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Little things you like about Pokémon

A nice detail about the Shaymin Request in PLA. Floaro Garden is clearly a reference to Floaroma Town, and is implied to be the location of Floaroma Town in the future. In this quest, Medi, was rescued by Shaymin long ago, but she did not know the identity of the Pokémon until she went with you to the dead fields in Floaro Garden and expresses gratitude. That causes the flowers to bloom and Shaymin to appear. If that sounds familiar, because that is Floaroma Town’s backstory in Gen 4. It’s nice little detail to how they were paying attention to a minor story like that and they placed it in the past.
 
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I know "Pokemon music good" is a take about as hot as an Avalugg but I gotta stress how much Dragon Quest 11 of all games has built a newfound appreciation for all the love and care that goes into this series' sound design. That game's pretty cool but WEW is musical variety not one of its strong suits. One overworld theme and one town theme... hm. Hmm. And even when you just look at what is there in a vacuum, I can't say anything I've heard so far comes close to how dynamic and layered something like the SWSH gym leader theme or the Heartwood is.
 
DQ11 is definitely infamous in its sound department. The (awful, as a human being) composer is finally dead iirc so I'm interested in how new blood can shake up the DQ series fairly samey compositions.
Wait really? Regardless, 11S ( The Version I played ) has an orchestrated soundtrack though.
 
Wait really? Regardless, 11S ( The Version I played ) has an orchestrated soundtrack though.
Infamous in this case does not just refer to the audio quality just, like...it's not very good composition. It's pretty bland and just doesn't sound that great. Orchestration doesn't necessarily equate to better, even if yes the MIDIs found in the original localized version of 11 are also just oof ahf mmmm not great.

And, personally, it just sounded very...generic. Like yep, that's Dragon Quest music alright. It's definitely music to quest to. I already have a problem with his orchestral compositions (genuinely, i think some of the chiptune versions sound better) but here it just felt phoned in.
 
There's something I find rather funny about Quick Attack and similar 40-power priority moves. Due to their low power, they're very often learned at a low level. However, unlike most early-game moves that are eventually outclassed and/or replaced by more powerful moves later in the game, the utility of ignoring speed tiers and always hitting first allows Quick Attack to be a legitimately useful move all the way past endgame and into battle facilities and competitive.
 
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What does these Pokémon have in common? They have 550 BST.

The first three, Volcarona and the two Urshifu forms, have significance with a BST this high.
  • Volcarona have a special encounter event in Pokémon Black and White versions, and is set up to be a powerful threat on it’s own, being Alder’s ace and all. Among the already great Pokémon found in Unova, Volcarona is one of those who especially stand out.
  • Urshifu is a Legendary Pokémon, compensating less impressive BST in comparison to other Legendaries with an Ability helpful for VGC formats and destructive signature move for each form. The Single Strike represents the strength, while the Rapid Strike represents skill.
So what makes the fourth one, Ursaluna, such an outlier compared to those three? Basically, it’s a fairly simple bear Pokémon that just happened to evolve from the decently strong but ultimately overshadowed Ursaring.

Discounting alternative forms like Mega Evolutions, a BST of 545 (Togekiss) or even 552 (Florges) and 555 (Arcanine, including Hisuian form) isn’t really out of place for a cross-gen evolution. But there is something amusing about the fact that the relatively simplistic Ursaluna have the same BST as the others that have lore significance and are majestically powerful. Opens up more cross-gen evo ideas than ever.

Another thing I like about Ursaluna; not only it brought back the moon motif theming that was present in Teddiursa, but went missing in Ursaring, replacing the moon crescant by a not-enough-descriptive ring, but the moon part is even played into action for Ursaring’s method of evolution. Ursaring needs to hold a Peat Block to evolve, but not at any time or even during any ordinary night; the full moon have to be visible at night. The Peat Block is already difficult to find, so being able to manually change in-game time by sleeping in camps or at home is such a blessing.

The peat on Ursaluna’s forehead aren’t just funny eyebrows; they also serves as clouds on the fully filled light yellow circle, making a more believable full moon motif. Really neat attention to detail.
 
Might I also point out the fact that Bellossom is smaller than even Oddish, and by extension is smaller than Gloom?

Yeah that's something I found incredibly odd myself. Usually when a Pokemon evolves, it gets bigger in size and heavier. A Gloom that evolves into a Bellossom actually shrinks and gets smaller and lighter, and is even smaller than Oddish, at a solid four inches shorter and only a pound heavier. That's right, an Oddish that ends up as a Bellossom will end up in its final stage smaller than it was in its original unevolved form. And that's even putting the dissonance between them aside.

This was posted in little things that annoy but this is so cute omg i love bellossom
 
That was something I noticed years ago.....Bellossom is one of my favorites. Funny she's also one of the few (and the first) to lose a typing without gaining another one.

Um, Bellossom is the ONLY Pokemon that goes from two types to one after evolving. The closest thing to a second one would be Mega Aggron Losing its Rock typing, but that is a temporary super-form rather than a full-on evolution.
 
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This picture summarizes why Pokemon gender differences are great. They're subtle and require time spent being around Pokemon to notice, just like real animals.
I have no idea why subtle gender differences simultaneously stopped being made after their introduction and also continue to be supported in future games. Like, if Game Freak changed their mind about having them, it seems like the easiest thing to just revert.

I wish they would bring them back.
 
I have no idea why subtle gender differences simultaneously stopped being made after their introduction and also continue to be supported in future games. Like, if Game Freak changed their mind about having them, it seems like the easiest thing to just revert.

I wish they would bring them back.
Yeah, after Gen 4, they only introduce very drastic gender difference. Jellicent, Pyroar, Indedee, to name a few.

But there's one subtle gender difference that has been newly introduced
It's Eevee
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Judging by the assset leaks you get the feeling they kind of went 'oh this will require significantly more work to iron out for a large number of pokemon' and maybe a little bit of "hey if we do it for this many pokemon it means we have to keep doing extra work every time we do new sprites" so they pulled way back on it (I presume just to say they had it) and only committed to major differences that could be appreciated more.

With the transition to 3D it'd probably be way easier to bring back subtle differences again, but they probably just aren't interested in doing it anymore.
 
I think it's just a case of "this is just work (albeit not super difficult work) that most people don't care/wont notice and we could use this time on something else"

Also, even though it applied to Pokemon from all four generations, it was really Gen IV's gimmick and we all know how much Game Freak dislikes carrying on with any function they don't absolutely have to. Species like Jellicent and Meowstic aren't really a continuation of gender differences as an overall concept, because in those cases their dimorphism is a major and crucial part of their design.
 
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Unless the Pokemon is Pikachu or Wobbuffet, unfortunately.
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Beta female Wobbuffett has "hair" that, combined with the lipstick, some have argued resembles Jesse from Team Rocket. Either way, Wobbuffett's based off an actual person, so the female version being stereotypically feminine was more so for comedy. As for Pikachu and Eevee, having a heart at the end of their tail isn't too crazy compared to Charizard tiddies.
 
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Pokemon Go removed this feature a while back but they seem lately to have brought it back, which I'm happy about.

I like that catching the shiny of one specific form means that you get to see the other one in the Pokedex, even if you haven't yet caught it. This applies not just for regional forms but also other form changes like the Forces of Nature or Castform's different appearances (though interestingly not for Deoxys - maybe that one's a glitch).

Not only does it take some of the pressure off (catching a shiny Kantonian Ponyta means I'm not inclined to grind for the Galarian version quite as hard as I otherwise might) it feels more legitimate. Galarian Stunfisk and Unovan Stunfisk share a dex number: I want the full Pokedex entry for any Pokemon I catch, not half of one. My personal goal in Go is simply to complete the Pokedex (ideally shiny and lucky if that's ever possible), so this is a legit quality-of-life change that genuinely makes the game more enjoyable for me.

Plus you do get to feel a little naughty by sometimes seeing a shiny that isn't yet available (Unovan Stunfisk can't be shiny yet, nor can things like Galarian Slowbro and Therian Tornadus).
 
Taking a break from the forums was hard.
Taking a break from Pokémon turned out to be surprisingly hard as well.

I missed the forums.
I missed Pokémon.
I missed you guys and all the great discussions we always have here at Orange Islands.

I made a post in another thread a few days ago, but this is my real comeback. Without further ado, let’s get back to positivity!

I have an upcoming project about battle facilities which is going to start later this year (hopefully soon) and it made me think about one thing. I have said many times before that I like battling in battle facilities, but I have never talked about my favorite battle facilities in this thread.

Let’s start with my favorites from the standard facilities. There are three that I like better than the others and I guess it should be obvious which those three are.

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I really like the Battle Subway. As a standard facility, it was an improvement over the Tower in several aspects. One of the most notable things it did was that it split the formats into Normal and Super lines, which was great. It meant that once you had beaten the Normal lines, you never had to go back and do the boring first 21 battles again (unless you really wanted to). Instead, you could start directly with the harder battles at the Super lines. It was a change I really appreciated. I also like how the Subway started the trend of having a unique boss for each format (except Multi), which was great. I have personally always found the Subway to be really hard, way harder than the Towers in Gen 3-4 or the Maison in Gen 6. Since battle facilities are meant to be tough and challenging, I think that is a very good thing. At the same time, this was the first generation with TruAnt, which allowed you to break the Super Single line so hard. So it basically allowed you to set your own difficulty, which is cool.

Another thing I like is how the Subway rewards you with a Lansat and Starf Berry for beating 105 and 203 battles in a row, respectively. A trend which continued in the following generations, which is great. The Subway is also one of the areas in Gen 5 which features dynamic music: more instruments get added the further you go on your current set of 7 battles, ending with the complete track before the 7th and final battle in every round. Despite my love for the Subway, it feels like I never played in it that much during the Gen 5 days. While I did battle in it quite a bit now that I look back, it doesn’t feel like I battled in it that much. But I returned to it in later years, notably in 2020, where I finally completed everything I had left in it. Overall, the Subway is great and I’m looking forward to returning to it once more in the (hopefully near) future as I still have some things left that I am planning to do in it.

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After the Subway, we have the Maison. It kept all of the great things from the Subway and added Triple and Rotation lines. Those were really fun, Triple especially as it became my favorite format in battle facilities, and it is one of my favorite battle formats in Pokémon on the whole. While I didn’t find the Maison to be quite as hard as the Subway, it still offered a challenge and was not by any means a walk in the park. It also ended the tradition of having battles in sets of 7, instead allowing you to battle for how long (or short) you wanted, which was a great change. In addition, it started giving you BP after every battle instead of after every round (which it more or less had to do since there are no real “rounds” in the Maison). I think this was a great change since it meant you always got BP for winning compared to in the previous generations where you only got BP for beating an entire round. I battled in the Maison a lot during the Gen 6 days and it was tons of fun. I am not done with it either, there is still more to be done once I get back to it.

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Third, there’s the Tree. While it removed the Triple and Rotation lines, I think it more than made up for it by adding other great things and improving upon the standard facility even further. The most notable is that it really spiked up the difficulty compared to the Maison, I think it is more on the level as the Subway in terms of difficulty. Which is really great. The fact that opponents can now use both Megas and Z-moves definitely added an extra layer of difficulty compared to the Maison. Another cool thing it did was to add special trainers that you got to face in every tenth battle, it was really cool. I also like how it allowed you to use the usually banned legendaries and mythicals in the Normal lines in US/UM. Being able to smash through the trainers there with Mega Rayquaza and Ultra Necrozma was fantastic. I battled a lot at the Tree during the Gen 7 days, and just like with the Subway and Maison, I am not done with it yet.

Then there’s the special Facilities. While I like many of them, there are four that stand out above the others.

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I really like the Battle Dome, it is one of my two favorites from the Emerald facilities. I like how you get to battle in tournaments here. I think it makes the battles very interesting and unique when it comes to strategy. You can see your opponent’s Pokémon before the battle and then you get to choose two of your own to battle the two that your opponent chooses. When I battled at the Dome, I always tried to pick the two that had the best matchups against all three of the opponent’s Pokémon, a strategy which usually worked. Since there are only four battles in each round, going through a round at the Dome generally goes pretty fast. And nuking Gold Tucker with Shedinja is an amazing extra bonus.

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The Pyramid is my other favorite from the Emerald facilities. I really like the exploration aspect of it, walking around while looking for the teleporter and advancing to the top, battling trainers and wild Pokémon, as well as picking up items. You also need to manage your resources a bit since your Pokémon never get healed after battles, you need to heal them on your own when it is needed. Running out of items is something you can’t afford since it means you will likely lose. I like how the theme of the wild Pokémon change for every round up to the 20th, forcing you to adopt your team for every round so that you have an advantage against the current kinds of Pokémon you will face. But at the same time, you need a team that can win against the trainers as well. I also think the view from the top of the Pyramid is really cool. I always liked getting to the top after going through another round and see the view from there.

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From the facilities in Platinum (and HG/SS), my favorite is the Castle. It feels like it is the most strategy-focused non-standard facility in Gen 4. I like how you get Castle Points which you then can spend on various things to change the outcome of the following battles. You can use everything in your ability to get an advantage over the opponent, or you can make the fight harder in order to get more points after winning (providing you manage to win). There are so many alternatives for what to spend your points on: items, checking the opposing Pokémon and their sets, raising or lowering the levels of the opposing Pokémon, ranking up to get more options, or just skipping the battle altogether! Or you can just save your points until you need them. One interesting thing here is that you can have the same hold item on multiple Pokémon, and you can change their hold items between battles, which allows you to adapt your strategy for every battle. But no matter how you play, you need to be careful with your points so that you don’t lose all of them (or lose because you don’t have any points left!). This facility is basically about managing your resources, which is really cool and it allows for many different strategies.

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I really like the PWT. It is a tournament-style facility similar to the Battle Dome, but with slightly shorter rounds as it is only 3 battles in each round here. I love how you can battle almost all of the Gym Leaders and Champions from the first five generations at the PWT. All of the different modes are fun too, I enjoyed the Type Expert Tournaments surprisingly much despite the fact that I was originally not even going to do them! But I like the others too, like Mix and Rental. You can also do Rotation and Triple Battles here, the PWT is the only facility alongside the Maison where you can do that. Another thing I like about the PWT is how you get a consolation prize in the form of a Shard if you lose, which is neat. I think the PWT is the only facility where that happens. Overall, the PWT is really great. When combined with the other battle facilities and battle challenges in Gen 5, I find them to be superior to the Battle Frontiers of Emerald and Gen 4.

Those are my top favorite battle facilities.

Next, I want to talk a little more about music in the Pokémon games. There’s one track from Gen 5 which I really like, but I didn’t even know that it existed for a very long time. It is a bit special since it doesn’t appear in the games, only on the official soundtrack. It is a “summer version” of Lacunosa Town. If you haven’t heard it, give it a listen:


I think it is really great, it is similar to the original Lacunosa theme but with some notable differences. It gives a real “summer” feeling to me, though that might just be because of the name. I wish it was in the games as well and not just on the OST, but thankfully, there’s always Youtube. Maybe we can see it in the games in the future, whenever they decide to make another Unova game. Please no B/W remakes though

That’s all from me for now. Whenever I can find the time, I am planning to go through this thread and read through all the posts which have been made here since my last post in October, and comment on some of them as well. I also have posts to make in some other threads as well. See you around.
 
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