Oh look. I won. Fancy. Thanks to everyone that voted for me. I hope you guys vote for my more serious entries here. You can vote for my not so-serious one too, but it's made partly off of a joke thanks to
PlatypusPrincess
Mega Noctowl
Normal/Flying -> Psychic/Flying
Insomnia/Keen Eyes/Tinted Lens -> Inner Power (Doubles Special Attack)
100/50/50/76/96/70 -> 100/50/80/106/126/80
+Psyshock, +Calm Mind, +Miracle Eye
So, I really loved Noctowl. I changed the internal clock of my Gold and later my DS so I could have Hoothoot as my first Pokemon in Gold and HeartGold. So, I may be biased about how to improve it.
First, I decided to make the obvious change so I made it a Psychic/Flying type. Noctowl actually learns more Psychic attacks via level up than Normal Attacks so it was the obvious change. It makes no sense for it to be anything but a psychic type.
Inner Power is simply put a special version of Pure/Huge Power that really should have existed from the very beginning with this. It gives it the power it needs to fight. I didn't boost the special attack too much because I wanted to keep it about the same as Mega Mawile/Medicham.
The spread makes it a bit bulkier, a tiny bit faster, as well as increases its special attack to about the same as Mega Mawile's Attack Stat. It still is outsped by a LOT so I wouldn't worry too much. If your opponent doesn't have one of your several weaknesses, you can easily become bulky with Roost. You can even decide to go about and Defog if you want. You have that kind of bulk to allow you to do that.
For the moves, Noctowl is a pretty chill bird. Calm Mind works perfectly for it. Most psychics gets Psyshock so I wanted to give Mega Noctowl it (it already learns Psychic). As for Miracle Eye, it's more flavor than actually useful. If you're facing down a dark type, you probably don't want to waste time to use Miracle Eye. Noctowl has amazing eyes so it should be able to find the way through the dark type immunity.
As for its coverage, it now will get Psychic/Psyshock, Heat Wave, Air Slash, Hyper Voice, and Shadow Ball. Add in Roost and potentially Defog and you got a pretty good Bulky Attacker.
Mossy Mega Sudowoodo
Rock -> Rock/Grass
Sturdy/Rock Head/(Rattled) -> Water Absorb (thanks
PlatypusPrincess )
70/100/115/30/65/30 -> 70/130/115/40/115/40
Moves: +Drain Punch
Okay, now before you demand my head on a platter let me explain the concept. Sudowoodo is fake tree that's actually a rock. Rocks generally get layers of moss growing on them - especially rocks found in forests that don't move around a lot like Sudowoodo. The moss is actually a good situation for Sudowoodo. Sudowoodo hates water and the moss on it absorbs any that hits it (thus Water Absorb). So, you can say, like the Darwinian ideas on Survival of the Fittest, Sudowoodo's Mega Evolution is less about kicking ass and more about turning its biggest fear into a tatical advantage. It essentially becomes a Lichen - a hybrid being of sorts where both things are still alive and separate. And THAT is why we're a Rock/Grass type. Sudowoodo actually evolved to better survive.
Essentially, what I did was patch up Mega Sudowoodo's lack-luster special defense (the moss also acts a sort of cushion for special attacks) and dump a bit more into the attack and speed so it can act like a mixed tank
Since it now has pretty decent bulk and a good attacking stat, it can better use the addition I gave it - Drain Punch. Add in the ability to switch into water attacks for more healing and we're good. It DOES still only have the recoil move Wood Hammer as a Grass STAB, but it really doesn't need much. I decided not to give it Recover because it would compete with Cradilly and that's a bad thing, mm'kay
You'd probably need Trick Room support for this Pokemon. That's not a bad thing of course, but there's not much you can do for speed for this thing aside from giving it Speed Boost.
In case you didn't know, Sudowoodo was my joke entry.
Mega Politoed
Water -> Water
Water Absorb/Damp/(Drizzle) -> Drizzle
90/75/75/90/100/70 -> 90/95/85/130/100/100
Moves: +Calm Mind
So, in the vein of Mega Tyranitar just doing what it does again, Mega Politoed will be still used as a Rain Setter. However, look at where I dumped the stats, 95/130/100 offenses make it a lot more offensive than regular Politoed. Regular Politoed will still enjoy defensive sets over Mega Politoed, but Mega Politoed is definitely a more offensive monster. And that's where it's niche lies. It still has its good defenses but it loses its leftovers recovery.
I added Calm Mind to help both Regular AND Mega Politoed. Regular Politoed will like it for the defensive sets. Mega Politoed prefers it for offensive sets. It can still take a beating in its special sets but no passive healing hurts it.