• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

(Little) Things that annoy you in Pokémon

Ultra Necrozma (along with Alola in general) exemplifies the near-impossibility of creating a boss battle in a Pokémon game that’s satisfyingly difficult to players with a broad range of skill levels without forcing them to do stuff like spam Revives.

As with other battles that are generally considered hard, like Whitney, the classic response to someone saying it’s tough is “no it’s not you noob, just use [highly specific Pokémon or cheese strategy]!” even though that goes directly against how you’re taught to play the game, i.e. by building up a team of Pokémon you like that can handle a variety of threats by virtue of their typing or movesets or the extra grinding you did. Plus, the process of clearing routes teaches you that offense is the most effective and efficient strategy, so most casual players prioritise direct attacks over status moves.

Even as someone who liked totem battles, it was clear that there was a kind of ludonarrative dissonance between how the game expected you to proceed through the plot (winning everything on your first go to prove your specialness and avert the Ultra Wormhole crisis) and how it expected you to play the game (by scouting out tough battles with a loss or two and then developing a strategy to overcome them).

Going back to Whitney, whenever anyone anywhere suggests that her gym battle is tough, someone will say “just get the trade Machop” or “just use Geodude or Onix” but like, maybe I don’t want to use any of those Pokémon? also none of them are sure bets without a ton of healing items, especially if your Pokémon are male or she uses Milk Drink at the right times or gets some Stomp flinches

Similarly, the Ultra Necrozma battle is said to be easily winnable... if you bring a team of Innards Out Pyukumuku or exploit Disguise or successfully pull off Destiny Bond or use Perish Song or whatever. These are all strategies that are either inefficient or useless in almost any other battle, though, and again: I shouldn’t be forced to use one of a small subset of Pokémon when the main selling point of these games is the infinite variety of ways you can build a team.

I remember doing a mono-Dark run of Ultra Moon where the MVP was my Baby-Doll Eyes Umbreon, a Pokémon that was practically useless in most regular trainer battles (and honestly kinda frustrating to raise) but could neuter 2/3 of the scariest fights in the game simply by using a bunch of debuff moves.

The first time I battled Ultra Necrozma, I won, but only because I had a Magnezone that could tank an attack and use Thunder Wave, giving the rest of my team a few key chances to chip away at it. That doesn’t make me a more skilful player than the person whose well-crafted team happened to fold to an overlevelled Pokémon with decently varied coverage and obscenely high stats.

To clarify: I actually like that they went for such a crazy-strong boss battle. It was a cool sequence and I’d like to see a change in design ethos that makes this kind of challenge less of a sucker punch to the player. It’s just a little annoying how difficulty in Pokémon is discussed and implemented, because it feel like there’s more that could be done.
 
Last edited:
Regarding USUM and Japan: I checked a popular Japanese wiki about games and it does mention USUM is hard relatively speaking and the hardest main game in the franchise, of course Ultra Necrozma being the main issue. It's not seen as entirely bad though, since it says it's plenty doable and veteran fans will appreciate the challenge.

Otherwise the pros and cons are the same than here. But they really, REALLY hate Ultra Warp Ride.
 
Regarding USUM and Japan: I checked a popular Japanese wiki about games and it does mention USUM is hard relatively speaking and the hardest main game in the franchise, of course Ultra Necrozma being the main issue. It's not seen as entirely bad though, since it says it's plenty doable and veteran fans will appreciate the challenge.

Otherwise the pros and cons are the same than here. But they really, REALLY hate Ultra Warp Ride.
Do you have a link to the wiki?
 
Regarding USUM and Japan: I checked a popular Japanese wiki about games and it does mention USUM is hard relatively speaking and the hardest main game in the franchise, of course Ultra Necrozma being the main issue. It's not seen as entirely bad though, since it says it's plenty doable and veteran fans will appreciate the challenge.

Otherwise the pros and cons are the same than here. But they really, REALLY hate Ultra Warp Ride.
Thank you for proving that I didn't dream reading of Japanese people actually considering the game hard :blobwizard:

Ultra Necrozma (along with Alola in general) exemplifies the near-impossibility of creating a boss battle in a Pokémon game that’s satisfyingly difficult to players with a broad range of skill levels without forcing them to do stuff like spam Revives.
You see, stuff like this just adds to why I keep repeating that veterans have extremely warped views about the recent games.
They forget new players haven't actually been playing Pokemon for 10+ years and don't know the mechanics inside out, in fact often don't know any mechanic at all other than basic "fire beats grass".
 
:gs/remoraid::gs/octillery:
So like, is there anyone here who has ever used Octillery in any real capacity in-game, ever? This Pokemon is so confusing to me. It's not bad, per se. In fact, its stats are pretty damn interesting and promote a sweeper that can technically go in either direction. It's also a really cool Curse user, though locked to Moody in USUM due to being locked to Gen 2 transfer.

But why, god why, is Remoraid always the most obnoxious thing to access? In Gold and Silver only, 10% of the time on Route 44, exclusively with a Super Rod, you may encounter a Remoraid. You know, Mt. Mortar, that place we probably forget by the time we get a Super Rod? If there are Outbreaks that can help (since other rods also access it) but come on, you have to specifically talk to one single fisherman and register his number for that. They didn't improve this in Crystal, by the way. They literally removed it from any and all wild data. The only thing they did to try and make this better in HGSS was to allow Good Rods to find these without outbreaks Why? I ask myself that every night.

Instead of making it easier to access in RSE, they fucking Thanos snapped it from the games entirely as a part of the soft-Dexit of sorts. It wasn't until Emerald and LeafGreen came to save the day that we could access it. And how do you do that? The Safari Zone extension in Emerald and the Sevii Islands in LeafGreen. Joy! Then Colosseum decided to make it an L20 Shadow Pokemon that's so easy to kill that it's one of the easiest to fuck up. In Black and White, it's specifically accessible in Undella, and in SM it's basically reserved to SOS Battle rolls.

And what do you get for catching Remoraid? Well, its stats are quite good, hell in LC it's considered to be a pretty decent threat. But its defenses are thinner than an armchair politician's skin on the internet. Now that you have a horrific image in your head in regards how many bones are broken if you do as much as poke this poor bastard with a tiny stick, how do you expect to make this thing evolve when it spontaneously combusts if you look at it wrong? Well, the games are actually quite kind to Remoraid, making it extremely high levelled for basically no reason. Usually, around L35. As such, levelling it up just once is enough. But like, why? Why does it evolve at L25 then? Why not make it more accessible so you don't evolve it after like 8 mins of use, tops?

This mon is a mess.
 
:gs/remoraid::gs/octillery:
So like, is there anyone here who has ever used Octillery in any real capacity in-game, ever? This Pokemon is so confusing to me. It's not bad, per se. In fact, its stats are pretty damn interesting and promote a sweeper that can technically go in either direction. It's also a really cool Curse user, though locked to Moody in USUM due to being locked to Gen 2 transfer.

But why, god why, is Remoraid always the most obnoxious thing to access? In Gold and Silver only, 10% of the time on Route 44, exclusively with a Super Rod, you may encounter a Remoraid. You know, Mt. Mortar, that place we probably forget by the time we get a Super Rod? If there are Outbreaks that can help (since other rods also access it) but come on, you have to specifically talk to one single fisherman and register his number for that. They didn't improve this in Crystal, by the way. They literally removed it from any and all wild data. The only thing they did to try and make this better in HGSS was to allow Good Rods to find these without outbreaks Why? I ask myself that every night.

Instead of making it easier to access in RSE, they fucking Thanos snapped it from the games entirely as a part of the soft-Dexit of sorts. It wasn't until Emerald and LeafGreen came to save the day that we could access it. And how do you do that? The Safari Zone extension in Emerald and the Sevii Islands in LeafGreen. Joy! Then Colosseum decided to make it an L20 Shadow Pokemon that's so easy to kill that it's one of the easiest to fuck up. In Black and White, it's specifically accessible in Undella, and in SM it's basically reserved to SOS Battle rolls.

And what do you get for catching Remoraid? Well, its stats are quite good, hell in LC it's considered to be a pretty decent threat. But its defenses are thinner than an armchair politician's skin on the internet. Now that you have a horrific image in your head in regards how many bones are broken if you do as much as poke this poor bastard with a tiny stick, how do you expect to make this thing evolve when it spontaneously combusts if you look at it wrong? Well, the games are actually quite kind to Remoraid, making it extremely high levelled for basically no reason. Usually, around L35. As such, levelling it up just once is enough. But like, why? Why does it evolve at L25 then? Why not make it more accessible so you don't evolve it after like 8 mins of use, tops?

This mon is a mess.
I have used it in Platinum in a challenge run. You can catch it on route 213 at a reasonable level, so you can technically get it before Maylene, I think. It has a pretty fun focus energy sniper build, and its matchups aren't terrible in Platinum. The game even straight up gives you the flamethrower and ice beam TM's, as well as a choice specs.

That said though, I agree that it's pretty terrible outside of Platinum.
 
the move Imprison would need to block the type of moves the user has and not only the same moves as yours to be good and work 4 turns, but opoent can always switch out and he and you dont know his moves...
If I recall, Imprison can see a lot of use in Doubles since pretty much everything runs Protect.
- roar and whirlwind could reduce speed or attack or special attack stats...
Are you saying that they're too strong and need to hit the user's attacking stats as recoil? The target's stats are going to be reset anyway when they're forced out.

- Rage Powder should work like Follow me, and both should work like reverse-tormment making oponet use the same move twice, repeating the move more turns like 2 or 3...
Isn't that just Encore, though? And Rage Powder alrady works like Follow Me, the only difference is that it's ignored by immunity to powder effects.
 
My anti-Necrozma cheese was Mimikyu with a status move. Can’t remember whether it was Toxic or Thunder Wave; I think I used one against Ultra Necrozma and the other against Totem Ribombee.

I don't know if someone else is bothered by this, but how did Necrozma gain 20 levels after the fight as Ultra Necrozma when you meet it in Mount Lanakila?
Did it gain experience before crashing there?

It’s been my headcanon for a long time now that levels are slightly fake. They’re a handy gameplay tool that I don’t think should be taken too literally in terms of in-universe lore.

Edit: Also wait, I was suspicious of this so I checked Serebii and found that it only gains 5 levels.

So like, is there anyone here who has ever used Octillery in any real capacity in-game, ever?

It was on my Colosseum team, and was a nice bulky-but-offensive Water that could take my own Flygon’s Earthquakes.
 
:gs/remoraid::gs/octillery:
So like, is there anyone here who has ever used Octillery in any real capacity in-game, ever? This Pokemon is so confusing to me. It's not bad, per se. In fact, its stats are pretty damn interesting and promote a sweeper that can technically go in either direction. It's also a really cool Curse user, though locked to Moody in USUM due to being locked to Gen 2 transfer.

But why, god why, is Remoraid always the most obnoxious thing to access? In Gold and Silver only, 10% of the time on Route 44, exclusively with a Super Rod, you may encounter a Remoraid. You know, Mt. Mortar, that place we probably forget by the time we get a Super Rod? If there are Outbreaks that can help (since other rods also access it) but come on, you have to specifically talk to one single fisherman and register his number for that. They didn't improve this in Crystal, by the way. They literally removed it from any and all wild data. The only thing they did to try and make this better in HGSS was to allow Good Rods to find these without outbreaks Why? I ask myself that every night.

Instead of making it easier to access in RSE, they fucking Thanos snapped it from the games entirely as a part of the soft-Dexit of sorts. It wasn't until Emerald and LeafGreen came to save the day that we could access it. And how do you do that? The Safari Zone extension in Emerald and the Sevii Islands in LeafGreen. Joy! Then Colosseum decided to make it an L20 Shadow Pokemon that's so easy to kill that it's one of the easiest to fuck up. In Black and White, it's specifically accessible in Undella, and in SM it's basically reserved to SOS Battle rolls.

And what do you get for catching Remoraid? Well, its stats are quite good, hell in LC it's considered to be a pretty decent threat. But its defenses are thinner than an armchair politician's skin on the internet. Now that you have a horrific image in your head in regards how many bones are broken if you do as much as poke this poor bastard with a tiny stick, how do you expect to make this thing evolve when it spontaneously combusts if you look at it wrong? Well, the games are actually quite kind to Remoraid, making it extremely high levelled for basically no reason. Usually, around L35. As such, levelling it up just once is enough. But like, why? Why does it evolve at L25 then? Why not make it more accessible so you don't evolve it after like 8 mins of use, tops?

This mon is a mess.
I actually placed in a 3rd worldwide in an online competition using Octillery. Here's the report.
 
To be fair, some of those are better gone than brought back :V
But yeah I don’t really see why we expect every mechanic to carry over every gen even if I do wish gambling came back. It wouldn’t end well imo

I don't mind them replacing mechanics, but sometimes they take a mechanic away but don't replace it with anything. Going quickly for some features I think they should have kept or have a feature that replaces it:
  • Ball Seals: We have so little in ways of customizing our Pokemon, just being able to manipulate the effect when it comes out would be nice to have.
  • Contests/Musicals: Contests I felt was sort of the best alternative to Pokemon Battles. It still uses the game mechanics, but gives them additional attributes and strategies (including Moves you probably wouldn't use anymore in Battles as there were stronger moves, in Contests many moderate moves have affects to increase hearts or hinder opponents). And if not Contests for whatever reason, I think Musicals make for a nice quick alternative cause who doesn't like seeing their Pokemon dancing around in costumes? Maybe combine them together.
  • Pokeathlon/PokeStar Studios/etc.: Similar to the above but I consider these super extra side activities, maybe something that could be saved for addition later in a third version/remake/DLC. And I'm open for another idea that's not these, though if they can't think of anything else going back to these would be perfectly fine as there's always more sports and more movies/shows to Poke-fy.
  • (Super) Secret Bases/Join Avenue/Festival Plaza/etc.: Or at least letting us decorate our room and sharing it online with other players. Look how popular island tours are with Animal Crossing New Horizens, players love showing off what they got/their creativity, and Super Secret Bases essentially let us create our own Gyms complete with Gym Trainers! I also attached Join Avenue/Festival Plaza as its similar to this idea but has the additional function of providing services to the player and visitors. So just having something to allow players to customize something "they own" is very much liked (heck, if they don't have any ideas I'd say copy Animal Crossing: let us build up & customize a town (maybe our home town) or have an island we somehow end up help developing. Or maybe go the Tycoon series route, let us make an amusement park or a zoo/nature preserve. Plenty of ideas they could do).
  • Inverse Battles (& Triples?): Of all the alternate battling mechanics, I think Inverse was probably the most popular. It's something so simple and could have just been combined with the Battle Facilities. And now we're on more powerful hardware where (hopefully) the framerate won't tank maybe Triple Battles can be given another shake (not so sure about Rotation Battles, that feels a bit extra gimmicky).
  • Dex Nav/Habitat List/etc.: Just in general making the Pokedex a bit more robust in what you can do with it is always welcomed.
  • Berry Garden/Berry Pots/etc.: When my Berry growing is all in one single location, I like growing Berries. It feels more natural than running around shaking trees making sure not to shake them too much (or waiting for piles of Berries appear under a tree where you may have to fight a Pokemon to get).
  • In-Game GTS/Player Search System: F@#$ HOME.
  • Trick Room/White Treehollow/Black Tower/etc.: Just an additional battling challenge location that's its own side thing but doesn't force you into Battle Facility rules.
I think we can agree at least these features, whether exactly or in another incarnation/spirit of, should be standard. Heck, I'm even being nice by not including Walking Pokemon since we can now play with our Pokemon any time we want.

It really bugs me that Raihan uses the Hammerlocke Vault for his Gym Challenge...

(...)

It's because I'm really worried about all that unnatural weather messing up those valuable tapestries!
I thought these were treasures that told the history of the Galar region, yet he's subjecting them to intense sunlight, rain, and hail!

He's hoping they get destroyed so they could actually get some dang treasure worth keeping in a vault.

Regarding USUM and Japan: (...)

Otherwise the pros and cons are the same than here. But they really, REALLY hate Ultra Warp Ride.

Ultra Warp Ride was a good idea ruined by them throwing in WAY too many mechanics and variables. All I want to do is go as far as I can and get the Legendaries & Ultra Beasts, why you're making this hard GF?

I don't know if someone else is bothered by this, but how did Necrozma gain 20 levels after the fight as Ultra Necrozma when you meet it in Mount Lanakila?
Did it gain experience before crashing there?

Maybe when it was forced to unfuse it absorbed a batch of light to jump up Levels so it could survive?
 
the process of clearing routes teaches you that offense is the most effective and efficient strategy, so most casual players prioritise direct attacks over status moves.
The fact that the games neglect to teach you how useful status moves are is a problem and we should treat it as such

like, I don't care for the game's art but TemTem should be given props for making its player actually engage with its battle mechanics
 
If I recall, Imprison can see a lot of use in Doubles since pretty much everything runs Protect.

would have more use outside of Protect. taking we have 320 damage dealing moves... whats the chance your pokemon has 4 of the same moves the oponents pokemon has taking a team of 6 vs 6 and each pokemon 4 moves? 6x4=20... 1 out of 20 moves from 320 damage dealing??? taking probability its less then a 6,25%... if all moves 650 then its 3,1% chance to get Your oponent ofguard with it???
making it type of the move would allow you more usage then the move itself... even if Protect is that much used you could have more fun blocking types of those moves then those moves only. Then blocking psychic and 3 chosen types, could get a 3 or 5 turn duration? 3 taking the throat chop aspect....
This would make Imprison more "psychic" as a move and allow to counter dark types.

Are you saying that they're too strong and need to hit the user's attacking stats as recoil? The target's stats are going to be reset anyway when they're forced out.

or maybe rise users stats? Roar could get buff, howl and noble roar then would need too?
whirlind and roar rising the user seed one stage additionaly? both dont do damage...
maybe instead make them increased priority moves???

Isn't that just Encore, though? And Rage Powder alrady works like Follow Me, the only difference is that it's ignored by immunity to powder effects.

maybe both should act like Encore in singles?
Encore is sound too? Why are Soundproof pokemon not immune to Encore?

if Rage Powder and Follow Me would change this additional effect then it would allow to use Counter, mirror coat, disable and other interesting combos...
for diffrent pokemon... taking that some pokemon with aroma veil are protected from Encore.

What do you think about Grass Whistle? beyond inducing sleep?
Would making it getting additional effect to confuse grass types; making a follow me and encore like effect or a situational effect chosen by % make more sense and rising its accuracy to 100%??? taking how many pokemon are grass, have soundproof.... it sometimes confusing or putting to sleep would make sense.
 
Last edited:
would have more use outside of Protect. taking we have 320 damage dealing moves... whats the chance your pokemon has 4 of the same moves the oponents pokemon has taking a team of 6 vs 6 and each pokemon 4 moves? 6x4=20... 1 out of 20 moves from 320 damage dealing??? taking probability its less then a 6,25%... if all moves 650 then its 3,1% chance to get Your oponent ofguard with it???
making it type of the move would allow you more usage then the move itself... even if Protect is that much used you could have more fun blocking types of those moves then those moves only.
I really suspect you never played or watched high level VGC and don't know how Imprison is one of the best ways to shut down Trick Room teams and has even been on a super popular Indeedee set which was tailored to shut down the psychicspam AND Trick Room at same time.
 
I really suspect you never played or watched high level VGC and don't know how Imprison is one of the best ways to shut down Trick Room teams and has even been on a super popular Indeedee set which was tailored to shut down the psychicspam AND Trick Room at same time.

"As long as the user remains in battle, opponents cannot use any move which is also known by the user" ....

popular against some specific moves like trick room and protect when users are mythicals and legendaries , but how often used in all real match ups?
double battles or single battles?


when we talk about popularity do we have game data from all pokemon tournaments ?

how often and what moves where used in official torunaments??? what were the top 10 used moves?
I would want to see imprison in a rank like this to compare its use with other moves.
We should have by now on smogon a ranking of the most Overused and Underused moves?
 
Last edited:
"As long as the user remains in battle, opponents cannot use any move which is also known by the user" ....

popular against some specific moves like trick room and protect when users are mythicals and legendaries , but how often used in all real match ups?

when we talk about popularity do we have game data from all pokemon tournaments ?

how often and what moves where used in official torunaments??? what were the top 10 used moves?
I would want to see imprison in a rank like this.
Chandelure and Indeedee M are quite common users of this move thanks to their ability not to be hit by Fake Out. You can check statistics of move usage from Pokémon Home or Pikalytics.

EDIT: Just looked at Pikalytics: Chandelure run Imprison 37.4% of the time.
 
Its coming back in next expansion pack.
on one pokemon... how often was it used with succes?
Look buddy, I know I'm wasting my breath, or keyboard rather, with this, but let me explain you one thing:
Pokemon is a game with nearly one thousand Pokemon and about as many moves and abilities.
You cannot pretend that every single move and ability in the game has a generic use.
Some moves like Imprison are niche and dedicated to *one* specific job, and they serve that purpose only (in case of Imprison, shut down a specific strategy).
Follow Me and Rage Powder are moves *specifically* designed around doubles, in same way Outrage is an attack that's near useless in doubles as it's designed around Singles usage.

That's how it works, and it needs to be like that, because if every single move and pokemon was viable, then all we'd have would be identical pointless clones.
 
only if you predict what most people will use... after change it would be less predictable and would make people change course.
Prediction is part of what makes Pokemon Pokemon. It's actually part of almost every competitive game, not exactly just Pokemon.

If you can't predict what your opponent will do relatively consistently, then you have no game understanding.
 
one or two pokemon out of 893, and 37,4% usage of its moveset? now they show it has 42.051 %?
You mean rather a 0,042% usage in the whole game?
lets add Landorus, then a 0,126 % usage ... even if we count the 37 pokemon that know the move then a 1,554% usage is very low...
hitting the right moves by oponent is merely luck that means you are less a move slot if you miss...

Thank You for the sides DreamPrince

what would be if we would not see the oponents whole team during battle only the pokemon the oponent sent out against us?
From Pikanalytics:
:dusclops:#5: 4.6% (Dusclops's moveset is extremely set in stone)
:chandelure:#39: 41.0%
:alakazam:#84: 15.5%
:gardevoir:#86: 26.7%
:gallade:#117: 11.3%
:jellicent:#118: 14.1%
:slowking:#138: 12.0%

The other users of the move don't see enough usage to be ranked, but when they do see play, they use Imprison pretty often.

Indeedee is currently banned from VGC series 6 (Game Freak banned the top ten most used Pokemon in singles and doubles), but back in series 5, male Indeedee ran Imprison a whopping 86.6% of the time.

All this to say, the move sees pretty regular use in VGC, and it's completely fine that it isn't everywhere, because specialty tools make the game more interesting. Far more interesting that the broken shit you were suggesting could ever hope to be.

only if you predict what most people will use... after change it would be less predictable and would make people change course.
Do you... know how VGC works? You don't get to change your moves between games in a set. I don't think you can even change moves during an entire tournament. And you only bring four Pokemon to a game, so you can afford to run things you might not need in any given game, since you can just not use that Pokemon. You bring Imprison (or any other specialty tool) to help against matchups you otherwise crumble to.
 
thats only on the pokemon in moveset but how often was Indeedee used in % compared to other pokemon at the same time?
*sighs*

Which part of "GameFreaks banned the 10 most used Pokemon" wasnt clear? Indeedee was in the top 10 of the most used Pokemon, to the point that it had a set to counter *itself* for how good it was.

You can predict which pokemon enemy will use because there's *good* and *bad* Pokemon. And *good* pokemon centralize the meta, expecially in a metagame like VGC that doesn't feature smogon banlists.

I understand that you don't know how statistic works, but ... honestly, I don't feel like explaining you the literal basics of competitive preparation at this point. Someone else do it for me.

I can guarantee you that you don't need psychic powers to know that if the enemy has a Dusclops or Hatterene on their team they run Trick Room, and that if they have a Amoonguss it's a Regenerator with Spore and Clear Smog + 2 filler moves, that an Indeedee will have Psychic Surge + Expanding Force, that Rillaboom will be G-max with Grassy Surge and at very least Grassy Glide / Uturn / Knock off, and this list can go on and on and on...
 
how can you predict what pokemon out of 900 will someone use? what moves out of it? what from 18 types?
are You a psychic or fortune teller?
Like Worldie said, there are good Pokemon (and moves) and there are bad ones. And considering you'll be using this team against many different teams on the ladder or at a tournament, if your team struggles with a particular good Pokemon or good move, you pack something to deal with it. Even if that thing isn't extremely common, you're very likely to run into it at least a few times, just like how Scald is likely to land a few burns despite only having a modest 30% to do so on any given use.

ok DrPumpkinz that knows more
tell me better how often were the pokemon used that used the move Imprison in their moveset during the VGC?
Don't sass me. The numbers listed before the percentages indicated their placing in how often they're used.


10 most used means they collect data what pokemon in VCG are used? means the data about usage of moves by them also should be there...
Indeedee male or female has 55 or 65 defense points with normal, psychic you need only a dark or bug, move to take it out? maybe thats the reason???



thats why ask You about amount of times Imprison was used in the game in comparance to all moves, then to all stats moves...
and how many % of all pokemon used it? thats a full statistic. Objective and truth too know more.

like how often people used Rillaboom more in the game in comparance to other starters?
DreamPrince pointed you to Pikanalytics. Why don't you go there and find the answers yourself instead of pestering everyone else to deliver answers to you on a silver platter, and then rejecting them because they aren't up to your standards?
 
Back
Top