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Megas For All (Read the whole 1st post and check current slate)

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You also can't use two Unowns... Honestly, I don't think its powerful enough to justify a mega slot
I'd forgotten about the species clause. But it would be possible to abuse its ability in game so I'm not gonna change that part. Water/Dragon is much better than water/psychic and fits flavorwise. I am gonna change it some now though.
 
I'd forgotten about the species clause. But it would be possible to abuse its ability in game so I'm not gonna change that part. Water/Dragon is much better than water/psychic and fits flavorwise. I am gonna change it some now though.

What I was saying was that 102/135/115 offenses aren't that great by Mega standards and unlike most other Megas, its ability is worthless in single battles
 
Mega Golduck
golduck.gif


Typing: Water > Water/Psychic
Abilities: Damp / Cloud Nine / Swift Swim > Specialist (All non-status moves becomes Special regardless)
BST: 80/82/78/95/80/85 > 80/82/98/125/110/105
New Moves: Knock Off

Golduck has a decent Physical+Special movepool, but instead of raising attack and special attack by a small bit, Specialist makes all physical aspects of his movepool special, and there is always a Psyshock to go around those defensive walls. Knock Off is also a good addition, making Golduck quite OU-Viable.

Mega Venomoth
venomoth.gif


Typing: Bug/Poison > Bug/Psychic
Abilities: Shield Dust / Tinted Lens / Wonder Skin -----> Tinted Lens
BST: 70/65/60/90/75/90 -----> 70/85/70/120/85/120
New Moves: Psyshock

Tinted Lens is one of the best abilities out there, so it was an obvious choice for a mega. Psyshock allows it to hit Specially-Defensive walls more.

Mega Persian
persian.gif


Typing: Normal > Normal/Dark
Abilities: Limber / Technician / Unnerve -----> Serene Grace
BST: 65/70/60/65/65/115 -----> 65/120/65/90/70/130
New moves: Pursuit, Body Slam, Headbutt

Serene Grace adds the 'Luck' aspect to the cat based on luck itself. (And it is better than Super Luck). Pursuit is for those that want to switch out, while Body Slam + Headbutt are a deadly Paraflinch combo.

Mega Vileplume
vileplume-f.gif


Typing: Grass/Poison > Grass/Poison
Abilities: Chlorophyll / Effect Spore -----> Trickify (Sets Trick Room up as it enters battle)
BST: 75/80/85/100/90/50 -----> 75/80/115/140/120/50
New moves: Spore, Trick Room, Sludge Wave

Trickify is an ability which seriously should be in-game. This ability will make Mega Vileplume a MUST for Trick-Room teams, and messes up the opponent. Spore is obvious, and I mean, it is technically a mushroom. Trick Room is for in case Trickify runs out, and Sludeg Wave is because VILEPLUME HAS NO REALLY DECENT POISON TYPE MOVES.
 
Golduck Mega ( Golduckite)
055.gif

Type: Water --> Water / Psychic
Abilities: Cloud Nine / Damp / Swift Swim --> Analytic
Stats:
Hp: 80 --> 80 ( +0 hp )
Attack: 82 --> 102 ( +20 attack )
Defense: 78 --> 88 ( +10 defense )
Sp. atk: 95 --> 130 ( +35 sp. att )
Sp. def: 80 --> 95 ( +15 sp. def )
Speed: 85 --> 105 ( +20 speed )
New moves: Extrasensory, Meditate and Agility

Golduck is one of my favorite Pokemon so I am only doing him at the moment. Golduck's type changes from Water to Water Psychic when he mega evolves because he seriously looks like a Water Psychic duck with his headaches and the ability to use Psychic attacks and all of that stuff. Water Psychic typing also gives it STAB on the Psychic moves it gets and allowed it to snipe some Pokemon that would otherwise wall it like Mega Venusaur.

It's ability changes to Analytic upon mega evolving. I chose Analytic because Analytic makes sense for a Psychic type. Since so far all the Pokemon with Analytic are Psychic type or at least have some Psychic attributes that also makes Analytic Golduck more logical.

When mega evolving Golduck gets a boost to all it's stats because he has always been a Water Pokemon with balanced stats. Mega Golduck mostly gets a boost in it's special attack since almost all Psychic types have a high special attack stat and Mega Golduck is also Water Psychic. With these stats Golduck pretty much becomes a worse Keldeo with a bigger movepool that takes up a mega slot.

The new moves it gets showcase Golduck's new Psychic typing and they are all Psychic moves for that reason. Extrasensory, while useless in competitive play is essentially another Psychic STAB Mega Golduck gets to give it another Psychic move really. Meditate and Agility are there because Mega Golduck can now freely control the headaches it had as a Psyduck and use them to it's advantage in battle. Mega Golduck takes Psyduck's headache powers to advantage by using moves to boost it's stats and Meditate and Agility are some Psychic type boosting moves that reflect that. Meditate was chosen because Mega Golduck meditate's daily to keep it's Psychic powers in control and Agility because it's Pokedex entries say it can swim at pretty fast speeds.

If Mega Golduck was real his design would have many Psychic attributes to it. Mega Golduck sits in a meditation pose on the battlefield because it meditate's every day to keep it's psychic powers in check. The spot on it's head would have also grown or it's starting to shine because of it's psychic powers. Generally just mostly Psychic type related things added to Golduck's design. Maybe also fins or something to showcase the fact that Mega Golduck can swim fast.
This is fantastic overall, my only suggestoon would be add power gem to new moves (he does have a gem on his head after all)
 
And here's my Persian:

Normal > Normal/Dark
Abilities: Limber/Technician/Unnerve > Greed (Doubles any prize money received if this Pokemon joins the battle)
Stats: 65/70/60/65/65/115 -----> 65/80/80/75/85/155 (+0, +10, +20, +10, +20, +40)
New Move: Happy Hour

My version of Persian has only one goal in life: TO GET ALL THE MONEY. The boosted stats mean M-Persian can just keep using Pay Day to rack up the coins, especially after using Happy Hour. For even more ridiculousness, equip Amulet Coin and Lucky Incense on two of your other pokemon (preferrably ones who can Intimidate/Charm/Eerie Impulse the opposing mon so that it won't damage Persian much, as despite the boosted defenses Persian still can't take that many hits and will crumple to Fighting attacks).
Why cant we do all of the Seven Deadly Sins as abilities? We now have Gluttony and Greed XD
 
Vileplume-Mega (Vileplumite)

vileplume.gif
vileplume.gif


Design Description: Vileplume grows a much larger flower and now has leaves and stuff.

Grass.png
Poison.png
----->
Grass.png
Fairy.png


Chlorophyll/Effect Spore -----> Natural Cure

75/80/85/110/90/50 (490) -----> 75/80/165/130/90/50 (590)

New Moves: +Earth Power, +Ancient Power

This Vileplume is Grass/Fairy which is a way better defensive typing than Grass/Dark. It has resists to Dark, Electric, Fighting, Grass, Ground, and Water. It is of course also immune to Dragon. This new physical bulk makes it very bulky, even living a Choice Band Brave Bird from Talonflame.

252 Atk Choice Band Talonflame Brave Bird vs. 252 HP / 0 Def Vileplume: 276-326 (77.9 - 92%) -- guaranteed 2HKO

It also has Earth and Ancient Power for coverage and Talonflame / Heatran murdering.


Thank you based DineshThePoet for the format.

Edited: fixed lame HP restrictions
 
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Vileplume-Mega (Vileplumite)

vileplume.gif
vileplume.gif


Design Description: Vileplume grows a much larger flower and now has leaves and stuff.

Grass.png
Poison.png
----->
Grass.png
Fairy.png


Chlorophyll/Effect Spore -----> Natural Cure

75/80/85/110/90/50 (490) -----> 120/80/120/130/90/50 (590)

New Moves:
Normal.png
Status.png
Wish
Grass.png
Status.png
Leech Seed

This Vileplume is Grass/Fairy which is a way better defensive typing than Grass/Dark. It has resists to Dark, Electric, Fighting, Grass, Ground, and Water. It is of course also immune to Dragon. It now has Wish and a base 120 HP making it have a huge reason to be used over Mega-Venusaur. This new physical bulk makes it very bulky, even living a Choice Band Brave Bird from Talonflame.

252 Atk Choice Band Talonflame Brave Bird vs. 252 HP / 0 Def Vileplume: 366-432 (82.4 - 97.2%) -- guaranteed 2HKO

It also has Leech Seed to give it better recovery because Moonlight is very bad with Tyranitar everywhere.


Thank you based DineshThePoet for the format.
HP cannot be increased, since no existent mega receives a buff to that stat.
 
Vileplume-Mega (Vileplumite)

vileplume.gif
vileplume.gif


Design Description: Vileplume grows a much larger flower and now has leaves and stuff.

Grass.png
Poison.png
----->
Grass.png
Fairy.png


Chlorophyll/Effect Spore -----> Natural Cure

75/80/85/110/90/50 (490) -----> 120/80/120/130/90/50 (590)

New Moves:
Normal.png
Status.png
Wish
Grass.png
Status.png
Leech Seed

This Vileplume is Grass/Fairy which is a way better defensive typing than Grass/Dark. It has resists to Dark, Electric, Fighting, Grass, Ground, and Water. It is of course also immune to Dragon. It now has Wish and a base 120 HP making it have a huge reason to be used over Mega-Venusaur. This new physical bulk makes it very bulky, even living a Choice Band Brave Bird from Talonflame.

252 Atk Choice Band Talonflame Brave Bird vs. 252 HP / 0 Def Vileplume: 366-432 (82.4 - 97.2%) -- guaranteed 2HKO

It also has Leech Seed to give it better recovery because Moonlight is very bad with Tyranitar everywhere.


Thank you based DineshThePoet for the format.

There is no possible way you can justify adding the Fairy typing to VILEplume.
 
Eh, might as well jump on the bandwagon.
053.gif

Mega Persian (Persianite)
Normal --> Normal/Dark
Limber/Technician/Unnerve --> Pride (Boosts Physical moves by 25%. However, it can only use attack moves)
65/70/60/65/65/115 --> 65/120 (+50)/60/85 (+20)/65/145 (+30)
New Moves: Jump Kick and Sucker Punch

Now, who would make the other Deadly Sins as abilities XD
 
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