ExtremeSpeed, (< Comma) and the extra power can KO allows Linoone to OHKO very defensive pokemon bulky foes that ExtremeSpeed could not if you decide to use a lum berry Lum Berry.</p>

[ADDITIONAL COMMENTS]

<p>(Remove Space)Linoone, despite Despite having the potential to be an incredibly powerful sweeper, Linoone needs requires a fair amount of suport support if it is to to work its way to the top succeed. First of all, Linoone loves dual screens, (< Comma) so it and can set up much more easily behind them, ; (< Semicolon) Swoobat and Uxie are excellent examples of pokemon teammates that can set up screens for Linoone, . (< Period) Uxie has better defenses and access to Stealth Rock, While while Swoobat has access to Taunt and U-turn for scouting purposes, along with backed by an excellent base Base 114 speed Speed. Linoone loves trappers in general to that can get rid of pokemon Pokemon that threaten it, ; (< Semicolon) Krookodile makes short work of Rotom and Haunter, While while Magneton and Dugtrio trap and KO Steel-Types such as Ferroseed, . (< Period) Fighters Fighting-types such as Hitmonlee and Gallade also complement Linoone well, because they can break walls for linoone and break Steel-Types in half busting up the walls and Steel-types that it cannot. Wynaut is special, ; (< Semicolon) as it further scomplements Linoone's ability to sweep, by encoring stat boosing and status moves it can assist Linoone by Encoring non-attacking moves, softening up opponents with Tickle, or even protecting shielding Linoone from status with Safeguard. Linoone loves entry hazards even more than the average sweeper because they allow it to get Koes score KOes on some bulky walls, such as Tangrowth and Cofagrigus, . (< Period) as for examples of Linoone's power, they can be seen here. Some examples of Linoone's power are shown below with damage calculations.</p>

<ul class="damage_calculation">
<li>+6 Silk Scarf Extremespeed ExtremeSpeed Silk Scarf vs. (< Period) 252 / 252+ (< Add plus) Relaxed Tangrowth: (< Remove colon) 69.8% - 82.4% (likely OHKO with SR Stealth Rock and 1 layer of Spikes)</li>

<li>+6 Silk Scarf Extremespeed ExtremeSpeed vs. (< Period) max/Max gligar 252 / 252+ Gligar (63.8% - 75.4%) (< Remove parentheses) ((Remove Space)Guarenteed guaranteed 2HKO)</li>

<li>+6 Silk Scarf Extremespeed ExtremeSpeed vs. (< Period) 252 / 176+ (< Add plus) Impish Clefable: (< Remove colon) 110.4% - 130.2% (guaranteed OHKO)</li>

<li>+6 Shadow claw Claw vs. (< Period) Max/Max 252 / 252+ Cofagrigus (76.88% - 90.63%) (< Remove parentheses) (chance of OHKO after stealth) rocks with Stealth Rock)</li>

<li>+6 Seed bomb Bomb vs. (< Period) Max/Max 252 / 252+ Cofagrigus (44.06% - 51.88%) (< Remove parentheses) (Chance chance of 2HKO after stealth rocks with Stealth Rock)</li>

<li>+6 Rock Smash Vs Max/min aggron vs. 252 / 0 Aggron (88.37% - 104.65%) (< Remove parentheses) (Chance to chance of OHKO)</li>
</ul>

(I added the spaces to make this section easier to read. Don't add them though. Also, standard Aggron runs 252 Attack and Speed. The above calc isn't really relevant, and should be changed.)


(According to the analysis formatting guide, 252/252 is correct, but newer documentation seems to contradict this so I left it as is.)

(Remove extra space)

[Other Options]
<p>Belly Drum is really Linoones Linoone's only viable option, as most other sets are to too weak. A CB Choice Band set can work be used, but Linoone is usually to weak even after the CB boost, its power is sadly lacking. Iron tail Tail can hit Rock-Types Rock-types hard, but Seed bomb Bomb already does this. Flail is an option with Substitute, but weather and hazards kill its viability, along with plus the lack of a salac berry Salac Berry makes the set neraly this strategy unviable nonviable.</p>

[Checks and Counters]

<p>Despite Linoone's incredible power, there are still many things that can stop it, just take into account that one of them is not the holy hand grenade. (Huh? What do you mean here Molk?) Perhaps the best chance you have against an opposing Linoone is to prevent it from setting up, (< Remove comma) entirely. Strong STAB and or Fighting-type attacks will take it down, even behind screens. If Once Linoone has set up a Belly Drum, (< Comma) Steelix is perhaps Linoone's its most solid counter, ; (< Semicolon) taking little from anything even after it has set up, and it can Phaze it out, making it useless for the rest of the match. even after setup, Linoone's attacks deal little damage to Steelix, who can Roar out your -50% HP Linoone and render it useless. Tangrowth is a pretty good check, as without hazards Linoone can take one hit from it and put it to sleep or KO it with Power Whip. Entei makes a Pretty good Check, as its Extremespeed is faster than Linoones, and it is able to revenge it. Rotom-N and Haunter also make Excellent checks as ther are immune to Extremespeed and can eaily revenge kill a Linoone at half health. Quagsire Laughs at Linoone, being 3HKOed by Seed bomb, and making all its boosts obselete. Tangrowth is a pretty good check, as it can tank a hit and counter with Sleep Powder or KO with Power Whip. Entei's higher Base Speed allows its ExtremeSpeed to strike before Linoone's, and can therefore check or revenge kill Linoone. Rotom-N and Haunter are immune to ExtremeSpeed, faster than Linoone, and can easily KO it. Finally, Quagsire is only 3HKOed by Seed Bomb, as it ignores Linoone's Belly Drum boost.</p>

(Remove extra space)

[Dream World]

<p>Linoone's Dream world Hidden ability (Preferential) is Quick feet, . (< Period) while usually being an excellent ability, it is illegal with Extremespeed, so Linoone cannot abuse it at all. While this ability could be useful for Linoone, it is illegal with ExtremeSpeed.</p>

Proofreading...

EDIT: Proofread and Finalized.
 
I'm stamping November Blue's check, and I'll look over this soon.
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remove add comments

[Overview]

<p>In the depths of the RU tier lies an often overlooked Pokemon, one that trainers typically wouldn't hesitate to release after the first gym. This Pokemon is none other than Linoone, and while it may seem nonthreatening cute and harmless, it's anything but. After one turn of setup with its rare/exclusive boosting optional addition move, Belly Drum, Linoone can easily tear most teams to pieces. Don't think you can outspeed it either<remove space>; it gets STAB Priority in ExtremeSpeed, which makes its sweep extremely difficult to end. What's more, due to STAB ExtremeSpeed, it's less vulnerable to being revenge killed than other Belly Drummers after a boost. Linoone is not unstoppable, however, as ; <semicolon, no space before> there are plenty of Pokemon that can put its rampage to a stop. Linoone also needs support some help to begin its sweep in the first place, as it is incredibly frail. If you can provide Linoone with the help support it needs to unleash its potential, however, it won't hesitate to drive your opponent up a tree.</p>

[SET]
<remove space>
Name: Belly Drum Sweeper
move1: Belly Drum
move2: ExtremeSpeed
move3: Shadow Claw
Move4: Seed Bomb / Rock Smash / Return
Nature: Adamant
item: Silk Scarf / Lum Berry
Ability: Gluttony
Evs: 252 HP / 252 Atk / 4 Spe

[SET COMMENTS]

<p>This is the key to sweeping with Linoone<remove space>; once it sets up a Belly Drum, it can cleanly sweep with ExtremeSpeed.<space>As Linoone's STAB move has +2 priority, investing in Speed is unnecessary. Instead, some extra bulk makes it much easier for Linoone to set up and bring forth the hellfire. A Silk Scarf allows Linoone to hit much harder with ExtremeSpeed, while Lum Berry gives Linoone a cushion against status users that may try to cripple Linoone it. Shadow Claw allows it to hit bulky Ghost-types, such as Dusknoir and Cofagrigus, where it hurts, and at +6 it will surely hurt a lot. The last moves are up to you, depends on who you want Linoone to be able to take down <also remove space>; Seed Bomb allows Linoone to beat Rhydon into submission, while Rock Smash makes any Aggron trying to switch into ExtremeSpeed cry. Return is a secondary STAB move that hits much harder than ExtremeSpeed, and . The extra power allows Linoone to OHKO bulky foes that ExtremeSpeed could not if you decide to use a , and it therefore works well along with Lum Berry.</p>

[ADDITIONAL COMMENTS]

<p>Despite having the potential to be an incredibly powerful sweeper, Linoone requires a fair amount of support if it is to to succeed. First of all, Linoone loves dual screens, and can set up much more easily behind them,<remove space>; Swoobat and Uxie are excellent examples of teammates that can set up screens for Linoone. <period> Uxie has better defenses and access to Stealth Rock, while Swoobat has access to Taunt and U-turn for scouting purposes,<space>backed up by an excellent base 114 Speed. Linoone loves trappers that can get rid of Pokemon that threaten it ; . <period> For instance, Krookodile's Pursuit makes short work of Rotom and Haunter,<space>while Magneton and Dugtrio can trap and KO Steel-types such as Ferroseed<remove space>. Fighting-types such as Hitmonlee and Gallade also complement Linoone well, busting up the walls and Steel-types that it the latter cannot. Wynaut is special provides a unique form of support<remove space>; it can assist Linoone by Encoring non-attacking moves, by softening up opponents with Tickle, or even by shielding Linoone from status with Safeguard. Linoone loves entry hazards even more than the average sweeper because they these allow it to score KOes on some bulky walls, such as Tangrowth and Cofagrigus<remove space>. Some examples of Linoone's power are shown below with damage calculations.</p>

<ul class="damage_calculation">
<li>+6 Silk Scarf ExtremeSpeed vs. 252 / 252+ Tangrowth 69.8% - 82.4% (likely OHKO with Stealth Rock and 1 layer of Spikes)</li>
<remove spaces>
<li>+6 Silk Scarf ExtremeSpeed vs. 252 / 252+ Gligar 63.8% - 75.4% ( <open bracket> guaranteed 2HKO)</li>
<remove spaces>
<li>+6 Silk Scarf ExtremeSpeed vs. 252 / 176+ Clefable 110.4% - 130.2% (guaranteed OHKO) <close bracket></li>
<remove spaces>
<li>+6 Shadow Claw vs. 252 / 252+ Cofagrigus 76.88% - 90.63% (chance of OHKO with Stealth Rock)</li>
<remove spaces>
<li>+6 Seed Bomb vs. 252 / 252+ Cofagrigus 44.06% - 51.88% (chance of 2HKO with Stealth Rock)</li>
</ul>

[Other Options]
<space>
<p>Belly Drum is Linoone's only viable option, as most other sets are too weak. A Choice Band set can be used, but its Linoone's power is sadly lacking. Iron Tail can be used to hit Rock-types hard, but Seed Bomb already does this. Flail is an option with Substitute, but weather and hazards kill its viability make this difficult to set up, plus and the lack of a unavailability of Salac Berry makes renders this strategy nonviable for the time being.</p>

[Checks and Counters]

<p>Despite Linoone's incredible power, there are many things that can stop it, just take into account that one of them is not the holy hand grenade. Perhaps the best chance you have against an opposing Linoone is to prevent it from setting up entirely. As its defenses aren't the best around, strong STAB or Fighting-type attacks will take it down, even behind screens. Once Linoone has set up a Belly Drum, Steelix is perhaps its most solid counter<remove space>; even after setup, Linoone's attacks deal little damage to Steelix, who which can proceed to Roar out your -50% HP Linoone and render it useless Linoone, forcing it to sacrifice half its health. Tangrowth is a pretty good check, as it can tank a hit and counter with Sleep Powder or KO with Power Whip. Entei's higher base Speed allows its ExtremeSpeed to strike before Linoone's, and can therefore enabling it to check or revenge kill Linoone. Rotom-N and Haunter are immune to ExtremeSpeed, are faster than Linoone, and can easily KO it. Finally, as Unaware Quagsire ignores Belly Drum's stat boost, it is only 3HKOed by Seed Bomb, as it ignores Linoone's Belly Drum boost.</p>

(Remove extra space) implement checks carefully!

[Dream World]

<p>Linoone's hidden ability is Quick Feet. While this ability could be useful for Linoone how?, it is illegal with ExtremeSpeed.</p>

i know it's really tedious but do try and be more careful when implementing checks - in particular, don't put a space before a semicolon (and a period, and a comma etc)

GP Approved (2/2)

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remove add comments



i know it's really tedious but do try and be more careful when implementing checks - in particular, don't put a space before a semicolon (and a period, and a comma etc)

GP Approved (2/2)

contrib_gp.png

okay, changes implemented, i will call this done, but if anyone sees any more errors, just point them out and ill fix them
 
please show me a log of slowpoke working because (and i'm talking from maybe thousands of linoone sweeps over the generations) I cannot so much as even theorymon a realistic scenario where it might work.

the only way it would work is if you Block and Yawn the opponent and then he uses a harmless non-phazing move as you switch to Linoone such as Stealth Rock as you switch but your opponent would have to be indescribably idiotic to do that based on a) Team Preview revealing Linoone and b) the fact they're using a Slowpoke and doing some crazy-ass Block/Yawn combination.

logs please!

edit: wait...you're banking on the opponent sleeping for at least two turns? Given the new sleep mechanics that's just unspeakably 'risky' (risky being one of the more polite terms I could use)

It's not all that risky. There's an 80% chance it works. If they switch out (noobishly) as you Belly Drum, then it's practically GG. I know this is too late to add in to the analysis now, but couldn't you just add in a sentence and have someone who's pretty good at GP check it for you? Just a measley little sentence?
 
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