Megas For All (Read the whole 1st post and check current slate)

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I wouldn't mind Grass/Fire. But could we by any chance maybe extend the 3-move limit only in this situation? Quiver Dance is the main draw of both sets, and I think the other Bellossom needs Fairy-STAB just as much as mine wants Fire-STAB... Quiver Dance, Moonblast, Fire Blast...Draining Kiss, Flamethrower?
 
Seriously? Literally all the megas I didn't like won (except MM's Bellossom) .-. whatever happened to dragon/water dnite??

edit: the dnite that won doesn't even emphasize on it's possibility to DD up.. smh
 
I wouldn't mind Grass/Fire. But could we by any chance maybe extend the 3-move limit only in this situation? Quiver Dance is the main draw of both sets, and I think the other Bellossom needs Fairy-STAB just as much as mine wants Fire-STAB... Quiver Dance, Moonblast, Fire Blast...Draining Kiss, Flamethrower?
Nah mang fiery dance
 
Also can we talk about how cool Mega Sceptile looks and how godawful Mega Swampert looks?

*warning* joking profanity within
I'm sorry, I don't think you understand the sheer power you're insulting. Mega Swampert is gonna fuck your team up with it's manly biceps like it's lifting the bar of the weights he pushes up. He's gonna beat your ass so hard, you'll be crying your little pussy ass eyes out and he's gonna go and fuck your bitch super quick with that swift swim boost he go from the stream of your tears.
 
*warning* joking profanity within
I'm sorry, I don't think you understand the sheer power you're insulting. Mega Swampert is gonna fuck your team up with it's manly biceps like it's lifting the bar of the weights he pushes up. He's gonna beat your ass so hard, you'll be crying your little pussy ass eyes out and he's gonna go and fuck your bitch super quick with that swift swim boost he go from the stream of your tears.
*oh swampert-senpai, you're so STRONG... and FAST... uhhhh~*
 
politoed.gif


Mega Politoed

Water ----> Water
Water Absorb / Damp (Politoed has other abilities? lol) / Drizzle ----> Technician
90 / 75 / 75 / 90 / 100 / 70 (500) ----> 90 / 125 (+50) / 95 (+20) / 130 (+40) / 100 / 60 (-10) (600)
New Moves: Aqua Jet

Mega Politoed is designed to take advantage of the rain he sets before Mega Evolving, and then sweep with powered-up STAB attacks, and the best part is he still functions as a mixed attacker even after the rain goes away. Technician Aqua Jet, Water Pulse, Icy Wind, Bulldoze, Power-Up Punch, Thief, and Mud Shot are great moves for him to use, and his defenses will usually hold when he isn't using priority. Whether he's in or out of the rain, Mega Politoed is a powerful mixed sweeper, but if he still has the rain out, then it's gonna take a lot more than an umbrella and rain jacket to stop this mini-typhoon from wreaking havoc.
 
Mega Noctowl

Normal/Flying --> Psychic/Flying
Keen Eye/Insomnia/Tinted Lens --> Transcendent Mind (special Huge Power clone)
100/50/50/76/96/70 --> 100/50/100/76/126/90

This is what an attempt to make M-Noctowl not outclassed by its other Bird brethren looks like. Type reflects what it should have been, ability lets it do some damage, and stats help it do its job. Still relatively slow, and it doesn't like priority much. Therefore, not broken.


Mega Sudowoodo

Rock --> Rock/Grass
Rock Head/Sturdy/Rattled --> Rock Head
70/100/115/30/65/30 --> 70/140/145/30/95/30
+ Head Smash

Just a buffed-up Sudowoodo with a more powerful STAB, better stats, and a different typing. Not much to say here.


Mega Furret

Normal --> Normal/Ground
Run Away/Keen Eye/Frisk --> Burrower (enters battle underground, uses Dig next turn)
85/76/64/45/55/90 --> 86/116/84/45/85/100
+ Extremespeed, + Earthquake, + Belly Drum

Most of its Dex entries talk about either burrowing/nets or its speed. I adopted both into this submission. It gains Ground typing for flavor and to give EQ a kick (not sure if it should power up he auto-Dig from its ability though). The ability fits flavor-wise, and I gave it ESpeed and EQ for priority and power, respectively. Stats make it slightly more powerful and are balanced. inb4 Linoone 2.0


Mega Politoed

Water --> Water
Water Absorb/Damp/Drizzle --> Swift Swim
90/75/75/90/100/70 --> 90/95/95/130/110/80
+ U-Turn

M-Politoed is a powerful new tool for Rain teams. It can either activate Drizzle and M-Evo right there, or use a fast U-Turn to give another sweeper a chance to wreck face. Stats are more or less evenly distributed, with a greater emphasis on SpA to give it a little more oomph.
 
noctowl.gif


Mega Noctowl

Normal / Flying ----> Normal / Flying
Insomnia / Keen Eye / Tinted Lens ----> Gale Wings
100 / 50 / 50 / 76 / 96 / 70 (442) ----> 100 / 50 / 90 (+40) / 95 (+19) / 126 (+30) / 81 (+11) (542)
New Moves: U-turn and Taunt

Meet defensive Talonflame, aka, Mega Noctowl! Mega Noctowl has one goal in mind: support as quickly and efficiently as possible. With great moves such as Tailwind, Defog, Air Slash, Roost, and Feather Dance getting +1 priority, supporting the team is actually quite easy now. Air Slash is especially a nasty move to get priority on, as its 30% flinch rate can potentially mess up many sweepers, and can also aid in Toxic stalling. I could have gone with a Psychic typing, but that would basically be a nerf, considering the fact that Dark- and Ghost-types are pretty common these days. U-turn is for scouting purposes, while Taunt messes with opposing walls.
 
First of all, congrats to Toxicroaker and Mega-Mantine which were both in my voting list :D

Second, here are my submissions for Mega-Furret, Mega-Noctowl and Mega-Sudowoodo

furret.gif


Mega Furret (Furretite)
Typing: Normal ------> Normal
Abilities: Frisk/Keen Eye/Runaway ------> Hustle
Stats: 85/76/64/45/55/90 ------> 85/120/85/45/70/110
New Moves: Close Combat, Extreme Speed

Reccomended set
Furret @ Furretite
Ability: Frisk/Keen Eye/Runaway ------> Hustle
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Hone Claws
- Extreme Speed
- Close Combat
- Knock Off

Description

Since Furret has always been one of the "finest outclassed pokemon" - and since I hate how bad it was back in Pokémon Gold and Silver and how much time did I waste trying to level up with it - it's time to make this little pet shine (or at least try to). So scrolling down his movepool list, I saw a good and well known set up move called "Hone Claws", and there you have the main (and only) set behind my mega: Hustle Furret, with the Hone Claws to remove the accuracy drop and 2 brand new weapons in +2 priority STABbed Extreme Speed and Close Combat for coverage towards Rock and Steel types.

This Furret is mostly intended as a sweeper: 110 base speed is already good, and you won't even need that if not against Rock, Steel and Ghost types (thanks to Extreme Speed priority). After 1 Hone Claws, Furret hits very hard with its brand new stabbed move (which also fucks up Scarf users), and Close Combat + Knock Off are all the coverage it needs. Once you've removed some threat (which I'll explain in the next paragraph), and maybe helping its sweep with some Hazards, Furret has a good amount of chances in order to setup a Hone Claws (adamant Mega-Tyranitar doesn't OHKO it with Stone Edge + Sandstorm damage) and start doing his thing.

THREATS
Anyway, Regardless the Defense boosts, Furret is still pretty weak: lots of walls can tank his hits and strike back way harder (for example Foul Play Mandibuzz, Hammer-Arm Chesnaught, or even a tank like Mega-Blastoise), and of course Focus Sash user are Mega-Furett main counter. And don't forget that it needs the setup so badly, so you have an almost-guaranteed free turn to hit this little Mega-pet.

noctowl.gif


Mega Noctowl (Noctowlite)
Typing: Normal/Flying ------> Psychic/Flying
Abilities: Insomnia/Keen Eye/Tinted Lens ------> Shiver (lowers the opponent's Special Attack stat by one stage upon entering the battle)
Stats: 100/50/50/76/96/70 ------> 100/50/90/86/146/70
New Moves: Heal Bell, Will-O-Wisp, Wish

Description

With Roost already in its movepool, and lots of buff in the defensive department, Mega-Noctowl is now a capable wall, and with both Wish and Heal Bell added to his movepoo Mega-Noctowl can be a great Clergy as well: Will-O-Wisp combined with his brand new Ability Shiver are capable of lowering both of the opponent's attack stats, increasing the chance for the Owl to wall it.

THREATS
Regardless three new additions to the movepool, Mega-Noctowl still lacks a decent move against Dark types, which are now supereffective against it thanks to its new Psychic typing. Ghost types are now supreffective as well, and the Owl is still weak to Electric, Ice and (most importantly) Rocks.

NOTE
Its new Psychic typing may seems useless, since it doesn't learn any new Psychic move, but it's the only one that can justify Will-O-Wisp. WoW is used mainly by Ghost and Fire types, but there are some Psychic precedents (like Ralts' evolution line) which work as well.

sudowoodo.gif


Mega Sudowoodo (Sudowoodoite)
Typing: Rock ------> Rock/Grass
Abilities: Rattled/Rock Head/Sturdy ------> Rock Head
Stats: 70/100/115/30/65/30 ------> 70/150/140/30/90/30
New Moves: Drain Punch, Head Smash

Description

Gaining a secondary Grass typing, Mega-Sudowood is now immune to Spore, Stun Spore and similar: besides, his Rock Head-Recoilless-Wood Hammer gains new power thanks to a bran new STAB. Other than that, Rock/Grass Mega-Sudowoodo isn't any longer weak to Ground, Water and Grass. With a boost in both of the Defensive stats (as well as in Atk) and two brand new moves in Recoilless-STABbed-Head Smash and Drain Punch for recover (Mega-Woodo only lowdown is the terrible Speed stat), here you have a piece of wood that hits like a truck.

THREATS
As I've already said, Sudowood has 30 base Speed, which means it would be outspeed by everything. Counting that stuff like Talonflame and Conkeldurr are still capable of 2hkoes it, and Kyurem Black is now able to OHKOes it with STABbed Ice Beam and some SpAtk investment, Mega-Sudowood has to be played with caution.
 
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Oh look. I won. Fancy. Thanks to everyone that voted for me. I hope you guys vote for my more serious entries here. You can vote for my not so-serious one too, but it's made partly off of a joke thanks to PlatypusPrincess




Mega Noctowl
Normal/Flying -> Psychic/Flying
Insomnia/Keen Eyes/Tinted Lens -> Inner Power (Doubles Special Attack)
100/50/50/76/96/70 -> 100/50/80/106/126/80
+Psyshock, +Calm Mind, +Miracle Eye

So, I really loved Noctowl. I changed the internal clock of my Gold and later my DS so I could have Hoothoot as my first Pokemon in Gold and HeartGold. So, I may be biased about how to improve it.

First, I decided to make the obvious change so I made it a Psychic/Flying type. Noctowl actually learns more Psychic attacks via level up than Normal Attacks so it was the obvious change. It makes no sense for it to be anything but a psychic type.

Inner Power is simply put a special version of Pure/Huge Power that really should have existed from the very beginning with this. It gives it the power it needs to fight. I didn't boost the special attack too much because I wanted to keep it about the same as Mega Mawile/Medicham.

The spread makes it a bit bulkier, a tiny bit faster, as well as increases its special attack to about the same as Mega Mawile's Attack Stat. It still is outsped by a LOT so I wouldn't worry too much. If your opponent doesn't have one of your several weaknesses, you can easily become bulky with Roost. You can even decide to go about and Defog if you want. You have that kind of bulk to allow you to do that.

For the moves, Noctowl is a pretty chill bird. Calm Mind works perfectly for it. Most psychics gets Psyshock so I wanted to give Mega Noctowl it (it already learns Psychic). As for Miracle Eye, it's more flavor than actually useful. If you're facing down a dark type, you probably don't want to waste time to use Miracle Eye. Noctowl has amazing eyes so it should be able to find the way through the dark type immunity.

As for its coverage, it now will get Psychic/Psyshock, Heat Wave, Air Slash, Hyper Voice, and Shadow Ball. Add in Roost and potentially Defog and you got a pretty good Bulky Attacker.





Mossy Mega Sudowoodo
Rock -> Rock/Grass
Sturdy/Rock Head/(Rattled) -> Water Absorb (thanks PlatypusPrincess )
70/100/115/30/65/30 -> 70/130/115/40/115/40
Moves: +Drain Punch

Okay, now before you demand my head on a platter let me explain the concept. Sudowoodo is fake tree that's actually a rock. Rocks generally get layers of moss growing on them - especially rocks found in forests that don't move around a lot like Sudowoodo. The moss is actually a good situation for Sudowoodo. Sudowoodo hates water and the moss on it absorbs any that hits it (thus Water Absorb). So, you can say, like the Darwinian ideas on Survival of the Fittest, Sudowoodo's Mega Evolution is less about kicking ass and more about turning its biggest fear into a tatical advantage. It essentially becomes a Lichen - a hybrid being of sorts where both things are still alive and separate. And THAT is why we're a Rock/Grass type. Sudowoodo actually evolved to better survive.

Essentially, what I did was patch up Mega Sudowoodo's lack-luster special defense (the moss also acts a sort of cushion for special attacks) and dump a bit more into the attack and speed so it can act like a mixed tank

Since it now has pretty decent bulk and a good attacking stat, it can better use the addition I gave it - Drain Punch. Add in the ability to switch into water attacks for more healing and we're good. It DOES still only have the recoil move Wood Hammer as a Grass STAB, but it really doesn't need much. I decided not to give it Recover because it would compete with Cradilly and that's a bad thing, mm'kay

You'd probably need Trick Room support for this Pokemon. That's not a bad thing of course, but there's not much you can do for speed for this thing aside from giving it Speed Boost.

In case you didn't know, Sudowoodo was my joke entry.





Mega Politoed
Water -> Water
Water Absorb/Damp/(Drizzle) -> Drizzle
90/75/75/90/100/70 -> 90/95/85/130/100/100
Moves: +Calm Mind

So, in the vein of Mega Tyranitar just doing what it does again, Mega Politoed will be still used as a Rain Setter. However, look at where I dumped the stats, 95/130/100 offenses make it a lot more offensive than regular Politoed. Regular Politoed will still enjoy defensive sets over Mega Politoed, but Mega Politoed is definitely a more offensive monster. And that's where it's niche lies. It still has its good defenses but it loses its leftovers recovery.

I added Calm Mind to help both Regular AND Mega Politoed. Regular Politoed will like it for the defensive sets. Mega Politoed prefers it for offensive sets. It can still take a beating in its special sets but no passive healing hurts it.
 
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No, make clapyourhands's mega be Mega Bellossom X and Mega Mantine's submission be Mega Bellossom Y. On the sim, they are Mega Evolved using Charizardite X and Charizardite Y, respectively.
 
Seriously? Literally all the megas I didn't like won (except MM's Bellossom) .-. whatever happened to dragon/water dnite??

edit: the dnite that won doesn't even emphasize on it's possibility to DD up.. smh
And I just noticed this...

Well, my idea for Dragonite was to not take away from what the original Dragonite can do and emphasize things that are already in its moveset. Mega Garchomp can't do everything regular Garchomp can do and Dragonite has untapped potential on its special side along with a special stat that's actually not half bad to begin with.

It's not water because Dragonite can fly over the water...and a bit of its dex entries emphasize flight
 
Furret-Mega (Furretite)

Spr_3e_162.gif


Normal -----> Normal/Ground

Run Away/Keen Eye/Frisk -----> Super Luck

85/76/64/45/55/90 (415) -----> 85/116/79/55/70/110 (515)

+ Rollout + Drill Run

Since Fur Coat and Speed Boost are out of the equation, there are only limited ways by which you can make Furret competitive at all. The additional Ground typing and Drill Run are to take care of its basic counter in Steel Types. Roll Out is simply for flavour and provides no competitive advantage. Furret gets other High Critical Hit Ratio Moves like Shadow Claw and STAB Slash for what it's worth. Furrent can use Focus Energy while Mega Evolving and try to go from there. It would still be horribly walled by many common OU walls.


Noctowl-Mega (Noctowlite)

Spr_3e_164.gif


Normal/Flying -----> Psychic/Flying

Insomnia/Keen Eye/Tinted Lens -----> Third Eye (The effects of Mircale Eye and Foresight are permanently in effect)

100/50/50/76/96/70 (442) -----> 100/60/60/116/136/80 (542)

+ Hurricane + Focus Blast + Psyshock

Mega Noctowl's unique Ability is essentially a better version of No Guard, as it also has the added advantage of letting Noctowl's Psychic moves hit Dark and Normal moves hit Ghost types successfully. 100% Accuracy Hurricane and Focus Blast are additions to make use of its newfound Ability (Focus Blast also offers coverage on Steel Types). Psyshock is to hit Special Walls hard. Unfortunately, it's still weak to Stealth Rock and now gains an additional weakness to Sucker Punch.


Sudowoodoo-Mega (Sudowoodoonite)

Spr_3e_185.gif


Rock -----> Rock/Grass

Sturdy/Rock Head/Rattled -----> Rock Head

70/100/115/30/65/30 (410) -----> 70/140/155/40/85/20 (510)

+ Head Smash

While Sudowoodoo's name pun might indicate that it is a 'fake wood', it's actually based on Petrified Wood, so it certainly makes sense to give it a Grass Typing. Rock Head and Head Smash go hand-in-hand and it also conveniently learns Wood Hammer naturally. Other than that, it learns Hammer Arm to deal with Steel Types and Sucker Punch to deal with its Speed. Curse is the only worthy setup move it gets, and it isn't too bad on something with a good 70/155 Defenses.


Politoed-Mega (Politodonite)

Spr_3e_186.gif


Water -----> Water/Fairy

Water Absorb/Damp/Drizzle -----> Silver Throat (Priority to Sound Moves)

90/75/75/90/100/70 (500) -----> 90/85/95/120/130/80 (600)

+ Sing + Dazzling Gleam + Disarming Voice

Mega Politoed has a very different role than its Base Form. Priority Sing and Perish Song are some of the tools in its arsenal. Priority STAB Disarming Voice is to help it on the offensive side. I wish it had Calm Mind to help it more, but I can't give in another move because of the thread's restrictions.
 
Ok so I missed what happened; apparently two Mega Bellossom won and one was mine? They both have the same typing and similar stats. I'd say Quiver Dance, Moonblast, Draining Kiss for moves.

No offense but I'd also prefer not having it rely on sun to be usable. Flower Veil is plenty fitting and does its job.
 
Sorry for pouble dost

Noctowl (Noctowlite)
Normal/Flying -> Psychic/Flying
Abulities: Insomnia, Keen Eye (Tinted Lens) -> Magic Guard
New Moves: Calm Mind, Whirlwind, Psyshock

Stats:

HP: 100 -> 100
Atk: 50 -> 50
Def: 50 -> 100 (+50)
SpA: 76 -> 106 (+30)
SpD: 96 -> 106 (+10)
Spe: 70 -> 80 (+10)
Total: 442 -> 542

Noctowl can serve a few roles. It can go defensive with solid 100/100/96 defenses and access to Defog, Tailwind, Reflect/Feather Dance, Hypnosis, Whirlwind, Night Shade and Roost.
It can set up with Calm Mind, and paired with Roost or possibly Featherdance can make it hard to kill.
Flying is a good attacking type, but coverage options are rather limited, those being Shadow Ball, Heat Wave and of course Hidden Power.
Being immune to passive damage is nice.


Furret (Furretite)
Type: Normal -> Normal/Ground
Abilities: Run Away, Keen Eye (Frisk) -> Infiltrator
New Moves: Yawn, Earthquake, Swords Dance

HP: 85 -> 85
Atk: 76 -> 106 (+30)
Def: 64 -> 84 (+20)
SpA: 45 -> 45
SpD: 55 -> 80 (+25)
Spe: 90 -> 115 (+25)
BST: 415 -> 515

Furret is known for being able to sneak its way through the smallest openings with its slender body. This makes Infiltrator the perfect fit, enabling it to attack or status a foe through any breaks in their defense.
It is also known for burrowing to create a nest that only it can fit, hence Ground type.



Sudowoodo (Sudowoodite)
Type: Rock -> Rock
Abilities: Sturdy, Rock Head (Rattled) -> Protean
New Moves: Seed Bomb, Leech Seed, Head Smash

HP: 70 -> 70
Atk: 100 -> 130 (+30)
Def: 115 -> 135 (+20)
SpA: 30 -> 30
SpD: 65 -> 85 (+20)
Spe: 30 -> 60 (+30)
BST: 410 -> 510

Why does this thing have such bad stats.
Okay so Protean is a great ability and now it has the speed to use Rock Polish. Sudowoodo gets a ton of different types like Rock, Ground, Grass, Fire, Ice, Electric, Fighting, Ghost, and Dark. Being able to change types is great defensively too, being able to change to Grass to take Water and Grass attacks that Rock and Ground types hate. Leech Seed is it only recovery besides Rest.


Politoed (Politoedite)
Type: Water -> Water
Abilities: Water Absorb, Damp (Drizzle) -> Swift Swim
New Moves: Boomburst, Sludge Wave

HP: 90 -> 90
Atk: 75 -> 75
Def: 75 -> 95 (+20)
SpA: 90 -> 120 (+30)
SpD: 100 -> 140 (+40)
Spe: 70 -> 80 (+10)
BST: 500 -> 600

Swift Swim is good with Drizzle around to make sure you're getting that speed boost.
Boomburst kinda makes sense for Politoed, it naturally learns sound moves like Hyper Voice and Perish Song. The Dex says that " they sing in a loud voice that sounds like bellowing." It provides a strong neutral move and goes through subs which is worth something. STAB Water attacks are going to hurt, and it gets a really fast Encore to boot.
 
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Ok so I missed what happened; apparently two Mega Bellossom won and one was mine? They both have the same typing and similar stats. I'd say Quiver Dance, Moonblast, Draining Kiss for moves.

No offense but I'd also prefer not having it rely on sun to be usable. Flower Veil is plenty fitting and does its job.

I offered to withdraw mine, but that wasn't a good option apparently because the fact that it tied indicated that at least as many people who wanted Flower Veil want it to win as well. So instead of withdrawing, we differentiated instead by making the sun-oriented one Grass/Fire and gave it a Fire-STAB or two as well. Speaking of which...

182.png
----->
megabellossomy.png

Grass/Fire
Pollen Shield

Mega Bellossom X dances when the sun reaches its highest point during the day. As it sways, its fiery dress releases tiny embers, which are actually particles of ignited pollen. If the sun peeks out of the clouds during a rainy day, the centers of the flower-like decorations on its head will light up.

Mega Bellossom X takes a Hawaiian-tiki torch kind of vibe; really just combining a couple things associated with the island chain. The fire and tropical leaf coloring are a nod to Hawaiian festivals and tiki torches, while the obsidian tiara and flower/jewel things (I'm not quite sure what they are, tbh) both are connected to coal (Bellossom's blushes become smudges of coal dust in the Mega) and obsidian, which forms from lava.

182.png
----->
megabellossomx2.png

Grass/Fairy
Flower Veil

Mega Bellossom Y appears to lost travelers facing rough times. Its mere presence will heal the wounds of the injured and cure the illnesses of the sick. When danger approaches, Mega Bellossom Y will scatter its sparkly pollen into the air; the substance confuses attackers and enables Mega Bellossom Y and those with it to escape.

Mega Bellossom Y becomes a fairy-godmother/flower nymph of sorts. Like a fairy godmother, Bellossom protects those who are important to it (Flower Veil protects allies from status). The color scheme reflects that of both a traditional fairy and an orchid; similarly, the tropical dress becomes more wild and elongated like the petals of an orchid. It sprouts fairy "wings" that also resemble petals, and the two peony buds on its head also double as a traditional haircut for old ladies in children's movies, specifically fairy godmothers.

Again, the art thread is still accepting submissions until tomorrow at 8:00 PM! Ninjask, Octillery, Hippowdon, and Archeops voting will open once submissions close, and another 4 Megas will open for concept submission at that time as well. (Bellossom isn't on the slate, but I made these on a whim as a peacemaker of sorts over the two-Bellossom thing.)
 
That reminds me, what happens to reservations that were submitted before?
We have a council going over them. If they're approved we put them in the final draft. If we feel that they don't have competitive value or are going against a pokemon's flavour then we put them back in the list of pokes to go over
 
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