• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Megas For All (Read the whole 1st post and check current slate)

Status
Not open for further replies.
Excuse me? I see nothing wrong with my Mega it's not OP if you read it's abillity it does have a downside....
No Mega puts all their points into two stats. All of them put points into all but at MOST 1 stat.

Also, you missed the part of the op that says:
There are going to be no more reservations or Submissions except for the Slated Pokemon please check the first post in the title to see the current pokemon.
 
Also here's what I be doin for the Rotom forms as far as moves go:

Rotom-W -- Whirlpool (CUZ HE'S A WASHING MACHINE GEDDIT? HUEHUE. Also, giving him Scald would make him vastly more overpowered than the other forms, something I'm trying to avoid)

Rotom-H -- Heat Wave (Warrant some doubles usage. Also I feel it fits well, keeping with the "heat" theme. He's a toaster, not a flamethrower)

Rotom-C -- Giga Drain (Recovery besides pain split woo. Not necessary more reliable, but I feel it fits better than Leech Seed. It's a lawnmower, not a pollinating flower)

Rotom-F -- Freeze Dry (Goin' for that pseudo-BoltBeam STAB combo-rino. Plus, you can completely bypass all Water/Grounds, which is fantastic)

Rotom-S -- Hurricane (I intend on giving all my Rotom Forms Motor Drive, with the main focus on S being an unparalleled Rain Sweeper. An immunity to Electric type, plus a 110 BP no-miss STAB move in rain? Rain players rejoice, glory hallelujah, praise be. Unfortunately it's still walled to shit by, ironically, itself. And Mega Ampharos. And Thundurus-T, and basically all pure-Electric types. This is a good thing, though, as it would prevent Rotom-S from being completely overpowered under rain. I never thought it'd be a concern that Rotom-S would be overpowered. Bebe Jeesus bless this project.)
 
Also here's what I be doin for the Rotom forms as far as moves go:

Rotom-W -- Whirlpool (CUZ HE'S A WASHING MACHINE GEDDIT? HUEHUE. Also, giving him Scald would make him vastly more overpowered than the other forms, something I'm trying to avoid)

Rotom-H -- Heat Wave (Warrant some doubles usage. Also I feel it fits well, keeping with the "heat" theme. He's a toaster, not a flamethrower)

Rotom-C -- Giga Drain (Recovery besides pain split woo. Not necessary more reliable, but I feel it fits better than Leech Seed. It's a lawnmower, not a pollinating flower)

Rotom-F -- Freeze Dry (Goin' for that pseudo-BoltBeam STAB combo-rino. Plus, you can completely bypass all Water/Grounds, which is fantastic)

Rotom-S -- Hurricane (I intend on giving all my Rotom Forms Motor Drive, with the main focus on S being an unparalleled Rain Sweeper. An immunity to Electric type, plus a 110 BP no-miss STAB move in rain? Rain players rejoice, glory hallelujah, praise be. Unfortunately it's still walled to shit by, ironically, itself. And Mega Ampharos. And Thundurus-T, and basically all pure-Electric types. This is a good thing, though, as it would prevent Rotom-S from being completely overpowered under rain. I never thought it'd be a concern that Rotom-S would be overpowered. Bebe Jeesus bless this project.)
For some reason I feel Rotom-C and Grass Knot would work deliciously as a flavor move. I mean Rotom-C is a lawnmower...and you mow grass...and apparently that grass gets all knotty
 
For some reason I feel Rotom-C and Grass Knot would work deliciously as a flavor move. I mean Rotom-C is a lawnmower...and you mow grass...and apparently that grass gets all knotty
I thought about that, yeah, but it could never hit as hard as Leaf Storm, and I'm trying to make it a wee bit less shitty. So while I love the flavor of Grass Knot, it just doesn't do him any real favors.
 
I thought about that, yeah, but it could never hit as hard as Leaf Storm, and I'm trying to make it a wee bit less shitty. So while I love the flavor of Grass Knot, it just doesn't do him any real favors.
That's what I was thinking...it's unfortunate, but true.

Also, parts of me want to raise their weights to the weights of the things they're actually supposed to be possessing. (AKA, when the hell does a Washing Machine weigh 0.7 lbs?)
 
That's what I was thinking...it's unfortunate, but true.

Also, parts of me want to raise their weights to the weights of the things they're actually supposed to be possessing. (AKA, when the hell does a Washing Machine weigh 0.7 lbs?)
When it's (posessed by) a ghost.

Isn't it about time for the results?
 
When it's (posessed by) a ghost.

Isn't it about time for the results?
Well, Mega Sableye gets a massive weight increase because of the gem it pulls out of nowhere. The Rotom forms should ALSO get a massive weight increase because of that.

Also, results are delayed because the vote counter is ill.
 
The average washing machine weighs 175 lbs according to some random source I found.

But then again, Wailord weighs only like 800, so accuracy in this department is clearly not high in the priority list to Game Freak (like seriously is the largest pokemon made of styrofoam)
 
The average washing machine weighs 175 lbs according to some random source I found.

But then again, Wailord weighs only like 800, so accuracy in this department is clearly not high in the priority list to Game Freak (like seriously is the largest pokemon made of styrofoam)
Wailord is the float whale pokemon so that's the joke.

Then again Steelix also weighs like 900 lb even though it should be like 100 tons.
 
torkoal weighs only 177lbs. Carracosta weighs just a pound more and is made of solid rock, which torkoal is not... and Carracosta is bigger than torkoal... by like two feet. Derp.
EDIT:
Hey ace, to help streamline the thread, how about posting the current submissions/results as well as what phase we are on (ie voting, submissions, etc) in the OP that way we can just check the OP and post below... considering we're kind of straying from topic here. Also, are we allowed to start submitting concepts for Pachirisu, Cherim, Mothim, and W-T?
 
Last edited:
Unfortunately, Peef isn't here, I'll be running the thread till Thursday by which time someone else will hopefully take over/peef gets back/I'll just need to take my computer with me on vacation.

Anyways - Option 4 wins, so when rotom and co. roll around, you'll need to vote for the same person. Now onto the main event:

infernape.gif

Winner: Rosenfeldius
Mega Infernape
Typing: Fire/Fighting >>> Fire/Fighting
Abilities: Blaze/Iron Fist >>> Technician
Stats: 76/104/71/104/71/108 >>> 76/134(+30)/81(+10)/134(+30)/81(+10)/128(+20)
New Moves: +Dual Chop, + Work Up

rampardos.gif

Winner: Valmanway
Rock ----> Rock
Mold Breaker / Sheer Force ----> Rock Head
97 / 165 / 60 / 65 / 50 / 58 (495) ----> 97 / 175 (+10) / 90 (+30) / 65 / 80 (+30) / 88 (+30) (595)
New Moves: Wild Charge, Flare Blitz, and Dragon Dance


wormadam.gif

Winner: clapyourhands
Typing: Bug / Grass -----> Bug / Grass
Abilities: Anticipation / Overcoat -----> Compost (Grass-type Water Absorb clone)
BST: 60/59/85/79/105/36 -----> 60/59/115/115/145/30
New Moves: Stockpile, Bug Buzz

wormadam-sandy.gif

Winner: clapyourhands
Typing: Bug / Ground -----> Bug / Ground
Abilities: Anticipation / Overcoat -----> Dirtpile (Ground-type Water Absorb clone)
BST: 60/79/105/59/85/36 -----> 60/115/145/59/115/30
New Moves: Stockpile, Bug Buzz

Rosenfeldius's fashionably late vote saved us from a 2-way tie with Wormadam-P and a 3-way tie with Wormadam-S (don't ask.)

This begins the submission period for:
wormadam-trash.gif
mothim.gif
cherrim.gif
pachirisu.gif
 
mothim.gif


Mega Mothim

Bug / Flying ----> Bug / Flying
Swarm / Tinted Lens ----> Mental Power, that special version of Huge Power, but I forget what the actual name of it is
70 / 94 / 50 / 94 / 50 / 66 (424) ----> 70 / 94 / 80 (+30) / 94 / 80 (+30) / 106 (+40) (524)
New Moves: none

This is one of the rare occasions where I'll use a Huge Power variant, but Mega Mothim really does need it to stand out. Anyways, with special Huge Power, Mega Mothim is a monstrous threat that can easily rip teams lacking a Steel-type or special wall to shreds. Base 106 Speed isn't too fast, but is far from slow, so you can sweep some teams even without a Quiver Dance boost. Despite raising his defenses, attacks are still going to prove lethal to Mega Mothim, and the pitiful Speed before Mega Evolving will actually be a significant factor that stops him from being broken. In fact, this special Huge Power may not even be enough to make up for the low Speed before Mega Evolving and pitiful defenses, and if you want a free turn to Mega Evolve, you more likely than not need Protect, which takes up a moveslot, so you're down to either forgoing Quiver Dance or an offensive move. But if you can somehow get past these shortcomings, you may very well have one of the most powerful special sweepers crushing souls with ease. Basically, this is a high-risk, high-reward Mega Evolution, and should be treated as such.
 
Last edited:
mothim.gif


Mega Mothim

Bug / Flying ----> Bug / Flying
Swarm / Tinted Lens ----> Mental Power, that special version of Huge Power, but I forget what the actual name of it is
70 / 94 / 50 / 94 / 50 / 66 (424) ----> 70 / 94 / 70 (+20) / 114 (+20) / 70 (+20) / 106 (+40) (524)
New Moves: none

This is one of the rare occasions where I'll use a Huge Power variant, but Mega Mothim really does need it to stand out. Anyways, with special Huge Power, Mega Mothim is a monstrous threat that can easily rip teams lacking a Steel-type or special wall to shreds. Base 106 Speed isn't too fast, but is far from slow, so you can sweep some teams even without a Quiver Dance boost. Despite raising his defenses, attacks are still going to prove lethal to Mega Mothim, and the pitiful Speed before Mega Evolving will actually be a significant factor that stops him from being broken. In fact, this special Huge Power may not even be enough to make up for the low Speed before Mega Evolving and pitiful defenses, and if you want a free turn to Mega Evolve, you more likely than not need Protect, which takes up a moveslot, so you're down to either forgoing Quiver Dance or an offensive move. But if you can somehow get past these shortcomings, you may very well have one of the most powerful special sweepers crushing souls with ease. Basically, this is a high-risk, high-reward Mega Evolution, and should be treated as such.
Valm m8 u fucking wot. 114 SpA With a 2x boost with no drawbacks and 106 Speed. I understand Moth is trash but ffs
 
mothim.gif


Mega Mothim

Bug / Flying ----> Bug / Flying
Swarm / Tinted Lens ----> Mental Power, that special version of Huge Power, but I forget what the actual name of it is
70 / 94 / 50 / 94 / 50 / 66 (424) ----> 70 / 94 / 70 (+20) / 114 (+20) / 70 (+20) / 106 (+40) (524)
New Moves: none

This is one of the rare occasions where I'll use a Huge Power variant, but Mega Mothim really does need it to stand out. Anyways, with special Huge Power, Mega Mothim is a monstrous threat that can easily rip teams lacking a Steel-type or special wall to shreds. Base 106 Speed isn't too fast, but is far from slow, so you can sweep some teams even without a Quiver Dance boost. Despite raising his defenses, attacks are still going to prove lethal to Mega Mothim, and the pitiful Speed before Mega Evolving will actually be a significant factor that stops him from being broken. In fact, this special Huge Power may not even be enough to make up for the low Speed before Mega Evolving and pitiful defenses, and if you want a free turn to Mega Evolve, you more likely than not need Protect, which takes up a moveslot, so you're down to either forgoing Quiver Dance or an offensive move. But if you can somehow get past these shortcomings, you may very well have one of the most powerful special sweepers crushing souls with ease. Basically, this is a high-risk, high-reward Mega Evolution, and should be treated as such.

Mental Power and 114 Base Special Attack would essencially put Mega Mothim at a Base 280 SAtk. Imma show a calc with Base 255SAtk, as it's the highest available on Showdown's Calculator:

252+ SpA Mothim Hurricane vs. 252 HP / 0 SpD Skarmory: 225-264 (67.3 - 79%) -- guaranteed 2HKO
252+ SpA Mothim Hurricane vs. 252 HP / 252+ SpD Mega Venusaur: 426-504 (117 - 138.4%) -- guaranteed OHKO
O_o
 
Mega Mothim
Bug/Flying -> Bug/Flying
Swarm/Tinted Lens -> Incredibly Serene Grace (Decuples the chance of secondary effects activating)
HP: 70 -> 70
Atk: 94 -> 94
Def: 50 -> 70 (+20)
SpA: 94 -> 109 (+15)
SpD: 50 -> 70 (+20)
Spe: 66 -> 111 (+45)
BST: 424 -> 524
 
Last edited:
Valm m8 u fucking wot. 114 SpA With a 2x boost with no drawbacks and 106 Speed. I understand Moth is trash but ffs
I honestly don't think that he'd be that broken. First, his stats are terrible outside of Special Attack and Speed after Mega Evolving. Even when his defenses are buffed, 50 / 70 / 70 defenses are still garbage, and his Speed is terrible before Mega Evolving, so unless you pack Protect, you're quite often not going to find a safe turn to Mega Evolve. Second, he's got a case of 4MSS. STABs are mandatory, but now you only have two moveslots left. There's Quiver Dance, Protect, and a coverage move like Shadow Ball or Psychic left, so you either have no safe Mega Evolving opportunities, no means of boosting your power, or no coverage. And third, his typing. Bug / Flying is a terrible defensive typing that really restricts what he can come in on, since not only does he lose half his health with SR up, but he's also weak to Electric-, Fire-, Ice-, and Flying-type moves. But if it's really that necessary, I can drop Speed or Special Attack and put it into Attack or something.
 
Mothim (Mothimite)
Type: Bug/Flying -> Bug/Flying
Abilities: Swarm (Tinted Lens) -> _____ (All attacks restore health equal to 1/2 of damage dealt)
New Moves: Sleep Powder, Hurricane, Heat Wave

HP: 70 -> 70
Atk: 94 -> 94
Def: 50 -> 70 (+20)
SpA: 94 -> 124 (+30)
SpD: 50 -> 60 (+10)
Spe: 66 -> 106 (+40)
BST: 424 -> 524


Cherrim (Cherrimite)
Type: Grass -> Grass/Fairy
Abilities: Flower Gift -> Flower Power (Raises Defense, Special Attack, and Special Defense by 50% under Sun)
New Moves: Earth Power

HP: 70 -> 70
Atk: 60 -> 70 (+10)
Def: 70 -> 80 (+10)
SpA: 87 -> 127 (+40)
SpD: 78 -> 98 (+20)
Spe: 85 -> 105 (+20)
BST: 450 -> 550


Pachirisu (Pachirisunite)
Type: Electric -> Electric
Abilities: Run Away, Pickup (Volt Absorb) -> Prankster
New Moves: Taunt

HP: 60 -> 60
Atk: 45 -> 45
Def: 70 -> 100 (+30)
SpA: 45 -> 45
SpD: 90 -> 110 (+20)
Spe: 95 -> 145 (+50)
BST: 405 -> 505
 
Last edited:
Mega Pachirisu
Type: Electric -----> Electric
Ability: Run Away, Pickup, Volt Absorb -----> Regenerator
New Moves: Recover

HP: 60 -> 60
Atk: 45 -> 55 (+10)
Def: 70 -> 100 (+30)
SpA: 45 -> 55 (+10)
SpD: 90 -> 115 (+25)
Spe: 95 -> 120 (+25)

Concept: Cute little bitchmon ready to annoy everyone. Nuzzle/U-Turn/Regenerator is a terrifying combination, as it will most likely paralyze more than half of the opponent's team before it faints. Recover and Regen are added because Pachirisu's tail is capable of generating electricity, on which it sustains itself.
 
Pachirisu
Type: Electric --> Electric/Fairy
Abilties: Pickup/Run Away/Volt Absorb --> Borrow (Knocks off items when it makes contact with an opponent and steals their effects until it switches out)
New Moves: Play Rough, Wild Charge, Power-up Punch
60/45/70/45/90/95 --> 60/85/90/45/90/135
"The squirrel that Bestoweth shall taketh away" - Jaguar360
So, yeah, what the heck is with that ability? Well, I figured that since Mega Pachirisu can't hold items or Bestow unwanted items, why not make it the opposite of what it once was? "Well why make this stupid ability when there's Knock Off around Jaguar?" Good question. Unlike Knock Off, Pachirisu allows it to actually use the items of its opponents, even multiple ones. (Clarification: Pachirisu won't actually be carrying these items since it has the Pachirisite; it just gains their effects for as long as it stays in.) It would remedy its low attack and bulk slightly by enabling it to gains the effects of the Life Orb, Leftovers, Choice Band, etc. and it could switch out with U-turn when things go wrong (like if it gets a Black Sludge or Choice Specs). It has plenty of moves that work well with the ability like Nuzzle, Super Fang and Power-up Punch. Programmers, let me know if the ability will be too hard to code and I will change my entry.

I (thankfully) don't have any ideas for the other three Pokemon atm
 
Status
Not open for further replies.
Back
Top