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Little things you like about Pokémon

Sun and Moon have been out for more than a month now, so let's get back on track. Should have posted this earlier, but I guess it is never too late. Seven more things I like.

To start with, some things from S/M. I once took a photo with the Poke Finder and got a comment that said "7.8/10 Too much water". That was golden.

The Poke Rider. This is exactly what HMs should always have been like. You still need to "unlock" them during the story, but they are not tied to a specific Pokemon that you have, and you can use them at any time, you don't need to have a specific Pokemon in your party. I really hope they will keep it like this for all future games. Though there are two I would change or remove. The first one is Tauros since I think I prefer the bike for fast travel, though perhaps there can be access to both so you can choose which one you prefer. I would also change or remove Stoutland. Despite the fact that I really like Stoutland as a Pokemon, the Dowsing Machines in Gen 5 and HG/SS will forever be the best ones to me.

I liked the Strange Souvenir in X/Y. While all games except R/B/Y have had references to past games, this was the first time they made a reference to a future game, foreshadowing that Sun/Moon were to become a thing eventually. I also noticed one more thing. In Anistar City, there is the Sundial, and a NPC mentions the existence of Moondials as well. Not sure if that was more foreshadowing or just a coincidence, but I found it interesting nonetheless.

I like how some parts of S/M gave me a feeling of other Nintendo games. The music in Seafolk Village sounds like something you would hear in a Zelda game. Hearing sounds and Pokemon cries in the overworld made me think of Pikmin. And Celesteela looks like something from Metroid Prime 2. Its color scheme and robotic appearance reminded me of the Sanctuary Fortress.

I like when the games in a pair have more differences than just version exclusive Pokemon. Notably, the games that have done this the best are the Hoenn, Unova and Alola games. In R/S and OR/AS, you fight a different team depending on your version, and Groudon/Kyogre create different weather effects in the overworld. In B/W and B2/W2, some areas look completely different depending on the version, while others have minor differences in design and layout. Then there's Black City and White Forest, which as far as I'm concerned are the first completely version-exclusive areas (though you can get both using the Key system in B2/W2). And then in Alola, the time in the game is different depending on which version you are playing.

Memory Link in B2/W2. It really helped them feel like true sequels. They referenced characters and events from past games in many instances, you got access to some exclusive battles and Pokemon, and you got to see the name you gave to your player character in the previous game, which I thought was incredible.

If you speak to a person in Coumarine City in X/Y, you get to hear Emotion (a.k.a. Unwavering Emotions) from Gen 5. I loved hearing it again. It caught me off-guard on two occasions, first when I played through the game for the first time, and then when I replayed the games a little in the lead-up to S/M, had forgotten about it at that point so it was a pleasure to be surprised by it again.

That's all I had for now. Happy New Year everyone.
 
I don't even know how, but that kid's Grimer gave me more problems than his father's Muk. He earned that factory.

Makes me wonder though, how do they react if you lose to the son?
I would assume you'd just black out and have to do it again. I wonder what his victory speech would've been like.

@Suspicious Derative:

I liked Stoutland because it's a Tauros-lite and Dowsing Machine rolled into one.
 
I like how the trainer AI has been improved noticeably in S/M. I've had a couple of times now in the Battle Tree where, if I used Earthquake more than once, the AI will often switch to something that is immune to it such as Mismagius or Rotom. It's surprisingly nice to see.

Even regular main story random trainers do smart things similar to what you described. It's really nice to see and have to make the player actually think.
 
In addition to being trapped, Ghost-types can flee regardless of Speed? I'm more likely to use Decidueye on my next playthrough, since I want to use each starter at least once in Sun.
 
I really like the ability to add pokemon straight to your party. First, it's cool to run into something you really want on your team and immediately get to use it; I remember on the other games getting something neat, just to go through something like Twist Mountain and having the Pokemon be quite a lot underleveled by the time I reached the next Pokemon Center.

Secondly, it makes gift Pokemon and egg hatching much more bearable; it might be just me, but having 6 Pokemon on you and having to run back to the Center to throw something in just to pick up the random giftmon / egg was really annoying; "your party is full" is basically seared into my memory by now. Being able to quickly bank eggs especially is really nice when trying to breed, making it possible to pull out an inventory of 5 eggs and continue immediately. It's just efficient.

Lastly, it's just nice to be able to see stat menus and their nature right when you catch them, as opposed to having to mess around and open up your party just to look at them. It's a soft resetter's boon to be able to pull up stats and check natures in just a smidgen less time. All in all, it was a great addition, and hopefully it sticks around.
 
I really like the ability to add pokemon straight to your party. First, it's cool to run into something you really want on your team and immediately get to use it; I remember on the other games getting something neat, just to go through something like Twist Mountain and having the Pokemon be quite a lot underleveled by the time I reached the next Pokemon Center.

Secondly, it makes gift Pokemon and egg hatching much more bearable; it might be just me, but having 6 Pokemon on you and having to run back to the Center to throw something in just to pick up the random giftmon / egg was really annoying; "your party is full" is basically seared into my memory by now. Being able to quickly bank eggs especially is really nice when trying to breed, making it possible to pull out an inventory of 5 eggs and continue immediately. It's just efficient.

Lastly, it's just nice to be able to see stat menus and their nature right when you catch them, as opposed to having to mess around and open up your party just to look at them. It's a soft resetter's boon to be able to pull up stats and check natures in just a smidgen less time. All in all, it was a great addition, and hopefully it sticks around.
It's also nice that the stats the nature benefits and hinders are much more clearly visible, as opposed to in gen 6 where they didn't really stand out that well, especially in X/Y. I do find myself wishing I could use the judge function right from out in the field upon catching something, but that's probably getting a bit too greedy.
 
The Move Relearner in Sun and Moon.

At first I was really annoyed with how she was at the very last Pokemon Center before the end of the game. Why GameFreak, why?

Then I found out that she can make your Pokemon learn moves they have yet to learn! That's right, no more waiting for around the Level 50+ to teach your Clamperl/Shellder Shell Smash! No more delaying levels before you can evolve your Pokemon with an evolutionary stone because you want a specific move.

I mean sure, it would've been nice if she was a bit earlier but I guess the new bonus feature might make some Pokemon a bit more broken and is an attempt to balance things out. At least breeding for specific egg moves are simpler so I can half forgive them for that.
 
The Move Relearner in Sun and Moon.

At first I was really annoyed with how she was at the very last Pokemon Center before the end of the game. Why GameFreak, why?

Then I found out that she can make your Pokemon learn moves they have yet to learn! That's right, no more waiting for around the Level 50+ to teach your Clamperl/Shellder Shell Smash! No more delaying levels before you can evolve your Pokemon with an evolutionary stone because you want a specific move.

I mean sure, it would've been nice if she was a bit earlier but I guess the new bonus feature might make some Pokemon a bit more broken and is an attempt to balance things out. At least breeding for specific egg moves are simpler so I can half forgive them for that.
Still, the fact that you can't relearn old moves until the end of the game is really annoying (especially for Alolan Marowak which inexplicably learns Shadow Bone the level BEFORE it evolves). I feel like the move relearner could have been a lot better if there were two separate NPCs - one that works like the traditional move relearner and only teaches moves that the Pokemon has previously forgotten or skipped (that would be midgame) and one at the Pokemon League that teaches Pokemon moves they have yet to learn.
 
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Shadow Bone could have worked as an Evolve move as well, considering that mons like Kadabra don't even get an attack until Level 21 due to this mechanic. Marowak would have appreciated this mechanic for the one decent physical Ghost-type attack. Why not, though? That's probably what makes Marowak-Alola less good than it could have been in-game.

Well, Kadabra is the most notable victim of some weird behavior involving Evolution Moves, so it's most likely not intentional.

Marowak, on the other hand... don't forget that it's not only Shadow Bone being learned at a level below the lowest you can find it - it also happens to its Fire STAB. Kiawe's three Marowak have Fire Wheel during the trial... and they are all below Level 28. At least there is a single TM you can teach Marowak for a pre-Move Relearner STAB (Flame Charge), but that's it.
 
Yeah, I sometimes noticed how some Pokemon's leveling up moves don't give them either options or good options. One example is the Magnemite family, for a long time my Magneton's Electric move was Electro Ball (which it really couldn't take advantage of due to its speed but its lowest Power was still higher than Thundershock and Charge Beam) and I was waiting for something like Shockwave but had to wait till it got to the early 40s to learn Discharge. And I had high power other attacks soon after evolving it to a Magneton like Tri Attack and Flash Cannon.

I feel TMs could have been a way to remedy this issue, but I feel the current list of TMs is lacking in options as well. I do feel they need to redo the TM list to give people playing through the main game options they can use for the early numbers while saving the competitive TMs as later numbers.
 
I like how Sun and Moon made version-exclusive legendaries less frustrating. Gone are the days of needing an extra playthrough or asking someone to trust that I will look and give right back (for dex completion). Now you have a spare. And you have 1-3 spares of the version-exclusive Ultra Beasts. That's pretty rad.

An advantage of the Cosmog you get is the much shorter cutscene, and that since it's post-game, you can plan to get a Synchronise Pokemon before picking it up.

I found another little nice detail today. I was looking for an Adamant Sandile to catch. After using False Swipe, the Sandile used Dig. When I tried to catch the Sandile, the game stated that it's difficult to catch what you cannot see.

Not sure at which point it changed (because I'm sure that, at least, in the first generations you could catch a Pokemon that was in the semi-invulnerable phase of Dig) but it's a nice point.
 
An advantage of the Cosmog you get is the much shorter cutscene, and that since it's post-game, you can plan to get a Synchronise Pokemon before picking it up.

I found another little nice detail today. I was looking for an Adamant Sandile to catch. After using False Swipe, the Sandile used Dig. When I tried to catch the Sandile, the game stated that it's difficult to catch what you cannot see.

Not sure at which point it changed (because I'm sure that, at least, in the first generations you could catch a Pokemon that was in the semi-invulnerable phase of Dig) but it's a nice point.
It's been that way for a few generations now. Like, you certainly couldn't attempt to catch Giratina when it vanished via Shadow Force, but I can't remember if Pokemon using Dig were similar. (I can't remember if Sinnoh had anything that naturally learned Fly or Dive, Bounce may have worked similarly)
 
I like how groups of Trainer Classes pretty much are a progression of that trainer's career if they continue on that path:

Schoolkid > Schoolboy/Schoolgirl > Super Nerd/Collector

Rising Star
> Ace Trainer > Veteran

Bug Catchers
> Bug Maniac

Black Belts/Battle Girl
> Expert

Fairy Tale Girl
> Furisode Girl/Hex Maniac

Channeler
> Medium

Rich Boy/Lady
> Gentleman/Monsieur/Madame/Socialite

Poke Kid
> Poke Maniac > Poke Fan

Tuber
> Swimmer
 
I'm not sure if this is 100% accurate, but I enjoy how the majority of Pokémon are designed before they're named, making it easier to localize the Pokémon's names, such as the partners and com mons.
 
An advantage of the Cosmog you get is the much shorter cutscene, and that since it's post-game, you can plan to get a Synchronise Pokemon before picking it up.

I found another little nice detail today. I was looking for an Adamant Sandile to catch. After using False Swipe, the Sandile used Dig. When I tried to catch the Sandile, the game stated that it's difficult to catch what you cannot see.

Not sure at which point it changed (because I'm sure that, at least, in the first generations you could catch a Pokemon that was in the semi-invulnerable phase of Dig) but it's a nice point.

Wait, what? I remembered in Gen 3, I caught a Rayquaza while it was Flying.
 
Wait, what? I remembered in Gen 3, I caught a Rayquaza while it was Flying.

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And if we go with the other post that said you couldn't catch Giratina when it used Shadow Force in DPP, we can assume the change happened in Gen IV.
 
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