[SET]
name: Steel Killer
move 1: Substitute
move 2: Magnet Rise
move 3: Thunderbolt
move 4: Hidden Power Ice / Hidden Power Grass
item: Leftovers
nature: Modest
evs: 172 HP / 252 SpA / 84 Spe
[SET COMMENTS]
<p>This set is particularly good at taking out Bronzong and Metagross, but it is equally effective at beating many other Steels out as well. Magnet Rise protects against both of their Earthquakes, and Substitute helps protect you from their other attacks such as Hypnosis or Explosion. Substitute also makes revenge killing Magnezone a much more difficult task. This Magnezone can also switch in and attempt to counter Scizor, but the fact that Scizor is usually faster than Magnezone unless it invests heavily in Speed- and that most Scizor pack Fighting attacks- makes this a risky option. Hidden Power Ice destroys Salamence and offers great coverage when combined with Thunderbolt. With Hidden Power Grass, Swampert and Rhyperior won't be able to damage you easily, assuming Magnet Rise is still active, while you do heavy damage to them. These options are extremely effective on this set in particular, considering Magnet Rise helps Magnezone avoid an Earthquake.</p>
<p>Attempting to switch into Metagross, however, can also be pretty risky, even with Magnet Rise. You have to switch in against it safely to begin with, and on top of that, you need to be faster to be able to avoid Earthquake. Keep in mind that Metagross has 10 more base Speed than Magnezone, which it can easily use to its advantage in this situation. However, many Metagross use Choice items, so if you get in on a Meteor Mash or a ThunderPunch, their Metagross is essentially dead. Be wary of Trick though.</p>
[SET]
name: Choice Scarf
move 1: Thunderbolt
move 2: Hidden Power Fire / Hidden Power Ice
move 3: Flash Cannon
move 4: Explosion / Signal Beam
item: Choice Scarf
nature: Timid
evs: 6 HP / 252 SpA / 252 Spe
[SET COMMENTS]
<p>Putting a Choice Scarf on Magnezone solves the Speed issues that it has; with a Choice Scarf and the given EVs, Magnezone reaches a respectable 360 Speed. The Speed boost allows Magnezone to switch into Gengar's Shadow Ball, Thunderbolt, or Hidden Power Ice, outspeed it, and then strike back with a STAB Thunderbolt. This particular Magnezone also has the benefit of outpacing Gyarados and Salamence before a Dragon Dance. Perhaps the most important advantage of this set is that it outruns every Steel without a Choice Scarf, including Swords Dance Lucario and all versions of Scizor.</p>
<p>Thunderbolt is Magnezone's main form of attack. Hidden Power Fire allows Magnezone to deal good damage all kinds of steels and scores a OHKO on all but the bulkiest of Scizor that invests in HP and Special Defense. It also does a respectable 72.60% - 86.12% to sweeper Lucario. Thunderbolt actually outdamages Hidden Power Fire by a little against most steels, but locking yourself into an Electric move could be suicidal if your opponent has Dugtrio waiting in the wings. Hidden Power Ice is another effective choice on this set, as it allows Magnezone to revenge kill Outraging Dragons not named Kingdra effectively. Magnezone can take a Dragon Danced Life Orb Outrage and survive, even without Defense EVs, from the likes of Salamence and Dragonite. Thunderbolt also scores a 2HKO on most Salamence, but the KO Hidden Power Ice provides is particularly useful against CB Salamence, which this Magnezone can outspeed and kill before taking any damage, assuming Salamence doesn't switch out (or can't, as the case may be). If you want to keep Hidden Power Fire to kill Scizor, use Explosion in the fourth slot to OHKO Salamence and other Outrage users at the cost of Magnezone's life. If Salamence is faster than Magezone and you take an Outrage, Magnezone will be so close to fainting that it might be worth it just to explode.</p>
<p>Flash Cannon hits opposing Ground-types for neutral damage and is Magnezone's best option against Tyranitar. Flash Cannon is also useful for Mamoswine, and it give Magnezone another STAB option to use off its base 130 Special Attack. In the fourth slot, Toxic helps wear down counters such as Cresselia and Swampert, and is a good option for crippling sweepers that Magnezone could not otherwise hit, such as Calm Mind Cresselia. It also will make walling Magnezone a more difficult task the next time Magnezone switches in. Explosion is useful for taking out key threats and can be used as a powerful last resort, but with a negative Attack nature and no Attack EVs, it won't even come close to beating Blissey. If she uses Softboiled after you explode on her, you will have lost Magezone for no reason. As previously mentioned, it does kill Salamence in one hit, so it is worth considering. Signal Beam is also worth considering to hit Celebi for a OHKO (who would otherwise wall this set), but outside of that it has little use. In the fourth slot, that is mostly filler, Signal Beam is a good option because it will have some use, and is probably best used if you choose Hidden Power Ice in the second slot.</p>
[SET]
name: Choice Specs
move 1: Thunderbolt
move 2: Hidden Power Grass / Hidden Power Ice
move 3: Flash Cannon
move 4: Explosion
item: Choice Specs
nature: Modest / Timid
evs: 172 Atk / 252 SpA / 84 Spe
[SET COMMENTS]
<p>Whereas the Choice Scarf set placed emphasis on revenge killing, this set puts emphasis on power and prediction, while still keeping the ability to trap Steels. Magnezone has the highest Special Attack out of all the Electrics, and this set takes full advantage of that fact. Thunderbolt destroys anything that doesn't resist it or isn't a dedicated Special Wall. For example, a Timid Choice Specs Thunderbolt deals 83.43% - 98.49% to a minimum HP/ minimum Special Defense Salamence, killing it if it has taken any prior damage, or switched into Stealth Rock. This alone makes Hidden Power Grass the best option on this set to OHKO Swampert and Rhyperior. Flash Cannon is once again a useful STAB option, and Explosion takes out threats. If you want, you can use a -Defense or -Special Defense nature in order to power up Explosion against the likes of Blissey.</p>
<p>Modest is the first choice in nature to deal as much damage as possible with Magnezone's sky high Special Attack. A Modest nature also grants a guaranteed OHKO on Salamence, as the previous calculation assumed a Timid nature. If you choose to use a Timid nature, use 6 HP / 252 SpA / 252 Spe for your EV spread. This allows Magnezone to reach 240 Speed, besting Adamant Scizor all of the time, and it also beats Adamant Metagross by a single point. Speaking of Scizor, it is KOed by a Timid Thunderbolt if it has taken any previous damage.</p>
[SET]
name: All Out Attacker
move 1: Thunderbolt
move 2: Hidden Power Ice
move 3: Flash Cannon / Magnet Rise
move 4: Explosion / Metal Sound
item: Life Orb
nature: Mild
evs: 88 HP / 88 Atk / 248 SpA / 84 Spe
[SET COMMENTS]
<p>This is another set that takes full advantage of Magnezone's high Special Attack, combined with the ability to switch attacks thanks to Life Orb. As always, Flash Cannon offers a strong secondary STAB attack. Metal Sound will allow you to 2HKO Blissey with Thunderbolt if you carry Life Orb, while Blissey can do little back. Magnet Rise is useful if a Ground type switches in, and fools your opponent into thinking you are using the Steel Killer set. As most rely on Earthquake to beat Magnezone, you can render them helpless to stop you in a lot of instances.</p>
<p>Explosion is a great move on this set, as a Life Orb Mild Explosion will OHKO a Calm Blissey 100% of the time, and most other threats that come in and try to stop you.</p>
[Other Options]
<p>Thunder Wave makes up for Magnezone's poor Speed, and works well with Substitute. You can set up Substitutes against a paralyzed Pokémon, and attack safely when it is fully paralyzed. Having a Substitute still intact after you KO a Pokémon will prevent an easy chance for Heatran or Infernape to switch in against you.</p>
<p>Speaking of paralysis, Discharge can be used over Thunderbolt on most sets for the higher paralysis rate, at the cost of some power. Magnezone is a Pokémon with impressive Special Attack, but it also has a very good defensive typing and good defensive stats to boot. A defensive Pokémon has the ability to attack more times, allowing them more chances at paralysis. The paralysis chance can also thwart Pokémon trying to take advantage of the lower base power, as there will always be a higher risk associated with switching in. Basically, the choice between Thunderbolt and Discharge comes down to preference; do you want to deal as much damage as possible as quickly as you can, or have a greater chance to cripple an enemy Pokémon with paralysis?</p>
<p>Magnezone has a unique defensive typing, so a Rest + Sleep Talk set can work well. Magnezone's typing makes it great to switch into threats and utilizes its many resistances, but its weaknesses to common types such as Ground and Fighting mean that Magnezone can't stall for long. Rest + Sleep Talk is hard to use well if your opponent constantly forces you to switch out. You may prefer to use Wish support from the likes of Vaporeon or Jirachi if you plan on using its resistances often rather than trying to Sleep Talk.</p>
<p>Magnezone has many support options it can use effectively. Rain Dance is a good choice, and it allows Magnezone to use its powerful Thunder while eliminating its Fire weakness at the same time. However, the benefits of Rain Dance end there for it, and it would best be used on a dedicated Rain Dance team. Reflect and Light Screen can be used separately or together to help reduce the damage that certain threats would do to your team. If you choose to both Light Screen and Reflect on the same set consider Light Clay as your item in order have the screens last 8 turns instead of 5. Damp Rock has the same purpose as Light Clay on a Rain Dance set.</p>
<p>Mirror Coat can be a nasty surprise to Special Attackers.</p>
<p>Signal Beam hits Celebi hard, but most of the other targets that Signal Beam would hit are hit harder by Thunderbolt or Flash Cannon. Charge Beam gives Magnezone a way to boost its already impressive Special Attack.</p>
<p>As mentioned on the Choice Scarf set, Toxic can help wear down many of Magnezone's counters, especially Ground types. Protect can be used with Toxic to allow you to recover HP with Leftovers while your opponent's HP is slowly worn down from Toxic damage.</p>
[Hidden Power]
<p>There are many Hidden Power types that Magnezone can use well. Most sets give the option of choosing between Hidden Power Ice and Hidden Power Grass. One gives coverage against Gliscor and Grass-types, and the other hits Swampert and Rhyperior harder than any other move. Keep in mind that Flash Cannon will still cover Rhyperior when combined with Hidden Power Ice, but you won't have anything to hit Swampert with. With Hidden Power Grass, Flash Cannon still hits Gliscor and Grass types hard, but not as hard as Hidden Power Ice would. Hidden Power Fire can OHKO Scizor and Forretress while hurting other Steel-types. It works best on the Choice Scarf set and is a decent option on the Steel Killer. Hidden Power Ground can also be used; it hits Electric-types such as Electivire super effective. It allows you to trap and kill opposing Magnezone and severely damage Heatran, depending on their Special Defense investment. A Heatran with minimum HP and Special Defense investment is guaranteed to be OHKOed by Magnezone's Hidden Power Ground, so long as it is Modest and has 252 EVs invested in Special Attack. However, most Heatran will not be OHKOed, and often carry Choice Scarf to finish Magnezone off.</p>
[EVs]
<p>The minimum Speed Magnezone should ever run is 177, which is enough to outspeed minimum Speed Skarmory. This requires 84 EVs when using a neutral nature. The next significant benchmark would be to run 181 Speed, which requires 100 Speed EVs if using a neutral Speed nature, to outrun some bulkier versions of Scizor. 190 Speed allows you to best Heatran that don't invest in Speed. Using a Timid nature with 184 Speed EVs edges out Adamant Tyranitar, but it is often better to use a Timid nature with 216 EVs in order to also beat Adamant Scizor and defensive Gliscor. Max Speed with a Timid nature beats Adamant Metagross and Adamant Breloom by 1 point.</p>
<p>Any set with Explosion could have any attack up to max, for a better chance to OHKO Blissey. 224 Attack is a guaranteed KO on Blissey if it has taken a max Special Attack Thunderbolt already. 232 Attack guarantees the KO after a max Special Attack Discharge. When factoring in sandstorm, only 208 Attack with Thunderbolt, or 216 with Discharge is needed. If you have Life Orb equipped, you only need 199 Attack to guarantee an OHKO. A Mild or Hasty nature is a good idea to deal more damage with Explosion, as there is often not enough power in 158 Attack to deal as much damage as you might need, but it is hard to reduce those great Defenses to do that.</p>
[Opinion]
<p>Magnezone has a unique defensive typing, Electric / Steel, which grants it resistances to Dragon, Steel, Bug, Normal, Flying, Rock and the Boltbeam combination. It base 130 Special Attack is the highest out of all the Electrics, which means it can afford to invest in those great 70 / 115 / 90 Defenses, or hit extremely hard with a Choice Specs set. But, most importantly, its ability Magnet Pull allows it to trap every Steel in the game. The more Steels that your opponent packs to make sure that Salamence can't Outrage their entire team is just more targets for Magnezone to trap and kill. Magnezone is still just a hair short of being a genuine standard though. If it still had Magneton's Speed, or if its Special Defense was switched with its Defense, it would be a staple. It will remain popular as long as people don't put Shed Shells on their Steels, which is always a check in case Magnezone does become too common. Magnezone is a great improvement over Magneton overall, as Magnezone is no longer the dead weight Magneton was if it couldn't trap Skarmory.</p>
[Counters]
<p>Dugtrio can trap and OHKO Magnezone unless it carries Shuca Berry and quite a bit of defense, or if Magnezone used Magnet Rise before Dugtrio can switch in.</p>
<p>Electivire absorbs Magnezone's Electric attacks and can OHKO with Earthquake or 2HKO comfortably with Cross Chop if you have the Steel Trapper set EVs, otherwise it may OHKO. Jolteon is the same way, although its lower defenses mean that Magnezone's Hidden Power choice will hurt more. The Rotom formes are good counters as they resist Thunderbolt and aren't weak to any Hidden Powers Magnezone is likely to use, but special mention goes to Rotom-H, which can KO with Overheat. Lanturn also absorbs Hidden Power Ice, Thunderbolts, and resists all of its other common attacks aside from Hidden Power Grass, which does little damage to it.</p>
<p>Gliscor, Swampert, or Rhyperior can counter it depending on what Hidden Power you use—as can most Ground types. Zapdos despises switching into Thunderbolt and Hidden Power Ice often, but Heat Wave can at least 2HKO most Magnezone. Heatran is the one Steel that Magnezone fears: most Heatran carry Choice Scarfs and easily KO with Fire Blast</p>
<p>Blissey and Snorlax are reasonable counters to any set without Explosion.</p>
name: Steel Killer
move 1: Substitute
move 2: Magnet Rise
move 3: Thunderbolt
move 4: Hidden Power Ice / Hidden Power Grass
item: Leftovers
nature: Modest
evs: 172 HP / 252 SpA / 84 Spe
[SET COMMENTS]
<p>This set is particularly good at taking out Bronzong and Metagross, but it is equally effective at beating many other Steels out as well. Magnet Rise protects against both of their Earthquakes, and Substitute helps protect you from their other attacks such as Hypnosis or Explosion. Substitute also makes revenge killing Magnezone a much more difficult task. This Magnezone can also switch in and attempt to counter Scizor, but the fact that Scizor is usually faster than Magnezone unless it invests heavily in Speed- and that most Scizor pack Fighting attacks- makes this a risky option. Hidden Power Ice destroys Salamence and offers great coverage when combined with Thunderbolt. With Hidden Power Grass, Swampert and Rhyperior won't be able to damage you easily, assuming Magnet Rise is still active, while you do heavy damage to them. These options are extremely effective on this set in particular, considering Magnet Rise helps Magnezone avoid an Earthquake.</p>
<p>Attempting to switch into Metagross, however, can also be pretty risky, even with Magnet Rise. You have to switch in against it safely to begin with, and on top of that, you need to be faster to be able to avoid Earthquake. Keep in mind that Metagross has 10 more base Speed than Magnezone, which it can easily use to its advantage in this situation. However, many Metagross use Choice items, so if you get in on a Meteor Mash or a ThunderPunch, their Metagross is essentially dead. Be wary of Trick though.</p>
[SET]
name: Choice Scarf
move 1: Thunderbolt
move 2: Hidden Power Fire / Hidden Power Ice
move 3: Flash Cannon
move 4: Explosion / Signal Beam
item: Choice Scarf
nature: Timid
evs: 6 HP / 252 SpA / 252 Spe
[SET COMMENTS]
<p>Putting a Choice Scarf on Magnezone solves the Speed issues that it has; with a Choice Scarf and the given EVs, Magnezone reaches a respectable 360 Speed. The Speed boost allows Magnezone to switch into Gengar's Shadow Ball, Thunderbolt, or Hidden Power Ice, outspeed it, and then strike back with a STAB Thunderbolt. This particular Magnezone also has the benefit of outpacing Gyarados and Salamence before a Dragon Dance. Perhaps the most important advantage of this set is that it outruns every Steel without a Choice Scarf, including Swords Dance Lucario and all versions of Scizor.</p>
<p>Thunderbolt is Magnezone's main form of attack. Hidden Power Fire allows Magnezone to deal good damage all kinds of steels and scores a OHKO on all but the bulkiest of Scizor that invests in HP and Special Defense. It also does a respectable 72.60% - 86.12% to sweeper Lucario. Thunderbolt actually outdamages Hidden Power Fire by a little against most steels, but locking yourself into an Electric move could be suicidal if your opponent has Dugtrio waiting in the wings. Hidden Power Ice is another effective choice on this set, as it allows Magnezone to revenge kill Outraging Dragons not named Kingdra effectively. Magnezone can take a Dragon Danced Life Orb Outrage and survive, even without Defense EVs, from the likes of Salamence and Dragonite. Thunderbolt also scores a 2HKO on most Salamence, but the KO Hidden Power Ice provides is particularly useful against CB Salamence, which this Magnezone can outspeed and kill before taking any damage, assuming Salamence doesn't switch out (or can't, as the case may be). If you want to keep Hidden Power Fire to kill Scizor, use Explosion in the fourth slot to OHKO Salamence and other Outrage users at the cost of Magnezone's life. If Salamence is faster than Magezone and you take an Outrage, Magnezone will be so close to fainting that it might be worth it just to explode.</p>
<p>Flash Cannon hits opposing Ground-types for neutral damage and is Magnezone's best option against Tyranitar. Flash Cannon is also useful for Mamoswine, and it give Magnezone another STAB option to use off its base 130 Special Attack. In the fourth slot, Toxic helps wear down counters such as Cresselia and Swampert, and is a good option for crippling sweepers that Magnezone could not otherwise hit, such as Calm Mind Cresselia. It also will make walling Magnezone a more difficult task the next time Magnezone switches in. Explosion is useful for taking out key threats and can be used as a powerful last resort, but with a negative Attack nature and no Attack EVs, it won't even come close to beating Blissey. If she uses Softboiled after you explode on her, you will have lost Magezone for no reason. As previously mentioned, it does kill Salamence in one hit, so it is worth considering. Signal Beam is also worth considering to hit Celebi for a OHKO (who would otherwise wall this set), but outside of that it has little use. In the fourth slot, that is mostly filler, Signal Beam is a good option because it will have some use, and is probably best used if you choose Hidden Power Ice in the second slot.</p>
[SET]
name: Choice Specs
move 1: Thunderbolt
move 2: Hidden Power Grass / Hidden Power Ice
move 3: Flash Cannon
move 4: Explosion
item: Choice Specs
nature: Modest / Timid
evs: 172 Atk / 252 SpA / 84 Spe
[SET COMMENTS]
<p>Whereas the Choice Scarf set placed emphasis on revenge killing, this set puts emphasis on power and prediction, while still keeping the ability to trap Steels. Magnezone has the highest Special Attack out of all the Electrics, and this set takes full advantage of that fact. Thunderbolt destroys anything that doesn't resist it or isn't a dedicated Special Wall. For example, a Timid Choice Specs Thunderbolt deals 83.43% - 98.49% to a minimum HP/ minimum Special Defense Salamence, killing it if it has taken any prior damage, or switched into Stealth Rock. This alone makes Hidden Power Grass the best option on this set to OHKO Swampert and Rhyperior. Flash Cannon is once again a useful STAB option, and Explosion takes out threats. If you want, you can use a -Defense or -Special Defense nature in order to power up Explosion against the likes of Blissey.</p>
<p>Modest is the first choice in nature to deal as much damage as possible with Magnezone's sky high Special Attack. A Modest nature also grants a guaranteed OHKO on Salamence, as the previous calculation assumed a Timid nature. If you choose to use a Timid nature, use 6 HP / 252 SpA / 252 Spe for your EV spread. This allows Magnezone to reach 240 Speed, besting Adamant Scizor all of the time, and it also beats Adamant Metagross by a single point. Speaking of Scizor, it is KOed by a Timid Thunderbolt if it has taken any previous damage.</p>
[SET]
name: All Out Attacker
move 1: Thunderbolt
move 2: Hidden Power Ice
move 3: Flash Cannon / Magnet Rise
move 4: Explosion / Metal Sound
item: Life Orb
nature: Mild
evs: 88 HP / 88 Atk / 248 SpA / 84 Spe
[SET COMMENTS]
<p>This is another set that takes full advantage of Magnezone's high Special Attack, combined with the ability to switch attacks thanks to Life Orb. As always, Flash Cannon offers a strong secondary STAB attack. Metal Sound will allow you to 2HKO Blissey with Thunderbolt if you carry Life Orb, while Blissey can do little back. Magnet Rise is useful if a Ground type switches in, and fools your opponent into thinking you are using the Steel Killer set. As most rely on Earthquake to beat Magnezone, you can render them helpless to stop you in a lot of instances.</p>
<p>Explosion is a great move on this set, as a Life Orb Mild Explosion will OHKO a Calm Blissey 100% of the time, and most other threats that come in and try to stop you.</p>
[Other Options]
<p>Thunder Wave makes up for Magnezone's poor Speed, and works well with Substitute. You can set up Substitutes against a paralyzed Pokémon, and attack safely when it is fully paralyzed. Having a Substitute still intact after you KO a Pokémon will prevent an easy chance for Heatran or Infernape to switch in against you.</p>
<p>Speaking of paralysis, Discharge can be used over Thunderbolt on most sets for the higher paralysis rate, at the cost of some power. Magnezone is a Pokémon with impressive Special Attack, but it also has a very good defensive typing and good defensive stats to boot. A defensive Pokémon has the ability to attack more times, allowing them more chances at paralysis. The paralysis chance can also thwart Pokémon trying to take advantage of the lower base power, as there will always be a higher risk associated with switching in. Basically, the choice between Thunderbolt and Discharge comes down to preference; do you want to deal as much damage as possible as quickly as you can, or have a greater chance to cripple an enemy Pokémon with paralysis?</p>
<p>Magnezone has a unique defensive typing, so a Rest + Sleep Talk set can work well. Magnezone's typing makes it great to switch into threats and utilizes its many resistances, but its weaknesses to common types such as Ground and Fighting mean that Magnezone can't stall for long. Rest + Sleep Talk is hard to use well if your opponent constantly forces you to switch out. You may prefer to use Wish support from the likes of Vaporeon or Jirachi if you plan on using its resistances often rather than trying to Sleep Talk.</p>
<p>Magnezone has many support options it can use effectively. Rain Dance is a good choice, and it allows Magnezone to use its powerful Thunder while eliminating its Fire weakness at the same time. However, the benefits of Rain Dance end there for it, and it would best be used on a dedicated Rain Dance team. Reflect and Light Screen can be used separately or together to help reduce the damage that certain threats would do to your team. If you choose to both Light Screen and Reflect on the same set consider Light Clay as your item in order have the screens last 8 turns instead of 5. Damp Rock has the same purpose as Light Clay on a Rain Dance set.</p>
<p>Mirror Coat can be a nasty surprise to Special Attackers.</p>
<p>Signal Beam hits Celebi hard, but most of the other targets that Signal Beam would hit are hit harder by Thunderbolt or Flash Cannon. Charge Beam gives Magnezone a way to boost its already impressive Special Attack.</p>
<p>As mentioned on the Choice Scarf set, Toxic can help wear down many of Magnezone's counters, especially Ground types. Protect can be used with Toxic to allow you to recover HP with Leftovers while your opponent's HP is slowly worn down from Toxic damage.</p>
[Hidden Power]
<p>There are many Hidden Power types that Magnezone can use well. Most sets give the option of choosing between Hidden Power Ice and Hidden Power Grass. One gives coverage against Gliscor and Grass-types, and the other hits Swampert and Rhyperior harder than any other move. Keep in mind that Flash Cannon will still cover Rhyperior when combined with Hidden Power Ice, but you won't have anything to hit Swampert with. With Hidden Power Grass, Flash Cannon still hits Gliscor and Grass types hard, but not as hard as Hidden Power Ice would. Hidden Power Fire can OHKO Scizor and Forretress while hurting other Steel-types. It works best on the Choice Scarf set and is a decent option on the Steel Killer. Hidden Power Ground can also be used; it hits Electric-types such as Electivire super effective. It allows you to trap and kill opposing Magnezone and severely damage Heatran, depending on their Special Defense investment. A Heatran with minimum HP and Special Defense investment is guaranteed to be OHKOed by Magnezone's Hidden Power Ground, so long as it is Modest and has 252 EVs invested in Special Attack. However, most Heatran will not be OHKOed, and often carry Choice Scarf to finish Magnezone off.</p>
[EVs]
<p>The minimum Speed Magnezone should ever run is 177, which is enough to outspeed minimum Speed Skarmory. This requires 84 EVs when using a neutral nature. The next significant benchmark would be to run 181 Speed, which requires 100 Speed EVs if using a neutral Speed nature, to outrun some bulkier versions of Scizor. 190 Speed allows you to best Heatran that don't invest in Speed. Using a Timid nature with 184 Speed EVs edges out Adamant Tyranitar, but it is often better to use a Timid nature with 216 EVs in order to also beat Adamant Scizor and defensive Gliscor. Max Speed with a Timid nature beats Adamant Metagross and Adamant Breloom by 1 point.</p>
<p>Any set with Explosion could have any attack up to max, for a better chance to OHKO Blissey. 224 Attack is a guaranteed KO on Blissey if it has taken a max Special Attack Thunderbolt already. 232 Attack guarantees the KO after a max Special Attack Discharge. When factoring in sandstorm, only 208 Attack with Thunderbolt, or 216 with Discharge is needed. If you have Life Orb equipped, you only need 199 Attack to guarantee an OHKO. A Mild or Hasty nature is a good idea to deal more damage with Explosion, as there is often not enough power in 158 Attack to deal as much damage as you might need, but it is hard to reduce those great Defenses to do that.</p>
[Opinion]
<p>Magnezone has a unique defensive typing, Electric / Steel, which grants it resistances to Dragon, Steel, Bug, Normal, Flying, Rock and the Boltbeam combination. It base 130 Special Attack is the highest out of all the Electrics, which means it can afford to invest in those great 70 / 115 / 90 Defenses, or hit extremely hard with a Choice Specs set. But, most importantly, its ability Magnet Pull allows it to trap every Steel in the game. The more Steels that your opponent packs to make sure that Salamence can't Outrage their entire team is just more targets for Magnezone to trap and kill. Magnezone is still just a hair short of being a genuine standard though. If it still had Magneton's Speed, or if its Special Defense was switched with its Defense, it would be a staple. It will remain popular as long as people don't put Shed Shells on their Steels, which is always a check in case Magnezone does become too common. Magnezone is a great improvement over Magneton overall, as Magnezone is no longer the dead weight Magneton was if it couldn't trap Skarmory.</p>
[Counters]
<p>Dugtrio can trap and OHKO Magnezone unless it carries Shuca Berry and quite a bit of defense, or if Magnezone used Magnet Rise before Dugtrio can switch in.</p>
<p>Electivire absorbs Magnezone's Electric attacks and can OHKO with Earthquake or 2HKO comfortably with Cross Chop if you have the Steel Trapper set EVs, otherwise it may OHKO. Jolteon is the same way, although its lower defenses mean that Magnezone's Hidden Power choice will hurt more. The Rotom formes are good counters as they resist Thunderbolt and aren't weak to any Hidden Powers Magnezone is likely to use, but special mention goes to Rotom-H, which can KO with Overheat. Lanturn also absorbs Hidden Power Ice, Thunderbolts, and resists all of its other common attacks aside from Hidden Power Grass, which does little damage to it.</p>
<p>Gliscor, Swampert, or Rhyperior can counter it depending on what Hidden Power you use—as can most Ground types. Zapdos despises switching into Thunderbolt and Hidden Power Ice often, but Heat Wave can at least 2HKO most Magnezone. Heatran is the one Steel that Magnezone fears: most Heatran carry Choice Scarfs and easily KO with Fire Blast</p>
<p>Blissey and Snorlax are reasonable counters to any set without Explosion.</p>