Own Tempo:
"This Pokémon has its own tempo, and that prevents it from becoming confused."
Oblivious:
"The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts."
Moxie:
"The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon."
Aside from the awkward way its written, can we also talk about how just bad these descriptions are flavor-wise? Okay, sure, they describe the effect which is the most important, but the first part of the description is supposed to tell you a bit how the Ability works... and all it does is restate the name of the Ability. If anything these feels like placeholder text, like they're supposed to be more descriptive (and sound better in English) but they never got back to them:
Own Tempo/My Pace: "Working at its own speed of thought, this Pokemon can't be confused."
Oblivious/Thickheaded: "Hard at understanding other's behaviors, this Pokemon can't be infatuated or taunted."
Moxie/Overconfident:
"Easily excited from victory, this Pokemon boosts its Attack stat after knocking out any Pokemon."
OR
"After knocking out any Pokemon, this Pokemon gets very excited and boosts its Attack stat."
I think Moves, Items, and Abilities need to have two descriptions: One that tells you exactly what it does and another which describes what it is. Jamming both in one textbox results in either only being told what it does (as that's the most important information), the flavor part isn't very informative as there wasn't enough room to go into detail (they might as well not have had it then), there's just enough room for both a quick flavor and effect description (which, atm, I guess is the ideal scenario), and finally they do try to squeeze in some flavor but as a result they don't tell you the full effect (or there just isn't enough room to tell the full effect so summarize it as best they could).
And I don't think it would take up that much room. The Flavor Description wouldn't be long (for Moves will just describe what the Pokemon is doing, for Items a general description of what it looks like and other traits about it, and for Abilities explain what's going on that's making it affect the Pokemon or environment). It would be the Effect Description I think would need to be made bigger for those certain moves that are slightly more complex. To put it more simply, Flavor Description would have a max text limit of, say, 100 characters while the Effect Description would be 500 characters.
Honchkrow has a number of issues in the movepool department. My chief issues are:
- Lack of Knock Off: It is one of the unlucky Dark types that doesn't have access to this move, and it doesn't even get a decent equivalent like Crunch. Instead, its strongest reliable option is Night Slash, at only 70 base power. With so many Pokémon gaining access to this increasingly important move, Honchkrow is being left behind quickly.
- Lack of a good special Flying STAB: Its best option is Air Cutter, which has the same base power as Hidden Power. It doesn't get Air Slash or Hurricane. This hurts, as it has access to Nasty Plot and its special movepool is otherwise decent but this oversight prevents special sets from being very good.
- Lack of any good Attack boosting moves. Its only options for boosting its attack besides its ability are either Curse, which it is not bulky enough to pull off, or the even riskier Swagger + Psych Up. Even if you don't want to give it Swords Dance, it doesn't even get a mid-tier Attack boosting move, like Bulk Up, Work Up, or Hone Claws (which Talonflame actually has interestingly enough). Other Moxie users have access to these, but Honchkrow doesn't.
Well, you see, what happened was one day one of the game directors was having a particularly off day. When he got to the old office there was a batch of crows/ravens hanging out in front of the entrance and, in an annoyance, chased them off before heading into the building. Now, here's a thing about the corvus genus of birds: they remember things. Notably they remember how certain people treat them, especially people who treated them badly. And they're also not birds to be passive with their anger. So, whenever he came into work that day forward, all the crows/ravens who holler at him and some would even try to divebomb. Oh, and BTW, these birds teach their offspring who to like and dislike. It wasn't until they moved to the new office did they finally escape the corvus hell, but by then it has cemented their hatred for them. And so whenever it came time to update movepools he would also tell them to skip Honchkrow, saying it has all the tools it needs so they can come back to it later, an excuse to secretly hide his hatred for the Pokemon bearing a resemblance to his avian tormentors.
ANYWAY.
Knock Off/Strong Dark-Type Move: Lack of Knock Off is a glaring omission. As for Night Slash being its strongest (Physical) Dark-type move, sadly that's par for the course. It's a bird so it's not getting Crunch, Lock Jaw, or Darkest Lariat; I can't see it learning False Surrender due to it being a mob boss; MAYBE it can get Throat Chop (though its effect isn't quite that good)?
Special Flying STAB: Special? Like, yeah, probably should get Air Slash and/or Hurricane at least by breeding, but wouldn't it prefer Brave Bird or Drill Peck to go off its higher Attack and work with Moxie?
Attack Boosters: Odd it doesn't get Hone Claws at least, Swords Dance also shouldn't be barred as its generally considered the "generic" Attack boosting move where the use just does a frantic dance, nothing Honckrow can't and wouldn't do.
I still think Ice should resist Flying tho.
On what basis? Ice is susceptible to wind erosion.
No, it was absurd back in Gen 7 too. The problem with Knock Off is that it's way too widely distributed, combined with its high base power incentivizing physical attackers to use it as a mindlessly spammable attack rather than specifically for utility.
So, here's an idea to keep Knock Off useful but no spammable after it's intended use. Knock Off has a listed Power of 40 BUT it'll never use that 40. If the opponent is holding an item, Knock Off will do double the damage go up to 80 for that turn. However, if the opponent isn't holding an item, it's Power is halved to 20.
Sometimes I wonder if knock off would have been better as a status only move
Nah, I think it works as an Attack, they just need to hit the sweet spot between acceptable Power and benefit of effect.
….huh, I guess you’re right. I’ve literally always assumed the two were created at the same time, because Embargo is a pretty pointless move to be introduced a gen later than Knock Off.
Many games give you Embargo (even through your Pokemon learning it via level or TM63) around the early mid-point of the game when the bosses (Rivals, villain team admins & boss, Gym Leaders, Pokemon League) particularly start packing higher healing items (if not just Full Restores) on them, so for players not wanting to bother with that hassle I could see Embargo having that very niche use to keep the NPC from popping out a healing item when you finally get one of their Pokemon into the red.
The Diglett counter in BDSP.
The what...
... Why was this needed? Like, if you want players to be able to get tempt bonuses in the Underground, why not make it part of the digging mini-game? Why running around finding FORTY Diglett? What's the connection? Are the Diglett helping you dig? Okay, that makes sense when you find one, but why have that forty bonus thing? This feels really superfluous and only added to give them a reason to make getting certain status or items in the digging game rarer.