• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Little things you like about Pokémon

Historically there’s always been a trend towards newer Pokémon regions for said regions to not be as popular with the people that didn’t grow up with them. My own childhood always felt all over the place- at one moment I’m playing the Ranger games, another I’m in Unova for not one but two original releases, and another time entirely In hoping back and forth between Sinnoh and Johto. I was 11 when Kalos first released in X & Y so I feel like that deserves a mention, too, as would Hoenn a year after that. My point I’m trying to make is, when people say that “this is the region I grew up with”, I always felt a little lost in the crowd. Form my perspective it looked like everyone else had something or a couple of things they could bond over. Being a fan of a specific region was never something that was actively gate-kept, but speaking as someone that grew up doing a lot of region-hopping, for the longest time all I wanted was just to feel like I fit in with any of these so-called “fan groups”.

But honestly? Maybe it’s better things turned out that way. Getting to experience so many different kinds of Pokémon games in such a short time span (roughly from 2011 to 2016 if I had to put numbers on this kind of thing) ultimately helped teach me at a younger age to go into things with an open mind. Nowadays I struggle heavily with decision making, and it’s harder for me to sit down and play something for a longer period of time, but I can appreciate that the overall flavor of these fictional locations feels as unique from one another with each region having at least one thing I think it does the best out of all of them.
 
SpiritombPhantomForces55.jpg


That meta-ass attack name
 
View attachment 770487

That meta-ass attack name
On the subject of both Spiritomb and this thread in general, one thing I always liked about it was its Shadows of Almia appearance:

IMG_6773.png


The boss fights in these games generally don’t incorporate the background into the actual captures in any meaningful ways that effect gameplay that often, but Spiritomb is unique in that you have to use your Beyblade Styler to draw loops around the stationary Odd Keystones used as minor obstacles. Spiritomb cannot become detached from these, but it can teleport between them and use a different attack depending on which direction it’s facing in. Running into one of the Odd Keystones won’t damage you, granted, but it will interrupt your loop combo and I did think it was a neat way to add in a Pokémon that may have otherwise not really been a good fit for these games.
 
Replayability is often something fans care about more than developers can, because most gamers simply do not finish games they start, often by a majority or supermajority of a game's given playerbase.

I truly appreciate just how replayable Pokemon as a series is, and how simply just using a different pokemon can change how your playthru feels and encounters play out. It's my favorite part of the series when I really think about it. Not just with the team variety but also that the games really aren't that long for an rpg. 15-30 hours is like a third or a fourth of the other big rpg franchises out there like SMT, Persona, LAD, DQ, etc.,

Anyway, now I'm on my like 10th or whatever number playthru of Pokemon BW1 since we passed the 15th anniversary in Japan lol.
 
In the original XY series all of the mega-evolving Pokemon had goofy ways of wearing their mega stones. e.g., Alain's Charizard's necklace and Steven's metagross' ankle bracelet.

1758168745789.png


1758168785124.png


While these two kept their trinkets in Pokemon Journeys, I like how every other mega-evolution since the XY series just gives up and has the mega stone appear out of nowhere during the evolution sequence:

1758168949753.png





Spoilered if anyone cares about Horizons spoilers I guess


Thankfully with z-moves they didn't bother having the Pokemon hold the z-crystal from the get-go, and since dynamax and terastallization don't have held items it wasn't an issue for those.
 
Last edited:
Hey. You, over there. Want to have your mind blown by something that’s been hidden in plain sight for almost three decades?

:XY/lugia: :XY/ho-oh:

You see these two Pokémon? Notice how unlike the Legendary duos that came after them, there isn’t a third member? Yeah, well, I lied. Players of Pokémon Stadium 2 may already be aware of this, granted, but it turns out that, in a way, Johto’s “third Legendary” is…

:XY/mewtwo:

Mewtwo? Huh. But it makes a lot of sense when you think about it. Kanto and Johto are tied closer together (story wise and literally) than any other pair of regions, and quite frankly I wish they’d do this again at some point. Just to name some of the similarities these Pokémon have: Lugia’s typing could be seen as a combination of Mewtwo’s and Ho-Oh’s, similar to the Eeveelutions these three have the same number values for their base stats and are just distributed differently, they’re found at Level 70 in the postgames of Gen 1 and Gen 2 respectively (HeartGold & SoulSilver even gives you all three in one version for the only time in any game so far!), and while it’s not exactly one-for-one, Mewtwo tends to learn its moves at right around the same levels that Lugia and Ho-Oh do, especially in Gens 2 and 3 where the numbers are a perfect match.

In battle it works out, too- if Mewtwo is the offensive one of the three and Lugia’s the defensive wall, Ho-Oh’s that middle ground between the two archetypes while also having the best physical Attack of the three. What about lore? This is admittedly a bit more shaky since Mewtwo’s lore is directly tied to Mew, but maybe- and this is just a guess- they were going for some kind of “Science Vs. Religion” thing? I mean, it kind of tracks with Kanto’s focus on industrialism and technology and Johto’s focus on traditionalism and history. I don’t know. I just think this whole thing is pretty neat. I don’t feel like any of the other third Legendaries (especially Galar which technically has two of them in Eternatus and Calyrex) put this much thought into it.
 
Hey. You, over there. Want to have your mind blown by something that’s been hidden in plain sight for almost three decades?

:XY/lugia: :XY/ho-oh:

You see these two Pokémon? Notice how unlike the Legendary duos that came after them, there isn’t a third member? Yeah, well, I lied. Players of Pokémon Stadium 2 may already be aware of this, granted, but it turns out that, in a way, Johto’s “third Legendary” is…

:XY/mewtwo:

Mewtwo? Huh. But it makes a lot of sense when you think about it. Kanto and Johto are tied closer together (story wise and literally) than any other pair of regions, and quite frankly I wish they’d do this again at some point. Just to name some of the similarities these Pokémon have: Lugia’s typing could be seen as a combination of Mewtwo’s and Ho-Oh’s, similar to the Eeveelutions these three have the same number values for their base stats and are just distributed differently, they’re found at Level 70 in the postgames of Gen 1 and Gen 2 respectively (HeartGold & SoulSilver even gives you all three in one version for the only time in any game so far!), and while it’s not exactly one-for-one, Mewtwo tends to learn its moves at right around the same levels that Lugia and Ho-Oh do, especially in Gens 2 and 3 where the numbers are a perfect match.

In battle it works out, too- if Mewtwo is the offensive one of the three and Lugia’s the defensive wall, Ho-Oh’s that middle ground between the two archetypes while also having the best physical Attack of the three. What about lore? This is admittedly a bit more shaky since Mewtwo’s lore is directly tied to Mew, but maybe- and this is just a guess- they were going for some kind of “Science Vs. Religion” thing? I mean, it kind of tracks with Kanto’s focus on industrialism and technology and Johto’s focus on traditionalism and history. I don’t know. I just think this whole thing is pretty neat. I don’t feel like any of the other third Legendaries (especially Galar which technically has two of them in Eternatus and Calyrex) put this much thought into it.
Yeah this feels like a big reach and trying to pull on a lot of superficial similarities to show how they're related when everything else about them is....not, that. And trying to position this assuredly unintentional thing as putting more thought into it than the later 3rd legends is a bit odd.
 
Hey. You, over there. Want to have your mind blown by something that’s been hidden in plain sight for almost three decades?

:XY/lugia: :XY/ho-oh:

You see these two Pokémon? Notice how unlike the Legendary duos that came after them, there isn’t a third member? Yeah, well, I lied. Players of Pokémon Stadium 2 may already be aware of this, granted, but it turns out that, in a way, Johto’s “third Legendary” is…

:XY/mewtwo:

Mewtwo? Huh. But it makes a lot of sense when you think about it. Kanto and Johto are tied closer together (story wise and literally) than any other pair of regions, and quite frankly I wish they’d do this again at some point. Just to name some of the similarities these Pokémon have: Lugia’s typing could be seen as a combination of Mewtwo’s and Ho-Oh’s, similar to the Eeveelutions these three have the same number values for their base stats and are just distributed differently, they’re found at Level 70 in the postgames of Gen 1 and Gen 2 respectively (HeartGold & SoulSilver even gives you all three in one version for the only time in any game so far!), and while it’s not exactly one-for-one, Mewtwo tends to learn its moves at right around the same levels that Lugia and Ho-Oh do, especially in Gens 2 and 3 where the numbers are a perfect match.

In battle it works out, too- if Mewtwo is the offensive one of the three and Lugia’s the defensive wall, Ho-Oh’s that middle ground between the two archetypes while also having the best physical Attack of the three. What about lore? This is admittedly a bit more shaky since Mewtwo’s lore is directly tied to Mew, but maybe- and this is just a guess- they were going for some kind of “Science Vs. Religion” thing? I mean, it kind of tracks with Kanto’s focus on industrialism and technology and Johto’s focus on traditionalism and history. I don’t know. I just think this whole thing is pretty neat. I don’t feel like any of the other third Legendaries (especially Galar which technically has two of them in Eternatus and Calyrex) put this much thought into it.
Or they just did the same thing they did with the starters and used Mewtwo's stats as a template, because other than filling the same basic gameplay role of "they're big legendaries" they have literally nothing to do with each other.
 
This is admittedly a bit more shaky since Mewtwo’s lore is directly tied to Mew, but maybe- and this is just a guess- they were going for some kind of “Science Vs. Religion” thing? I mean, it kind of tracks with Kanto’s focus on industrialism and technology and Johto’s focus on traditionalism and history. I don’t know. I just think this whole thing is pretty neat. I don’t feel like any of the other third Legendaries (especially Galar which technically has two of them in Eternatus and Calyrex) put this much thought into it.
I can see Ho-Oh and Lugia as deliberate thematic contrasts to Mewtwo - Mewtwo is a product of modern science, while Lugia and Ho-Oh are the subjects of Johto's legends and traditions passed down over time - but Ho-Oh and Lugia are already pretty disparate from each other as it stands. It's my understanding that Lugia was conceived not as a counterpart to Ho-Oh, but as Pokémon X for the second movie; it just ended up getting retrofitted into the role of Ho-Oh's counterpart. I can't really see Mewtwo as a member of this trio when it's not really a very cohesive duo as is.
 
despite not caring a lot about ho oh and lugia specifically, i do like that theyre legendary counterparts that arent literal counterparts, just parts of the same religious body of johto. closest we had since them was probably the bikes, they are past and future counterparts but other than that theyre just their own guys i guess. anyway i want less obvious duos and more vague connections (<- woman whos main pokemon region idea has obvious duos as the cover legends)
 
I do like that Lugia was the one that had its tower burned to the ground and it just dove into the ocean meanwhile the entire fall out with the beasts and seeing the best in humanity is associated with Ho-oh.

...also while double checking the lore there's this whole bit they added in HGSS, presumably because they realized Lugia probably could use some more stuff going on.
As explained in Pokémon SoulSilver, the Whirl Islands used to be one large island. At some point in time, there were two countries fighting over the island. Lugia, the guardian of the island, got upset and cast lightning bolts to tear the island into four pieces. It then disappeared into the deep end of the waterfall basin, longing for the invisible trust between people and Pokémon to manifest once more.

Lugia's really going through it
 
Yeah this feels like a big reach and trying to pull on a lot of superficial similarities to show how they're related when everything else about them is....not, that. And trying to position this assuredly unintentional thing as putting more thought into it than the later 3rd legends is a bit odd.
Or they just did the same thing they did with the starters and used Mewtwo's stats as a template, because other than filling the same basic gameplay role of "they're big legendaries" they have literally nothing to do with each other.
Oh, this is definitely a reach, I’ll admit that, especially since Celebi also fuels the “let’s reuse the same base stat numbers” argument. Besides having a lot of Psychic and Flying typings being shared between the two regions they really don’t have any connections between them at all- the Legendary Birds aren’t connected to the Legendary Beasts in any way for example. I think what I was trying to say with my original post about this that I… admittedly didn’t communicate well at all is that I kind of wish Game Freak did have some kind of lore connection when there wasn’t one.
 
Last edited:
despite not caring a lot about ho oh and lugia specifically, i do like that theyre legendary counterparts that arent literal counterparts, just parts of the same religious body of johto. closest we had since them was probably the bikes, they are past and future counterparts but other than that theyre just their own guys i guess. anyway i want less obvious duos and more vague connections (<- woman whos main pokemon region idea has obvious duos as the cover legends)

Thinking about other legendary duos and Dialga and Palkia kind of fit the bill here, one is the embodiment of time and the other the embodiment of space but outside of that connection (and the general association of being created directly by Arceus) they never really felt particularly linked to me. Sure Cyrus brings them into conflict in Platinum but that's something he very much forces them into, the scenario in that game doesn't really give the impression that they would naturally butt heads if they happened to pass by each other in any other setting.

I really like when regions have lots of disparate groups of legendaries too though. Kalos is obviously quite minimalist on the legendary front but you've got the aura trio as a set, then Hoopa, Diancie, and Volcanion, none of whom have any real sort of connection to each other (I never saw that movie where Diancie and Xerneas are somehow connected). Best example would be Unova, where you've got the tao trio, the genies, the swords of justice, Meloetta is just off doing her own thing, Victini just exists in a bubble, and Genesect has no connection to much of anything else. And that's without Zorua and Zoroark who aren't legendary but are sort of treated as such by the games (being event-exclusive and having their own special location that's mysterious and not well-known). Quite a busy region really! Lot going on within its borders.
 
I like how Mega Chesnaught, Mega Delphox, and Mega Greninja double down on the RPG class flavor the Kalos starters embody, and not only double down on it design-wise but feel like "upgraded" versions of their classes.

Mega Chesnaught becomes even more heavily armored, and can also use a scepter, or some sort of axe/hammer, to smash opponents with, much like how heavy-armored warriors often use axes or hammers as their weapons. Mega Delphox doubles down on the Fennekin line's association with twigs and sticks, but has two "wands" unlike Braixen and Delphox which it also makes levitate using psychic power, and rides on a floating "broomstick" making it levitate, which makes it look a bit like a witch but also a warlock, since mages in RPG settings can and do often show the capacity to levitate in mid-air. Mega Greninja is upside down on a shuriken and trades stealth for more direct but speedy strikes, drawing opponents in with its appearance before charging in swiftly, like an assassin in a way. In general there's an "upgraded" feel to their flavor. Chesnaught goes from fighter->armored fighter, Delphox goes from mage->warlock, and Greninja goes from thief->assassin.

I think that's pretty damn cool.
 
I like how the indigo disk DLC also doubles as the Unova "remake" or re-imagining rather. In addition to taking place in Unova (although this is mostly flavor text I suppose), it also features a lot of relatives to prominent characters in Gen 5 - like Lacey & Drayton. The various biomes also feature landmarks that take influence from some of Unova's various areas like the Nature Preserve, Chargestone Cavern & Torchlit Labyrinth (which I think is based off of Reversal Mountain though I may be wrong). It was interesting seeing these areas interpreted in the new style. The Meloetta event in the game also blew me away - I didn't think they would go this hard by creating new music & new animations for Meloetta singing the song for an event that, lets be real, 99% of players will never see.

The Indigo Disk featuring Unova so prominently is part of the reason why the next game, ZA, is focused around Kalos rather than Unova. Its because we technically got our gen 5 revist with the SV DLC.
 
I like how the indigo disk DLC also doubles as the Unova "remake" or re-imagining rather. In addition to taking place in Unova (although this is mostly flavor text I suppose), it also features a lot of relatives to prominent characters in Gen 5 - like Lacey & Drayton. The various biomes also feature landmarks that take influence from some of Unova's various areas like the Nature Preserve, Chargestone Cavern & Torchlit Labyrinth (which I think is based off of Reversal Mountain though I may be wrong). It was interesting seeing these areas interpreted in the new style. The Meloetta event in the game also blew me away - I didn't think they would go this hard by creating new music & new animations for Meloetta singing the song for an event that, lets be real, 99% of players will never see.

The Indigo Disk featuring Unova so prominently is part of the reason why the next game, ZA, is focused around Kalos rather than Unova. Its because we technically got our gen 5 revist with the SV DLC.
relateded to that, I enjoy the other references put in. The savanna biome specifically feels like it draws from the Kanto safari zone while the beach biome calls to Alola down to referencing the demo of all things.


I also enjoy how the biome mixes in other regionals than just the Alola folks. Galarian slowpoke is a perfect fit for the beach and making Hisuian Qwilfish a frigid water dweller was a fun twist (& Kleavor in the mountain range I guess but the jerk should have been evolvable anyway so whatever); I hope Gen 10 decides to keep doing that kind of stuff.
 
:sv/archaludon:
That might be me, but I find Archaludon to be one of the finest cross generational evolutions yet, and I’m not talking about competitive viability specifically. Game Freak did a great job to create a Pokémon that nobody asked for, but managed to fill out more than one niche that makes it a worthwhile newcomer.

It’s a list with explanations, so I use a hide tag for that.
  • First cross-gen evolution that have 600 BST: This fact is very shocking back then when people discovered it - yet logical at the end of the day - with how casual it is revealed back when SV’s DLC are first known. 550 BST used to be thought as a “hard maximum” with Ursaluna and Kingambit reaching it, and is the most guessed estimate for Archaludon. Archaludon having 600 BST instead allows Game Freak to make Duraludon more specialized without sacrifying stats and without worrying about reaching in between that BST and the “reserved for legendaries” range of 555-580 BST. If Archaludon has 550 BST instead, which while +15 is closely precedented from Porygon2’s 515 to Porygon-Z’s 535, it might result an even more blatantly minmaxed stat spread (like severely lowered Speed or Attack) to the point it feels awkward.
    • 600 BST not only allows Archaludon to serve as a powerful Ace without reusing Haxorus or Hydreigon, but also allows Duraludon feels much more rewarding to obtain than before as that one is intended to be a lategame addition. With Steel / Dragon being a solid defensive type, and high Defense stat, it is a powerhouse that is manageable if you know about it’s lower Special Defense, but one you still would not want to underestimate.
  • How it further solidifies Duraludon’s rivalry with Tyranitar: Duraludon used to be considered as a rival to Tyranitar back in the days of Sword and Shield. While the BST difference isn’t too bad on it’s own, the below point makes you wonder if Duraludon can even defeat Tyranitar in a straight fight due to latter’s Sandstorm Special Defense boost, limited level up learnset in the wild and only advantage being with Steel STAB for super effective damage. Archaludon not only matches Tyranitar’s BST, but also fixes the issues below.
  • How it improves Duraludon (even if too well, competitively): Duraludon have to deal with an awkward speed tier, poor Special bulk and otherwise a master of none other than having a high Special Attack, on top of Abilities that are either situational (Light Metal only makes it receive less damage from Grass Knot and Low Kick, Stalwart only useful in Doubles and redirection isn’t strictly omnipresent) to effectively useless in Heavy Metal. As a result, and with an awkward level up movepool in mind, Duraludon turned out less enticing to use compared to Pokémon with relative BST. Archaludon fixes most of that, and then some, with it’s awkward speed tier and Special Defense remaining it’s weaknesses, though the low special bulk cam be circumvented to an extent with Assault Vest.
  • How well it fits in Unova: If we count regional forms, Unova’s Pokémon used to be the only Pokémon with no cross-evolutionary relationship whatsoever until the introduction of Galarian Gen 5 Pokémon (with Galarian Yamask a notable one), White-Striped Basculin as a variant of it’s own, and eventually, Kingambit as a traditional cross-gen evo of Bisharp. Putting that aside, Archaludon being introduced in Unova is brilliant, as that region is known in-universe and out for it’s numerous bridges, and Archaludon itself is based on folding bridges, with it resembling a bridge even more when using moves like Electro Shot.
  • It an effective Discard-and-Draw exchange: Duraludon’s Gigantamax, the one thing going for it back in the Sword and Shield metagames, will not be available outside of Galar-centered games and spin-off games… but like the Applin line, Duraludon gained a new evolution during SV’s DLC, allowing this species get compensated in the best way possible and even able to keep up with strong threats like Rillaboom, Chi-Yu, Pelipper and so on in VGC. It’s like Archaludon is built for success, and from what we’ve seen, it at least have at worst a moderate success during Reg H or so.
Archaludon managed to be not only one of my favorite cross-generational evolutions, but also one of my top favorite Pokémon, which says a lot given I myself didn’t think Duraludon needs an evolution. But kudos for GF to make it work well, and I am curious which Pokémon gets their own 600 BST evolution next and see what new fanmade term we’ll see for Archaludon and what comes next.
 
Last edited:
:sv/archaludon:
That might be me, but I find Archaludon to be one of the finest cross generational evolutions yet, and I’m not talking about competitive viability specifically. Game Freak did a great job to create a Pokémon that nobody asked for, as it managed to fill out more than one niche that makes it a worthwhile newcomer.

It’s a list with explanations, so I use a hide tag for that.
  • First cross-gen evolution that have 600 BST: This fact is very shocking back then when people discovered it - yet logical at the end of the day - with how casual it is revealed back when SV’s DLC are first known. 550 BST used to be thought as a “hard maximum” with Ursaluna and Kingambit reaching it, and is the most guessed estimate for Archaludon. Archaludon having 600 BST instead allows Game Freak to make Duraludon more specialized without worrying about reaching in between that BST and the “reserved for legendaries” range of 555-580 BST.
    • 600 BST not only allows Archaludon to serve as a powerful Ace without reusing Haxorus or Hydreigon, but also allows Duraludon feels much more rewarding to obtain than before as that one is intended to be a lategame addition. With Steel / Dragon being a solid defensive type, and high Defense stat, it is a powerhouse that is manageable if you know about it’s lower Special Defense, but one you still would not want to underestimate.
  • How it further solidifies Duraludon’s rivalry with Tyranitar: Duraludon used to be considered as a rival to Tyranitar back in the days of Sword and Shield. While the BST difference isn’t too bad on it’s own, the below point makes you wonder if Duraludon can even defeat Tyranitar in a straight fight due to latter’s Sandstorm Special Defense boost, limited level up learnset in the wild and only advantage being with Steel STAB for super effective damage. Archaludon not only matches Tyranitar’s BST, but also fixes the issues below.
  • How it improves Duraludon (even if too well, competitively): Duraludon have to deal with an awkward speed tier, poor Special bulk and otherwise a master of none other than having a high Special Attack, on top of Abilities that are either situational (Light Metal only makes it receive less damage from Grass Knot and Low Kick, Stalwart only useful in Doubles and redirection isn’t strictly omnipresent) to effectively useless in Heavy Metal. As a result, and with an awkward level up movepool in mind, Duraludon turned out less enticing to use compared to Pokémon with relative BST. Archaludon fixes most of that, and then some, with it’s awkward speed tier and Special Defense remaining it’s weaknesses, though the low special bulk cam be circumvented to an extent with Assault Vest.
  • How well it fits in Unova: If we count regional forms, Unova’s Pokémon used to be the only Pokémon with no cross-evolutionary relationship whatsoever until the introduction of Galarian Gen 5 Pokémon (with Galarian Yamask a notable one), White-Striped Basculin as a variant of it’s own, and eventually, Kingambit as a traditional cross-gen evo of Bisharp. Putting that aside, Archaludon being introduced in Unova is brilliant, as that region is known in-universe and out for it’s numerous bridges, and Archaludon itself is based on folding bridges, with it resembling a bridge even more when using moves like Electro Shot.
  • It an effective Discard-and-Draw exchange: Duraludon’s Gigantamax, the one thing going for it back in the Sword and Shield metagames, will not be available outside of Galar-centered games and spin-off games… but like the Applin line, Duraludon gained a new evolution during SV’s DLC, allowing this species get compensated in the best way possible and even able to keep up with strong threats like Rillaboom, Chi-Yu, Pelipper and so on in VGC. It’s like Archaludon is built for success, and from what we’ve seen, it at least have at worst a moderate success during Reg H or so.
Archaludon managed to be not only one of my favorite cross-generational evolutions, but also one of my top favorite Pokémon, which says a lot given I myself didn’t think Duraludon needs an evolution. But kudos for GF to make it work well, and I am curious which Pokémon gets their own 600 BST evolution next and see what new fanmade term we’ll see for Archaludon and what comes next.
Something I also really like on the Ttar rivalry is Duraludon prior didn't really have any particular design that supported the idea other than being a Steel type (not just on an effectiveness question, it doesn't even have much flavor like Ttar's Dex entries mentioning it can alter landscapes when it rampages, while Duraludon's entries just mention it being lightweight and having questionable interaction with the elements). There's not even some conflict like Buildings encroaching on the territorial Tyranitar's stomping ground or something to my recollection.

Archaludon meanwhile ties it all together much more smoothly: Stamina makes sense for reinforcing a structure against a Kaiju/beast like Tyranitar while gameplay-wise being a much more resilient Physical Defender against a primarily Physical Attacker (and giving some logic to its Dragon Typing to weaken Ttar's Kaiju/Dragon themed Special Coverage like Thunderbolt or Fire Blast etc to prey on its low SpD). Add onto this its very heavily focused Rain theming with Electro Shot to counter Tyranitar's Sand, which otherwise shored it up against Arch's Special-based statline, and it finally feels like it comes with a game plan specific to this opponent that the marketing wants you to see it as a rival to.
 
Apparently, all Pokemon introduced in Scarlet and Violet are treated as coming from Paldea, even if they originated in Kitakami or Blueberry, unlike how the regional evolutions from Hisui are separate from Galar or Sinnoh.
 
Something I also really like on the Ttar rivalry is Duraludon prior didn't really have any particular design that supported the idea other than being a Steel type (not just on an effectiveness question, it doesn't even have much flavor like Ttar's Dex entries mentioning it can alter landscapes when it rampages, while Duraludon's entries just mention it being lightweight and having questionable interaction with the elements). There's not even some conflict like Buildings encroaching on the territorial Tyranitar's stomping ground or something to my recollection.

Archaludon meanwhile ties it all together much more smoothly: Stamina makes sense for reinforcing a structure against a Kaiju/beast like Tyranitar while gameplay-wise being a much more resilient Physical Defender against a primarily Physical Attacker (and giving some logic to its Dragon Typing to weaken Ttar's Kaiju/Dragon themed Special Coverage like Thunderbolt or Fire Blast etc to prey on its low SpD). Add onto this its very heavily focused Rain theming with Electro Shot to counter Tyranitar's Sand, which otherwise shored it up against Arch's Special-based statline, and it finally feels like it comes with a game plan specific to this opponent that the marketing wants you to see it as a rival to.

There's not as much lore and mechanical synergy as you cite here but this reminded me I really love the line in Wishiwashi's flavour text about how even Gyarados will flee at the sight of a School Form Wishiwashi. Not exactly a deep and complex rivalry, but hot damn if that doesn't instantly establish that this particular Pokemon is Serious Business.

edit: apparently someone on Bulbapedia did the maths and estimated that a School Form Wishiwashi contains approximately 262 Solo Form individuals, that's pretty neat!

Apparently, all Pokemon introduced in Scarlet and Violet are treated as coming from Paldea, even if they originated in Kitakami or Blueberry, unlike how the regional evolutions from Hisui are separate from Galar or Sinnoh.

Well, that'd be because Hisui was a different game altogether. Kitakami and Blueberry and Paldea are all part of the same game, so externally they're treated as one combined region.
 
Back
Top