Hey guys, I'm back with another team due to me no liking my previous HO team. And also because I wasn't sure how to play HO xD If anyone would be interested in teaching me HO, please PM me. So after failing miserably at HO, I went back to my usual style of playing using a mix of bulky and fragile Pokemon. This time I wanted to try out two Pokemon together: Lucario and Celebi. I would appreciate it if you read through the entire RMT as I explain the movesets for every Pokemon, plus I spent a long ass time preparing it for you guys. Also, keep in mind that this team will be used for WIFI ONLY, since that is where I do most of my battling, therefore I won't have to be concerned with certain things.
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Machamp (M) @ Lum Berry
Ability: No Guard
EVs: 240 HP/248 Atk/4 Spd/16 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Dynamicpunch
- Ice Punch
- Payback
Machamp is a beast. It's my favorite antilead other than Dragonite. It starts the battle off with a bang and gathers momentum for my team. Dynamicpunch allows me to get rid of annoying Aerodactyl and bulky leads that I can't really harm with my other attacks. Bullet Punch cleans things up against weakened foes. Ice Punch is my only way of handling Roserade, and thanks to Lum Berry I can KO it the next turn with Bullet Punch should it put me to sleep. Payback lets me hit Ghost types that can switch in predicting Dynamicpunch. It is my only way to combat Rotom-A who can cause a lot of problems for my sweeper, Lucario.
vs Top 10 OU Leads
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Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Crunch
- Extremespeed
- Swords Dance
Lucario is probably my favorite sweeper in OU. It's almost unstoppable after a +2 SD boost, allowing it slice through a lot of the Pokemon in OU. It's got the strongest priority in the game that packs a punch after a SD boost. Close Combat gives it a 120 Base Power STAB move that puts major dents in most Pokemon, and it can dent Pokemon that are resistant to it after a SD boost. Crunch allows Lucario to take on Rotom-A that can be a pain if not taken care of right away. Lucario works nicely with Gengar. Gengar can lure in Scared Tyranitar who will most likely Pursuit and trap Gengar. Once Gengar is down, Lucario can come in and set up a free SD and proceed to sweep.
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Heatran (M) @ Shuca Berry
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Earth Power
- Fire Blast
- Stealth Rock
- Hidden Power [Grass]
Heatran is no doubt my favorite Stealth Rock user. This is basically the lead Heatran set with a few changes. First, I'm running Lava Plume > Fire Blast. This is because of the better accuracy and the ability to burn foes on the switch. Second, I'm using Hidden Power [Grass] > Explosion, this allows me to hit Swampert for super effective damage without sacrificing Heatran. Shuca Berry allows me to get the 2HKO on Swampert. Earth Power is a great STAB. ScarfTrans and SubTrans usually switch in on my Heatran thinking they can scare me off, but since I'm holding a Shuca Berry, I don't bite and they don't get to set up on me. While I can KO with Earth Power, it's a nice surprise for my opponent.
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Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Grass Knot
- Hidden Power [Fire]
- Recover
- Thunder Wave
My team desperately needed a status absorber. Celebi was just the Pokemon for the job! It's able to draw in Flash Fire boosts for Heatran making Lava Plume's damage almost equal to Fire Blast's damage. Celebi also gives me a secondary check on Swampert and helps keep bulky ground types away. Hidden Power [Fire] helps eliminate Scizor, one of the two Pursuiters that Gengar hates. I have Thunder Wave > Leech Seed for one reason: most of my teams are Infernape weak, and if I can catch it with Thunder Wave on the switch, I've pretty much made it useless unless my opponent has a cleric. Recover works great when I'm at low health and I have just crippled my opponent with Thunder Wave. Also, this Celebi was able to take a +3 Outrage from Kingdra, so it truly is a great asset to the team.
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- Substitute
- Focus Blast
- Shadow Ball
- Pain Split
My team has a sort of Fighting and Ground weakness to it, so I needed a Pokemon that could resist both. I considered Rotom-A for their bulk, but bulk came at the cost of power. I finally decided on Gengar as my Pokemon. I'm using Naive nature, because I IV bred a Gengar with HP Fire and that's the nature it had. Naive raises Speed, just like Timid, and since Gengar's defenses are already crap it the loss doesn't matter that much. Since Gengar forces many switches, I am able to get a Sub up without any problems. Substitute allows me to escape ScarTar and Scizor, the latter who gets KOed by Hidden Power [Fire]. Shadow Ball is a great STAB move to have on Gengar. Blissey normally walls Gengar, but not this Gengar! With 92 EVs invested in Atk, Gengar can 2HKO Blissey with Focus Punch if I get it on the switch the first time. I may switch Focus Punch to Drain Punch, what do you guys think? I am definitely not going to use Focus Blast as it's not as reliable with it's poor accuracy.
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Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Outrage
- Stone Edge
- U-turn
This team needed a revenge killer as well as a solid check to Infernape, even if Celebi can maim it with Thunder Wave. The set is pretty standard allowing me to revenge Pokemon like Infernape, SD Lucario, ScarfTar and the like. Flygon also provides another ground resistance which is greatly appreciated by Lucario and Heatran who get OHKOed by ground attacks. U-turn allows me to scout my opponents Pokemon and allow me to deal with them accordingly. Stone Edge let's me take care of Gyrados since once it sets up, it can screw over my entire team barring Celebi. I didn't need Fire Blast since Heatran usually scares it off and Gengar and Celebi can keep it at bay with Hidden Power [Fire].
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- 4 Toxic Spikes Immunities
- 2 Spikes Immunites
- 6 Stealth Rock Resistences and 0 Weaknesses
- 3 Sandstorm Immunities



Machamp (M) @ Lum Berry
Ability: No Guard
EVs: 240 HP/248 Atk/4 Spd/16 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Dynamicpunch
- Ice Punch
- Payback
Machamp is a beast. It's my favorite antilead other than Dragonite. It starts the battle off with a bang and gathers momentum for my team. Dynamicpunch allows me to get rid of annoying Aerodactyl and bulky leads that I can't really harm with my other attacks. Bullet Punch cleans things up against weakened foes. Ice Punch is my only way of handling Roserade, and thanks to Lum Berry I can KO it the next turn with Bullet Punch should it put me to sleep. Payback lets me hit Ghost types that can switch in predicting Dynamicpunch. It is my only way to combat Rotom-A who can cause a lot of problems for my sweeper, Lucario.

Azelf
Payback should get it down to Sash, and then I can Bullet Punch for the KO. Psychic won't be able to OHKO
Aerodactyl
Dynamicpunch followed by Bullet Punch should take care of it.
Swampert
Dynamicpunch it on the first turn and then proceed with Payback. The confusion slows it down a bit.
Metagross
See Swampert.
Jirachi
This thing is a pain. I usually Dynamicpunch it to get the confusion, followed by Payback. If it U-turns, whatever comes in can be hit hard with Payback
Infernape
Take the Fake Out, then go for Dynamicpunch which should do a lot. If it doesn't KO, I can Bullet Punch to remove it
Machamp
It's only a matter of who wins the speed tie here. Normally I just Dynamicpunch and my Lum Berry will cure confusion if my opponent goes for the same move. But one of us will end up going down. I need a better plan for this guy.
Ninjask
Ice Punch followed by Bullet Punch will take care of it.
Roserade
Ice Punch it first turn, since Lum Berry will cure me of sleep. Then Bullet Punch for the KO. Not too worried about Toxic Spikes because all my Pokemon resist is except Celebi who can switch out and Machamp who I don't really save for later usage.
Tyranitar
Easily taken care of with Dynamicpunch + Bullet Punch. This guy isn't a big threat at all.
Payback should get it down to Sash, and then I can Bullet Punch for the KO. Psychic won't be able to OHKO
Aerodactyl
Dynamicpunch followed by Bullet Punch should take care of it.
Swampert
Dynamicpunch it on the first turn and then proceed with Payback. The confusion slows it down a bit.
Metagross
See Swampert.
Jirachi
This thing is a pain. I usually Dynamicpunch it to get the confusion, followed by Payback. If it U-turns, whatever comes in can be hit hard with Payback
Infernape
Take the Fake Out, then go for Dynamicpunch which should do a lot. If it doesn't KO, I can Bullet Punch to remove it
Machamp
It's only a matter of who wins the speed tie here. Normally I just Dynamicpunch and my Lum Berry will cure confusion if my opponent goes for the same move. But one of us will end up going down. I need a better plan for this guy.
Ninjask
Ice Punch followed by Bullet Punch will take care of it.
Roserade
Ice Punch it first turn, since Lum Berry will cure me of sleep. Then Bullet Punch for the KO. Not too worried about Toxic Spikes because all my Pokemon resist is except Celebi who can switch out and Machamp who I don't really save for later usage.
Tyranitar
Easily taken care of with Dynamicpunch + Bullet Punch. This guy isn't a big threat at all.


Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Crunch
- Extremespeed
- Swords Dance
Lucario is probably my favorite sweeper in OU. It's almost unstoppable after a +2 SD boost, allowing it slice through a lot of the Pokemon in OU. It's got the strongest priority in the game that packs a punch after a SD boost. Close Combat gives it a 120 Base Power STAB move that puts major dents in most Pokemon, and it can dent Pokemon that are resistant to it after a SD boost. Crunch allows Lucario to take on Rotom-A that can be a pain if not taken care of right away. Lucario works nicely with Gengar. Gengar can lure in Scared Tyranitar who will most likely Pursuit and trap Gengar. Once Gengar is down, Lucario can come in and set up a free SD and proceed to sweep.
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Heatran (M) @ Shuca Berry
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Earth Power
- Fire Blast
- Stealth Rock
- Hidden Power [Grass]
Heatran is no doubt my favorite Stealth Rock user. This is basically the lead Heatran set with a few changes. First, I'm running Lava Plume > Fire Blast. This is because of the better accuracy and the ability to burn foes on the switch. Second, I'm using Hidden Power [Grass] > Explosion, this allows me to hit Swampert for super effective damage without sacrificing Heatran. Shuca Berry allows me to get the 2HKO on Swampert. Earth Power is a great STAB. ScarfTrans and SubTrans usually switch in on my Heatran thinking they can scare me off, but since I'm holding a Shuca Berry, I don't bite and they don't get to set up on me. While I can KO with Earth Power, it's a nice surprise for my opponent.
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Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Grass Knot
- Hidden Power [Fire]
- Recover
- Thunder Wave
My team desperately needed a status absorber. Celebi was just the Pokemon for the job! It's able to draw in Flash Fire boosts for Heatran making Lava Plume's damage almost equal to Fire Blast's damage. Celebi also gives me a secondary check on Swampert and helps keep bulky ground types away. Hidden Power [Fire] helps eliminate Scizor, one of the two Pursuiters that Gengar hates. I have Thunder Wave > Leech Seed for one reason: most of my teams are Infernape weak, and if I can catch it with Thunder Wave on the switch, I've pretty much made it useless unless my opponent has a cleric. Recover works great when I'm at low health and I have just crippled my opponent with Thunder Wave. Also, this Celebi was able to take a +3 Outrage from Kingdra, so it truly is a great asset to the team.
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- Substitute
- Focus Blast
- Shadow Ball
- Pain Split
My team has a sort of Fighting and Ground weakness to it, so I needed a Pokemon that could resist both. I considered Rotom-A for their bulk, but bulk came at the cost of power. I finally decided on Gengar as my Pokemon. I'm using Naive nature, because I IV bred a Gengar with HP Fire and that's the nature it had. Naive raises Speed, just like Timid, and since Gengar's defenses are already crap it the loss doesn't matter that much. Since Gengar forces many switches, I am able to get a Sub up without any problems. Substitute allows me to escape ScarTar and Scizor, the latter who gets KOed by Hidden Power [Fire]. Shadow Ball is a great STAB move to have on Gengar. Blissey normally walls Gengar, but not this Gengar! With 92 EVs invested in Atk, Gengar can 2HKO Blissey with Focus Punch if I get it on the switch the first time. I may switch Focus Punch to Drain Punch, what do you guys think? I am definitely not going to use Focus Blast as it's not as reliable with it's poor accuracy.
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Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Outrage
- Stone Edge
- U-turn
This team needed a revenge killer as well as a solid check to Infernape, even if Celebi can maim it with Thunder Wave. The set is pretty standard allowing me to revenge Pokemon like Infernape, SD Lucario, ScarfTar and the like. Flygon also provides another ground resistance which is greatly appreciated by Lucario and Heatran who get OHKOed by ground attacks. U-turn allows me to scout my opponents Pokemon and allow me to deal with them accordingly. Stone Edge let's me take care of Gyrados since once it sets up, it can screw over my entire team barring Celebi. I didn't need Fire Blast since Heatran usually scares it off and Gengar and Celebi can keep it at bay with Hidden Power [Fire].
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