BW2's ability to just call Cheren about a Pokemon was such a good idea and should have stuck around.Couldnt tangrowth be related to the general trend of megafauna? Rather than one specific animal.
Also I do like evolving the with a specific move gimmick, especially when its not a move they naturally learn. I think its neat
I wish we got hints on how some pokemon evolve through their dex. I know some games have npcs but the amount of pokemon with newer and wilder gimmicks need a more consistent explanation imo. It doesnt have to be super detailed, just vague enough for you to piece down if its stone/friendship/move/location
Not giving hard percentages is not a pokemon exclusive problem, incidentally. I feel like most RPGs do not get so granular in its information like that and honestly don't necessarily need to.Unfortunately Pokémon was and still is awful at bringing information to the player.
And while you can say "they can look for it on the internet", that should not be the solution. In fact, that's part of the problem. That I can come here to Smogon to see that Scald has a 30% chance of burning the target does not mean the game is not supposed to tell me that.
I disagree in that regard. Unless it's a glitch or an oversight (which means they simply failed to notice what was happening), every mechanic should have an in-game explanation.Not giving hard percentages is not a pokemon exclusive problem, incidentally. I feel like most RPGs do not get so granular in its information like that and honestly don't necessarily need to.
If I had to guess, the lack of information on evolution methods (and anything else, really) is probably to encourage players to work together. Not like in a "go look it up on the internet" way, but more like "cross reference with friends to figure out what happened when one of your Pokemon spontaneously evolved".Unfortunately Pokémon was and still is awful at bringing information to the player.
And while you can say "they can look for it on the internet", that should not be the solution. In fact, that's part of the problem. That I can come here to Smogon to see that Scald has a 30% chance of burning the target does not mean the game is not supposed to tell me that.
Not giving hard percentages is not a pokemon exclusive problem, incidentally. I feel like most RPGs do not get so granular in its information like that and honestly don't necessarily need to.
Yes but noI disagree in that regard. Unless it's a glitch or an oversight (which means they simply failed to notice what was happening), every mechanic should have an in-game explanation.
What I feel Pokemon needs to do is give items & Abilities (maybe even Moves) two info boxes. One for flavor text, one for what their effects are in any.Not giving hard percentages is not a pokemon exclusive problem, incidentally. I feel like most RPGs do not get so granular in its information like that and honestly don't necessarily need to.
Contrast with: They should really update the Water Bubble description to mention that it increases water type attacks
Still wouldn't hurt to have somewhere in the game you can go or access to just look up something that is stumping you. Like calling Cheren in B2W2 and being told just a way to evolve a Pokemon.If I had to guess, the lack of information on evolution methods (and anything else, really) is probably to encourage players to work together. Not like in a "go look it up on the internet" way, but more like "cross reference with friends to figure out what happened when one of your Pokemon spontaneously evolved".
Hm, maybe for an action RPG where the character can dodge and counter, but when it's a turn-based thus every turn counts I think that is information that is needed. I mean, even if we don't know the effects percentage, we still are told plenty about a move to choose it over another: Category, Power, Accuracy, and description usually includes what the effect is but may not go into detail. It's enough for me to, before battle, choose to teach Flamethrower over Fire Blast because Flamethrower has 100% Accuracy while Fire Blast, despite being more powerful, has a good chance to miss.From what I recall hearing from some interviews, basically the concept is that giving numerical informations would push the player into metathinking "Will i benefit more with 30% extra attack rather than pushing the same move twice? Will I get better result risking a 30% burn chance instead of pushing a different move" instead of just going with the flow of "I want to buff up / I want to attack".
Lot of game designers think that this metathinking is bad game design and the games shouldn't encourage it.
Well as I said... it's schools of thoughts, and they arent necessarly exclusive to each other either, there's degrees of informations.Hm, maybe for an action RPG where the character can dodge and counter, but when it's a turn-based thus every turn counts I think that is information that is needed. I mean, even if we don't know the effects percentage, we still are told plenty about a move to choose it over another: Category, Power, Accuracy, and description usually includes what the effect is but may not go into detail. It's enough for me to, before battle, choose to teach Flamethrower over Fire Blast because Flamethrower has 100% Accuracy while Fire Blast, despite being more powerful, has a good chance to miss.
Well I did go into that and what the difference between that and Pokemon is.Sometimes, the power isnt even specified, rather it just says "high" or "low" or similar values (see final fantasy having the classic Fire > Fira > Firaga but most games don't actually tell you the power), or just "can paralyze the opponent" like for example SMT does for Zio attacks.
I agree BW1 missed a post game reward system coming off the heels of Emerald, Platinum and HGSS with their Battle Frontiers and respective symbols.Another gen 5 rant lol
Why did they remove all commemorative things from the game? No trainer stars, no ribbons and no subway boss symbols or anything from the PWT other than generic medals .-. Really makes game feel dry and kills motivation to do stuff
Funny you say that, because I'm just now trying to (finally) fully level up my Entree on Black 2 (it's a grind-y nightmare if anyone has any tips). This is mainly because I'm never going to do all the Pokestar Studio movies so want to get my trainer card as high as I possibly can.Another gen 5 rant lol
Why did they remove all commemorative things from the game? No trainer stars, no ribbons and no subway boss symbols or anything from the PWT other than generic medals .-. Really makes game feel dry and kills motivation to do stuff
Biggest sin Gen 6 delivered was not giving the original dragon as a Kyurem Mega Evolution.Biggest sin Gen 5 delivered was not introducing the original dragon and instead giving us the Kyurem forms.
How would that... have made any sense whatsoever. "You can get halfway to the original dragon by recombining half of the original dragon, but to get the full original dragon you just need to hand it an unrelated rock."Biggest sin Gen 6 delivered was not giving the original dragon as a Kyurem Mega Evolution.
Well, there's the unused God Stone from BW1 (why not say it's actually a Mega Stone?), and Mega Aerodactyl being stated to be Aerodactyl's true appearance sets some sort of precedent.How would that... have made any sense whatsoever. "You can get halfway to the original dragon by recombining half of the original dragon, but to get the full original dragon you just need to hand it an unrelated rock."
Aerodactyl didn't lose that true appearance from losing 2/3rds of itselfWell, there's the unused God Stone from BW1 (why not say it's actually a Mega Stone?), and Mega Aerodactyl being stated to be Aerodactyl's true appearance sets some sort of precedent.
Nah, biggest sin was absolutely having the chance to do Arbok variances, but then just doing Vivillion variances insteadBiggest sin Gen 6 delivered was not giving the original dragon as a Kyurem Mega Evolution.