(Little) Things that annoy you in Pokémon

That there is a ledge in the Oreborg Mine you step down - and boom, you are softlocked.
Or that if you go down to Giratine in Platinum, and you realise your team is not up to the task - you are again softlocked.
Prove me otherwise.
For the oreburgh mine, you're not soft locked. There's a clear space between the rock and the wall you can walk through. I even pulled out the game to verify.

For Giratina you're still not softlocked, you can just lose to Giratina (or Cyrus). You have to travel all the way back up Spear Pillar, go through the Distortion World again and try again, but it's an option
Or you can run from or defeat Giratina and the plot will keep playing out and you can just catch it again in the post game's Turnback Cave
 
For the oreburgh mine, you're not soft locked. There's a clear space between the rock and the wall you can walk through. I even pulled out the game to verify.

For Giratina you're still not softlocked, you can just lose to Giratina (or Cyrus). You have to travel all the way back up Spear Pillar, go through the Distortion World again and try again, but it's an option
Or you can run from or defeat Giratina and the plot will keep playing out and you can just catch it again in the post game's Turnback Cave
Ha. The mine seems to be some mandoline-effect.
On the other hand, there is no chance I'm just going to loose a fight just to get out of some stoopid labyrinth. That's softlock for me.
 
For anyone who played the game Pokemon Ultra Moon. Getting stopped every 20 steps to go through a new tutorial or cutscene absolutely killed my enthusiasm to play the game, and I dropped it for over a year. I still enjoy that gen, but it was unbearable, especially since I was already aware of the story through SM.

Just button mash. Promise its worth it.
 
Zarude being mentioned in another thread got me thinking and something occurred: given that the Dada Zarude is (pointlessly IMO) a distinct form to the regular species, it would have been mechanically interesting and unprecedented if Zarude itself wasn't a mythical Pokemon, but the Dada form was.

Think about it. Zarude is explicitly said to live in a group of multiple individuals. But only the Dada Zarude is notable for having distinguished itself and left the group - and the Pokedex even states that it has a special strength...

Shield dex entry: This Zarude's special strength stems from its love and care for an orphaned human child that the Pokémon has raised since the child's infancy.

...but this isn't reflected in-game at all.

I had a similar thought re Zacian and Zamazenta a while back. It's possible they're a unique species, but future games will likely make them catchable so I'm given to thinking there might be more of them. But Zacian and Zamazenta's legendary status comes from their deeds, not their innate power - so, if other ones existed, would it only be the pair from Galar that are considered legendary? (In-game this distinction most likely wouldn't be made, but I'm thinking conceptually here.) In a similar vein, we see evidence of multiple Articuno, Zapdos, and Moltres existing, but the specific trio from the Orange Islands are part of the prophecy from the second movie.

There's never been a case of a species only being a legendary or a mythical in one form but not another: regular Zarude could have either been an ordinary species or a legendary, I'm not too fussed. It would have been kind of a "have cake and eat it" situation, because the species itself could have been made accessible via an in-game encounter but there would still have been a mythical to sell, particularly if it had altered stats (which it should have).

Idk. It would have given Zarude a bit more of an identity than it ended up having. As it is, it's the most commonplace and ordinary of all the mythical Pokemon.
 
Zarude being mentioned in another thread got me thinking and something occurred: given that the Dada Zarude is (pointlessly IMO) a distinct form to the regular species, it would have been mechanically interesting and unprecedented if Zarude itself wasn't a mythical Pokemon, but the Dada form was.

Think about it. Zarude is explicitly said to live in a group of multiple individuals. But only the Dada Zarude is notable for having distinguished itself and left the group - and the Pokedex even states that it has a special strength...

Shield dex entry: This Zarude's special strength stems from its love and care for an orphaned human child that the Pokémon has raised since the child's infancy.

...but this isn't reflected in-game at all.

I had a similar thought re Zacian and Zamazenta a while back. It's possible they're a unique species, but future games will likely make them catchable so I'm given to thinking there might be more of them. But Zacian and Zamazenta's legendary status comes from their deeds, not their innate power - so, if other ones existed, would it only be the pair from Galar that are considered legendary? (In-game this distinction most likely wouldn't be made, but I'm thinking conceptually here.) In a similar vein, we see evidence of multiple Articuno, Zapdos, and Moltres existing, but the specific trio from the Orange Islands are part of the prophecy from the second movie.

There's never been a case of a species only being a legendary or a mythical in one form but not another: regular Zarude could have either been an ordinary species or a legendary, I'm not too fussed. It would have been kind of a "have cake and eat it" situation, because the species itself could have been made accessible via an in-game encounter but there would still have been a mythical to sell, particularly if it had altered stats (which it should have).

Idk. It would have given Zarude a bit more of an identity than it ended up having. As it is, it's the most commonplace and ordinary of all the mythical Pokemon.

I guess you could also extend this line of thought to the Legendary Beasts of Johto.
 
Zarude being mentioned in another thread got me thinking and something occurred: given that the Dada Zarude is (pointlessly IMO) a distinct form to the regular species, it would have been mechanically interesting and unprecedented if Zarude itself wasn't a mythical Pokemon, but the Dada form was.

Think about it. Zarude is explicitly said to live in a group of multiple individuals. But only the Dada Zarude is notable for having distinguished itself and left the group - and the Pokedex even states that it has a special strength...

Shield dex entry: This Zarude's special strength stems from its love and care for an orphaned human child that the Pokémon has raised since the child's infancy.

...but this isn't reflected in-game at all.

I had a similar thought re Zacian and Zamazenta a while back. It's possible they're a unique species, but future games will likely make them catchable so I'm given to thinking there might be more of them. But Zacian and Zamazenta's legendary status comes from their deeds, not their innate power - so, if other ones existed, would it only be the pair from Galar that are considered legendary? (In-game this distinction most likely wouldn't be made, but I'm thinking conceptually here.) In a similar vein, we see evidence of multiple Articuno, Zapdos, and Moltres existing, but the specific trio from the Orange Islands are part of the prophecy from the second movie.

There's never been a case of a species only being a legendary or a mythical in one form but not another: regular Zarude could have either been an ordinary species or a legendary, I'm not too fussed. It would have been kind of a "have cake and eat it" situation, because the species itself could have been made accessible via an in-game encounter but there would still have been a mythical to sell, particularly if it had altered stats (which it should have).

Idk. It would have given Zarude a bit more of an identity than it ended up having. As it is, it's the most commonplace and ordinary of all the mythical Pokemon.
The closest I can think of is Diancie/Carbink, where we have one species that's the "generic" mon, and a mythical that's a different species mechanically but related via lore.
 
The closest I can think of is Diancie/Carbink, where we have one species that's the "generic" mon, and a mythical that's a different species mechanically but related via lore.

Vivillon’s Poké Ball Pattern (and formerly Fancy Pattern as well) are also adjacent to that idea, but without the factor of Mythical/non-Mythical status.
 
Zarude being mentioned in another thread got me thinking and something occurred: given that the Dada Zarude is (pointlessly IMO) a distinct form to the regular species, it would have been mechanically interesting and unprecedented if Zarude itself wasn't a mythical Pokemon, but the Dada form was.

Think about it. Zarude is explicitly said to live in a group of multiple individuals. But only the Dada Zarude is notable for having distinguished itself and left the group - and the Pokedex even states that it has a special strength...

Shield dex entry: This Zarude's special strength stems from its love and care for an orphaned human child that the Pokémon has raised since the child's infancy.

...but this isn't reflected in-game at all.

I had a similar thought re Zacian and Zamazenta a while back. It's possible they're a unique species, but future games will likely make them catchable so I'm given to thinking there might be more of them. But Zacian and Zamazenta's legendary status comes from their deeds, not their innate power - so, if other ones existed, would it only be the pair from Galar that are considered legendary? (In-game this distinction most likely wouldn't be made, but I'm thinking conceptually here.) In a similar vein, we see evidence of multiple Articuno, Zapdos, and Moltres existing, but the specific trio from the Orange Islands are part of the prophecy from the second movie.

There's never been a case of a species only being a legendary or a mythical in one form but not another: regular Zarude could have either been an ordinary species or a legendary, I'm not too fussed. It would have been kind of a "have cake and eat it" situation, because the species itself could have been made accessible via an in-game encounter but there would still have been a mythical to sell, particularly if it had altered stats (which it should have).

Idk. It would have given Zarude a bit more of an identity than it ended up having. As it is, it's the most commonplace and ordinary of all the mythical Pokemon.
I absolutely would have loved this. I don't actually think Zarude is the "less Mythical-esque" of the bunch because Zeraora just sticks out so much to me in bad ways (single type, no interesting Alola lore, literally just a generic cat furry to finish the one gen that actually went out of its way to make radical and different Pokemon designs) but I just love the concept, probably also why I loved Bloodmoon and hope to see more like it in the future, even through I would have given it higher BST. Really, knowing both Zarude and Zeraora were originally anime exclusive is even more baffling, because Zeraora manages to be painfully generic on its very own movie, and Dada was just asking to be something more than an aesthetic change. (And comparing it to Lugia's origins, it really seems like they oppose the idea of anime-only species).

Mythicals are kind of an arbitrary term, specially on a vacuum, but those two really feel like even with context they are just not deserving on the category. They kind of just exist to be special and they do it badly. Pecharunt is such a massive improvement over them in all aspects it's hilarious.

Diancie feels like an evolved Manaphy in that sense, through the one time they could have done something interesting with it (Area Zero Underdepths) they didn't...Probably because of ZA, but that's even more annoying to me.

Bloodmoon Ursaluna, too
And of course Eternal Floette, through there has been some debate as to if its really unique or not as there is conflicting things about it.
 
Useless Pokémon Go shiny catches :(

Just my luck!
 

Attachments

  • IMG_1967.png
    IMG_1967.png
    818.4 KB · Views: 31
The fact that the costume makes it unable to evolve, mostly. Piplup on its own isn't doing much

Personally, not really something that annoys me, but i've seen plenty of people who disagree with me on that

So you can’t get rid of a costume? Does that also make it untransferrable?


(lol!)
 
I think the legendary birds in XY might be my least favourite roaming Pokémon ever (though definitely not for lack of competition). I'm currently trying to just grab an Articuno in the post-game of a throwaway Y file for a living dex, and it's taking such an absurd amount of time just to get it to spawn on an adjacent route 10 times. It inconsistently moves route if I move to a new route myself, and loading up the Pokédex to check its location every single time is so tedious and feels especially dated in XY after both BW and even DPPt had more immediate signifiers with the Pokétch and Thundurus/Tornadus' weather. And at least there I could potentially just prepare well and find it once and catch it, or just chuck a master ball.

XY's seemed a nice compromise because it results in a static encounter at the end, and your mileage definitely may vary; but I've never been so tired of hunting a roamer as this one. And they potentially make you do this 3 times!! I'm so glad this is the last game with roamers
 
I don't like that they felt the need to add a big "look at who is returning!" for the two second DLCs so far. I understand it, but as always, doesn't seem very future-proof.

Now, I find the SV DLC as a whole to be so much better than the SWSH one is not even funny, but both the Crown Tundra and Indigo Disk marketing went hard on the camp of "all legendaries/starters are returning!" And at first, it's cool. I think starters and box legendaries, due to their nature, can easily become some of the most important Pokemon to most players. They are the very first choices of any new player: either they choose the version based on the cool box art *and* one of the three starters, or they get gifted their first Pokemon game and still choose a starter. Dexit's worst issue in my eyes is that these mons are now not always able to be transfered. So I get it. It's exciting to see them back, and they use that to incite players. My question is, was it really needed, specially the starters on Indigo Disk? They feel forcefully added (I guess them being wild on an artificial dome makes sense, but it isn't like they really use that to its full extent anyways) and you don't even have access to them as soon as legendaries are in Crown Tundra. But above everything else, what's next? They have already brought back all legendaries, UBs included. And then all starters. What can Gen 10 do, even as an anniversary? It would have to be something ridiculous, but I struggle to see them doing Mythicals, and ZA has taken away the opportunity of it being Megas.

I understand most people won't care about the story of the DLCs (I was gladly surprised by SV base game enough to do), and that for a casual player the new moves may not even seen that crazy either, but I get the feeling they didn't trust people had enough of a reason to get them...despite this being Pokemon, the same franchise with third versions.

Maybe I'm wrong and they will blow us away with the gen 10 DLC. I would love to be. Or maybe I'm overthinking how difficult it might be to hype more casual fans. But it really serms like they wrote themselves into a corner again.
 
I assume they'll just keep showing them off regardless of what came before. The legends, for example, get shown off every time regardless, because it's a set of Pokemon you could not obtain in the base (or original versions, for earlier gens) games but can now obtain now and everyone goes "wow cool legend"

It's Pokemon, you're going to show off the newly obtainable Pokemon. Even when it comes to normie Pokemon in generations where they were available in full either through transfer, trade or just in the post game made a big deal about WOW!!!! You can get a zubat in Unova!!!!!!!!!!!!!!!!!!!!!!!!!!!!! for BW2. And it's not like they didn't show off other things for the DLC, anyway.
 
Now, I find the SV DLC as a whole to be so much better than the SWSH one is not even funny,
Am I the only one who thought Crown Tundra is like really good?

Crown Tundra blind might have been my favorite Pokemon experience on Switch tbh. SV DLC was probably overall the better package to me because I dislike IoA, but to me SWSH's DLC populated a more polished game that had less content.

To me going back to SV was like waking up at midnight to look at a fully bright phone with how it was still entirely unpolished. The new content got old to me kinda quickly because after completing the dex of SV's main game, and then doing it in DLC1's dex, I just entirely fell off of DLC2. The worlds all feel mechanically the same, and then I saw the requirement to unlock the starter spawns?

I was kinda just out.

Crown Tundra on the other hand, to me, felt like it added content and a new mode in the right places to keep me engaged. I actually loved Dynamax Adventures. Doing that with friends was so much fun to me, just a chill roguelike co-op mode.

Also, I think these Pokemon DLCs need to focus more on adding more Pokemon. To me a lot of the joy of exploring Paldea's world blind was that around any corner I could find a creature, in one of the regions with the most new Pokemon. When I'm just finding returning Pokemon it's just a less interesting prospect: Instead of exploring and finding old creatures but also new Pokemon, I'm *only* spending my time recatching a collection. Of Pokemon I already have. In SWSH or just in my Home PC.

Which, yeah, the majority was always going to be old Pokemon, but it's just not as fun when it's never a surprise. A lot of the Pokemon in the DLC are also just mid IMO lol so that didn't help.

If I am correct there are only 5 new non-event Pokemon in the DLC, and besides Sinistcha line those are all evolutions to old Pokemon. To me this doesn't just suck even from a personal gameplay perspective, but it also makes these DLC areas feel less believable.
 
Crown Tundra blind might have been my favorite Pokemon experience on Switch tbh. SV DLC was probably overall the better package to me because I dislike IoA, but to me SWSH's DLC populated a more polished game that had less content.

I really liked Isle of Armor and Crown Tundra, so for me the SwSh DLC clears the SV DLC by quite a bit. Not that I didn’t enjoy the latter, but there were a handful of things that left me a little disappointed, moreso than the SwSh DLC. And unlike Dynamax Adventures, where the DLC content itself was keeping me engaged for a good long while, my continued engagement with SV has mostly been on account of the 7-Star raids and external stuff like filling out Home Dexes rather than anything the DLC introduced.

But I guess that makes up for me liking the main game of SV a lot more than the main game of SwSh. (Actually, maybe that factors into my feelings somewhat, in the sense that I feel like base SwSh needed more help to feel fully rounded out.)
 
I honestly barely remember the actual experience of playing through the SwSh DLCs; they just had zero memorable battles imo. Dynamax Adventures were cool, but without friends to play with they rapidly became tedious for me, particularly as someone who never liked Dynamax raids.

I've often found myself thinking 'I should play through IoA and CT to get another Kubfu and horsey' but trying to mentally prepare myself to do something I know I won't enjoy purely for living dex completion fills me with actual dread.
 
Back
Top