(Little) Things that annoy you in Pokémon

Pandas are raccoons.
Hyena are cats.
T-rexes are chickens.
Tomatoes are fruits.
Pluto is a dwarf planet.
Holding A, B, and down doesn't garuntee you'll capture a Pokemon.

EVERYTHING I LEARNED AS A KID WAS A LIE!
Fluffy raptors are the best thing ever. Even after the anthro trex stuff with jurassic world in 5 minutes...seriously who wouldn't want to hug a super fluffy feathery rex.

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Seriously, just hug it, hug it now.
 
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I saw people complaining about the new Granite Cave, and while I don't like it either the new victory road is way weirder. Emerald's is nice, they can do a modern one just fine like XY proved (imo) so why is this one the most boring victory road that actually has trainers (s/o johto)?
 
Just so it's clear:

1. Pandas are bears (since about 2004)[1].
2. Red Pandas are related to raccoons, weasels, and skunks.[2]
3. Pandas and Red Pandas are not related.
4. Stage7-4 is a giant nerd [citation needed].

As for little things in pokemon that annoy me, every game before B2W2 that didn't have the "continue using repels" prompt.

[1]Lindburg, Donald G.; Baragona, Karen (2004). Giant Pandas: Biology and Conservation. University of California Press.
[2]Flynn, J. J.; Nedbal, M. A.; Dragoo, J. W.; Honeycutt, R. L. (2000). "Whence the Red Panda?" (PDF). Molecular Phylogenetics and Evolution 17 (2): 190–199. doi:10.1006/mpev.2000.0819. PMID 11083933. Retrieved 23 September 2009.
 
I saw people complaining about the new Granite Cave, and while I don't like it either the new victory road is way weirder. Emerald's is nice, they can do a modern one just fine like XY proved (imo) so why is this one the most boring victory road that actually has trainers (s/o johto)?
I'm agreeing with the part I bolded just because the trainer that says the final stretch is so long was moved from being one of the last trainers to being one of the first.

On a similar note, they pretty much deleted everything at the end of Route 120 and moved the ninja that says, "To hide a tree, use a forest" to an area where you need Waterfall without adjusting his levels. The low level part is weird, but I'm just annoyed that they moved that one ninja out of all of them to an out of the way area.
 
I was more thinking about how XY, BW2, pretty much every other victory road has all of these secret nooks and crannies to find items, and particularly those two above all else have a really nice design where you can clearly see the goal you're reaching and the surrounding area (xy loops around to the front with the shortcut while having clearly separated but varied environments and BW2 has the whole open mountainside you're moving up thing with a bunch of extra areas). Not to mention both have comparatively way harder trainers. When you think of a Pokemon game, it's a lot about exploring these random areas as you're finding new Pokemon which is something that I liked about XY with them using the 3ds to render cool places that are intriguing to search and make backtracking with waterfall enjoyable. Memorable locations stick out from the SS. Anne all the way down to Lumiose City. ORAS's secrets are just walk down one path and boom an item, or figure out a mediocre strength puzzle. Pokemon is obviously never going to be a hard to figure out dungeon style type game (other than, you know, mystery dungeon) but somehow they just didn't have it in them to stuff extra things into the final exploration segment of the game. It doesn't feel right that they made it more complex and interesting all the way back in RBY. I'd consider it worse than the rant on the previous page of not giving teams full movesets because I didn't even notice that in the average game, this is just so striking that they put way less effort into the "final dungeon" than say, revamping Mount Pyre the bottom area of Sootopolis.

Although for sticking lower leveled trainers in random places, how about that place where you get EQ in Kalos below that early route connecting victory road and santalune? You can only access it with waterfall but they're like half the level of Wulfric
 
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Just to finish the whole bear topic, it too annoys me that you can't have a full team of bears.

Besides the obvious 3, could Spinda and/or Snorlax be considered? Either way one would still be missing.
 
Just to finish the whole bear topic, it too annoys me that you can't have a full team of bears.

Besides the obvious 3, could Spinda and/or Snorlax be considered? Either way one would still be missing.

Snorlax is bear-like, yes. So in that case you do have enough bear Pokemon (Snorlax, Ursaring, & Beartic) for an official single battle tourney which only uses 3 Pokemon.

Anyway, according to my list of things that aren't Pokemon yet, they do have some places to go with bears such as a Black Bear, Spectacled Bear, Sloth Bear, and the extinct Cave Bear. Out of those I'd say a Black Bear is more likely to be next if they ever make another bear Pokemon though it would be neat if they did a Cave Bear as a Fossil Pokemon.
 
When you rematch Pokémon Breeders in ORAS, they still haven't evolved their Pokémon - so I'm facing level 50 Skitties and Arons.
I put this in the little things that annoy you thread but I honestly can't decide if this is annoying or hilarious.

Well they aren't called "Evolvers". :P

But yeah, Breeders seemed to only have gotten half of the idea. They got the breeding their Pokemon but not the raising part. Though I guess that does reflect them being Daycare Aides as Pokemon don't evolve while in the Daycare even if they evolve by level. And I guess they would be great in Little Cup competitions. But still, in normal circumstances, they should either evolve their Pokemon or maybe more interestingly use Pokemon without an evolutionary family.
 
You know how Protect has a rising chance of failing if you use it multiple times in a row?
I just discovered that throwing Poke Balls doesn't break the chain, so if I use Protect, throw two Poke Balls, and use Protect again, there's still the same chance that Protect will fail.
It makes soft resetting really annoying, which is dumb enough already. 99 resets and still no results.
(WHERE EVEN ARE YOU HP ICE THUNDURUS)
 
Currently, there are two really cool moves that have yet to be put on anything in Generation VI's coding*: Thousand Waves and Thousand Arrows. From appearances, they are meant to be signature moves for Zygarde, similar to how Ice Burn and Freeze Shock existed in the coding for Black and White only to be given to the Kyurem forms. With the announcment of Sun and Moon and no Z in sight, most gave up hope that these moves would see the light of day in the sixth generation. I, however, pointed something out: they could always release an event Zygarde with those moves before the gen is up.
This week, you can get a Zygarde from Nintendo Network. However, not only is the Zygarde not shiny (like the Xerneas and Yveltal we are getting this month as well), it has no unique moves, including the Thousand moves.
PePhloA.gif


*Light of Ruin can be learned by Floette-E, but this Pokémon ALSO has yet to be released.
 
It's just more evidence for the pile that Z was cancelled I am afraid. I'm not sure if Nintendo ever speaks about canned games.

I was speaking to the guys on IRC and I threw out a random thought about Iwata's death maybe ended up getting Z cancelled. Iwata was a big proponent in Pokemon/GameFreak getting as big as they did. Maybe without him at the helm, things got shaken up a little bit and it meant Z was in the firing line...

So, on my latest game... I've just finished off Team Flare and done that section of Story. I went from Anistar to Snowbelle... The only battles I had were with the other Friends on the bridge and Sycamore (And I think an unavoidable match with a Hiker). Where did all the other trainers go? I didn't go massively out of my way to avoid battling people, I just missed them.

After playing Yellow again with the trainer hell on routes like the one from Lavender to Fuschia (which has about 40 trainers or something ridiculous), I was surprised at how few battles there are in XY. The routes feel smaller and there are so few people. It's very odd.
 
It's just more evidence for the pile that Z was cancelled I am afraid. I'm not sure if Nintendo ever speaks about canned games.

I was speaking to the guys on IRC and I threw out a random thought about Iwata's death maybe ended up getting Z cancelled. Iwata was a big proponent in Pokemon/GameFreak getting as big as they did. Maybe without him at the helm, things got shaken up a little bit and it meant Z was in the firing line...

So, on my latest game... I've just finished off Team Flare and done that section of Story. I went from Anistar to Snowbelle... The only battles I had were with the other Friends on the bridge and Sycamore (And I think an unavoidable match with a Hiker). Where did all the other trainers go? I didn't go massively out of my way to avoid battling people, I just missed them.

After playing Yellow again with the trainer hell on routes like the one from Lavender to Fuschia (which has about 40 trainers or something ridiculous), I was surprised at how few battles there are in XY. The routes feel smaller and there are so few people. It's very odd.

On Z: That still doesn't mean that can't distribute the move.
On lack of trainers: Considering the fact that I don't get extremely overleveled when I keep myself to only trainer battles after I get the Exp. Share, it might have been an attempt at game balance.
 
It's just more evidence for the pile that Z was cancelled I am afraid. I'm not sure if Nintendo ever speaks about canned games.

I was speaking to the guys on IRC and I threw out a random thought about Iwata's death maybe ended up getting Z cancelled. Iwata was a big proponent in Pokemon/GameFreak getting as big as they did. Maybe without him at the helm, things got shaken up a little bit and it meant Z was in the firing line...

So, on my latest game... I've just finished off Team Flare and done that section of Story. I went from Anistar to Snowbelle... The only battles I had were with the other Friends on the bridge and Sycamore (And I think an unavoidable match with a Hiker). Where did all the other trainers go? I didn't go massively out of my way to avoid battling people, I just missed them.

After playing Yellow again with the trainer hell on routes like the one from Lavender to Fuschia (which has about 40 trainers or something ridiculous), I was surprised at how few battles there are in XY. The routes feel smaller and there are so few people. It's very odd.
Maybe they tried to make the route centered around those rival battles with little in the way; sort of like they tried with Route 10 in BW but not exactly? Especially since it's right after Team Flare's defeat.
 
Waterfall.
Yes, I know it's actually competitively viable.
Yes, I know it's not as necessary as, say, Cut.
What I don't like is the fact that its distribution is terrible. While you can teach Surf to, say, Rhydon, Waterfall seems to be limited to a select few Water types and stuff like Rayquaza. There are like three waterfalls in the game but each of them seems like a major roadblock (for example, you need to get past one to beat the game; another is needed to get both the Mach and Acro Bikes, which allow you to get stuff like the Snarl TM)
 
Boss battles are waay too easy. I know the AI can only do so much but making their pokemon stronger would make you think a bit more about your decisions instead of spamming a super effective move. I've played fangames like Reborn/Rejuvenation (which I highly recommend you check out btw) that force you to continuously battle boss trainers and devise a strategy mixed with a bit favorable RNG if you want to win. I really enjoyed that and it felt extremely rewarding finally thinking of the perfect strat. I know that isn't for everyone but that brings me to my next point...

I have no idea why pokemon STILL doesn't have a difficulty option at the beginning of the game. It's a feature that 90% of games have these days and keeps people who want a relaxed experience or a difficult one satisfied. They did in BW2 and idk why they didn't stick with it.
 
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I don't like the low count of Fire types in ORAS (the same happened in R / S / E). If you want a Fire type in your team you have to stick with the starter or:
(1) you can choose NUMEL. At least Camerupt has the Megastone to pump its stats a bit to make it bulkier despite the terrible typing in a game full of Water types;
(2) you can choose Slugma and its evolution but they share similar weaknesses;
(3) ...Manectric with a Fire move...stop. Torchic seems the most solid choice in every possible way.
Seriously, the simple addition of Ponyta (for Omega Ruby) or Growlithe (for Alpha Sapphire)* would be perfect to fix this problem.

* I think Growlithe with its evolution Arcanine fits better in AS because its high stats (555) are balanced by the rain provided by Kyogre in Hoenn or when battling it.

In general, good Fire types are pretty uncommon -apart from the starter- and this fact reduces slightly the number of usable pokemon for your team. Obviously, unless you want to run subpar pokemons (i.e. something like Dustox/Beautifly just for fun).
 
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I don't like the low count of Fire types in ORAS (the same happened in R / S / E). If you want a Fire type in your team you have to stick with the starter or:
(1) you can choose NUMEL. At least Camerupt has the Megastone to pump its stats a bit to make it bulkier despite the terrible typing in a game full of Water types;
(2) you can choose Slugma and its evolution but they share similar weaknesses;
(3) ...Manectric with a Fire move...stop. Torchic seems the most solid choice in every possible way.
Seriously, the simple addition of Ponyta (for Omega Ruby) or Growlithe (for Alpha Sapphire)* would be perfect to fix this problem.

* I think Growlithe with its evolution Arcanine fits better in AS because its high stats (555) are balanced by the rain provided by Kyogre in Hoenn or when battling it.

In general, good Fire types are pretty uncommon -apart from the starter- and this fact reduces slightly the number of usable pokemon for your team. Obviously, unless you want to run subpar pokemons (i.e. something like Dustox/Beautifly just for fun).
Vulpix is also available in Mt. Pyre. It's not the best fire-type but it's a decent Flamethrower user.
 
Yes, I forgot Vulpix but my point still stands in the sense that in-game you can run Vulpix with a Modest nature (-Atk; +SpA) because for the game 100 Spe is already more than enough to outspeed 90% of the opponents.
I'd like to underline the fact that Vulpix is another special attacker such as Magcargo, "Manectric" and Camerupt (maybe Torkoal with its Lava Plume which makes sense defensively).
Blaziken is the only Fire type which can be run physically (or mixed) because is hard to pass up the strong physical STABs it has ===> this leads me to say that both Rapidash (which can run an Adamant nature in-game) and Arcanine (which requires a Fire Stone to evolve) would fix this situation quite well.
 
At least they had a few options, may I remind you Diamond & Pearl only had 2 Fire-type families: Chimchar family (the Starter) and Ponyta. And it's not like they didn't know, they had a Fire-type Elite Four member, they had to give him other types (with a Fire-type move) to give him a team of 5! You'd think when making his team they'd realize this and add in 3 more Fire-type families somewhere (which they did in Platinum at least).
 
Here's something that really needs to be changed: Synchronoise. Seriously, why does this exist?
Let me tell you about this move. It was first introduced in Black and White. It was a Special Psychic attack with 70 BP and 100% Accuracy. For some strange reason (I guess it is thematic with the name, which is the same in English and in Japanese*), it can only damage Pokémon that share a type with the user. So Sigilyph can damage Psychic-types and Flying-types. The only way to damage most types is with a Color Change Kecleon. Hell, since Eevee can learn it, so can Umbreon...who can only attack Dark-types with it...who are immune...WHAT?
I really don't understand this. I mean, hell, it was weaker than PSYCHIC. Why does it have such a terrible restriction.
Anyway, Generation VI arrives and they decided to modify this move to make it better. So, what did they do? Buffed it to 120. Yeah, thanks guys, that was real helpful.
I get the concept with synchronization of type and all that, but it would have been better if it was normally 60-70 BP then doubled if you used it against something of the same type. That would make sense and keep it from sucking.

*Okay, it's "Synchronoise" in English and "Synchro Noise" in Japanese, but that's just a single space!
I don't like the low count of Fire types in ORAS (the same happened in R / S / E). If you want a Fire type in your team you have to stick with the starter or:
(1) you can choose NUMEL. At least Camerupt has the Megastone to pump its stats a bit to make it bulkier despite the terrible typing in a game full of Water types;
(2) you can choose Slugma and its evolution but they share similar weaknesses;
(3) ...Manectric with a Fire move...stop. Torchic seems the most solid choice in every possible way.
Seriously, the simple addition of Ponyta (for Omega Ruby) or Growlithe (for Alpha Sapphire)* would be perfect to fix this problem.
giphy.gif

It's okay, Torkoal. I didn't forget you.

At least they had a few options, may I remind you Diamond & Pearl only had 2 Fire-type families: Chimchar family (the Starter) and Ponyta. And it's not like they didn't know, they had a Fire-type Elite Four member, they had to give him other types (with a Fire-type move) to give him a team of 5! You'd think when making his team they'd realize this and add in 3 more Fire-type families somewhere (which they did in Platinum at least).
While I agree that really does suck about Diamond and Pearl, this has never been a problem for me since I always pick Chimchar. Cause FIRE MONKEY (and the fact that it is the most fool proof starter ever).
 
Here's something that really needs to be changed: Synchronoise. Seriously, why does this exist?
Let me tell you about this move. It was first introduced in Black and White. It was a Special Psychic attack with 70 BP and 100% Accuracy. For some strange reason (I guess it is thematic with the name, which is the same in English and in Japanese*), it can only damage Pokémon that share a type with the user. So Sigilyph can damage Psychic-types and Flying-types. The only way to damage most types is with a Color Change Kecleon. Hell, since Eevee can learn it, so can Umbreon...who can only attack Dark-types with it...who are immune...WHAT?
I really don't understand this. I mean, hell, it was weaker than PSYCHIC. Why does it have such a terrible restriction.
Anyway, Generation VI arrives and they decided to modify this move to make it better. So, what did they do? Buffed it to 120. Yeah, thanks guys, that was real helpful.
I get the concept with synchronization of type and all that, but it would have been better if it was normally 60-70 BP then doubled if you used it against something of the same type. That would make sense and keep it from sucking.

*Okay, it's "Synchronoise" in English and "Synchro Noise" in Japanese, but that's just a single space!

I think if they made Synchronoise do typeless damage that would give it some purpose.
 
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