The Scrafty hordes on Route 5. Have fun being at -6 Defense and Accuracy.
The Scrafty hordes on Route 5. Have fun being at -6 Defense and Accuracy.
Are guys still nitpicking my nitpick about Weezing? The thread is "little and HUGE things thatannoyed youmake you want to throw things," not "completely rational and well-reasoned critical analysis on capture and taming of fantastical creatures: now with1670 pages of references and RAGE!"
Would you be able to make a hi-tech Poke Ball (not to mention the fancy patterns) in ONE day? I mean, it would be hard even if Kurt wasn't an old man.Beyond the Mauville Food Court, I never liked how Kurt could only make Apricorn balls once a day. It makes perfect in-universe sense (he's an old man, after all); it's just my gripe as a breeder.
Would you be able to make a hi-tech Poke Ball (not to mention the fancy patterns) in ONE day? I mean, it would be hard even if Kurt wasn't an old man.
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I would just like to express my dislike towards events in the games that you can only do once per day. A few make sense (the lotteries), but for the vast majority of them, not only are they annoying, but there's no in-universe reason that you shouldn't be able to do them multiple times. Take the Mauville Food Court, for instance. You can fight the Fare Prince if you complete every prior battle in one turn, which I would have been able to do today if it weren't for a Rock Slide miss. But that's no big deal; I got different Pokemon and was ready to try again... only to be told that they were out of noodles? What?
First of all, it doesn't make sense from a gameplay perspective. It's a very difficult challenge to beat every Trainer in one turn, thanks to the sheer variety of stuff they throw at you. You have Triple Intimidate, Ground-immunity + EQ, Metronome, Teeter Dance + Own Tempo, and even 3 Impostor Dittos. I feel like if I fail, I should be able to try again.
Second, in-universe, it just doesn't work. Do you really expect me to believe that the player character, without fail, gobbles up the very last bowl of noodles every single day, thus implying that it will be unavailable to everyone else? There's a whole host of legitimate reasons they could have given instead. Trainers are limited to one bowl per day to make sure everyone gets a chance to battle. Surrounding Trainers see that you've eaten and are less likely to be on the prowl and suddenly form a line. The player makes the decision to not eat too much food and thus get fat (although realistically, competitive players shouldn't have that problem thanks to how many laps we bike around the Battle Resort).
Beyond the Mauville Food Court, I never liked how Kurt could only make Apricorn balls once a day. It makes perfect in-universe sense (he's an old man, after all); it's just my gripe as a breeder.
1) Pokemon that requires you to have them hold an Item while trading is incredibly annoying. You have to search for the (normally limited to 1) evolution item and then trade it on the GTS. Problem is, it's not guaranteed that other people are willing to have their Pokemon hold that Item for you. If other people mess you up, prepare to grind for BPs in the Maison. Oh, and if you think you can get around this by searching for it on the GTS or search for the evolved version, the offered Pokemon will only be traded for a legendary or the evolved version of the mon you are trying to get.
(This is especially true for things Porygon which you need to go through this process twice. Things like Scizor, Kingdra, Politoed, etc. are also hard to obtain unless you have 2 Nintendo systems.)
For bonus points, if you have those things in Gen V and thought you need not do it again in Gen VI, Game Freak has other ideas. You see, Pokémon transferred up from Gen V DOES NOT have the "Caught" symbol (which is the blue, red and white thing). So, good luck doing all the above again. (Don't even start on legendaries lol)
Multiple battle boxes would be nice.
The GTS is flawed as a whole, because it doesn't give you enough options. I would even go further than Pikachu saying you should be able to request certain items and say that the GTS would be perfect if you could request everything: Items, EVs, IVs, shiny, abilities - you name it. That would stop so much trolling and actually make the thing useful.
Thanks for pointing this out, I have always been against the concept of a STS(Shiny Trading Station) that most seem to want by limiting trading options as in the end it would cause more harm than good.To the contrary, I think it would shut the entire thing down. I mean, if every eight-year-old could tick off boxes for requesting Shiny Pokémon with perfect IVs, why would anybody ever request anything else? The demand for such Pokémon is larger than the supply by several orders of magnitude, even bigger if you don't take hacking into account. Just look at how many people are already requesting one-off-Legendaries in exchange for their Caterpie. It'd be impossible to trade anything over the GTS if those same people could demand shinies as well.
I always thought that their should be a tier of what you could ask for depending on the Pokemon:
Pokemon you can breed more of: Can only ask for other Pokemon you can breed more of.
Legendaries: Can only ask for Legendaries and Pokemon you can breed more of.
Mythical: Can ask for anything.
Shiny/Event: Can ask for anything AND have an option to request the other Pokemon also be a Shiny/from an Event.
Also I have no problem with the search system, I just have a problem with the information they tell you. What I want to know about a Pokemon I want is its Stats, Ability, Nature, IVs, EVs, Moves, and is it holding an Item.
Finally I also think there should be an option to either to "Immediate Trade" (first first to offer the Pokemon wanted gets the trade (pretty much the system we have now)) or a "Offer Trade" (multiple people can make offer for a certain trade until the trader decides to accept one).
And that's on top of other special trade I would have like a Vivillon Swap and a before mentioned Evolution Swap.
What is the difference between a mythical and event. I mean, there are event pokemon that aren't mythical, but, as of last time I checked, mythical pokemon can only be obtained through events. Also, I don't see how a non-shiny event should allow you to request getting a shiny, because I have seen 5 shinies, 2 were in-game events that were forced shinies, 1 I traded away, and 1 I missed because I mistook a shiny Hoppip for a Skiploom. Meanwhile, I have gotten 16 events that I can still remember, and probably more that I can't. That would make event pokemon far more common than shinies.
Also, there is Pokerus, which you should be able to offer for whatever and request with anything Legendary or above.
Also, requests for something illegal (like level 9 or under for any legendary or event pokemon other than Tornadus, Thundurus, Landorus, Dialga, Palkia, and Giratina) should not even be allowed to be made in the first place.
Lastly, there should also be an option to request that only certain players can accept the trade because people will do stuff like level 2 fletchling for level 100 Xerneas to trade their pokemon over to another game without pokebank or while holding an item.
Availability is the only thing we need, available in game, and not available.I always thought that their should be a tier of what you could ask for depending on the Pokemon:
Pokemon you can breed more of: Can only ask for other Pokemon you can breed more of.
Legendaries: Can only ask for Legendaries and Pokemon you can breed more of.
Mythical: Can ask for anything.
Shiny: Can ask for anything AND have an option to request the other Pokemon also be a Shiny.
Non-Mythical Event: Can ask for anything AND have an option to request the other Pokemon also be from an Event.
Shiny Event: Can ask for anything AND have an option to request the other Pokemon also be Shiny and/or from an Event.
Also I have no problem with the search system, I just have a problem with the information they tell you. What I want to know about a Pokemon I want is its Stats, Ability, Nature, IVs, EVs, Moves, and is it holding an Item.
Finally I also think there should be an option to either to "Immediate Trade" (first first to offer the Pokemon wanted gets the trade (pretty much the system we have now)) or a "Offer Trade" (multiple people can make offer for a certain trade until the trader decides to accept one).
And that's on top of other special trade I would have like a Vivillon Swap and a before mentioned Evolution Swap.
Availability is the only thing we need, available in game, and not available.
If not available it can't be deposited nor requested.
Trying to put tiers to shiny, legends and breedeable for the things that can be offered based in such status would only clutter the system, seriously it's a terrible idea. You can only trade legend for a legend or higher... If you can't see the inherent problems that come with such idea I can't honestly help you.
Everything for everything minus non game obtainable aka events outside of the main game is the best situation to fix the GTS.
You want an annoying thing in Gen VI? The entirety of Route 13.
You have those burrow encounters that you can't Repel away. Better put your Flier in front, because otherwise sixty percent of all such encounters are mandatory fights because of Arena Trap, and if you have a slower mon the Sand Veil Dugtrio can prevent escape too. The wind has a tendency to strike at the worst time, making access to the Charge Beam TM (which requires you grind west along a rail) difficult. Long story short, that route freaking sucks.
Yes, because that would stop all the people putting up a com mon and demanding a Legendary...
Also I'm talking about requesting a Pokemon. If a person wants to trade their Mewtwo or a Ratatta then they can. But a person with a normal Ratatta can't request for a Mewtwo.
Actually that is the problem, stopping people from asking for X given Y value tends to escalate horribly as now you are restricting and setting an arbitrary value on the things from the get go, instead of letting
the collective community validate the worth of the game elements.
What's next, shiny can be offered in return for legend, or legend can only be traded for shiny or shiny legend of a given value? You are complicating the scale on useless criteria instead of giving the player base the sense of freedom that comes attached with the core of the franchise, trading bugs through a cable.
The only real criteria needed is availability as to Pokémon unobtainable cannot be requested nor put into the GTS, that by itself would speed up the process.
Events shouldn't be allowed as a criteria at all in any generation, especially if it is starting, the Mera fact that you can request it clusters the system.Okay, how about adding onto the search tool like letting us have options to remove or only see Legendaries, Mythical, Shiny, and Event Pokemon? And that'll be in addition to preventing impossible Pokemon to be requested.
Another thing that the GTS could do is only show you trade offers that you have the pokemon to go through with the trade on. This would get rid of all the requests for illegal pokemon (unless, of course, you hack in a level 9 Zekrom or some such, in which case you deserve to have to deal with all those requests).