Manectric [QC 3/3] [GP 2/2]

EonX

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[OVERVIEW]

Manectric has solid Speed and Special Attack to go along with great Electric + Fire coverage. Fire-type coverage is particularly good for an Electric-type in RU, as it prevents the likes of Registeel, Tangrowth, and Venusaur from reliably checking Manectric. As with other Electric-types, Manectric has STAB Volt Switch to easily build or maintain momentum for its team in order to keep up offensive pressure. Lightning Rod allows Manectric to switch into any Electric-type move in order to boost its Special Attack to become even more threatening than normal. It's also a check to Fletchinder that can fit on offensive teams in an attempt to keep the bird from sweeping through a team. However, Manectric is frail, with even lower bulk than Jolteon, and falls just behind key threats in Virizion and Sneasel, thus limiting its effectiveness against very fast teams it would otherwise be able to pressure. Manectric also faces a fair bit of competition as an Electric-type from Jolteon, Rotom-C, and Eelektross, although Manectric boasts the good Speed of the former two and the Fire-type coverage of the latter.

[SET]
name: Special Attacker
move 1: Volt Switch
move 2: Thunderbolt
move 3: Flamethrower / Overheat
move 4: Hidden Power Ice
item: Life Orb / Expert Belt
ability: Lightning Rod
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

A simple attacking set gets the most out of Manectric's coverage, speed, and power in order to allow it to pressure more balanced teams significantly. Volt Switch allows Manectric to wear down the likes of Diancie, Aromatisse, and Meloetta into KO range of the proper move later while also building or maintaining offensive momentum for its team. Thunderbolt allows Manectric to stay in later in the game when its checks and counters are sufficiently weakened, and it's also useful for when the opponent simply lacks a reliable switch-in. Manectric's choice of Fire-type coverage comes down to whether the team needs Manectric to have a better chance of cleaning or to have a stronger move off the bat to wear down or KO walls quicker. Flamethrower is generally preferred for its accuracy and it keeps Manectric from becoming setup fodder. However, Overheat hits much harder on the first turn, thus making it better for teams that simply need Manectric to quickly remove Steel- and Grass-type Pokemon. Hidden Power Ice rounds off the coverage by allowing Manectric to deal with Flygon and also to hit Druddigon harder than any other move on this set. Hidden Power Grass is an option if Manectric's team is weak to Rhyperior and Seismitoad, while Hidden Power Water can be used to maintain coverage on Rhyperior and also KO Mega Camerupt, one of Manectric's most feared offensive checks, after it has been lured in. Keep in mind that Manectric needs some chip damage to KO specially defensive Rhyperior with the proper Hidden Power thanks to Solid Rock. Although it sounds a bit unorthodox, Ice Fang can be used over Volt Switch or Thunderbolt to allow Manectric to run Hidden Power Grass in order to cover both Flygon and Rhyperior, but it usually isn't worth giving up the utility of Volt Switch or the power of Thunderbolt.

Set Details
========

There isn't much of a point in going with anything other than maximum Speed and Special Attack, as Manectric is quite frail. Life Orb is the primary item choice thanks to the overall power boost that it gives to Manectric's moves. Manectric won't be standing up to many hits anyway, so the recoil doesn't matter. Expert Belt is a viable alternative due to the super effective coverage Manectric possesses and can be especially useful if Manectric is the team's offensive check to Fletchinder. Lightning Rod should be the only ability to consider, as it gives Manectric a Special Attack boost if it finds the chance to switch into a stray Electric-type move like Volt Switch or Thunder Wave.

Usage Tips
========

Manectric is quite frail and won't survive many attacks, so try to switch it in after a KO, via Volt Switch or U-turn, or on predicted double switches by the opponent. Stray Electric-type moves, such as Thunder Wave from Uxie and Slowking, can also give Manectric opportunities to switch in and a boost to its Special Attack via Lightning Rod. Alomomola and Qwilfish are generally two of the very few Pokemon that Manectric fears very little from offensively due to their tendency to run Scald as their only attacking move. Volt Switch is a good move to use early on to see what the opponent intends to do against Manectric. Should Manectric have the ability to push past the initial response, keep that in mind for when Manectric comes in next time. Although Manectric's primary role should be a balance breaker, it can reliably clean should it be running Flamethrower once faster Pokemon are removed. When using Overheat, Manectric should aggressively try to eliminate or heavily damage Venusaur, Tangrowth, and Registeel after they've taken a little bit of chip damage from entry hazards or Thunderbolt. Manectric's Hidden Power type should not be revealed until the proper target switches into battle, as it's quite a weak move against most Pokemon that aren't 4x weak to it.

Team Options
========

Manectric is able to reliably remove bulky Grass- and Steel-type Pokemon, so it stands to reason that its teammates should be able to take advantage of this. Aerodactyl and Fletchinder can greatly benefit from a fallen or severely damaged Steelix and Registeel while a KOed or weakened Tangrowth can help Virizion flourish offensively. Manectric struggles to get past Rhyperior, Seismitoad, and Mega Camerupt due to their Electric-type immunity and its tendency to not run the proper Hidden Power for them in order to cover Flygon. Grass-types, Tangrowth and Virizion in particular, generally fare well against Rhyperior and Seismitoad. Venusaur is a more offensive answer, but it's a bit shakier against Rhyperior than the former two Grass-types. Flygon and Slowking can stomach Mega Camerupt's STAB moves reliably. In particular, Flygon can work especially well with Manectric due to being able to form an offensive VoltTurn core with Manectric and it can also run a Choice Scarf set with Tailwind to let Manectric clean up offensive teams late-game with a crucial Speed boost. Other Pokemon to consider for a VoltTurn core are Scyther and Magneton, as Scyther appreciates Steel- and bulky Water-type Pokemon being removed and Magneton shares similar checks and counters to Manectric. Although it isn't weak to Stealth Rock, Manectric likes to switch in and out a lot and is vulnerable to all forms of entry hazards. This makes Flygon, Blastoise, and Hitmontop solid options, as they can utilize Defog and Rapid Spin to get rid of entry hazards. Meloetta and Diancie are key specially bulky Pokemon that can take a hit or two from Manectric and hit back pretty hard. Spiritomb makes Meloetta's life miserable due to being immune to both of its STAB moves, while Choice Band Escavalier can maintain offensive pressure against both of them as well as less common specially bulky checks to Manectric, such as Mega Audino and regular Audino. Although they are not as common as they used to be, Toxic Spikes can be a big help to Manectric in wearing down common answers, such as Mega Camerupt and Seismitoad. Qwilfish is most notable, as it can use Mega Audino and Aromatisse as Toxic Spikes fodder, even able to Taunt the former to keep it from setting up Calm Minds or supporting its team, while also drawing in Electric-type moves for Manectric to switch into.

[STRATEGY COMMENTS]
Other Options
============

Manectric's movepool is somewhat sparse, but there are a couple of other options to consider. Iron Tail can severely damage lured Diancie; however, it has next to no use otherwise, and Manectric can simply pressure Diancie by Volt Switching into a reliable check or counter. Substitute can be used on Expert Belt sets to punish sacrificial switches by the opponent, but this causes Manectric to lose some of its utility by forcing it to drop Volt Switch. Choice items can be used on Manectric, but Choice Scarf leaves Manectric incredibly weak while Choice Specs keeps it from utilizing its coverage to the fullest extent. With that said, Manectric does have Switcheroo to allow it to cripple defensive Pokemon, most notably Aromatisse, that it wouldn't be able to get through otherwise. Discharge is a little weaker than Thunderbolt, but it does have a 30% paralysis chance if a team requires some speed control. Thunder Wave can accomplish similar things, but Manectric is frail and would much rather spend its time taking advantage of its coverage in order to punch holes into opposing teams.

Checks and Counters
============

**Mega Camerupt**: Barring the rare Hidden Power Water, Manectric can't do much against Mega Camerupt and is forced out due to Mega Camerupt's ridiculously powerful STAB moves.

**Ground-types**: Regardless of the set, Manectric will be walled off by certain Ground-types. Rhyperior and Seismitoad only fear Hidden Power Grass, and Flygon can win if Manectric opts not to run Hidden Power Ice. Be sure to scout for Manectric's Hidden Power type before sending in these Pokemon.

**Special Tanks**: Pokemon with decent Special Defense and a neutrality to Electric-type moves, such as Meloetta, Gallade, Mega Audino, Diancie, and Audino, can usually stomach a single hit from Manectric and KO back or support their team reliably.

**Faster Pokemon**: Anything faster than Manectric can usually threaten a KO due to its lackluster defenses. Dugtrio is most notable thanks to Arena Trap preventing Manectric from switching out, but Virizion, Aerodactyl, and Sneasel are other notable faster threats.
 
Last edited:

phantom

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RU Leader
choice scarf is so bad please remove it

it doesn't revenge kill much and is way too easy to exploit. in addition, jolteon and even scarf rotom-c do the job as "fast electric-type cleaner/rker" much better.

slash ebelt on the first set, since manectric gets worn down quickly with lo + sr when it's volt switching around, and keeping it at top shape will let it be more useful vs defensive balance teams and allow it to sponge more priority moves as well.
 

phantom

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grass-types should be the #1 teammates to mention and should be emphasized the most

there is no reason for diancie to be the #1 pokemon in checks and counters, let alone be given such a strong mention or its own section... it takes neutral damage to manectric's electric attacks and get worn down easily with repeated volt switches

audino/mega audino and meloetta are decent offensive and defensive checks

best counter is mega camerupt and should be the first listed
 
A lot of Manectric's checks are vulnerable to Toxic Spikes, such as Mega Camerupt, Rhyperior, Meloetta, and Seismitoad. Qwilfish synergizes well with Manectric, being able to set up hazards quite easily on Aromatisse and Mega Audino (both mons that Manectric does not like), and tends to appreciate Manectric's ability to put pressure on Blastoise in return.
 

EonX

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A lot of Manectric's checks are vulnerable to Toxic Spikes, such as Mega Camerupt, Rhyperior, Meloetta, and Seismitoad. Qwilfish synergizes well with Manectric, being able to set up hazards quite easily on Aromatisse and Mega Audino (both mons that Manectric does not like), and tends to appreciate Manectric's ability to put pressure on Blastoise in return.
Did this and added in the fact that Qwilfish can draw in Electric moves for Manectric to switch into.
 
Ice Fang + Hidden Power Grass should be mentioned as a viable option for hitting both Flygon and Seismitoad/Rhyperior. Iron Tail should be in OO for hitting Diancie hard. Remove Howl, that should never be used.

Diancie should still be listed in c&c under the special tanks section, even though it's worn down pretty easily. Definitely not a main answer though.

Note that specially defensive Rhyperior isn't OHKO'd by Hidden Power Grass/Water, so even if Manectric has the 4x super effective Hidden Power, Rhyperior can still switch in on most of Manectric's moves and tank a hit.

Also might want to mention in Overview that it's a Fletchinder check that fits well in offense, although it should definitely be paired with another one as well because +2 Acrobatics does a lot.

QC 2/3
 

Punchshroom

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Eh, I don't feel Iron Tail is even OO worthy; it hits only a singular target in Diancie and not even that reliably, nor is it even necessary since, as you've said, Diancie can be worn down easily, especially by repeated Volt Switches.

Mane can get a lot more out of that moveslot; Ice Fang at least has merit since Flygon boasts decent longevity and is more than capable of outlasting Mane otherwise.
 

EonX

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Alright, wrote this up. Kept Iron Tail in OO, but stated why it generally isn't necessary to run. Seriously, Mane's other options are sparse x.x
 
substitute is good on expert belt and is worthy of OO imo. it does a great job punishing sacs late game, particularly if your opponent has dugtrio. i wouldn't mention jolteon as a good partner, dual frail electrics open too many holes in your team.

looks good, qc 3/3
 
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[Comments]

[OVERVIEW]

Manectric has solid Speed and Special Attack to go along with great coverage in Thunderbolt and a Fire-type coverage moves [such as...]. Fire-type coverage is particularly good for an Electric-type in RU as it prevents the likes of Registeel, Tangrowth, and Vensuaur from reliably checking Manectric. As with other Electric-types, Manectric has STAB Volt Switch to easily build or maintain momentum for its team in order to keep up offensive pressure. Lightning Rod is a very good ability as it allows Manectric to switch into any Electric-type move along with boosting in order to boost its Special Attack to become even more threatening than normal. It's also a check to Fletchinder that can fit on offense [offensive teams? I'm not sure what you are trying to get at here] in an attempt to keep the bird from sweeping through a team. However, Manectric is frail and has even lower bulk than Jolteon. Manectric also falls just behind key threats in Virizion and Sneasel, thus limiting its effectiveness against very fast teams as it would otherwise be able to pressure these Pokemon with powerful Fire-type coverage. Manectric also faces a fair bit of competition as an Electric-type from Jolteon, Rotom-C, and Eelektross, although Manectric boasts the good better Speed of the former two and the Fire-type coverage of the latter. [Doesn't Eelektross have Fire-type coverage? Like Flamethrower?]

[SET]
name: Special Attacker
move 1: Volt Switch
move 2: Thunderbolt
move 3: Flamethrower / Overheat
move 4: Hidden Power Ice
item: Life Orb / Expert Belt
ability: Lightning Rod
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

Moves
========

A simple attacking set gets the most out of Manectric's coverage, Speed, and power in order to allow it to pressure more balanced teams significantly. Volt Switch is a great STAB move that can allow Manectric to wear down the likes of Diancie, Aromatisse, and Meloetta into KO range of the proper move later. Thunderbolt is a reliable STAB move that allows Manectric to stay in later in the game when its checks and counters are sufficiently weakened, and it's also useful for when the opponent simply lacks a reliable switch-in. Manectric's Fire-type coverage comes down to whether the team needs Manectric to have a better chance of cleaning, or to have a stronger move off the bat to wear down or KO walls quicker. Flamethrower is generally preferred for its accuracy and it keeps Manectric from becoming setup fodder. However, Overheat hits much harder on the first turn, thus making it better for teams that simply need Manectric to quickly remove Steel- and Grass-type Pokemon. Hidden Power Ice rounds off the coverage by allowing Manectric to deal with Flygon and also to hit Druddigon harder than any other move on this set. Hidden Power Grass is an option if Manectric's team is weak to Rhyperior and Seismitoad while Hidden Power Water can be used to lure in Mega Camerupt, one of Manectric's most feared offensive checks, while also maintaining coverage on Rhyperior. Keep in mind that Manectric needs some chip damage to KO specially defensive Rhyperior with the proper Hidden Power due thanks to Solid Rock. Although it sounds a bit unorthodox unorthadox, Ice Fang can be used over Volt Switch or Thunderbolt to allow Manectric to run Hidden Power Grass in order to cover both Flygon and Rhyperior, but it usually isn't worth giving up the utility of Volt Switch or the power of Thunderbolt.

Set Details
========

There isn't much of a point in going with anything other than max Speed and Special Attack as Manectric is quite frail as it is. Life Orb is the primary item choice thanks to the overall power boost that it gives to Manectric's moves.(AP) Manectric and it won't be standing up to many hits anyway,(AC) so the recoil doesn't matter. Expert Belt is a viable alternative due to the super effective coverage Manectric possesses and can be especially useful if it Manectric is the team's offensive check to Fletchinder. Lightning Rod should be the only ability of choice as it gives Manectric a Special Attack boost if it finds the chance to switch into a stray Electric-type move like such as Volt Switch or Thunder Wave.

Usage Tips
========

Manectric is quite frail and won't live many attacks, so try to switch it in off of a KO, Volt Switch or U-turn, or predicted double switches by the opponent. Stray Electric-type moves, such as Thunder Wave from Uxie and Slowking, can also give Manectric switch-in opportunities and a boost to its Special Attack via Lightning Rod. Alomomola and Qwilfish are generally two of the very few Pokemon that Manectric fears very little from offensively due to their tendency to run Scald as their only attacking move. Volt Switch is a good move to use early on to see what the opponent intends to do against Manectric. Should Manectric have the ability to push past the initial response, keep that in mind for when Manectric comes in next time. Although Manectric's primary role should be as a balance breaker, it can reliably clean should it be running Flamethrower and faster Pokemon are could get removed due to a Manectric's good Speed stat [not too sure what you meant by "faster Pokemon are removed due to a good Speed stat"]. When using Overheat, Manectric should aggressively try to eliminate or heavily damage Venusaur, Tangrowth, and Registeel after they've taken a little bit of chip damage from entry hazards or Thunderbolt. Manectric's Hidden Power type should not be revealed until the proper target switches into battle as it's quite a weak move against most Pokemon that aren't 4x weak to it.

Team Options
========

Manectric is able to reliably remove bulky Grass- and Steel-type Pokemon, so it stands to reason that its teammates should be able to take advantage of this. Aerodactyl and Fletchinder can greatly benefit from a fallen or severely damaged Steelix and Registeel while a KOed or weakened Tangrowth can help Virizion flourish offensively. Manectric struggles to get past Rhyperior, Seismitoad, and Mega Camerupt due to their Electric-type immunity and its tendency to not run the proper Hidden Power for them in order to cover Flygon. Grass-types, Tangrowth and Virizion in particular, generally fare well against Rhyperior and Seismitoad. Venusaur is a more offensive answer, but it's a bit shakier against Rhyperior than the former two Grass-types. Flygon and Slowking can stomach Mega Camerupt's STAB moves reliably. In particular, Flygon can work especially well with Manectric due to being able to form an offensive VoltTurn core with Manectric and it can also run a Choice Scarf set with Tailwind to let Manectric clean up offensive teams in the late-game with a crucial Speed boost. Other Pokemon to consider for with a VoltTurn core are Scyther and Magneton, as Scyther appreciates Steel- and bulky Water-type Pokemon being removed and Magneton shares similar checks and counters to Manectric. Although it isn't weak to Stealth Rock, Manectric likes to switch in and out a lot and is vulnerable to all forms of entry hazards. This makes Flygon, Blastoise, and Hitmontop solid options as they can utilize Defog and Rapid Spin, respectively, to get rid of entry hazards. Meloetta and Diancie are key specially bulky Pokemon that can take a hit or two from Manectric and hit back pretty hard. Spiritomb makes Meloetta's life miserable due to being immune to both of its STAB moves while Choice Band Escavalier can maintain offensive pressure against both of them as well as less common specially bulky checks to Manectric, such as Mega Audino and regular Audino. Although they are not as common as they used to be, Toxic Spikes can be a big help to Manectric in wearing down common answers, such as Mega Camerupt and Seismitoad. Qwilfish is most notable as it can use Mega Audino and Aromatisse as Toxic Spikes fodder, even able to Taunting the former to keep it from setting up Calm Minds or supporting its team, while also drawing in Electric-type moves for Manectric to switch into.

[STRATEGY COMMENTS]

Other Options
============

Manectric's movepool is somewhat sparse, but there are a couple of other options to consider. Iron Tail can lure in and severely damage Diancie,(RC) ;(ASC) however, it has next to no use otherwise and Manectric can simply pressure Diancie by Volt Switching into a reliable check or counter. Substitute can be used to punish sacrificial switches by the opponent with Expert Belt, but this causes Manectric to lose some of its utility by dropping Volt Switch. Choice items can be used on Manectric, but Choice Scarf is incredibly weak while Choice Specs keeps Manectric from utilizing its coverage to the fullest extent. With Tthat said, Manectric does have Switcheroo to allow it to cripple defensive Pokemon, most notably Aromatisse, that it wouldn't be able to get through otherwise. Discharge is a little weaker than Thunderbolt, but it does have a 30% paralysis chance if a team requires some Speed control. Thunder Wave can accomplish similar things, but Manectric is frail and would much rather spend its time taking advantage of its coverage in order to punch holes into opposing teams.

Checks and Counters
============

**Mega Camerupt**: Barring the rare Hidden Power Water, Manectric can't do much against Mega Camerupt and is forced out due to Mega Camerupt's ridiculously powerful STAB moves.

**Ground-types**: Regardless of the set, Manectric will be walled off by certain Ground-types. Rhyperior and Seismitoad only fear Hidden Power Grass, and Flygon can win if Manectric opts not to run Hidden Power Ice. Be sure to scout for Manectric's the Hidden Power type before sending in these Pokemon.

**Special Tanks**: Pokemon with decent Special Defense and neutrality to Electric-type moves, such as Meloetta, Gallade, Mega Audino, Diancie, and Audino, can usually stomach a single hit from Manectric and KO back or support their team reliably.

**Faster Pokemon**: Anything faster than Manectric can usually threaten a KO due to its lackluster defenses. Dugtrio is most notable thanks to Arena Trap which prevents preventing Manectric from switching out, but Virizion, Aerodactyl, and Sneasel are other notable faster threats.


EDIT: you should post this analysis in the GP check forum
 

GatoDelFuego

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my additional remove change comments

[OVERVIEW]

Manectric has solid Speed and Special Attack to go along with great coverage in Thunderbolt and a Fire-type coverage moves [such as...]. Fire-type coverage is particularly good for an Electric-type in RU as it prevents the likes of Registeel, Tangrowth, and Vensuaur from reliably checking Manectric. As with other Electric-types, Manectric has STAB Volt Switch to easily build or maintain momentum for its team in order to keep up offensive pressure. Lightning Rod is a very good ability as it allows Manectric to switch into any Electric-type move along with boosting in order to boost keep this original its Special Attack to become even more threatening than normal. It's also a check to Fletchinder that can fit on offense [offensive teams? I'm not sure what you are trying to get at here] offense teams is fine in an attempt to keep the bird from sweeping through a team. However, Manectric is frail and has even lower bulk than Jolteon. Manectric also falls just this is ok behind key threats in Virizion and Sneasel, thus limiting its effectiveness against very fast teams as it would otherwise be able to pressure these Pokemon with powerful Fire-type coverage. Manectric also faces a fair bit of competition as an Electric-type from Jolteon, Rotom-C, and Eelektross, although Manectric combines boasts the good better keep "the good" Speed of the former two and the Fire-type coverage of the latter. [Doesn't Eelektross have Fire-type coverage? Like Flamethrower?] That's what this sentence is saying

[SET]
name: Special Attacker
move 1: Volt Switch
move 2: Thunderbolt
move 3: Flamethrower / Overheat
move 4: Hidden Power Ice
item: Life Orb / Expert Belt
ability: Lightning Rod
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

Moves
========

A simple attacking set gets the most out of Manectric's coverage, Speed, and power in order to allow it to pressure more balanced teams significantly. Volt Switch is a great STAB move that can allow Manectric to wear down the likes of Diancie, Aromatisse, and Meloetta into KO range of the proper move for later. mention how it can also build momentum, which is honestly the primary goal Thunderbolt is a reliable STAB move that allows Manectric to stay in later in the game when its checks and counters are sufficiently weakened, and it's also useful for when the opponent simply lacks a reliable switch-in. Manectric's Fire-type coverage comes down to whether the team needs Manectric to have a better chance of cleaning, (RC) or to have a stronger move off the bat to wear down or KO walls quicker. Flamethrower is generally preferred for its accuracy and it keeps Manectric from becoming setup fodder. However, Overheat hits much harder on the first turn, thus making it better for teams that simply need Manectric to quickly remove Steel- and Grass-type Pokemon. Hidden Power Ice rounds off the coverage by allowing Manectric to deal with Flygon and also to hit Druddigon harder than any other move on this set. Hidden Power Grass is an option if Manectric's team is weak to Rhyperior and Seismitoad, (AC) while Hidden Power Water can be used to maintain coverage on Rhyperior and also lure in KO Mega Camerupt, one of Manectric's most feared offensive checks, after it has been lured in while also maintaining coverage on Rhyperior. This is a bit of a complex change, but I reordered this so I could make "lure" used properly. Moves don't lure pokemon in, they only KO lured pokemon. Keep in mind that Manectric needs some chip damage to KO specially defensive Rhyperior with the proper Hidden Power due thanks this is fine originally to Solid Rock. Although it sounds a bit unorthodox unorthadox, Ice Fang can be used over Volt Switch or Thunderbolt to allow Manectric to run Hidden Power Grass in order to cover both Flygon and Rhyperior, but it usually isn't worth giving up the utility of Volt Switch or the power of Thunderbolt.

Set Details
========

There isn't much of a point in going with anything other than max Speed and Special Attack as Manectric is quite frail as it is. Life Orb is the primary item choice thanks to the overall power boost that it gives to Manectric's moves.(AP) Manectric and it won't be standing up to many hits anyway,(AC) so the recoil doesn't matter. Expert Belt is a viable alternative due to the super effective coverage Manectric possesses and can be especially useful if it Manectric is the team's offensive check to Fletchinder. Lightning Rod should be the only ability of choice as it gives Manectric a Special Attack boost if it finds the chance to switch into a stray Electric-type move like such as keep it as like Volt Switch or Thunder Wave.

Usage Tips
========

Manectric is quite frail and won't live many attacks, so try to switch it in off of a KO, via Volt Switch or U-turn, or on predicted double switches by the opponent. Stray Electric-type moves, such as Thunder Wave from Uxie and Slowking, can also give Manectric switch-in opportunities to switch in and a boost to its Special Attack via Lightning Rod. Alomomola and Qwilfish are generally two of the very few Pokemon that Manectric fears very little from offensively due to their tendency to run Scald as their only attacking move. Volt Switch is a good move to use early on to see what the opponent intends to do against Manectric. Should Manectric have the ability to push past the initial response, keep that in mind for when Manectric comes in next time. Although Manectric's primary role should be as a balance breaker, it can reliably clean should it be running Flamethrower and once faster Pokemon are could get removed due to a Manectric's good Speed stat [not too sure what you meant by "faster Pokemon are removed due to a good Speed stat"]. I would just remove everything after "removed"; we're aware of Manectric's Speed at this point When using Overheat, Manectric should aggressively try to eliminate or heavily damage Venusaur, Tangrowth, and Registeel after they've taken a little bit of chip damage from entry hazards or Thunderbolt. Manectric's Hidden Power type should not be revealed until the proper target switches into battle, (AC) as it's quite a weak move against most Pokemon that aren't 4x weak to it.

Team Options
========

Manectric is able to reliably remove bulky Grass- and Steel-type Pokemon, so it stands to reason that its teammates should be able to take advantage of this. Aerodactyl and Fletchinder can greatly benefit from a fallen or severely damaged Steelix and Registeel while a KOed or weakened Tangrowth can help Virizion flourish offensively. Manectric struggles to get past Rhyperior, Seismitoad, and Mega Camerupt due to their Electric-type immunity and its tendency to not run the proper Hidden Power for them in order to cover Flygon. Grass-types, Tangrowth and Virizion in particular, generally fare well against Rhyperior and Seismitoad. Venusaur is a more offensive answer, but it's a bit shakier against Rhyperior than the former two Grass-types. Flygon and Slowking can stomach Mega Camerupt's STAB moves reliably. In particular, Flygon can work especially well with Manectric due to being able to form an offensive VoltTurn core with Manectric and it can also run a Choice Scarf set with Tailwind to let Manectric clean up offensive teams in the no need to implement this late-game with a crucial Speed boost. Other Pokemon to consider for with a VoltTurn core are Scyther and Magneton, as Scyther appreciates Steel- and bulky Water-type Pokemon being removed and Magneton shares similar checks and counters to Manectric. Although it isn't weak to Stealth Rock, Manectric likes to switch in and out a lot and is vulnerable to all forms of entry hazards. This makes Flygon, Blastoise, and Hitmontop solid options as they can utilize Defog and Rapid Spin, respectively, to get rid of entry hazards. Meloetta and Diancie are key specially bulky Pokemon that can take a hit or two from Manectric and hit back pretty hard. Spiritomb makes Meloetta's life miserable due to being immune to both of its STAB moves, (AC) while Choice Band Escavalier can maintain offensive pressure against both of them as well as less common specially bulky checks to Manectric, such as Mega Audino and regular Audino. Although they are not as common as they used to be, Toxic Spikes can be a big help to Manectric in wearing down common answers, such as Mega Camerupt and Seismitoad. Qwilfish is most notable as it can use Mega Audino and Aromatisse as Toxic Spikes fodder, even able to Taunting this is ok the former to keep it from setting up Calm Minds or supporting its team, (RC) while also drawing in Electric-type moves for Manectric to switch into.

[STRATEGY COMMENTS]

Other Options
============

Manectric's movepool is somewhat sparse, but there are a couple of other options to consider. Iron Tail can lure in and severely damage lured Diancie,(RC) ;(ASC) however, it has next to no use otherwise and Manectric can simply pressure Diancie by Volt Switching into a reliable check or counter. Substitute can be used to punish sacrificial switches by the opponent with Expert Belt, but this causes Manectric to lose some of its utility by dropping Volt Switch. Choice items can be used on Manectric, but Choice Scarf is incredibly weak while Choice Specs keeps Manectric from utilizing its coverage to the fullest extent. With Tthat said, Manectric does have Switcheroo to allow it to cripple defensive Pokemon, most notably Aromatisse, that it wouldn't be able to get through otherwise. Discharge is a little weaker than Thunderbolt, but it does have a 30% paralysis chance if a team requires some speed control. Thunder Wave can accomplish similar things, but Manectric is frail and would much rather spend its time taking advantage of its coverage in order to punch holes into opposing teams.

Checks and Counters
============

**Mega Camerupt**: Barring the rare Hidden Power Water, Manectric can't do much against Mega Camerupt and is forced out due to Mega Camerupt's ridiculously powerful STAB moves.

**Ground-types**: Regardless of the set, Manectric will be walled off by certain Ground-types. Rhyperior and Seismitoad only fear Hidden Power Grass, and Flygon can win if Manectric opts not to run Hidden Power Ice. Be sure to scout for Manectric's the Hidden Power type before sending in these Pokemon.

**Special Tanks**: Pokemon with decent Special Defense and neutrality to Electric-type moves, such as Meloetta, Gallade, Mega Audino, Diancie, and Audino, can usually stomach a single hit from Manectric and KO back or support their team reliably.

**Faster Pokemon**: Anything faster than Manectric can usually threaten a KO due to its lackluster defenses. Dugtrio is most notable thanks to Arena Trap which prevents preventing keep this Manectric from switching out, but Virizion, Aerodactyl, and Sneasel are other notable faster threats.

1/2

ForgottenOnes a lot of your changes aren't entirely necessary, and in some cases miss the original point of the sentences. This is a really good analysis to begin with though, so not many actual errors were present for you to "miss".
 
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The Dutch Plumberjack

ace of wands
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remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

Manectric has solid Speed and Special Attack to go along with great Electric + Fire coverage in Thunderbolt and a Fire-type coverage move. Fire-type coverage is particularly good for an Electric-type in RU, (AC) as it prevents the likes of Registeel, Tangrowth, and Vensuaur Venusaur from reliably checking Manectric. As with other Electric-types, Manectric has STAB Volt Switch to easily build or maintain momentum for its team in order to keep up offensive pressure. Lightning Rod allows Manectric to switch into any Electric-type move in order to boost its Special Attack to become even more threatening than normal. It's also a check to Fletchinder that can fit on offensive teams in an attempt to keep the bird from sweeping through a team. However, Manectric is frail, (comma) and has with (to make fusing the sentences more elegant) even lower bulk than Jolteon, (comma) Manectric also and falls just behind key threats in Virizion and Sneasel, thus limiting its effectiveness against very fast teams it would otherwise be able to pressure. Manectric also faces a fair bit of competition as an Electric-type from Jolteon, Rotom-C, and Eelektross, although Manectric boasts the good Speed of the former two and the Fire-type coverage of the latter.

[SET]
name: Special Attacker
move 1: Volt Switch
move 2: Thunderbolt
move 3: Flamethrower / Overheat
move 4: Hidden Power Ice
item: Life Orb / Expert Belt
ability: Lightning Rod
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

A simple attacking set gets the most out of Manectric's coverage, speed, and power in order to allow it to pressure more balanced teams significantly. Volt Switch allows Manectric to wear down the likes of Diancie, Aromatisse, and Meloetta into KO range of the proper move later (RC) while also building or maintaining offensive momentum for its team. Thunderbolt allows Manectric to stay in later in the game when its checks and counters are sufficiently weakened, and it's also useful for when the opponent simply lacks a reliable switch-in. Manectric's choice of Fire-type coverage comes down to whether the team needs Manectric to have a better chance of cleaning or to have a stronger move off the bat to wear down or KO walls quicker. Flamethrower is generally preferred for its accuracy and it keeps to keep Manectric from becoming setup fodder. However, Overheat hits much harder on the first turn, thus making it better for teams that simply need Manectric to quickly remove Steel- and Grass-type Pokemon. Hidden Power Ice rounds off the coverage by allowing Manectric to deal with Flygon and also to hit Druddigon harder than any other move on this set. Hidden Power Grass is an option if Manectric's team is weak to Rhyperior and Seismitoad, (AC) while Hidden Power Water can be used to maintain coverage on Rhyperior and also KO Mega Camerupt, one of Manectric's most feared offensive checks, after it has been lured in. Keep in mind that Manectric needs some chip damage to KO specially defensive Rhyperior with the proper Hidden Power thanks to Solid Rock. Although it sounds a bit unorthodox, Ice Fang can be used over Volt Switch or Thunderbolt to allow Manectric to run Hidden Power Grass in order to cover both Flygon and Rhyperior, but it usually isn't worth giving up the utility of Volt Switch or the power of Thunderbolt.

Set Details
========

There isn't much of a point in going with anything other than maximum Speed and Special Attack, (AC) as Manectric is quite frail. Life Orb is the primary item choice thanks to the overall power boost that it gives to Manectric's moves. Manectric won't be standing up to many hits anyway, so the recoil doesn't matter. Expert Belt is a viable alternative due to the super effective coverage Manectric possesses and can be especially useful if Manectric is the team's offensive check to Fletchinder. Lightning Rod should be the only ability of choice to consider, (AC) as it gives Manectric a Special Attack boost if it finds the chance to switch into a stray Electric-type move like Volt Switch or Thunder Wave.

Usage Tips
========

Manectric is quite frail and won't live survive many attacks, so try to switch it in off of after a KO, via Volt Switch or U-turn, or on predicted double switches by the opponent. Stray Electric-type moves, such as Thunder Wave from Uxie and Slowking, can also give Manectric opportunities to switch in and a boost to its Special Attack via Lightning Rod. Alomomola and Qwilfish are generally two of the very few Pokemon that Manectric fears very little from offensively due to their tendency to run Scald as their only attacking move. Volt Switch is a good move to use early on to see what the opponent intends to do against Manectric. Should Manectric have the ability to push past the initial response, keep that in mind for when Manectric comes in next time. Although Manectric's primary role should be as a balance breaker, it can reliably clean should it be running Flamethrower once faster Pokemon are removed. (RP) When using Overheat, Manectric should aggressively try to eliminate or heavily damage Venusaur, Tangrowth, and Registeel after they've taken a little bit of chip damage from entry hazards or Thunderbolt. Manectric's Hidden Power type should not be revealed until the proper target switches into battle, as it's quite a weak move against most Pokemon that aren't 4x weak to it.

Team Options
========

Manectric is able to reliably remove bulky Grass- and Steel-type Pokemon, so it stands to reason that its teammates should be able to take advantage of this. Aerodactyl and Fletchinder can greatly benefit from a fallen or severely damaged Steelix and Registeel while a KOed or weakened Tangrowth can help Virizion flourish offensively. Manectric struggles to get past Rhyperior, Seismitoad, and Mega Camerupt due to their Electric-type immunity and its tendency to not run the proper Hidden Power for them in order to cover Flygon. Grass-types, Tangrowth and Virizion in particular, generally fare well against Rhyperior and Seismitoad. Venusaur is a more offensive answer, but it's a bit shakier against Rhyperior than the former two Grass-types. Flygon and Slowking can stomach Mega Camerupt's STAB moves reliably. In particular, Flygon can work especially well with Manectric due to being able to form an offensive VoltTurn core with Manectric and it can also run a Choice Scarf set with Tailwind to let Manectric clean up offensive teams late-game with a crucial Speed boost. Other Pokemon to consider for a VoltTurn core are Scyther and Magneton, as Scyther appreciates Steel- and bulky Water-type Pokemon being removed and Magneton shares similar checks and counters to Manectric. Although it isn't weak to Stealth Rock, Manectric likes to switch in and out a lot and is vulnerable to all forms of entry hazards. This makes Flygon, Blastoise, and Hitmontop solid options, (AC) as they can utilize Defog and Rapid Spin, respectively, (unnecessary) to get rid of entry hazards. Meloetta and Diancie are key specially bulky Pokemon that can take a hit or two from Manectric and hit back pretty hard. Spiritomb makes Meloetta's life miserable due to being immune to both of its STAB moves, while Choice Band Escavalier can maintain offensive pressure against both of them as well as less common specially bulky checks to Manectric, such as Mega Audino and regular Audino. Although they are not as common as they used to be, Toxic Spikes can be a big help to Manectric in wearing down common answers, such as Mega Camerupt and Seismitoad. Qwilfish is most notable, (AC) as it can use Mega Audino and Aromatisse as Toxic Spikes fodder, even able to Taunt the former to keep it from setting up Calm Minds or supporting its team, while also drawing in Electric-type moves for Manectric to switch into.

[STRATEGY COMMENTS]
Other Options
============

Manectric's movepool is somewhat sparse, but there are a couple of other options to consider. Iron Tail can severely damage lured Diancie; however, it has next to no use otherwise, (AC) and Manectric can simply pressure Diancie by Volt Switching into a reliable check or counter. Substitute can be used on Expert Belt sets to punish sacrificial switches by the opponent with Expert Belt, but this causes Manectric to lose some of its utility by dropping forcing it to drop Volt Switch. Choice items can be used on Manectric, but Choice Scarf is leaves Manectric incredibly weak while Choice Specs keeps Manectric it from utilizing its coverage to the fullest extent. With that said, Manectric does have Switcheroo to allow it to cripple defensive Pokemon, most notably Aromatisse, that it wouldn't be able to get through otherwise. Discharge is a little weaker than Thunderbolt, but it does have a 30% paralysis chance if a team requires some speed control. Thunder Wave can accomplish similar things, but Manectric is frail and would much rather spend its time taking advantage of its coverage in order to punch holes into opposing teams.

Checks and Counters
============

**Mega Camerupt**: Barring the rare Hidden Power Water, Manectric can't do much against Mega Camerupt and is forced out due to Mega Camerupt's ridiculously powerful STAB moves.

**Ground-types**: Regardless of the set, Manectric will be walled off by certain Ground-types. Rhyperior and Seismitoad only fear Hidden Power Grass, and Flygon can win if Manectric opts not to run Hidden Power Ice. Be sure to scout for Manectric's Hidden Power type before sending in these Pokemon.

**Special Tanks**: Pokemon with decent Special Defense and a neutrality to Electric-type moves, such as Meloetta, Gallade, Mega Audino, Diancie, and Audino, can usually stomach a single hit from Manectric and KO back or support their team reliably.

**Faster Pokemon**: Anything faster than Manectric can usually threaten a KO due to its lackluster defenses. Dugtrio is most notable thanks to Arena Trap preventing Manectric from switching out, but Virizion, Aerodactyl, and Sneasel are other notable faster threats.
 
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