XY OU Mega Sableye Offense Team

Mega Sableye Offensive Team

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Diablo (Sableye) (M) @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Will-O-Wisp
- Calm Mind
- Shadow Ball/Dark Pulse
- Recover

Mega Sableye is a weird pokemon I usually see in all defensive teams so I decied to add him to an offensive one. This team helps Sableye knock out some pokemon. He is the anti-lead being able to reverse Roars, Whirlinds, Hazard and Status. Will-O is to cripple opponents and allow you some time to set up Calm Minds. Shadow Ball or Dark Pulse depends on who you are facing. Shadow Ball hits Fairy Types but leaves Normal types like Chaney immune. Dark Pulse hits Normal Types but isn't very effective against Fairys.

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My Mixtape Fire (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Lava Plume
- Toxic
- Taunt

In case your opponent doesn't lead with someone to set up, then heatran becomes the lead being able to set up stealth rocks. Lava Plum is for stab, ferrothorns and the occasionall burn. Taunt is for pokemon like Clefable which run house on this team. Toxic is to wither down any bulky threats.

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Bleezus (Azumarill) (M) @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off


This thing is pretty much the reason most of the matches I've had with this team are me winning by forfeit. Once you can safely set up belly drum and pop your sitrus, Aqua jet everything that is neutral or effective. Play rough and Knock Off are part of the standard Azumarill Moveset so i needed play rough for any dragon types and knock off for anything that happens to be holding a choice item.

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KingNappy (Gengar) (M) @ Focus Sash
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Energy Ball/Dazzling Gleam


Gengar's weakness are Psychic and Dark which Mega Sableye is immune an resist those two types. Fairy types won't appercite a sludge wave which I chose over sludge bomb for power. Focus Blast hits anything that doesn't resist it pretty hard and the last slot was just for whatever move you wanted. Energy Ball for that unpredictably hit and Dazzling Gleam for dark and dragon types.

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Mufasa (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- U-turn
- Earthquake
- Superpower


Landorus is Just for power and strength for this team and in needed another physical attacker. Earthquakes hits electris types that hurt Bleezus and can intimidate opponents to switch out heatran leads U-turn is to switch out against anything that carries ice beam or surf. Superpower hits chansey pretty hard which Sableye has a problem going against.

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Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Leech Seed
- Drain Punch
- Protect
- Spore


Breelom is the finally member of the team and runs a specially defensive set. With this set he can check thundurus and Keldeo. Leech seed forces switches ands that makes it easier to predict opponents for the right time to send out Sableye. Drain Punch is to help Regina Hp. Protect is to let leech seed do more damage and spore is for putting any threats to sleep.


Would really appreciate any suggestions to help rate and edit this team.
 
Hey man, please know that you can only make an RMT every two weeks. You've made three in 2 weeks, so keep that in mind.
 
Hey, man. Firstly, I have a few alternative EV spreads for your Heatran and Azu, the speed EVs on Heatran let him outspeed Mega Venu, the EVs on Azu... I forgot what they do right this second, but you'd rather have them than not for outspeeding that one threat you'd like to get the creep on.
Secondly, Breloom isn't really for for that role imo, you have a specially defensive mon already and there's better defensive Gras types out there. Chesnaught is probably the better option. You can also take advantage of your lack of need for a hazard user and give him Spikes, the damage from hazard stacking wears opposing teams down very well and successfully stacked hazards will make your offensive mons' jobs a lot easier.
Life Orb is also a better option on your Gengar. You have no hazard removal, you gain nothing from your Sash since it'll probably break on entry anyway unless you lead with him and Life Orb lets you hit threats like Mega Alt and other Fairies much harder. Speaking of Fairies, Flash Cannon over Toxic might be good on Heatran to fight back against some opposing Fairies as well, stuff like Mega Gard can run through your team like a steamroller if Gengar goes down so a little extra support can be helpful.
Hope this helped.

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Bleezus (Azumarill) (M) @ Sitrus Berry
Ability: Huge Power
EVs: 228 HP / 252 Atk / 28 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off

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My Mixtape Fire (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Stealth Rock
- Lava Plume
- Toxic
- Taunt

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Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spikes
- Leech Seed
- Spiky Shield
- Drain Punch
 
For Azumarill it should help it outspeed,Chansey, Conkeldurr, and Sableye if it's Mega. Chesnaught is something I use in my Mega Metagross team so I'll see how he works with Sableye.
 
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