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(Little) Things that annoy you in Pokémon

Well that isn't bias and/or subjective at all. :psysly: Not saying your complaints aren't valid... but some of these points are bigger than others (actual missing features vs nitpicks vs personal preferences), honestly there's probably plenty of little things about each game that'll drag it down to down even more possibly to zero, and it doesn't really way in any pros to balance out these cons. I'm fine with listing the problems you have with each game, I just had a small issue with the arbitrary scoring system. We get it, you like Platinum and think it's the best in the series (and may or may not like BW2 and think it's the worst), you don't got to come up with a mathematical equation to feel that way.

Though to comment on a few of your points:



  1. In that case you might as well subtract points from HGSS & Platinum for not changing the Battle Tower (and HGSS for just reusing the Platinum BF wholesale). Sure, it may stand out more because it's now the only Battle Facility, but that doesn't really change the Gen IV Battle Tower is ultimately the same and was just now integrated into its Battle Frontier (Emerald also had a Battle Tower but it was updated to match the Battle Frontier mechanics and given its own Frontier Brain).

  2. BUT BW2 did bring in a lot more Legendaries from other games. But I'll grant the Dream Radar was a bit of a strange idea and locking the new forms behind it was a bad ideas.

  3. While certainly not as indepth as Contests were I also feel Musicals were meant to be a more lighthearted affair and movies both a puzzle to figure out and to mess with. You're not supposed to spend hours grinding for the best Pokeblocks/Poffin and coming up with a different movesets for your Pokemon to use during the Contest, no, you can pretty much use your battling Pokemon as is in these and still get rewarded with less amount of the time you spend in Contests.

  4. This I feel evens itself out. Sure, some medals were grindy or involved going online thus you can no longer get them, others I feel were fun ideas or suggested interesting challenges. I had a lot of fun trying to figure out a team of specific Types to get all the "Beat the League with a team of all this Type" medals (except for Psychic where I swept them all with Mewtwo so I could get both the Psychic and "Solo the League" Medals, lol). I feel the Medal System just needed some improvements, maybe more original/fun ideas and Challenges instead of relying on doing certain activities multiple times or connecting online... BUT of course GF never brought it back. *SIGH*



  1. While they maybe could have thrown in some hints and such, I like the idea of finding the Gym Leaders on their off hours and that unlocking more special rematches with them. Like, maybe allow you to have rematches with them by going through their Gym again... BUT if you find them on their off hours they'll give you their phone number so that you can just call them and they'll all go to the Battleground so you have one convenient place to go to battle them without having to go through their entire Gym as well. Not restrict rematches but also award you for going out of your way to find them to make rematches easier to do.

  2. Kanto was expanded but not really in story but rather in presentation. Kanto in GSC was really shrunk down (now revealed to have been a beta concept of Gen II originally being ALL of Japan) and so missing a lot of elements and pizazz (such as with the Gym Puzzles). HGSS very much fixed that by including all the excluded locations back and giving the Kanto Gyms puzzles to solve through. I do agree it's disappointing they didn't expand the Rocket return storyline into Kanto, like after defeating Archer he reveals he was only the leader of the Johto Rocket revival group and there's another group back at Kanto trying to get things back in order their. Also, wow, I never realized they forgot to evolve Silver's Sneasel and Magneton, that's a pretty noticeable oversight especially since HGSS didn't prevent cross gen evos like FRLG did.



Aside from Sunkern which is a minor nitpick, honestly this is more two issues which would bring Platinum down to an 8. :blobnom:



I don't think Platinum had this either. Both Emerald's and Platinum's post game was comparable as it included just the BIG area: Battle Frontier.



OR buy a copy of OR/AS and BD/SP (not both versions, one of each would do) and then emulate Emerald and Platinum.



Sadly I don't think so. Once the battery goes or is removed all data is wiped. You could see if there's a method to dump the data onto a file on your computer but you'll probably need some specific hardware for that (and would probably just be easier to recreate your achievements).

Now if you're talking about having some rare Pokemon on there, yeah, may want to start transferring them upwards.
Recreate 15 years on and off work? Nah if it goes im done will just let it be.

To answer some of your replies.
Platinum did actually update the battle tower as all the trainers and movesets changed to include the new move tutor moves.

And Platinum did have a good postgame area in the form of the whole survival area around the frontier and with vs seeker gives you great rematch options there and over sinnoh.

Also the reason I put all of platinum in 1 point is that most of it is very unimportant and affects very little of the game, its more of like things that would make the game even better than it already is but is not hugely important, I did also combine various bits of bw2 into 1 point where it could have been more, even being kind tho it still adds up because they crammed way to much into the game and so didn't have the time to make any of it that good or immersive, they really went for quantity over quality in alot of it

As far as musicals and movies they are just much weaker than contests/pokeathlon and there is not really much else to it.

I like the idea of medals and it was the first time the game kinda prompts you to try everything in the game ( though not surveys clearly even GF knew that was a waste of space ) but the final version of it is horrible, there should be way less medals .... max 100 and they should be more stylish and nice to look at individually like actual symbols of the achievment not a bunch of generic colours and designs, and it should be just 1 not like 4 for each activity, rather than giving you 1 for doing it 10 times 20 times 50 times and 100 times it should be just 1 for getting the highest realistic score or level you can in that activity, and medals like passing 1000 people or doing funfests with 30 people and tucking mons into game sync should not even exist, it should reward effort and skill like previous games not just making you repeat it till you die of boredom, again they really went for quantity over quality in this area to.

I also agree with the hgss gym leader thing but still feel it could have been a little less complex, lets be honest no one would ever get Blue's number without google lol.
But I also meant just normal trainers in hgss can be rematched by calling them at certain days and times but no one ever knew about this till way to late its so hidden and no one hints at it in the game, easier rematches would have made johto leveling alot more pleasant, by far pokegear rematches are the worst kind.
 
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This implies Pokeathlon or Gen 4 contests were good...
Pokeathlon is extremely mindless. Also the fact you CAN change costumes there but nowhere else bar TR sneaking makes me wonder why it took so long for costumes to be user based

Gen 4 contests in general were less in depth to 3s for move combos, though dancing was a nice addition. The decorating felt stupid though, and poffin making is worse
 
This implies Pokeathlon or Gen 4 contests were good...
Pokeathlon is extremely mindless. Also the fact you CAN change costumes there but nowhere else bar TR sneaking makes me wonder why it took so long for costumes to be user based

Gen 4 contests in general were less in depth to 3s for move combos, though dancing was a nice addition. The decorating felt stupid though, and poffin making is worse
Since they are so mindless im sure you easily got all 40 trophies and got the 50 flags from pennant? Yeah ok .....
Gen 4 contests are not quite as fun as gen 3 ones but they have multiple layers to them and are genuinly hard on master rank, poffins are a pain in the ass but platinum corrected this by just letting you buy good quality ones, all in all they are good and pokeathlon is super fun and engaging and they outclass gen 5 activities by a mile.
 
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I went back to playing Shield today to try a Calyrex-Ice and Groudon Core for VGC since I had a decent success on PS!, but I needed to actually build a Groudon on my Shield file. As I was at Wyndon, I accidently opened up the Camp menu, and noticed something: The background was mixed limbo with no indication that its a city. It looks like something you'd see from the DS era. And that's not the only inconsistency I've noticed. When I was searching for Dratini at Ballimere Lake, at finally found one in the water, the background took place on land. Really GF? You couldn't even give a water background? And lastly, all the gym stadiums use retexrtured version of the same layout just adjusted for the type. It looks really bad especially for the limbos one because it removes sense of immersion and places us in an alien space and provides more evidence that this game was rushed to meet a deadline.
 
The gym stadiums, at least, I think were an active artistic decision, to be honest, and not a factor of the gme rushing.
They wanted them all to be standardized, although themed, fields, like something done in-universe for brand consistency.


And I can understand why Camp isn't on the water, too; the idea is you're pitching a tent and letting mons out to roam around. It makes sense to go back to land (or the "lakeshore", i guess), though I do think they should'e at least put a body of water behind them.
 
I went back to playing Shield today to try a Calyrex-Ice and Groudon Core for VGC since I had a decent success on PS!, but I needed to actually build a Groudon on my Shield file. As I was at Wyndon, I accidently opened up the Camp menu, and noticed something: The background was mixed limbo with no indication that its a city. It looks like something you'd see from the DS era. And that's not the only inconsistency I've noticed. When I was searching for Dratini at Ballimere Lake, at finally found one in the water, the background took place on land. Really GF? You couldn't even give a water background? And lastly, all the gym stadiums use retexrtured version of the same layout just adjusted for the type. It looks really bad especially for the limbos one because it removes sense of immersion and places us in an alien space and provides more evidence that this game was rushed to meet a deadline.
The thing about the gyms(except Spikemuth) all being similar is that it's fine for the gyms of one generation to all be the same, it keeps things consistent and fits the setting. Yes, they don't stand out, but one generation of "This is a gym, all gyms are like this" is okay, especially because they spent a lot of time making sure the experience was excellent.

The problem is Wyndon Stadium. You have to fight Marnie, Hop, Bede, 3 gym leaders, and then Leon. That's a LOT of time spent in the exact same gym you've been seeing since Milo. After how they've been trying to up their game for the E4 in recent gens, that's pretty disappointing.
 
Kinda concerned just how shafted Lucas is in fanart/fandoms, though then I realize that outside Red, that's most male protags

It doesn't help that the anime generally never portray the male protags bar Ash, and "Jimmy" in the Raikou special , so it just gets further exasperated. Especially since the anime's reason besides tradition thanks to Misty is fanservice

Like...most protags are 10-12 y'all! And most have the same personality (token happy, or reserved, though this is fading)
And all are vapid and empty in game outside Masters anyway. Give my beret man a chance!
 
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Shout out to Lucas's major manga counterparts, with two of them (Hareta and Kaito) being the main protagonist. All use different Sinnoh starters (Torterra for Diamond, Empoleon for Hareta, and Infernape for Kaito) and all end up owning Regigagas. Heck, Kaito's manga is all about catching Regigagas.
 
Kinda concerned just how shafted Lucas is in fanart/fandoms, though then I realize that outside Red, that's most male protags

I think it's less that Lucas is "unpopular" and that it's more Dawn is way more popular (though honestly that's sorta been a problem with the male playable character).

While I'm here, the Sinnoh Pokedex holder's birthday explanations...
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Okay
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Okay
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Okay, don't know why you leapt there instead of seeing what October's birthstone is, and there seems to be two: Opal & Tourmaline. While Opal seems like a random option, Tourmaline is more interesting as its colors alone look somewhat similar to Giratina:
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I think it's less that Lucas is "unpopular" and that it's more Dawn is way more popular (though honestly that's sorta been a problem with the male playable character).



Okay, don't know why you leapt there instead of seeing what October's birthstone is, and there seems to be two: Opal & Tourmaline. While Opal seems like a random option, Tourmaline is more interesting as its colors alone look somewhat similar to Giratina:
View attachment 404465View attachment 404466
Opal used to be one of the things people thought Giratina's game would be called.


10/27 is probably coincidental but sure is a weird one
 
Opal used to be one of the things people thought Giratina's game would be called.


10/27 is probably coincidental but sure is a weird one
Considering Diamond's birthday is 4/4 and Pearl's 6/6, Platinum's birthday not being 10/10 makes it extra sus. That being said, Cyrus's age (27) was only revealed in Platinum, and I'm not sure if Platinum's birthday was decided before this fact was known and the fandom fandomed the ship.
 
Truth be told, the thing that confuses me the most about how relatively little BDSP adapted directly from Platinum other than the obvious game design improvements themselves which people have lamented dozens of times by now is that Legends Arceus seems to be doing exactly that despite essentially being a new game. In previews alone we've seen
-Charon and Darach-based shopkeepers
-Full Platinum additions incorporated directly into the Pokedex (no Underground compromises which don't even get all the evos and stuff, they're all in the overworld with Rhyhorn and Ralts even being smack-dab on the cover)
-Volcanic Stark Mountain
-I bet my left nut Distortion World will be in but that's not confirmed so I'll hold back for now

If the intent was for these games to be companion pieces to one another for both newcomers and veterans, this just feels like such a strange incongruity. Take the Platinum character ancestors for instance: For people who just familiarized themselves with modern Sinnoh via BDSP, what sort of reaction do they expect to get from these players towards characters who descendants are total unknowns to them? Now of course Hisui is a whole different ballgame from Platinum Sinnoh so they won't be getting EVERY alteration one to one, but Game Freak is pretty clearly understanding and appreciative of what that game brought to the region on at least a general level. As it stands it just feels like there was some under-communication going on, that ILCA wasn't given correct direction to prevent this weird discrepancy even when you put the irritating regressions and their consequences themselves aside.
Well, Legends Arceus is out now. And DEAR GOD did a certain story sequence in particular make this problem SO much worse.

So let's talk about Volo and his turncoating. The gist of his story can be summed up as "Formerly poor merchant dude claws his way via selling stuff to a decent life, in the process learns about Arceus and ultimately desires to remake the universe to be what he considers a more prosperous one". Right away just from that loose synopsis the Cyrus parallels are obvious. And then we get to the actual postgame where the betrayal takes place, during which he takes advantage of Giratina's anger at Arceus to win its support and turn it against the player. After you defeat the pair Giratina slinks off, and it's later confirmed that it feels something of remorse about the whole incident and being taken advantage of to where it has decided to linger in the Distortion World and watch upon Hisui as its silent protector.

While it's difficult to convey the magnitude of all this through this cliffnotes version of the events, what you need to understand is that this is a masterful recontextualization of the Platinum climax. For starters, Giratina meddling in Cyrus' plan suddenly becomes way more personal - not only is it defending Sinnoh, it's in particular preventing the past from repeating itself by thwarting a man's ambitions it is all too familiar with. There's also the matter of one of the things that always confused me about the climax, that being why Cynthia appears only to not do anything despite her power and position. Now rather than seeming plain impotent it can be interpreted as her knowing the mistakes of her ancestors and thinking that now's not the time to rile up Giratina any further with her appearance. Like I said, lots of depth added to an already iconic story sequence.

And people who were introduced to modern Sinnoh via BDSP will understand exactly none of this. I guess technically nothing in Legends Arceus says this can't all precede DP... But come the fuck on. Even aside from the aforementioned new layers the idea of the two main Sinnoh stories going from Origin Palkia/Dialga to Origin Giratina as the focus is a much more sensible and less redundant flow.

And there's more minor stuff I can go into as well. For example, did you know there's a Kamado line that directly references a Platinum-only Rowan line? I haven't even played the game myself, so I'm confident there's only more out there waiting to be found that cements PLA as an optimal predecessor to Platinum specifically. In conjunction with some other things I am even more convinced than ever that everything from Legends Arceus as a game to the marketing around this big return to Sinnoh was structured under the assumption BDSP would be adapting Platinum and that either a major failure in communication prevented these entities from being adequately alerted or they just didn't care.
 
Well, Legends Arceus is out now. And DEAR GOD did a certain story sequence in particular make this problem SO much worse.

So let's talk about Volo and his turncoating. The gist of his story can be summed up as "Formerly poor merchant dude claws his way via selling stuff to a decent life, in the process learns about Arceus and ultimately desires to remake the universe to be what he considers a more prosperous one". Right away just from that loose synopsis the Cyrus parallels are obvious. And then we get to the actual postgame where the betrayal takes place, during which he takes advantage of Giratina's anger at Arceus to win its support and turn it against the player. After you defeat the pair Giratina slinks off, and it's later confirmed that it feels something of remorse about the whole incident and being taken advantage of to where it has decided to linger in the Distortion World and watch upon Hisui as its silent protector.

While it's difficult to convey the magnitude of all this through this cliffnotes version of the events, what you need to understand is that this is a masterful recontextualization of the Platinum climax. For starters, Giratina meddling in Cyrus' plan suddenly becomes way more personal - not only is it defending Sinnoh, it's in particular preventing the past from repeating itself by thwarting a man's ambitions it is all too familiar with. There's also the matter of one of the things that always confused me about the climax, that being why Cynthia appears only to not do anything despite her power and position. Now rather than seeming plain impotent it can be interpreted as her knowing the mistakes of her ancestors and thinking that now's not the time to rile up Giratina any further with her appearance. Like I said, lots of depth added to an already iconic story sequence.

And people who were introduced to modern Sinnoh via BDSP will understand exactly none of this. I guess technically nothing in Legends Arceus says this can't all precede DP... But come the fuck on. Even aside from the aforementioned new layers the idea of the two main Sinnoh stories going from Origin Palkia/Dialga to Origin Giratina as the focus is a much more sensible and less redundant flow.

And there's more minor stuff I can go into as well. For example, did you know there's a Kamado line that directly references a Platinum-only Rowan line? I haven't even played the game myself, so I'm confident there's only more out there waiting to be found that cements PLA as an optimal predecessor to Platinum specifically. In conjunction with some other things I am even more convinced than ever that everything from Legends Arceus as a game to the marketing around this big return to Sinnoh was structured under the assumption BDSP would be adapting Platinum and that either a major failure in communication prevented these entities from being adequately alerted or they just didn't care.

So when will we get something for the notorious randomness of Looker in plat? BW barely helped, and although SM revealed a lot
 
Well, Legends Arceus is out now. And DEAR GOD did a certain story sequence in particular make this problem SO much worse.

So let's talk about Volo and his turncoating. The gist of his story can be summed up as "Formerly poor merchant dude claws his way via selling stuff to a decent life, in the process learns about Arceus and ultimately desires to remake the universe to be what he considers a more prosperous one". Right away just from that loose synopsis the Cyrus parallels are obvious. And then we get to the actual postgame where the betrayal takes place, during which he takes advantage of Giratina's anger at Arceus to win its support and turn it against the player. After you defeat the pair Giratina slinks off, and it's later confirmed that it feels something of remorse about the whole incident and being taken advantage of to where it has decided to linger in the Distortion World and watch upon Hisui as its silent protector.

While it's difficult to convey the magnitude of all this through this cliffnotes version of the events, what you need to understand is that this is a masterful recontextualization of the Platinum climax. For starters, Giratina meddling in Cyrus' plan suddenly becomes way more personal - not only is it defending Sinnoh, it's in particular preventing the past from repeating itself by thwarting a man's ambitions it is all too familiar with. There's also the matter of one of the things that always confused me about the climax, that being why Cynthia appears only to not do anything despite her power and position. Now rather than seeming plain impotent it can be interpreted as her knowing the mistakes of her ancestors and thinking that now's not the time to rile up Giratina any further with her appearance. Like I said, lots of depth added to an already iconic story sequence.

And people who were introduced to modern Sinnoh via BDSP will understand exactly none of this. I guess technically nothing in Legends Arceus says this can't all precede DP... But come the fuck on. Even aside from the aforementioned new layers the idea of the two main Sinnoh stories going from Origin Palkia/Dialga to Origin Giratina as the focus is a much more sensible and less redundant flow.

And there's more minor stuff I can go into as well. For example, did you know there's a Kamado line that directly references a Platinum-only Rowan line? I haven't even played the game myself, so I'm confident there's only more out there waiting to be found that cements PLA as an optimal predecessor to Platinum specifically. In conjunction with some other things I am even more convinced than ever that everything from Legends Arceus as a game to the marketing around this big return to Sinnoh was structured under the assumption BDSP would be adapting Platinum and that either a major failure in communication prevented these entities from being adequately alerted or they just didn't care.
Yeah, Volo's desire to recreate the world is clearly a reference to Cyrus. His desire to continue trying is also a reference to Cyrus as well, and his vow to uncover every Sinnoh myth is reference to Cynthia. Admittedly, I don't like Volo's speech to create a new world, it comes out of nowhere and it feels completely unnecessary since Volo had a good enough reason already, which is to keep Arceus to himself. The only reason I can see why they brought it up is to reference Cyrus's defeat in Gen 4, but it worsens him because there is no seeable reason why Volo would want to recreate the world.
 
To add more context: Cherrim is glitched in Legends Arceus. The Sunny Form has a catch rate of 0, and if it switches back midbattle, the catch rate doesnt correct itself; meanwhile if the opposite happens it gets set to 0 anyway.

Just an absolute disaster of a Pokemon.
To add, time pasts in real time during battles, meaning Cherrim can change forms mid-battle if you don't keep track of the time or weather.
 
Not only that but:


- It's also already a very rare find because it's only found on 5 subareas total in the entire region

- Only found on trees that may or may not be shaking when you enter the areas (One of which, in the Obsidian fieldlands, there is literally a single tree that can have Cherrim and Cherubi)

- They share their spawns with other Pokémon so even if you find the shaking tree, you are vely likely to just get a Burmy or a Pachirisu

- Catching Cherrim during Daytime is one of the required tasks for its Pokédex entry, which would have been a pretty quick way of getting Cherim's dex research to Lvl 10 as opposed to having to grind for using petal dance 40 times. But, as Cherrim is bugged, this quest can only be done either by the current weather being rainy/foggy for the entire duration of the battle or by evolving a Cherubi (who is just as rare) during daytime
 
Annoys me that it took getting a regional form for Goodra to get the stat spread it should have had from the start.

I've always found Goodra's low Defence irritating because I quite liked what they did with it otherwise. They wanted to make a pseudo-legend whose focus was defensive, and that's cool. But as impressive as Goodra's Special Defence is, the fact that its physical Defence is so low absolutely scuppers it being a serious tank, and it leaves Goodra much less dynamic and powerful than its earlier and later counterparts. So it feels a lot like they undermined what they were trying to do.

And yeah they probably didn't want Goodra to be completely impregnable on either end of the defensive spectrum. But 70 is just too low for a pseudo; it should really have been 80 or 85 or even 90 at a push. As one strategy guide writer put it: the fun thing about pseudos is that even their worst stats are usually higher than some Pokemon's best stats. Dragonite, Salamence, and Garchomp's lowest stats are 80; Hydreigon's is 90. Yes, Tyranitar has a very low speed stat, but it manages to be defensively sound and offensively capable on both fronts, and yes, Kommo-o and Metagross have their lowest stats at 75 and 70 respectively, but those are in HP and Speed which matter less to the overall direction of those Pokemon's stat spreads.

Ironically this is because Goodra's Special Defence is too high: it's way overspecialised and forces the other stats to be constricted to keep the BST at 600. None of the other pseudos' highest stats go over 140, barring Dragapult. 135 or 140 would have given the other stats a little more breathing room. Or, as the Hisuian form has done, lowering its Speed. But Dragon/Steel is a great typing so now the Hisuian form, as with many regionals, totally outclasses the base form.
 

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