SM's worst
general performance, was probably in the "rock pool" battle area, the one used for Totem Wishiwashi. That one had too many effects going on at once (specifically its the wave crash that hahppens). But I never had performance that bad anywhere else in the game outside of the utterly bizarre amoutn of FPS issues in the Photo Finder. Like what
happened there, exactly? Literally nothing else in the game has issues that had which is saying something considering all battles now had high quality trainer models in them, there were totem particle effects flying all over, battle arenas had a sharp increase in quality, z-moves, overworld had a big model glow up....meanwhiel photofinder felt like it was going to fall apart even with just one Pokemon on screen.
Regardless so far as I'm concerned Gen 7 were otherwise leaps ahead of gen 6 in terms of 3DS performance. The gen 6 titles, XY in particular, would lag if too much went on in their overworlds. It'd lag
real bad with its horde battles, with double & triple battles needing a prayer in their own right. Considering the model quality of gen 6
that's not good
Even when I went back to gen 6 & 7 back to back briefly for trading purposes even just general overworld performance in roughlyequivalent areas
felt better.
i haven't noticed any major issues in the poke finder, and i use it occasionally ?_? i've had worse / laggier battles in the battle royals and, rarely, doubles
i dont remember much about gen6 but im inevitably going to replay it at some point so i'll pay attention to it next time
From what I understand Gen 7 had more framerate issues when played on an OG 3DS rather than a new 3DS. As far as the battles go, it seemed to depend on how many characters were onscreen at once; trainers were more likely to be visible, and the totem auras also slowed down the game.