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Little things you like about Pokémon

I love it when in-game trades result into the player getting incredibly underleveled evolved Pokémon. This was because prior to Gen 5, the NPC's traded Pokémon is at the same level as your traded Pokémon. You could get a Level 15 Rapidash, a Level 10 Rhydon, and my personal favorite: a Level 3 Electrode, ESPHERE, at Kanto's Cinnabar Island.
 
Well, I guess this does mean we're just focusing on the important Legendaries of each gen.

And that image is the artist saying "my 10 year old drew this image of his favorite Legendaries getting along and begged me to use it", lol!
To be more specific its drawn by Tomokazu Komiya who also does artwork for the cardgame. Its his signature style

Here's a recent Shedinja he drew for one of the latest sets
EiK1ngOUMAYsG1l
 
To be more specific its drawn by Tomokazu Komiya who also does artwork for the cardgame. Its his signature style

Here's a recent Shedinja he drew for one of the latest sets

I was mainly joking, I don't think a kid would get in all the details on Groudon & Kyogre or make the water look that colorful and pretty (though I'm not quite sure where this is taking place. Like is that white/rainbow tower supposed to be the walls of Sootopolis? What's that island with the few buildings behind Groudon? The town you barley seen on the shore? The white mountain? The pointy tip mountain with a cloud ring around it (Mt. Chimney? But if it is it's a very strange angle the image is drawn in)?)

Also, taking a second look, Groudon and Kyogre aren't getting along but rather looks like they're arguing with one another... which makes me think of this:
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And because I know someone will bring it up, here's the follow-up comic with their Primals.
 
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Pokemon with common type combinations but are designed in a way that they still stand out when you use them. Bug/Steel is pretty common (Gen5 introduced THREE!) but they all have their own gimmick or competitive use:
  • Scizor is a stronger and bulkier Scyther re-skin (at the cost of speed), snipes with priority or can set up with SD.
  • Forretress is an entry hazard god.
  • Escavaliayy is a Trick Room nuke with an evolution method that was technically new at the time but introduced nice lore to Shelmet and Karrablast.
  • Durant has lore with Heatmor (lol) and is a Hustling nuke but with ways to circumvent that with Hone Claws, Z-moves or Dynamax...and can cheese battle facilities with Truant.
  • Genesect has a Team Plasma backstory and is suitably overpowered.
  • Wormadam-Trash has the Burmy environment evolution gimmick to make it somewhat stand out. Too bad it sucks.
Apart from Wormadam (which is...trash...) the only way these are competing with each other on a team (ingame or otherwise) is that their defensive synergy is obviously awful, but they all carve their own niche. Compare that to the endless fast Electric types, slow bulky Grass types that end up being crap defensively anyway, generic fish/oceanmons, Ice glass cannons, the subpar Fighting types that manage to be only sort of bulky and not that slow.
 
Some time ago on Bulbapedia I found myself stumbling across a site dedicated to writing scientific articles on "geek" stuff. Naturally it has several Pokémon related articles, but the paper I wanted to talk about is the ichthyological diversity of Pokémon.

One of the main things is that there are much fewer fish Pokémon than I expected. As of Gen VIII, there are only 36 fish (or 37 if you count Gyarados, which the paper didn't since it's not based on a real fish) which out of nearly 900 isn't a lot. Of them, the only ones that aren't Water-type are the Tynamo line, Stunfisk, and Dragalge, and 18 of the fish are pure Water. The lack of fish is odder when you consider that Basculin exists because Game Freak wanted Unova to have a traditional fish, when in reality there weren't many traditional fish Pokémon in the first place. It's also noted that Hoenn introduced the most fish, which isn't too surprising given that it has too much... well, you know.

That aside, the Pokéfish we do have are quite diverse when it comes to representing different groups of fish. In fact, almost every evolutionary line represents a different family of fish, and some of them represent more than one! Even if we don't have too many fish Pokémon, relative to the total number, it's nice to know that they're quite varied.

And lastly, the paper treats Basculin as a piranha and not a bass even though it's, you know, Basculin. Not that Basculin can't be inspired by piranhas, and being aggressive is a trait commonly attributed to piranhas, but I think the bass basis could've been mentioned.
 
uhhh yeah, I figured this was the best place to put my thoughts regarding this video:


but this video is a pretty perfect summation of the games so far. While touching on only the surface level of each generation, this music video hits all the highlights that anyone who has ever touched a game would see. I am surprised as hell that this exists (also love it), bit I keep thinking about this video, so here are some thoughts about the video:

Starting off - 1: the animation is great, this video brings the characters to life in a way the anime series has never done (as of yet). Just about every frame expresses some important character trait that the main game series tries to present. For a quick example, look at the video from 1:05 to 1:20
This music video hits the the key points that people will remember from playing at least one Pokémon game, and this video covers it in 15 seconds! 1:13 - 1:20 hits the climax of the Kanto and Johto games perfectly, bringing to life memories that people who played both the Kanto games in Gen 1, 3 and 7, and the Johto games in Gen 2 and 4 have in a few short seconds

2: overall, the stylization and colors used in this video are amazing, giving the video a more idealistic and not as clean sheen. The colors pop and excite in a way that the anime has never really done (or any animation). Pokemon Generations / Origin's style is still distinct, but this video highlights the best of the series in a great way. I'm not an expert in any way, but it looks cool and that's all I need. :).

3: starting at around 1:30, they introduce the Galar region and the Galar gym leaders, and it is great. all the gym leaders / rivals / Leon have only a few frames to show themselves, but it fits their characters perfectly. I especially love the change from 1:40 to 1:43, from Hop to Leon showing how those the similarities between those two characters. It's a small transition, but the transition emphasizes the similarities between Hop and Leon (being brothers and all) and displays the relation between the characters that you see in Sw/Sh.

4: all of this assumes that most people who see this music video have played or seen the games, and is better for it. It hits all the memories that people have no matter the generation that they played in. It rolls with the punches, and pretty much every main game experience is covered in the video. Yeah yeah, the champions from Gen 5 only get a high five, but the video emphases the adventure that the characters in Gen 5 have. N has a prominent showing, and the characters from BW 1 and 2 all have more than enough time in the spotlight. after all, the champions did not really matter much there, it was really the rivals and N that carried the games (in my opinion).

4: other thoughts: The video even brings up Let's Go Pikachu/ Eevee, with the main characters in the video having Pikachu and Eevee a partners and switching them. Even when the video does not directly represent the games, it still gives them something. The intro is just as great as the rest of the video, once I saw it (especially starting at 0:16) I was kicked back to watching the original series on TV. The animation is not much different from the rest of the video, only (from what i can tell) really having a filter, but the feel is different and that's enough for me.

I have a lot more that I could gush about with this video, from the Type/Gym Leader showcase to the highlight reel of the games, but pretty much every frame in this video is perfect for any Pokémon fan. It's weird that a music video captures so much of the games, but it does so so flawlessly that I can't help but admire it. This video is really the best summation of the series so far, and I hope in the future we see more of this. Not necessarily the same style (music video and all), but the same effort and respect that the video gives to the series. The anime this season from what I watched has a respect for the past that I like, but this video presents the series in a different way that I like a hell of a lot, showing the overall respect towards the series and the events within, and I hope for more in the same style.

(quick edit): The song is a banger as well :) improves the video a ton!
 
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The third piece went for a more stylized approach
Seems for the last week they're burning through these with a countdown


A fairly lush rendition of Sinnoh, dont you think? This one's done by Kawayoo https://bulbapedia.bulbagarden.net/wiki/Kawayoo


I like the open atmosphere of this one. An interesting interpretation of the top of dragonspiral tower. e:actually i thin kthis is the other tower, the memorial
This one is by ... ryota murayama, I think? https://bulbapedia.bulbagarden.net/wiki/Category:Illus._by_Ryota_Murayama
I had to dig through the twitter to try & find a name, I might have it wrong


Boy sure would have been cool to see Xerneas' fancy forest in the game....This seems more of a Xerneas piece than it does a pairing lol. Like Yveltal could have been removed entirely? This one's done by uhh...I dont actually know. The follow up tweet has the artist's twitter but I don't see an actual name. I assume someone who's also worked on the TCG though, judging by everyone else.

So I guess there's still 4 more of these to go, eh? Maybe... SM, SWSH, IoA (gotta advertise for the whole pass, you see), and then finally a CT piece for release day?
 
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They're all nice, though I do have a little complaint that the Dialga/Palkia, Xerneas/Yveltal, & Solgaleo/Lunala have the same positioning: one of the Legendaries on the ground bottom left, the other in the sky top right. It makes them look kind of same-y while Mewtwo/Bird Trio, Ho-Oh/Lugia, Groudon/Kyogre, and Reshiram/Zekrom all had more unique positioning.
 
I'm constantly and pleasantly surprised by just how many expression sprites there are in PMD -- even in the original that's 386 they had to be made for, and that number only increased after. A lot of work and polish that ultimately pays off.
Honestly, I wish the mainline games had more chance to "showoff" expressive models.
In SwSh, pokemon Camp actually has very cool animation and emotion expression from the Pokemon (in the end, that's probably the real reason for the "animation process" cause of dexit).
But those animations are basically only in that small section of the game (and in curry making), plus the very very rare interactivity with pokemon in overworld.
Same goes for the (teleportation aside...) following pokemon in the DLC, some of them are absolutely adorable and other are super realistic, yet they're only available there.

And bare in mind EVERY pokemon has those animations.. but who'd ever have a Caterpie out or in Camp?

GF should really make more use of those animations in the mainline title, because they do a really good work on them, just you basically never get to even *see* them.
 
Honestly, I wish the mainline games had more chance to "showoff" expressive models.
In SwSh, pokemon Camp actually has very cool animation and emotion expression from the Pokemon (in the end, that's probably the real reason for the "animation process" cause of dexit).
But those animations are basically only in that small section of the game (and in curry making), plus the very very rare interactivity with pokemon in overworld.
Same goes for the (teleportation aside...) following pokemon in the DLC, some of them are absolutely adorable and other are super realistic, yet they're only available there.

And bare in mind EVERY pokemon has those animations.. but who'd ever have a Caterpie out or in Camp?

GF should really make more use of those animations in the mainline title, because they do a really good work on them, just you basically never get to even *see* them.
Pokemonamie/Refresh as well. I am once again forced to say that (so far as I know) every pokemon has a unique sleeping animation and they're adorable and literally the only way you'd ever see them is by letting them idle too long or randomly checking in on them.

Following Pokemon will at least play their "happy" animation from refresh/camp if they're idle long enough or interacted with, so that's nice.

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The SWSH piece is gorgeous! This is done by lownine, who's done all kinds of artwork over the years. Check out their stellar work https://www.lagrange9.com/gallery
 
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Honestly, I wish the mainline games had more chance to "showoff" expressive models.
In SwSh, pokemon Camp actually has very cool animation and emotion expression from the Pokemon (in the end, that's probably the real reason for the "animation process" cause of dexit).
But those animations are basically only in that small section of the game (and in curry making), plus the very very rare interactivity with pokemon in overworld.
Same goes for the (teleportation aside...) following pokemon in the DLC, some of them are absolutely adorable and other are super realistic, yet they're only available there.

And bare in mind EVERY pokemon has those animations.. but who'd ever have a Caterpie out or in Camp?

GF should really make more use of those animations in the mainline title, because they do a really good work on them, just you basically never get to even *see* them.

I really believe GF thinks competitive players don't care about that kind of thing, in a "let's not waste resources in something they are not going to pay attention to" sort of way.
 
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