I try to see this as half full glass. If this was gen 7, we'd not have had mints either D:Pokémon: We know how important it is for you competitive people to have the right nature, so not only are we introducing nature mints, we're also finally making synchronise have a 100% chance!
Pokémon: But you can't sync this. Or that. No not that one either. No no that one also can't be synced. Oh those ones over there are gifts, don't know why you thought those could be syncable! They make up at least half the legendaries. Oh and that non-gift legendary isn't syncable either.
*splutters*Generally, invisible walls in games dont really bother me. Sometimes its a little silly, but most of the time I probably wont even notice them. Like Isle of Armor's sea has nothing really stopping you but it doesnt feel eregious because of how wide open the area is.
Crown Tundra's Frigid Sea, though, is uhhhhh. T-take that to the drawing board again, please? The area looks far larger than it is and there's no real deliniation between what the area sseems to go on for vs what the area actually allows. The easy thing would have been to make the icebergs floating around the natural barrier but only some of them are? You can see the string of icebergs out on the horizon that seem like a natural stopping point but you're just biking into this very large invisible wall.
On the...northern end, I think, of the area you can even see something like a culdesac form right? Just this circle of open water surrounded by icebergs. And it totally looks like youd' just go over there, maybe find a strong evolved pokemon ocne the pop in catches up or some glowy item. But no you can't go there and there's nothing stopping you but an invisible wall
It is so weird because there...are long chain of icebergs!*splutters*
You mean there isn't a long chain of rocks blocking your way?! That's been a Pokemon tradition since 1996! POKEMON SWORD AND SHIELD ARE THE WORST GAMES EVER.
Doesn't it seem likely that ones like Bugsy and Brawly are nicknames or some sort ofI´m personally much more annoyed by the horrible type puns some of the gym leaders have as names. Most of them are subtle and actually kind of clever, like Candice, Whitney or Roxanne, but then there are Gym leaders like Bugsy, Brawly, Roark or Gardenia... Who calls their kid Gardenia? Borderline child abuse if you ask me.
Absolutely this. If anything, I hate when there is some forced, totally implausible explanation. For example, in B2W2 Bianca comments around when she gives you the Pokedex that species distributions have changed so much in just two years or something like that. Maybe an argument could be made that that's plausible, but all it really does is just hit you over the head with how unlikely that seems. Just say nothing. What is totally plausible is that there always were Marill on "Route 6"; the protagonist in BW just never ran into any.To be honest, I like the idea that they were always there and that the hero of BW didn't visit them because it adds credence to the idea that the regions are much bigger than the parts we see (which explains why there are multiple gyms in the anime and Ash & co visit dozens of small towns and cities that don't exist in the games). But I just wish we'd gotten a little more context for it.
This actually ties into another idea I've had about the Pokedex and the ever-shifting availability of various Pokemon. The Pokedex isn't a fixed list; rather, it's simply a listing of whichever Pokemon are most common and abundant in the region at any one time. It's almost akin to a "top 100" music chart and different listings are periodically revised and updated, perhaps yearly or every other year.Absolutely this. If anything, I hate when there is some forced, totally implausible explanation. For example, in B2W2 Bianca comments around when she gives you the Pokedex that species distributions have changed so much in just two years or something like that. Maybe an argument could be made that that's plausible, but all it really does is just hit you over the head with how unlikely that seems. Just say nothing. What is totally plausible is that there always were Marill on "Route 6"; the protagonist in BW just never ran into any.
It's a given that what we're able to see in the games is a very limited portion of what's really there. Unless they're going to come up with a legitimately good explanation for changes between games, just don't say anything.
I guess what I'm saying is they could do a better job showing -- in coherent, realistic ways -- how those potentially dramatic impacts do and don't happen. A very small example might be how in many of the games, battles don't seem to wreak any havoc on the areas where they're held. I think the nods to that havoc in BW are really good -- a couple of battles between very weak starters in the player's starting room cause a huge mess, and there's another reference to not "battling inside" in a gate I think.
Another idea they could have gone with was giving him a "Defeatist" expy Ability (for this example let's call it "Fallen King"). He's strong in a burst (maybe make his stats 70/140/70/140/70/140//630), but when you get its HP down to half it's Attack, Special Attack, and Speed is also halved. That way Calyrex in its base form isn't quite useless, it's still quite potent when fully rested, but still shows it's nowhere near as powerful as it used to be and falters as battle wears it down. Hence when it rides upon one of the Wild Horses it instead uses the horse's Ability.While base Calyrex's stats are....almost comically pitiful after doing the DLC I can see what they were going for. He's canonically lost most of his power, can barely produce a carrot or even a flower pedal without exhausting himself, his steed's abandoned him, no one believes in him (leading to the loss of power), it's just a real bad scene for him all around.
I kind of like it tbh
Likewise I think because of that it makes sense for him to not have Harvest at this point even if, as a harvest god, he probably should. And to be fair he is unnerving. I think a nice counterbalance would have been either a HA, as you say, or have "As One" use Harvest & the Neigh. But I suppose that would go against the shtick of the Rider form being literally 2 pokemon basically as they are (2 separate abilities, their move pools are the same individually but merged, the stats are basically Calyrex's HP, the horses's main statline but with a broad boost to each stat represetning calyrex) but working together.
Alternatively, could have been fun if there was also "Kingly" Calyrex form that was just the form he takes while with the horse (longer legs, a grander cape, glowing head, i think his "crown" is spikier) but had like 600 BST or something. Then give him Harvest there.
Personally, I used Heal Pulse to keep them alive... but, uh, since my Heal Pulse user's an Audino, it's not gonna be all that useful for the musketeers.Here's a new one that I wish they had thought through: the inability to properly remove permanent weather in a battle.
Before SWSH, weather that showed up during the overworld wasn't that much of an issue. Usually just rain, sand or even more rarely sun in a couple areas, hail in later titles. And usually a pokemon that showed up in sand or hail was immune to those effects, with a few odds & ends thrown in to make captures annoying.
But with the Wild Area, there would often be pokemon not meant to be in Hail/Sand and that becomes a much more frequent annoyance
In Crown Tundra this suddenly becomes a really bad problem that can strike for days depending on where it happens. Articuno is all but guranteed to be in constant hail. Zapdos, Cobalion & Virizion can all also deal with pretty frequent hail. And yes my Virizion IS stuck in hail today why do you ask.
Anyway the weather problem is that because its permanent passive weather, if you overwrite it with something like Sunn Day, once the timer is up the original weather just comes back. Your only "permanent" methods are hedged in Cloud Nine & Air Lock, which are tied to the pokemon still being on the field.
Which just got me to thinking it is a little odd this isn't a move? Terrains took until gen 8 to get 2 (Defog removes it now, that new move tutor does it as a side effect), but it was more recent and only really came into prominence with the tapu last gen. Weather's been around for a long time now, once the weather wars really took effect it feels like a no brainer to have a move that just straight up removes weather entirely.
Yeah that's the real annoying parts. If its gentle snow fall it should either not be hilaing (in which case, it's just cold enough to make you go "ah, ice type time") or should have an over-world specific weather condition of "Snowfall" (like fog) that, has the perks (or at least some of them) of Hail but without the damage.The biggest issues to me is that hail and snow are two separate weather conditions in real life, with hailstones falling typically during thunderstorms in summer months, totally different from snow falling in winter. Most of the time when there's hail in the overworld in Pokemon, it's suppose to be gentle snowfall. The only exceptions are the blizzard in Route 217, actual hailstones falling around Mistralon City and Route 7 (even though it only happens in Winter), the blizzards in the main Wild Area, and blizzard around the mountain in the Crown Tundra.
I actually had some ideas how they could implement "snow" weather without separating it too much from Hail:The biggest issues to me is that hail and snow are two separate weather conditions in real life, with hailstones falling typically during thunderstorms in summer months, totally different from snow falling in winter. Most of the time when there's hail in the overworld in Pokemon, it's suppose to be gentle snowfall. The only exceptions are the blizzard in Route 217, actual hailstones falling around Mistralon City and Route 7 (even though it only happens in Winter), the blizzards in the main Wild Area, and blizzard around the mountain in the Crown Tundra.
Hey, I've read/seen enough fiction (books, anime/manga, movies/shows, games) to know that uploading your consciousness to a stable clone body is a perfectly viable option to get out of a sticky situation.You could say what I ended up with are clones of the old ones, and you may well be right, but it's the best I got, eh? There's no difference, overall.
Gee, I'm sure Nidorina and Nidoqueen would do a great job protecting their offspring if they could have any. Why were they made unbreedable in the first place?Nidorina, Sword: The horn on its head has atrophied. It's thought that this happens so Nidorina's children won't get poked while their mother is feeding them.
Nidoqueen, Sword: Nidoqueen is better at defense than offense. With scales like armor, this Pokémon will shield its children from any kind of attack.
Nidoqueen, Shield: It pacifies offspring by placing them in the gaps between the spines on its back. The spines will never secrete poison while young are present.
Well, technically they can evolve after laying the egg. But it does make people wonder why they insist on mentioning their parental side when they cannot breed in those stages.Sword and Shield's Pokédex entries on Nidorina and Nidoqueen are interesting.
Gee, I'm sure Nidorina and Nidoqueen would do a great job protecting their offspring if they could have any. Why were they made unbreedable in the first place?