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(Little) Things that annoy you in Pokémon

I never liked the “look at all these features they cut aren’t they horrible” picture. Some features do deserve to come back, sure, but I don’t want a bloated mechanic mess with stuff like seasons (a genuinely bad mechanic imo, it’s cool but no Pokémon play through takes 4 months and it’s just time-locking ice-types really), secret bases, sky battles, horde battles, hoopa wormholes, contests, pokeblocks, the fucking pokemon musical, and... uh... day/night cycle? I’m lost on why that last one is listed.

But yeah I don’t really see why we expect every mechanic to carry over every gen even if I do wish gambling came back. It wouldn’t end well imo
 
day/night cycle? I’m lost on why that last one is listed.

They are talking about different wild Pokémon rates depending on the time of day.

So it's still a missing feature I don't complain about it being missing. Sure, it makes sense in terms of realism, but gameplay always comes first: if you want a certain Pokémon and you cannot find a way to get it by trading, it forces you to play at a certain time (or even a certain day, in certain cases) which might not always be possible.
 
I never liked the “look at all these features they cut aren’t they horrible” picture. Some features do deserve to come back, sure, but I don’t want a bloated mechanic mess with stuff like seasons (a genuinely bad mechanic imo, it’s cool but no Pokémon play through takes 4 months and it’s just time-locking ice-types really), secret bases, sky battles, horde battles, hoopa wormholes, contests, pokeblocks, the fucking pokemon musical, and... uh... day/night cycle? I’m lost on why that last one is listed.

But yeah I don’t really see why we expect every mechanic to carry over every gen even if I do wish gambling came back. It wouldn’t end well imo
was probably made when lets go came out, which dropped the clock since for some reason gen 1 remakes are just bizarrely faithful to this specific thing. The fandom has always had a very hair-pin trigger attitude toawrds the day/night system after it was left out of gen 3 (I assume in RS this was more for visiblity concerns than anything else). If they don't outright say it's there, people assume it isn't. I seriously remember multiple people arguing, at various points, that HGSS, BW1 & BW2 wouldn't have the day/night cycle because we didn't see any screenshots at night.


Otherwise I do agree that a lot of these are just like, really? Do you really want these back? ALL of these?
 
Otherwise I do agree that a lot of these are just like, really? Do you really want these back? ALL of these?
You see, for the sake of shittalking games, people are willing to demand unreasonable things.

I don't say it often enough that lot of the trashtalking of the last few games is done mostly for the sake of doing it rather than actual criticism.
Expecially when it comes off rosetinted glasses praising the design of gen 1 and 2 games which are objectively awful if you look at them critically (player kanto-pandering as i said some times? :P )
 
You see, for the sake of shittalking games, people are willing to demand unreasonable things.

I don't say it often enough that lot of the trashtalking of the last few games is done mostly for the sake of doing it rather than actual criticism.
Expecially when it comes off rosetinted glasses praising the design of gen 1 and 2 games which are objectively awful if you look at them critically (player kanto-pandering as i said some times? :P )
Which is weird because there is plenty to trash talk about SWSH without even touching random generations-old dropped features!

Well, now you guys are making me wonder which of these cut features are actually that popular :P I think following pokemon and dexnav may be the only safe bet?
I'd guess....VS Seeker, following pokemon, Challenge Mode, and my dark horse pick: the PSS

It's...really incredible how they basically perfected online integration in Gen 6 and then each subsequent generation makes it worse. The Y-Comm is just incredibly bad and h-how did we lose a friends list? A lot of the "well they cant just port over features, they take time" excuses range from understandable to an eye roll for me but the PSS should be the basis for everything moving forward and not just throwing it out and doing something different (and worse). As in, it should be in every project plan with that minimal functionality, and budgeted accordingly.
 
It really bugs me that Raihan uses the Hammerlocke Vault for his Gym Challenge...

It's not because he had the best gimmick and deserved a proper stadium.

It's not because it's a simple, puzzle-less run through three Gym Trainers.

It's because I'm really worried about all that unnatural weather messing up those valuable tapestries!
I thought these were treasures that told the history of the Galar region, yet he's subjecting them to intense sunlight, rain, and hail!
 
I'm not saying that anyone who so much as remotely implies they want roaming legendaries or sky battles to come back is completely out of their mind and should never ever be allowed anything resembling input in game design but I mean like...

Facts.

Sky Battles weren't even that bad tbh, it's just...

Come on GameFreak, y'all ain't fooling anybody with the same animations on a different skybox. :facepalm:

If only they made a normal standing animation and then used a different idle animation for flying, it'd be a perfectly valid gimmick.

Skarmory got done so dirty that I can't even look at it anymore. :psycry:
 
I do mostly agree with the assertion of a big bloated image showing every cut feature even tiny ones is a little bit of a bad faith argument and one that quite quickly racks up a lot of flaws. I’m sure as heck not wanting Roaming Legendaries or SOS battles back, and Sky Battles... sure do exist?

But to me the thing that these images highlight is the wealth of features previous Pokemon games has that stood out and added at least some flavour or point of interest. So, again; roaming legendaries - I don’t want these back, and I doubt many people do! But right now is there an interesting way of tracking down legends, or is it just “find the raid den/wormhole”? I didn’t care for sky or dive battles, nor triples or rotations really; but is Galar offering any sort of unique spin on fights beyond the once-in-a-blue-moon double? Minigames like the Safari Zone and the Game Corner were in my eyes annoying RNG roulettes, but SwSh hasn’t really bothered to give us anything new and just cut them altogether.

Even features that have been replaced to some degree - the PSS? Look for any discussion on the Festival Plaza or Y-comm and you’ll instantly find people bemoaning this strange tendency Pokemon has to reinvent the wheel and add complexity to such a basic thing as multiplayer UI. Mega Evolutions? Well, I’m not going to act like Dynamax doesn’t have its fans; but compared to Megas who at worst had a few too-good offenders; Dynamax ditches all complexity to be at once very dull and completely overpowered. There’s no actual change to the Pokemon beyond HP and it straight up gets less moves, and there’s a noted lack of enthusiasm for the new forms if the absolute silence on Isle of Armour’s GMAXes in any given Isle prerelease discussion was anything to go by. Following Pokemon? One specific area, much more limited interaction, you only get it when there’s nothing else to do; oh, and an extra pricetag.





While I don’t doubt the intent behind these posts -is- some sort of want for a mega super pokemon game where Everything Is Here, what it does do a good job of highlighting is the sheer lack of meat om SwSh’s bones even when there’s popular legacy features they could have used in lieu of a completely new feature or two, while many other features were arguably made directly worse with the exception of Trainer Customisation (which Galar seriously seemed to nail this time around). SwSh simply isn’t a game that has a lot to do, and even though I’m not lamenting the loss of Dive Battles any time soon and I actually am one of those people who enjoyed SwSh, these images still do a damn good job of making me yearn for a better game.
 
GF sadly has an opposition to give story-trainers competitive teams. They've done a bit of this in USUM surprisingly, and... didn't USUM get flamed in JP for being too complex? >_>

I don't think however it's a issue of GF not being able to design competitive pokemon though... their battle facility sets are usually on-point, as well as occasionally some specific story trainers (see USUM again)
But... I always have the feeling GF thinks their average player is too stupid to beat actually good Pokemon. And to be fair, we have seen anecdotal evidence of people actually not being able to beat good movesets...

I really wish we had a way to know what sort of feedback they get regarding the difficulty and level curve of the games tbh.
Really? Where did USM get complaints fore being too difficult?
 
Really? Where did USM get complaints fore being too difficult?
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GF sadly has an opposition to give story-trainers competitive teams. They've done a bit of this in USUM surprisingly, and... didn't USUM get flamed in JP for being too complex? >_>
Do you have proof of this? Most of the sources I've found suggest that the criticisms in JP are actually pretty similar for the criticisms they received elsewhere.
 
Do you have proof of this? Most of the sources I've found suggest that the criticisms in JP are actually pretty similar for the criticisms they received elsewhere
No, not much more than your standard bunch of reddit, gamefaq and twitter posts.
 
It's not a good thing when someone asks "how do I beat this thing" and the answer is usually "use the cheesiest shit imaginable".

There are only two ways: cheese (which I did by using a Focus Sash Arbok with Haze), or losing enough times to see its whole moveset and realize it's completely resisted by Steel-types.

I loved the idea but it does not work so well.
 
There are only two ways: cheese (which I did by using a Focus Sash Arbok with Haze), or losing enough times to see its whole moveset and realize it's completely resisted by Steel-types.

I loved the idea but it does not work so well.
There’s also Perish Song.
 
There's a part of me that thinks that some of the awkwardness with Necrozma's boss fight is because it's a story encounter. Since it has such large attacking stats, high speed, and enough bulk to survive a couple hits, "how do I take its attacks" is effectively required to be specifically addressed. This kind of "central issue" can work quite well on a postgame boss, when it can be assumed the player has most options available. It becomes a constraint on the player's build in a more natural way than the game just banning something, placed in a way that its not disruptive to the rest of the experience in case the player doesn't like the constraint in question. Where Necrozma starts to have problems is that it needs to be beaten. This both means that requiring certain things becomes more disruptive, and that the level many superbosses get to (still being a noticable challenge even after the central issue is resolved) starts looking excessive. My big issue with Necrozma is that it's all-or-nothing: you either can't take hits from it and it sweeps, or you can take hits from it (by typing or trickery) and it lacks anything else to be threatening while you take it down with chip damage or status. It gives the impression that it had a quota for the average number of attempts to beat it, and whoever tuned it didn't care at all about the variance of that data. I think it should have been more consistent between playstyles, whether that means harder or easier.
 
I used a Metagross with Toxic. Registeel is also available right before the fight. If Earth Power or Heat Wave were involved, it would have been a whole other story.
On a similar note, Dialga is available in US while Yveltal is obtainable in UM. Between their typing and Z-Moves, you should be able to one shot Ultra Necrozma.
 
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