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Little things you like about Pokémon

This is because Splash’s original name in Japanese is simply “Hop”, which describe a simple hop that do nothing. Splash is a result of translation liberty with heavy association with Magikarp, the sole user back in RGBY.

I’m moreso surprised that Grav Apple is the only move so far to have base power boosted during intense gravity. A few other moves like Knock Down, Heavy Slam, Heat Crash and Body Slam could have deal from 1.2x to doubled Base Power on individual moves, making Gravity more interesting.
The joke is that Splash, the move whose effect is doing literally nothing, can be made to fail, as if it failing is any different from it succeeding.
 
The joke is that Splash, the move whose effect is doing literally nothing, can be made to fail, as if it failing is any different from it succeeding.

I was going to say "Z-Splash", but then I remember that the Z-effect is applied before executing the move, so it makes no difference...
 
I was going to say "Z-Splash", but then I remember that the Z-effect is applied before executing the move, so it makes no difference...
Gravity Z-Splash into Stomping Tantrum* would be interesting if literally anything learned both moves.

*Fun fact, I could find basically no info online about what, specifically could be used to proc Stomping Tantrum, so there are several ways this could fail.
 
Gravity Z-Splash into Stomping Tantrum* would be interesting if literally anything learned both moves.

*Fun fact, I could find basically no info online about what, specifically could be used to proc Stomping Tantrum, so there are several ways this could fail.
I have no idea how Stomping Tantrum works. I've literally never had it do the double damage, even after having Sucker Punch fail, which is where you'd think it activate...you know, because the message says "but it failed!"
 
I have no idea how Stomping Tantrum works. I've literally never had it do the double damage, even after having Sucker Punch fail, which is where you'd think it activate...you know, because the message says "but it failed!"

Huh, that's weird. I've read its supposed to work on failed Sucker Punch.

Well another way to activate Stomping Tantrum is if the previous move did not damage, so using a move that the target is immune to will supposedly prompt Stomping Tantrum.
 
While I think PBR is an awful game, I like that when you buy an item to transfer per Mystery Gift, during the time of transfer you, if you have multiple Gen 4 games, you can sent the bought item over multiple times.
I remember buying Soul Dew and transfered over to Diamond, Pearl and Platinum while the timer is running; same with E-Vire, Surf Pikachu and Magmortar but those were free anyways
 
While watching the latest zefrank video, I learned something that I thought was really cool, and is also somewhat related to Pokemon which is why I'm sharing it here.


You know how there are a bunch of pupa Pokemon, mostly for Bug-types but also a few late bloomers? And you know how all of those pupae are capable of action and emotion, even if most of them try to avoid it? I always thought that was just a gameplay and character design contrivance. After all, evolution mechanics don't allow for the automatic deletion of known moves like Poison Sting and String Shot, and it's hard to make a creature endearing if it's just a faceless, motionless lump completely incapable of animating or emoting. Well, it turns out that animated pupae do actually exist in the real world! Maybe not for the animals those Pokemon are actually based on, but they exist nonetheless.
 
Ok so, since I'm kind of new here and I don't have that much time to read all 139 pages, if I write something that was already said here, don't be afraid to tell me.

Anyway, i like how there are some pokemons based on ancient relics, like Stonjourner (Stonehenge), Probopass (Moyais), Sigilyph (Nazca lines), etc. And, even though I'm an archeology nerd, this adds much more to the region these mons are found, showing how the Pokemon world (and our world) is rich in it's culture and history.
 
I'm watching FalseSwipeGaming's video on Marowak and I like the text boxes of the early gens
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"Maybe it can't attack!" sounds so informal to me compared to modern day Pokemon, I don't know I just find it funny
 

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I'm watching FalseSwipeGaming's video on Marowak and I like the text boxes of the early gens
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"Maybe it can't attack!" sounds so informal to me compared to modern day Pokemon, I don't know I just find it funny

A lot of the early text is quite janky like that. Gen II's Protect/Detect text is odd because it says "[Pokemon] protected itself!" and then "the attack missed!", which is pretty redundant.

I also found it amusing that they changed "enemy" to "foe" after Gen II. Definitely a change for the better, enemy just sounds juvenile.
 
I stands corrected...
God Slow Start sucks
Purposely debilitating abilities in general suck. The highest tier a Pokemon is in with an ability that actively hinders them is Archeops in PU

Slaking and Regigigas I get the lore behind but why did they have to ruin my boy Archeops?
 
Slaking and Regigigas I get the lore behind but why did they have to ruin my boy Archeops?

Yeah Archeops kinda confuses me. Defeatist (or as the Japanese name implies, "Timid"), is an ability that makes sense for how it functions in that the Pokemon becomes weak/timid and gives up after it's been substantially weakened in terms of lore, but nothing about Archeops really distinctly suggests that it's a defeatist or one that gives up so easily and becomes too scared to fight after a good beating.

Slaking makes sense since Truant's Japanese name translates to "lazy" and it's an incredibly do-nothing Pokemon in lore and Regigigas' schtick is that it slumbered for so many years and has just awakened. But Archeops kinda doesn't make sense and nothing about it ties it into having such an ability.

It's even weirder considering it's a Fossil Pokemon and has unusually high stats with a debilitating ability, and a stat total of 567, when Carracosta is a normal Pokemon with 495 BST. This is the only fossil pair where they don't share a BST. Archeops could very easily have stats of 75/120/65/60/65/110 and a normal ability and have 495 BST to tie itself in with Carracosta but instead it's a weird mon with stupidly high stats and a purposely bad ability, and one that doesn't even make sense lore wise for Archeops. It's pretty bizarre.
 
Purposely debilitating abilities in general suck. The highest tier a Pokemon is in with an ability that actively hinders them is Archeops in PU

Slaking and Regigigas I get the lore behind but why did they have to ruin my boy Archeops?
My guess for Archeops is that it was some sort of balancing decision. I can't speak on competitive, but in-game in its debut generation, Archeops is really really good even with the worst ability ever. Maybe the idea was to make it the most glass canon ever? It's clearly meant to be one with those stats, so I could see them wanting to take the archetype even further by making it not need to lose all of its health to be effectively off the field.

Whatever the reason, it can be guaranteed that they weren't thinking too hard about comp when they made it.
 
My guess for Archeops is that it was some sort of balancing decision. I can't speak on competitive, but in-game in its debut generation, Archeops is really really good even with the worst ability ever. Maybe the idea was to make it the most glass canon ever? It's clearly meant to be one with those stats, so I could see them wanting to take the archetype even further by making it not need to lose all of its health to be effectively off the field.

Whatever the reason, it can be guaranteed that they weren't thinking too hard about comp when they made it.
Well it definitely was a pokemon designed with it in mind. "This pokemon will have good stats, but a bad ability"

But the question is still "Why Archeops?". Like it's not really part of the theme of the criter its based on or any lore, as said before, and its partner in crime Carracosta is a fairly normal pokemon with no equivalent gimmick. Like Scrafty says they could have just had a normal rock/flying pokemon, with lower but still okay stats and a normal (perhaps dull) ability.
With Slaking you can see the logic: it's a sloth, so it'd be funny if it had an ability where it lazes around. And since it's skipping an entire turn, let's go nuts and give it 670 BST.
With Regigigas they wanted to go with the "sealed away, moss growing on it for sitting around so long" aesthetic so it gets Slow Start, then said let's go nuts & give it 670 BST so it feels real powerful when it gets going.

Archeops is just...an archeopterix. There's nothing about its behavior that really lends itself to have a similar, but lesser, gimmick like this.

At the very least I feel like a better ability name, one that could used for both, would be something like "Exhaustion" with the conceit being that now they're tired from trying to fly at all (for archen) or all the time (for archeops) due to all the damage they've taken.
It'd still be weird to make Archeops a Pokemon with this kind of gimmick, but at least there'd be some proper flavor.

While I'm back seat game designing, if I insisted on making Archeops like this I'd probably give Carracosta a similar ability with a similar quasi-busted-but-not-really statline. And lore to match; make it the timid one or something idk.
 
Well it definitely was a pokemon designed with it in mind. "This pokemon will have good stats, but a bad ability"

But the question is still "Why Archeops?". Like it's not really part of the theme of the criter its based on or any lore, as said before, and its partner in crime Carracosta is a fairly normal pokemon with no equivalent gimmick. Like Scrafty says they could have just had a normal rock/flying pokemon, with lower but still okay stats and a normal (perhaps dull) ability.
With Slaking you can see the logic: it's a sloth, so it'd be funny if it had an ability where it lazes around. And since it's skipping an entire turn, let's go nuts and give it 670 BST.
With Regigigas they wanted to go with the "sealed away, moss growing on it for sitting around so long" aesthetic so it gets Slow Start, then said let's go nuts & give it 670 BST so it feels real powerful when it gets going.

Archeops is just...an archeopterix. There's nothing about its behavior that really lends itself to have a similar, but lesser, gimmick like this.

At the very least I feel like a better ability name, one that could used for both, would be something like "Exhaustion" with the conceit being that now they're tired from trying to fly at all (for archen) or all the time (for archeops) due to all the damage they've taken.
It'd still be weird to make Archeops a Pokemon with this kind of gimmick, but at least there'd be some proper flavor.

While I'm back seat game designing, if I insisted on making Archeops like this I'd probably give Carracosta a similar ability with a similar quasi-busted-but-not-really statline. And lore to match; make it the timid one or something idk.
Well, if it's gotta be something to do with the design, I could see there being something with the original Japanese name being "Timid". Maybe, because Archeops just came back from extinction and is quite frail in comparison to its counterpart, it's timid and already starting to give up on the battle once it's taken some damage? It's not the greatest justification ever, but it seems to kinda work.
 
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