I am the hurricane guyI also like the guy that suggested Hurricane for Rotom-S. That gives it a fun niche
Love me
I am the hurricane guyI also like the guy that suggested Hurricane for Rotom-S. That gives it a fun niche
No Mega puts all their points into two stats. All of them put points into all but at MOST 1 stat.Excuse me? I see nothing wrong with my Mega it's not OP if you read it's abillity it does have a downside....
There are going to be no more reservations or Submissions except for the Slated Pokemon please check the first post in the title to see the current pokemon.
EDIT: Fine I'll remove my posts
No need to be dicks about it
Kindly remove your posts quoting mine thanks :)
For some reason I feel Rotom-C and Grass Knot would work deliciously as a flavor move. I mean Rotom-C is a lawnmower...and you mow grass...and apparently that grass gets all knottyAlso here's what I be doin for the Rotom forms as far as moves go:
Rotom-W -- Whirlpool (CUZ HE'S A WASHING MACHINE GEDDIT? HUEHUE. Also, giving him Scald would make him vastly more overpowered than the other forms, something I'm trying to avoid)
Rotom-H -- Heat Wave (Warrant some doubles usage. Also I feel it fits well, keeping with the "heat" theme. He's a toaster, not a flamethrower)
Rotom-C -- Giga Drain (Recovery besides pain split woo. Not necessary more reliable, but I feel it fits better than Leech Seed. It's a lawnmower, not a pollinating flower)
Rotom-F -- Freeze Dry (Goin' for that pseudo-BoltBeam STAB combo-rino. Plus, you can completely bypass all Water/Grounds, which is fantastic)
Rotom-S -- Hurricane (I intend on giving all my Rotom Forms Motor Drive, with the main focus on S being an unparalleled Rain Sweeper. An immunity to Electric type, plus a 110 BP no-miss STAB move in rain? Rain players rejoice, glory hallelujah, praise be. Unfortunately it's still walled to shit by, ironically, itself. And Mega Ampharos. And Thundurus-T, and basically all pure-Electric types. This is a good thing, though, as it would prevent Rotom-S from being completely overpowered under rain. I never thought it'd be a concern that Rotom-S would be overpowered. Bebe Jeesus bless this project.)
I thought about that, yeah, but it could never hit as hard as Leaf Storm, and I'm trying to make it a wee bit less shitty. So while I love the flavor of Grass Knot, it just doesn't do him any real favors.For some reason I feel Rotom-C and Grass Knot would work deliciously as a flavor move. I mean Rotom-C is a lawnmower...and you mow grass...and apparently that grass gets all knotty
That's what I was thinking...it's unfortunate, but true.I thought about that, yeah, but it could never hit as hard as Leaf Storm, and I'm trying to make it a wee bit less shitty. So while I love the flavor of Grass Knot, it just doesn't do him any real favors.
When it's (posessed by) a ghost.That's what I was thinking...it's unfortunate, but true.
Also, parts of me want to raise their weights to the weights of the things they're actually supposed to be possessing. (AKA, when the hell does a Washing Machine weigh 0.7 lbs?)
but wouldn't it still maintain it's solid state...When it's (posessed by) a ghost.
Isn't it about time for the results?
When it's (posessed by) a ghost.
Isn't it about time for the results?
Well, Mega Sableye gets a massive weight increase because of the gem it pulls out of nowhere. The Rotom forms should ALSO get a massive weight increase because of that.When it's (posessed by) a ghost.
Isn't it about time for the results?
Wailord is the float whale pokemon so that's the joke.The average washing machine weighs 175 lbs according to some random source I found.
But then again, Wailord weighs only like 800, so accuracy in this department is clearly not high in the priority list to Game Freak (like seriously is the largest pokemon made of styrofoam)
Valm m8 u fucking wot. 114 SpA With a 2x boost with no drawbacks and 106 Speed. I understand Moth is trash but ffs![]()
Mega Mothim
Bug / Flying ----> Bug / Flying
Swarm / Tinted Lens ----> Mental Power, that special version of Huge Power, but I forget what the actual name of it is
70 / 94 / 50 / 94 / 50 / 66 (424) ----> 70 / 94 / 70 (+20) / 114 (+20) / 70 (+20) / 106 (+40) (524)
New Moves: none
This is one of the rare occasions where I'll use a Huge Power variant, but Mega Mothim really does need it to stand out. Anyways, with special Huge Power, Mega Mothim is a monstrous threat that can easily rip teams lacking a Steel-type or special wall to shreds. Base 106 Speed isn't too fast, but is far from slow, so you can sweep some teams even without a Quiver Dance boost. Despite raising his defenses, attacks are still going to prove lethal to Mega Mothim, and the pitiful Speed before Mega Evolving will actually be a significant factor that stops him from being broken. In fact, this special Huge Power may not even be enough to make up for the low Speed before Mega Evolving and pitiful defenses, and if you want a free turn to Mega Evolve, you more likely than not need Protect, which takes up a moveslot, so you're down to either forgoing Quiver Dance or an offensive move. But if you can somehow get past these shortcomings, you may very well have one of the most powerful special sweepers crushing souls with ease. Basically, this is a high-risk, high-reward Mega Evolution, and should be treated as such.
![]()
Mega Mothim
Bug / Flying ----> Bug / Flying
Swarm / Tinted Lens ----> Mental Power, that special version of Huge Power, but I forget what the actual name of it is
70 / 94 / 50 / 94 / 50 / 66 (424) ----> 70 / 94 / 70 (+20) / 114 (+20) / 70 (+20) / 106 (+40) (524)
New Moves: none
This is one of the rare occasions where I'll use a Huge Power variant, but Mega Mothim really does need it to stand out. Anyways, with special Huge Power, Mega Mothim is a monstrous threat that can easily rip teams lacking a Steel-type or special wall to shreds. Base 106 Speed isn't too fast, but is far from slow, so you can sweep some teams even without a Quiver Dance boost. Despite raising his defenses, attacks are still going to prove lethal to Mega Mothim, and the pitiful Speed before Mega Evolving will actually be a significant factor that stops him from being broken. In fact, this special Huge Power may not even be enough to make up for the low Speed before Mega Evolving and pitiful defenses, and if you want a free turn to Mega Evolve, you more likely than not need Protect, which takes up a moveslot, so you're down to either forgoing Quiver Dance or an offensive move. But if you can somehow get past these shortcomings, you may very well have one of the most powerful special sweepers crushing souls with ease. Basically, this is a high-risk, high-reward Mega Evolution, and should be treated as such.
I honestly don't think that he'd be that broken. First, his stats are terrible outside of Special Attack and Speed after Mega Evolving. Even when his defenses are buffed, 50 / 70 / 70 defenses are still garbage, and his Speed is terrible before Mega Evolving, so unless you pack Protect, you're quite often not going to find a safe turn to Mega Evolve. Second, he's got a case of 4MSS. STABs are mandatory, but now you only have two moveslots left. There's Quiver Dance, Protect, and a coverage move like Shadow Ball or Psychic left, so you either have no safe Mega Evolving opportunities, no means of boosting your power, or no coverage. And third, his typing. Bug / Flying is a terrible defensive typing that really restricts what he can come in on, since not only does he lose half his health with SR up, but he's also weak to Electric-, Fire-, Ice-, and Flying-type moves. But if it's really that necessary, I can drop Speed or Special Attack and put it into Attack or something.Valm m8 u fucking wot. 114 SpA With a 2x boost with no drawbacks and 106 Speed. I understand Moth is trash but ffs